Marcos Farabellus

Isihlangu "Dozer" Umnakekeli's page

74 posts. Alias of Bozzinator.


Male LG Human Champion (Paladin) 2|HP 36/36|AC 19 or 21 with Shield|Fort +9e|Ref +5t|Will +6e|Peception +4t|Focus Spell 1/1|25ft Move|Icons: ◆◇↺

About Isihlangu "Dozer" Umnakekeli

Male Human Fogfen Tale-Teller Champion (Paladin) 2
LG Humanoid (Human)
Size Medium
Senses Perception +4t
Languages Common and Aklo
Speed 25 Feet
Deity: Mazludeh
HP: 36 AC: 19 / 21 w/Shield
Fort: +9e Reflex: +5t Will: +6e
Melee [One-action] Shield Boss +8 1d8+4 Bludgeoning (Attached to Shield)
Melee [One-action] Shield Spikes +8 1d8+4 Piercing (Attached to Shield)
Focus Spell [One-Actions] Lay on Hands (Costs 1 Focus Point)
Acrobatics +5t
Arcana +0
Athletics +8t
Crafting +4t
Deception +1
Diplomacy +5t
Intimidation +1
Swamp Lore +4t
Medicine +0
Nature +0
Occultism +0
Performance +1
Religion +4t
Society +0
Stealth -1
Survival +0
Thievery +1
Str 18 Dex 12 Con 16 Int 10 Wis 10 Cha 12
Ancestry Abilities - Versatile Heritage, Natural Ambition
Class Feats - Everstand Stance, Desperate Prayer, Ranged Reprisal
Skill Feats - Titan Wrestler, Quick Repair
General Feats - Toughness, Shield Block
Class Features - Tenets of Good, Paladin Cause, Retributive Strike,
Feats and Abilities
Verstile Heritage: Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).
Natural Ambition: You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.
Everstand Stance: You brace your shield with both hands, enhancing its potential for both offense and defense. When in this stance, you wield the shield with both hands. When wielding a shield this way, increase the weapon damage die of the shield’s boss or spikes by one step, and increase the shield’s Hardness by 2 when using the Shield Block reaction.
Desperate Prayer: Trigger You begin your turn and have no Focus Points in your pool. You call out to your deity in a plea for their aid. You instantly recover 1 Focus Point.
Titan Wrestler: You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.
Toughness: You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.
Shield Block: Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Tenets of Good: You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell. You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.
Paladin Cause: You’re honorable, forthright, and committed to pushing back the forces of cruelty. You gain the Retributive Strike champion’s reaction and the lay on hands devotion spell. After the tenets of good, add these tenets: You must act with honor, never taking advantage of others, lying, or cheating. You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.
Retributive Strike: Trigger An enemy damages your ally, and both are within 15 feet of you. You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.
Quick Repair: You take 1 minute to Repair an item. If you’re a master in Crafting, it takes 3 actions. If you’re legendary, it takes 1 action.
Ranged Reprisal: You can use Retributive Strike with a ranged weapon. In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.
Focus Spell
Lay on Hands: [One-Action] Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Worn - Explorer's Clothing, Chain Mail
Weapons - Steel Shield w/Shield Boss, Steel Shield w/Shield Spikes
Stowed - Repair Kit, Adventurer's Pack

Repair Kit: A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. You can draw and replace a worn repair kit as part of the action that uses it.
Adventurer's Pack: This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary. The pack contains the following items: backpack (containing the other goods), bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.