paizo.com Recent Posts by Isle Of The Deeppaizo.com Recent Posts by Isle Of The Deep2024-03-20T14:24:11Z2024-03-20T14:24:11ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Big Beards and Pointy EarsIsle Of The Deephttps://paizo.com/community/blog/v5748dyo5lkoy&page=2?Big-Beards-and-Pointy-Ears#622018-04-06T20:01:48Z2018-04-06T20:01:48Z<p>Elves with the low Ancestry HP AND a con penalty. Ouch. At least HP rolls seem to fixed to max now (the leveling up blog post mentioned clerics get 8 HP at base) so a frontline elf martial won't be completely glass assuming martials keep get 10 HP per level</p>Elves with the low Ancestry HP AND a con penalty. Ouch. At least HP rolls seem to fixed to max now (the leveling up blog post mentioned clerics get 8 HP at base) so a frontline elf martial won't be completely glass assuming martials keep get 10 HP per levelIsle Of The Deep2018-04-06T20:01:48ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Goblins!Isle Of The Deephttps://paizo.com/community/blog/v5748dyo5lkog&page=4?Goblins#1862018-04-04T00:18:38Z2018-04-03T00:22:06Z<p>I've had my share of Goblin PC's, I'm not going to make a fuss about goblins being a core race.</p>
<p>but Paizo: Please do not inundate 2e with +Dex/+Cha races.</p>I've had my share of Goblin PC's, I'm not going to make a fuss about goblins being a core race.
but Paizo: Please do not inundate 2e with +Dex/+Cha races.Isle Of The Deep2018-04-03T00:22:06ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Pathfinder a la ModeIsle Of The Deephttps://paizo.com/community/blog/v5748dyo5lkmy&page=2?Pathfinder-a-la-Mode#762018-03-24T01:24:03Z2018-03-24T01:24:03Z<p>While I'm happy that retraining is being made a baseline rule of the game, taking "As little as a week" gives me concerns about those rules ever being particularly usable.</p>
<p>I understand that having characters swap around class feats day to day is something you're probably trying to avoid, but in most of the games I've played having a solid week of downtime is a rarity, if it ever occurs at all.</p>While I'm happy that retraining is being made a baseline rule of the game, taking "As little as a week" gives me concerns about those rules ever being particularly usable.
I understand that having characters swap around class feats day to day is something you're probably trying to avoid, but in most of the games I've played having a solid week of downtime is a rarity, if it ever occurs at all.Isle Of The Deep2018-03-24T01:24:03ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Fighter Class PreviewIsle Of The Deephttps://paizo.com/community/blog/v5748dyo5lkm9&page=4?Fighter-Class-Preview#1522018-03-20T01:54:21Z2018-03-19T23:28:03Z<p>It's remarkable to see the 4e comparisons keep piling up the more I read about PF2. 4e was a great high fantasy combat system, but ultimately failed at "being D&D" in many players' eyes, which ultimately proved to be it's downfall.</p>
<p>Here's hoping you all at Paizo can catch lightning in a bottle and keep the "Pathfinder" in Pathfinder while still making a fun system to play with.</p>It's remarkable to see the 4e comparisons keep piling up the more I read about PF2. 4e was a great high fantasy combat system, but ultimately failed at "being D&D" in many players' eyes, which ultimately proved to be it's downfall.
Here's hoping you all at Paizo can catch lightning in a bottle and keep the "Pathfinder" in Pathfinder while still making a fun system to play with.Isle Of The Deep2018-03-19T23:28:03ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Your Top 5 ArchetypesIsle Of The Deephttps://paizo.com/threads/rzs2uzme&page=5?Your-Top-5-Archetypes#2362018-03-19T07:56:52Z2018-03-19T07:56:52Z<p>Dragonheir Scion (Fighter): Yes, this archetype is poorly written, what with the improper bonus feat levels and non-scaling arcane strike, but the flavor is great, it left weapon training intact, and it allowed for neat demoralizing setups.</p>
<p>Scaled Fist (Monk): I like dragons ok? Also allowing monks an alternative to wisdom is cool, and opened up the class to other races that normally wouldn't be good for monks</p>
<p>Warrior of the Holy Light (Paladin): a Paladin so Holy that their very presence inspires allies to fight harder and heals the sick and the wounded. That's Awesome.</p>
<p>Fire Bomber (Alchemist): Some people just want to watch the world burn. (If the new Iconic Alchemist is not one of these I will be severely disappointed)</p>
<p>Channeler Of The Unknown (Cleric): I've wanted an offensive Channel Energy Cleric to work. SO. BADLY. This archetype is the closest we've got to making it viable by allowing them to harm anything, with the extra bonus of giving you a deeper pool of daily Domain Spells to work with.</p>Dragonheir Scion (Fighter): Yes, this archetype is poorly written, what with the improper bonus feat levels and non-scaling arcane strike, but the flavor is great, it left weapon training intact, and it allowed for neat demoralizing setups.
Scaled Fist (Monk): I like dragons ok? Also allowing monks an alternative to wisdom is cool, and opened up the class to other races that normally wouldn't be good for monks
Warrior of the Holy Light (Paladin): a Paladin so Holy that their very presence...Isle Of The Deep2018-03-19T07:56:52ZRe: Forums: Rules Discussion: General Discussion: SpiritualistIsle Of The Deephttps://paizo.com/threads/rzs2rn8w?General-Discussion-Spiritualist#382014-10-29T17:27:16Z2014-10-29T17:27:16Z<div class="messageboard-quotee">Zedorland wrote:</div><blockquote><p>As to the spirit wielding weapons, I cant see anything about weapon proficiency on page 54. Can the spirit wield weapons, or use magic times? It mentions Armour, but that's all i can see (I may be blind).
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</blockquote><p>Under the Phantom ability "Link" it mentions the same magic item restrictions that Eidolons have, that the phantom and the master share magic item slots. as for weapons, I guess there's nothing in the rules currently stopping you from giving a phantom a weapon proficiency feat and one of those weapons.Zedorland wrote:As to the spirit wielding weapons, I cant see anything about weapon proficiency on page 54. Can the spirit wield weapons, or use magic times? It mentions Armour, but that's all i can see (I may be blind).
Under the Phantom ability "Link" it mentions the same magic item restrictions that Eidolons have, that the phantom and the master share magic item slots. as for weapons, I guess there's nothing in the rules currently stopping you from giving a phantom a weapon proficiency...Isle Of The Deep2014-10-29T17:27:16Z