Hellknight

Ixxix's page

RPG Superstar 2014 Top 32. RPG Superstar 6 Season Star Voter, 7 Season Dedicated Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. Organized Play Member. 182 posts (276 including aliases). No reviews. 1 list. 4 wishlists. 1 Organized Play character. 1 alias.



RPG Superstar 2014 Top 32 , Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Ixxix

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Bring it on.
Throw me your curve balls.
If I can't overcome them I wasn't ready. I want this contest to be as hard as possible so that if I ever win I'm ready for what that entails.

So give me short deadlines, insane tasks, and whatever challenges you can. I will rise to the the occasion or use the next year to get better and try again next year.

*turns on eye of the tiger*

RPG Superstar 2014 Top 32 , Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Ixxix

1 person marked this as a favorite.

This blue tinted creature appears to be a small child made of solid magic that smiles wickedly as it fades from view.

Imaginus CR 3
XP 800
CN Small Construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception -1
----- Defense -----
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 32 (4d10+10)
Fort +1, Ref +2, Will +0
Defensive Abilities construct traits, natural invisibility
----- Offense -----
Speed 20 ft.
Melee slam +3 (1d3-1 plus 2d6 sneak attack)
Ranged sling +6 (1d3 plus 2d6 sneak attack)
Spell-Like Abilities (CL 3th)
At will—mage hand
1/day—gust of wind
2/day—animate rope, hydraulic push
----- Statistics -----
Str 6, Dex 13, Con --, Int 11, Wis 9, Cha 12
Base Atk +4; CMB +1; CMD 12
Feats Catch Off-guard, Friendly Switch(APG)
Skills Craft (trapmaking) +4, Stealth +9
Languages Common
SQ Magical Affinity, Uncraftable
----- Ecology -----
Environment any urban
Organization solitary
Treasure none
----- Special Abilities -----
Magical Affinity (Su) An imaginus is composed of raw magic made solid. The spells dispel magic and break enchantment deal 1d6 points of damage to an animus targeted or caught in the spell’s area of effect. Such spells deal an additional 1d6 points of damage for every 2 caster levels after 1st. This damage is halved if the imaginus succeeds at a DC 14 Will save. It also cannot enter an antimagic field. If an antimagic field is cast with it inside the imaginus takes 1d6 damage per round until it escapes the area or is destroyed. The imaginus does not heal by normal construct means. It instead can choose to devour its own spell-like abilities to heal 1d6 damage per spell level.
Natural Invisibility (Ex) An imaginus is naturally invisible to all but the child that created it. This provides all the normal bonuses of invisibility. After using a spell-like ability or attacking, it stops being invisible and instead gains the benefit of blur until the start of its next turn when it returns to being invisible.
Uncraftable (Ex) This construct is a random manifestation of a child’s imagination and latent magic ability and cannot be crafted.

An imaginus is a very rare creation crafted from a combination of a child’s inherent magical abilities and imagination. An imaginus is a creature of pure magic given solid form. The creation of an imaginus is typically an isolated incident unless it is a highly populated city with an unusually high percentage of disowned children, such as Absalom or Nidal. Most often, the child that manifests an imaginus is an outcast who has no one else to rely on or protect them. The imaginus will always put itself in harm’s way to defend the manifester and has been known to attack at the slightest provocation. Its direct attacks are fairly weak so it prefers to use its stealth and cunning to exact revenge for any perceived slight. Common methods an imaginus will use to execute these attacks include knocking people down stairs or dropping heavy objects onto their heads. At first, most people will think these attacks are little more than an oddity, believing them to be bad luck or the work of a weak poltergeist. However, the longer the imaginus is around, the more frequently the attacks occur as it begins to become increasingly paranoid over its manifester’s safety and starts attacking needlessly. The imaginus shares a magical bond to the manifester and can always pinpoint their location.

RPG Superstar 2014 Top 32 , Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Ixxix

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Nightsbane Quiver
Aura faint evocation; CL 5th
Slot none; Price 16,000 gp; Weight 3 lbs.
Description
This black silk quiver bears a silver star-and-moon motif. It allows up to 20 arrows per day to be transformed into tangible beams of light. When drawn, these arrows produce light as the daylight spell for 5 rounds, after which they disappear. Arrows enhanced in this way prove particularly deadly to light-sensitive and shadowy creatures. Any arrow altered by a nightsbane quiver bypasses the DR of any creature with light sensitivity and counts as a force effect against shadows and wraiths. Arrows placeid in this quiver retain any magical effect already placed on them and lose any benefit if fired by someone other than the owner of the quiver.
Construction
Requirements Craft Wondrous Item, daylight; Cost 8,000 gp