paizo.com Favorited Posts by Hugolinuspaizo.com Favorited Posts by Hugolinus2024-01-20T02:35:18Z2024-01-20T02:35:18ZRe: Forums/Pathfinder Second Edition: General Discussion: people who think wizards could use some improvement what changes would you like?Hugolinushttps://paizo.com/threads/rzs437wo&page=4?people-who-think-wizards-could-use-some#1602020-11-02T03:56:43Z2020-10-30T23:30:56Z<div class="messageboard-quotee">Zapp wrote:</div><blockquote> 1. Repeat after me: oneshotting the occasional higher-leveled creature is not a bug. It is why many players play Wizards.</blockquote><p>I play a wizard exclusively in PF2 and I would definitely consider it a bug.Zapp wrote:1. Repeat after me: oneshotting the occasional higher-leveled creature is not a bug. It is why many players play Wizards.
I play a wizard exclusively in PF2 and I would definitely consider it a bug.Hugolinus2020-10-30T23:30:56ZRe: Forums/Pathfinder Second Edition: General Discussion: Afterlife changes in P2?Hugolinushttps://paizo.com/threads/rzs433re?Afterlife-changes-in-P2#72021-02-20T05:33:27Z2020-07-21T05:10:21Z<p>Golarion, the world of Pathfinder, doesn't offer eternal life to nearly anyone - not even its deities. The only exceptions are the Lovecraftian "Old Ones", who predate the current Pathfinder universe, according to the game lore. Pharasma also predates the universe as a survivor of the previous universe, but it is implied she will end with this universe and another being will be the survivor that makes it to the next one</p>
<p>I'm not a fan of the cosmology of Golarion (quite the opposite), but it is what it is</p>Golarion, the world of Pathfinder, doesn't offer eternal life to nearly anyone - not even its deities. The only exceptions are the Lovecraftian "Old Ones", who predate the current Pathfinder universe, according to the game lore. Pharasma also predates the universe as a survivor of the previous universe, but it is implied she will end with this universe and another being will be the survivor that makes it to the next one
I'm not a fan of the cosmology of Golarion (quite the opposite), but it...Hugolinus2020-07-21T05:10:21ZRe: Forums/Pathfinder Second Edition: General Discussion: Popularity Poll: What ONE Class should be prioritized for Aug 2021Hugolinushttps://paizo.com/threads/rzs432qh&page=2?Popularity-Poll-What-ONE-Class-should-be#932020-07-04T22:33:00Z2020-06-23T02:51:29Z<p>One of my favorite PF1 classes was Inquisitor. I'd like to see it return as one of the Neutral aligned Champion options or in some way</p>One of my favorite PF1 classes was Inquisitor. I'd like to see it return as one of the Neutral aligned Champion options or in some wayHugolinus2020-06-23T02:51:29ZRe: Forums/Pathfinder Second Edition: General Discussion: Bestiary 2 is FantasticHugolinushttps://paizo.com/threads/rzs431rh?Bestiary-2-is-Fantastic#72020-05-29T16:59:12Z2020-05-22T21:15:53Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote>This was absolutely on our mind. In hindsight, we probably put TOO much of a Kingmaker vibe in there, to be honest, but it's not like those Kingmaker monsters are no fun, so it's still a win. </blockquote><p>The group I'm playing in converted our PF1 Kingmaker campaign into a PF2 one back in August, so these creatures are welcome.
<p>Meanwhile I'm running a PF2 version of Rise of the Runelords, so I was grateful to see some of the monsters from that adventure in the Bestiary 2 as well.</p>James Jacobs wrote:This was absolutely on our mind. In hindsight, we probably put TOO much of a Kingmaker vibe in there, to be honest, but it's not like those Kingmaker monsters are no fun, so it's still a win.
