Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0
I agree to giving the important items to whoever needs it. If someone ends up with a flaming sword, he or she can pay off its value in the crisped meaty bits of our enemies striking the floor :) Kern in particular is of the mind "think as a group, act as a group". He's not worried about disparity in gear if it means that we are more effective as a whole.
Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0
"I too, will join the group going with Halden. I think we can work effectively together." Kern pauses, then turns to Jaethal, "Are you sure, Jaethal? While we were clearing the house of assassins, I saw Tartuccio doing exactly nothing besides cowering next to them. Any group is going to have a certain amount of back and forth, but what I saw this group show is competence, which offsets a great deal of interpersonal disagreement in my books."
Sir RicHunt Attenwampi wrote:
Nope, Nope Nope :) In any Starfinder game I ran, Dwarven suits would include a beard sleeve/hose that makes the beard part of the filtration system...
CucumberTree wrote:
...at no cost! Our Medicare specialists are standing by to assist you! :)
trawets71 wrote: Ok, this show my lack of world knowledge. I thought Solomani were those from Earth/Sol and therefore were the Imperium. So I don't know where I went wrong. I'll need some more information to figure out where I went wrong and what I want to do. The world's fastest crash course in Traveller History off the top of my head...(which may have changed a bit in the most recent version of Traveller) - A (very) long time ago an ancient race visited earth, took humans (and dogs) and spread them around to various points in the galaxy.
So Solomani can refer to 'racially descended from Terran Humans', but is more usually 'a citizen of the Solomani Autonomous Region/Solomani Sphere'.
Orville Redenbacher wrote: I don't care about the preaching its the fact its always humans who are right and aliens who are in the wrong. Just once it would be nice if it went the opposite way. On the other hand, attributing moral dilemmas to aliens and not humans makes it easier to examine the behavior outside a human context. I get the value of that storytelling, I just think its a well beaten path at this point. Also, I agree with Cyrad that the writing has a lot of room for improvement. Oddly, I didn't get the 'humans are right and aliens are wrong' vibe from this episode...I got 'both sides think they're right, and both sides have serious flaws in their arguments.' This particular episode has engendered (see what I did there?) more discussions of the topic among my friends than most NextGen episodes managed, and I think of that as a sign of success. I also agree, however, that the writing needs improvement. Comedic drama is a tightrope, and I'm hoping Orville can manage that balance.
Asmodeus is the easy grab here. Outside of the 'law and order' items above, he holds the key for Rovagug's prison. "Of course I venerate Asmodeus, as should you. Even if you do not agree with all of his views, understand that it is critical he have enough worshippers to have sufficient power to retain the key that keeps the most destructive force in creation locked away for all our sakes."
So, on a side note, it seems to me that John Diggle won't be returning to Arrow. Otherwise they'd have to explain to 'Arrow-but-not-Flash' fans why Diggle has a son instead of a daughter... Also FWIW, even the 1st Season Flash timeline wasn't the original one, it was the timeline altered by Reverse Flash after he killed Barry's mother and then accelerated Flash's development by several years so he could gather the speedforce energy to go home. No clue at all what that timeline was like, though the pre-1st Season Flash was presumably more mature than current Barry.
Aaron Bitman wrote:
In Incredible Hulk, there is a point at which Rick Jones' fiancée is murdered, and he goes to all the heroes he knows to see about getting her brought back. This conversation with Dr. Strange is a good representation of 'death' in comics
Starship Troopers came out at the same time as Lost in Space. Of the two, there were more powered battlesuits in Lost in Space. That's just criminal. Of course Starship Troopers topped the charts in 'Giant Beetles Farting Plasma across Interstellar Distances'!?!?. I had to go manually roll Heinlein over in his grave.
The party is travelling down a hallway, and incised into the floor are three foot letters E R O S. Vullen, the (astoundingly dumb) party fighter, looks at the letters, thinks for a moment, and finally says "Sore!". The part wizard tries to explain that he's reading it backwards, so Vullen looks for a bit, mutters under his breath, and finally comes out with "E-Ross!", at which point the wizard loses it, saying "No, you idiot, it's obviously Eros" ...the word magically triggers a trap and approximately 2 dozen arrows fire at the wizard from nowhere, damaging him badly. Vullen turns to the wizard, points, and says "Sore!".
'Humanoids' really fits. It's humano-centric, but I expect that's a matter of linguistics; I expect that the Dwarven translation of the term is 'Dwarfoids', the Elven 'Elfoids', etc. Classically, the various Core races have been referred to as 'Humans' and 'Demi-humans', which really does sound racist. 'Sapients' sounds too modern to me.
