Owlbear

Hullad's page

3 posts. Alias of d'Eon.


Full Name

Hullad

Race

Owlbear

Classes/Levels

| HP 16/16 | AC 14 FF 12 T 12 | F +4 R +5 W +2 | Hunter's Tricks 2/2

Gender

male

Size

Small

Strength 15
Dexterity 15
Constitution 13
Intelligence 4
Wisdom 12
Charisma 10

About Hullad

Appearance:

Defense:
HP 16/16
AC 14 (+2 natural +2 Dex)
CMD 16

Fort +4
Ref +5
Will +2

Offense:
Speed 40'
Initiative +2
BAB +2
CMB +4

Bite +4 1d4+2
2 claws +4 1d3+2

Skills:
Perception +5 (1 rank +1 Wis +3 misc)
Stealth +6 (1 rank +2 Dex +3 misc)
Survival +2 (1 rank +1 Wis)

Special Abilities:
Tricks Known: DC 10 Handle Animal check, free action to command.
attack anything, detect, down, fetch, heel, hunt, seek, sneak, track

Hunter's Tricks: 2/day, DC 10 Handle Animal check, free action to command.

Aiding Attack: Hullad can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of Hullad’s next turn gains a +2 circumstance bonus on that attack roll.

Surprise Shift: Hullad can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.

Vengeance Strike: Hullad can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. Hullad can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.

Link: The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Low-Light Vision

Scent

Feats:
Light Armor Proficiency: No penalty for wearing light armor.

Common Buffs:
Animal Aspect
Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.

Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.