The group I'm playing in converted our PF1 Kingmaker campaign into a PF2 one back in August, so these creatures are welcome. Meanwhile I'm running a PF2 version of Rise of the Runelords, so I was grateful to see some of the monsters from that adventure in the Bestiary 2 as well.Hugolinus2020-05-22T21:15:53ZRe: Forums/Pathfinder Second Edition: General Discussion: Reviews of 2nd edition in 2020?Hugolinushttps://paizo.com/threads/rzs431cv?Reviews-of-2nd-edition-in-2020#102020-05-20T11:24:11Z2020-05-13T21:15:49Z<p>There are so many reviews post-release of PF2.</p>
<p><ul></p>
<p><li><a href="https://gideonsgaming.com/2020/02/05/pathfinder-2e-review-deep-yet-accessible/" target="_blank" rel="nofollow">Gideon's Gaming (Feb. 5, 2020)</a></p>
<p><li><a href="http://twincitiesgeek.com/2019/10/pathfinder-2nd-edition-brings-refreshing-change-to-the-fantasy-rpg-genre/" target="_blank" rel="nofollow">Twin Cities Geek (October 6, 2019)</a></p>
<p><li><a href="https://www.thegamersage.com/post/the-gamer-sage-review-pathfinder-2e-rpg-elegant-and-full-of-choices" target="_blank" rel="nofollow">The Gamer Sage (October 1, 2019)</a></p>
<p><li><a href="https://comicbook.com/gaming/news/pathfinder-2e-review/" target="_blank" rel="nofollow">Comic Book Gaming News (August 27, 2019)</a></p>
<p><li><a href="http://roleplayerschronicle.com/?p=51003" target="_blank" rel="nofollow">Roleplayers Chronicle (August 24, 2019)</a></p>
<p><li><a href="https://geekdad.com/2019/08/pathfinder-second-edition-another-critical-success-for-paizo/" target="_blank" rel="nofollow">Geek Dad (August 15, 2019)</a></p>
<p><li><a href="https://nerdsonearth.com/2019/08/pathfinder-2nd-edition-review/" target="_blank" rel="nofollow">Nerds on Earth (Aug. 6, 2019)</a></p>
<p><li><a href="https://thegaminggang.com/game-news/pathfinder-second-edition-core-book-review-and-page-through/" target="_blank" rel="nofollow">The Gaming Gang (August 1, 2019)</a></p>
<p><li><a href="https://www.strangeassembly.com/2019/review-pathfinder-second-edition" target="_blank" rel="nofollow">Strange Assembly (August 1, 2019)</a></p>
<p><a href="https://www.polygon.com/reviews/2019/8/1/20727563/pathfinder-2e-review-second-edition" target="_blank" rel="nofollow">Polygon (August 1, 2019)</a></p>
<p><li><a href="https://blizzardwatch.com/2019/08/30/pathfinder-2-review/amp/" target="_blank" rel="nofollow">Blizzard Watch (August 2019)</a></p>
<p><li><a href="https://apptrigger.com/2019/08/02/pathfinder-second-edition-review/" target="_blank" rel="nofollow">App Trigger (August 2020)</a></p>
<p><li><a href="https://arstechnica.com/features/2019/07/how-to-follow-up-pathfinder-improve-the-game-dont-radically-change-its-character/" target="_blank" rel="nofollow">Ars Technica (July 30, 2019)</a>
<br />
</ul></p>There are so many reviews post-release of PF2.