First, if you *really* want to appreciate the story, you want more than the Wikipedia article...The Full Story Devilkiller wrote: I think it might be amusing if the Head actually worked but basically just resulted in Vecna coming back to life using the PC's body. This is the part that makes the whole story for me. At no point does it seem to occur to any on the PCs involved that even if the Head were real...Who do you think is going to be in charge when you put Vecna's head on your body??
Sera Bondesborn
Her true nature, however, had to be concealed to prevent the political destruction of the family. Fron an early age, Sera's parents taught her how to disguise her heritage. They paid the midwife to continue as her nanny, and kept her away from other children with thie explanation that she was sickly. Once Sera was old enough to maintain the disguise on her own, they pensioned her off a comfortable woman. Sera now lives a careful life, hiding her true origins so as not to damage her family, but trying to find her own way in the world. She has been sent by her mother as a possible match <one of the kingdom rulers>, but Sera is uncomfortable with having to lie to the man her mother hopes her to marry. Jenica Ionescu
Campaign Cartographer *is* overwhelming, but the results are worth it.
I gave them free Cost of Living upgrades. While they were just a Barony, each PC had an average lifestyle (normally 10gp/month). This increased to Wealthy (100gp/month) when Greenmarch became a Duchy, and Extravagant (1000gp/month) when they became a Kingdom. While it is reasonable that the Council would be paid, it is equally reasonable that they would have to keep up a lifestyle that reflected their position or power. If they failed to do so (and took the money as cash instead), people would lose confidence in their rulers and in the Kingdom, which obvious could not support it's rulers...generating Unrest :) It's a good deal all around. They get manors and servants and fancy clothes, but they don't break WBL when it comes to 'adventuring' gear. (This may play better to your group if you make use of their positions/servants/holdings during some of the RP portion of your game).
DmRrostarr wrote:
The key phrase in both of those is "enemy's space", not "enemy's threatened area". The movement stoppage only occurs if you are trying to paas through a square actually occupied by an enemy.
Technically, it is possible to mangle full-scale armies with one person. As your GM, I would have said "No", just as I did with my players when the possibility came up...it breaks any reasonable immersion in the game. As a side note, we've found the abstract combat system from Kingmaker (and Ultimate Campaigns) to be unsatisfying. For our next mass combat, we will be using a slightly modified version of the rules presented in Warpath (a product I highly recommend, and the only 3rd party product that's ever passed muster with our group). We've tried it before, and find that it gives more weight to the individual commanders' abilities, making for a more engaging battle.
I'll put in another plug for Campaign Cartographer (www.profantasy.com). As I am not a professional AutoCAD user, I don't find the interface poor, although the learning curve is steep. Though I am not particularly artistic, I've seen some really beautiful maps come out of the software, and have been able to make functional maps for my own use.
Note that the OP never said he wanted to bash with the Shield, simply that he wanted the shield to deal damage *when it was struck*. I think Tangaroa hit it on the head. Fire Shield is the enchantment you are looking for. There is a *lot* of GM judgment that would have to go into it, but here's my take: Lvl 4 Spell x Caster Lvl 10 = 40 x 2000gp (Use Activated) = 80,000gp
That could be flavored as 'Fire Shield activates for 10 rounds the first time it is struck each day' or (my preference) 'When the shield is struck, Fire Shield activates for 1 round (maximum of 10 rounds each day). I figure the advantage of the Fire Shield not being used up when it is not needed is counterbalanced by the fact that it would not provide energy protection on any round that it is not struck...personally, I'd just remove the energy protection entirely, as it really doesn't fit. Technically, for the effect you want, the power should only activate if the attacker misses by the amount of AC the tower shield provides (or less)...but that seems like a lot of bookkeeping to me. If you decide to go that route, I'd significantly drop the price. Edit: Ninja'd by the OP
I've never had a problem getting an unmarked Kingmaker map.... Click on the map, hit Ctrl-C, paste into paint. Every time I've done that, I get a map with most of the unacceptable bits removed, suitable for use in MapTool. The only maps I didn't do that for were the overland maps, because river names and such still appeared on them. So I built a full Stolen Lands map in Campaign Cartographer, and then I export to MapTool as needed.
