| Full Name |
Ilo Havenshire |
| Race |
Human Fighter 2 / Ranger 2 |
| Classes/Levels |
|
| Gender |
M |
| Size |
M |
| Age |
19 |
| Occupation |
Gladiator |
| Strength |
18 |
| Dexterity |
13 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
7 |
About Ilo Havenshine
Ilo Havenshire
Male Human (Varisian) Fighter 2/Ranger 2
CN Medium humanoid (human)
Init +7; Senses Perception +8
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 20 (+9 armor, +1 Dex, +1 deflection)
hp 48 (4d10+20)
Fort +10, Ref +5, Will +2 (+1 vs. fear)
Defensive Abilities bravery +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +8 (1d4+4/19-20) and
masterwork cold iron longsword +5 (1d8+4/19-20) and
masterwork longsword +5 (1d8+2/19-20)
Ranged composite shortbow +5 (1d6+4/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 16, Int 10, Wis 12, Cha 7
Base Atk +4; CMB +8; CMD 20
Feats Cleave, Eclectic[APG], Improved Initiative, Power Attack, Toughness, Two-Weapon Fighting
Traits captain's blade, reactionary
Skills Acrobatics +4, Climb +4, Handle Animal +2, Heal +5, Intimidate +2, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (nature) +4, Perception +8, Profession (gladiator) +5, Spellcraft +4, Stealth +0, Survival +5
Languages Abyssal, Common, Varisian
SQ combat styles (two-weapon combat), track +1, wild empathy +0
Combat Gear wand of cure light wounds; Other Gear masterwork full plate, arrows (20), composite shortbow, dagger, masterwork cold iron longsword, masterwork longsword, cloak of resistance +1, ring of protection +1, backpack, masterwork, pathfinder's kit, 798 gp, 5 cp
--------------------
TRACKED RESOURCES
--------------------
Arrows - 20/20
Dagger - 1/1
Wand of cure light wounds - 40/50
--------------------
Special Abilities
--------------------
Bravery +1 (Ex) +1 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.