Take a step back from it and think of it as a metagame abstraction. The *PC*s aren't necessarily choosing to build any particular building, the *Players* are. When the players choose to add a Tavern to a city, it's not likely that the King is saying, "I have a thirst. By Royal Decree, I command a Tavern be erected." It's more likely that the players simply want the bonuses for a Tavern, or perhaps have decided that a Tavern is the next logical stage for the city. For a Black Market, I agree that the ruling council isn't going to say "Build a Black Market". However, it is not unreasonable that such a thing is created organically. In my mind, a Black Market is not so much a sudden gathering of criminal forces, but instead a way to tap into the underground economy *that already exists* in any large city. Perhaps it represents some of the criminal element starting to 'go legit', and investing their profits into ventures that designed to make them part of local society, while still maintaining illegal and quasi-legal businesses.
Running on RAW, as you noted: "Spell trigger items can be used by anyone whose class can cast the corresponding spell." Eidolon is not a class. It is (at best) a race. Even if the Eidolon has an SLA, the spell is not on his Class Spell List...so no Spell Trigger items. No reason that UMD wouldn't work though...
Often the reasoning goes something like this: --"That fun is not the fun I want to have, and so not the fun others should have."
Feel free to replace all fun variants above with various lifestyle choices. The concept is not just limited to gaming.
In a near future Call of Cthulhu game, we were running up against a mad scientist who had implanted self-destruct charges in the heads of his minions (who were collge students). Having discovered the frequency and code to trigger the cortex bombs, we mounted a transmitter in our van and drove around town broadcasting. Then we parked on campus and called the student organization that we thought was most infiltrated by the minions... ME:"Hi, has anyone's head exploded there lately?" VOICE on PHONE: <confused> "Uh...no? Who is this?" <spins the gain on the transmitter to maximum> ME:"How 'bout now?" The table lost it.
In Champions (superhero rpg) once you buy the effects of your powers, you could define them nearly any way you wanted. In walks 20 Men, who has the power of, you guessed it, 20 Men. He had the strength of 20 Men...i.e. 20 Men came by and lifted things (or hit people).
In a Chivalry & Sorcery game I was in, only the nobility could ride horses (don't know if that was the norm), so I built Staiklee Guran, Shaman at Large, who rode everyhere on a war-trained Aurochs Bull 'familiar'.
FWIW, this is what I decided for my game when asked about Dogs: A Guard Dog is 25gp as per book (4 tricks - trained for 'guarding' not 'combat'). This is a Medium Dog A War Dog has the same combat package as a Riding Dog, and costs 150gp (6 tricks). A dog with this training (and only with this training) is also proficient with armor. A Hunting Dog has more training than a Guard Dog, but is Small. It costs 25gp (6 tricks, but many of a lower DC than for a War Dog, and no armor proficiency). It is possible to purchase a Medium-size Hunting Dog, cost is 75gp. All Medium dogs will have the 'Riding Dog' stats, just won't really be trained to bear a rider (which seems to be a free 'throw-in' with the various training regimes). Note that none of these packages have the 'doubled' version of the Attack trick, so they will only attack Humanoids, Monstrous Humanoids, Giants and Animals. The Guard Dog could be trained later to add a second Attack Trick, but the other two are maxed out. To prevent the Hunting Dog from being utterly pointless, I gave it a +2 to Survival Skill. Thus a 'Take 10' by such a dog is sufficient to keep itself and its master fed (or it can be encouraged to hunt larger/more difficult game, and roll, hoping for a better result). Otherwise the dog would tend to be a net zero effect on survival (feeding itself, but that's all).
Hrm...also probably not what you were hoping, but I think this will pay off in the longer run. 14 is too many people by *far* for 1 game/GM. So, I'd say offer to run a non-Kingmaker game for a small group for the next two months. The caveat, the players have to be people who are interested in GMing (or willing to give it a shot). The intent is to get those 4 people more comfortable and experienced with the rules, so the game should include encounters that deal with various side rules (combats in unusual environments, combat maneuvers, social encounters that use Diplomacy/Bluff/etc). At the end of the two months, the goal is to have 2 of the 4 players willing to GM, and two other players who have had more exposure to the system. Then 3 four-player Kingmaker games get started. One run by you, 2 run by the new GMs (each of whom includes an experienced player in his/her group). Total gaming size: 15 (you plus the 14 in your club). All three of you will be running the same AP, so between sessions you can compare notes, share strategies, etc. If one of you has decided to develop something further, the others can take advantage of it. If you're ambitious, and the three games are paced about the same, who says that the final enemy in the First World can't be attempting to influence things in multiple realities at once? You could conceivably set up the occasional parallel world hop between games, and a final sequence that involves all the players teaming up in a multiple-GM'd slugfest. Best of all, if it works, you now have 3 GMs among your gang, and hopefully more who want to try it, so that you can snag a player slot in the *next* AP.... |