Gideon's Gaming (Feb. 5, 2020)
Twin Cities Geek (October 6, 2019)
The Gamer Sage (October 1, 2019)
Comic Book Gaming News (August 27, 2019)
Roleplayers Chronicle (August 24, 2019)
Geek Dad (August 15, 2019)
Nerds on Earth (Aug. 6, 2019)
The Gaming Gang (August 1, 2019)
Strange Assembly (August 1, 2019)
Polygon (August 1, 2019)
Blizzard Watch (August 2019)
App Trigger (August 2020)
Ars Technica (July 30, 2019)Hugolinus2020-05-13T21:15:49ZRe: Forums/Pathfinder Second Edition: General Discussion: Class/Ancestry Power/Enjoyment PollHugolinushttps://paizo.com/threads/rzs42z7i?ClassAncestry-PowerEnjoyment-Poll#302020-03-23T13:16:15Z2020-03-19T15:59:03Z<div class="messageboard-quotee">Draco18s wrote:</div><blockquote> <div class="messageboard-quotee">TSRodriguez wrote:</div><blockquote> There is a lot of Hyperbolic opinions on the wizard, so its number is skewed towards a more mediocre score... </blockquote><p>If you filter out the 1s and 2s, you get:
<p>Power: 7.12
<br />
Fun: 6.2</p>
<p>Which puts it at the "power" rating of the "niche" classes...</blockquote><p>My only PF2 character is a wizard, and I'd agree on the power level as matching the niche classes. They definitely are not weaker in my opinion.
<p>I'd recommend ignoring ratings of 1 or 2 in power results on the survey. None of the classes are remotely near that low.</p>Draco18s wrote:TSRodriguez wrote: There is a lot of Hyperbolic opinions on the wizard, so its number is skewed towards a more mediocre score...
If you filter out the 1s and 2s, you get: Power: 7.12
Fun: 6.2
Which puts it at the "power" rating of the "niche" classes...My only PF2 character is a wizard, and I'd agree on the power level as matching the niche classes. They definitely are not weaker in my opinion. I'd recommend ignoring ratings of 1 or 2 in power results on the survey. None of...Hugolinus2020-03-19T15:59:03ZRe: Forums: Advice: Is a familiar worth it?Hugolinushttps://paizo.com/threads/rzs42xz0&page=2?Is-a-familiar-worth-it#742020-02-25T01:46:02Z2020-02-18T04:41:29Z<p>You can't empathically communicate with a familiar. You just sense each other's emotional state.</p>
<p>I have a level 5 wizard with a familiar that has been useful outside of battle (never within battle). It has never died, but it hides in an iron cooking pot (with a lid) in my backpack during fights. I have used it to send long distance messages, such as when I stealthed ahead of the group or when we were late getting to a rendezvous due to a detour we took. We also use it to scout. It was shot at once but the archer missed. It has saved my wizard's life when I failed a perception check for a trap but my monkey succeeded. Being mostly nocturnal, it also wakes up sleeping party members when our lone watchman is under attack, so our sentry can focus on other tasks. it has been moderately useful and moreso for role-play opportunities.</p>You can't empathically communicate with a familiar. You just sense each other's emotional state.
I have a level 5 wizard with a familiar that has been useful outside of battle (never within battle). It has never died, but it hides in an iron cooking pot (with a lid) in my backpack during fights. I have used it to send long distance messages, such as when I stealthed ahead of the group or when we were late getting to a rendezvous due to a detour we took. We also use it to scout. It was shot...Hugolinus2020-02-18T04:41:29ZRe: Forums/Pathfinder Second Edition: General Discussion: Should I get PF2?Hugolinushttps://paizo.com/threads/rzs42mvg?Should-I-get-PF2#152019-07-15T15:20:10Z2019-07-13T17:47:12Z<p>"I went to pathfinder for its more complex rules system. IMO the more rulings you have the more diverse and thematic the gameplay can be. So with this known should I really get second edition?"</p>
<p>Based on what you prize, I'd unhesitatingly answer: yes.</p>
<p>From what I've read, PF2 is no less complex than 1st edition in my opinion, the potential of character customizability has been increased, combat is more tactical in practice than in PF1, and yet the speed of combat is now much more consistent at all levels.</p>
<p>For some great analyses of the game, I'd read a series of recent posts on Reddit by Ediwir, which can be seen for now at https://www.reddit.com/user/Ediwir/posts/. He does a great job briefly looking at the components of the game.</p>"I went to pathfinder for its more complex rules system. IMO the more rulings you have the more diverse and thematic the gameplay can be. So with this known should I really get second edition?"
Based on what you prize, I'd unhesitatingly answer: yes.
From what I've read, PF2 is no less complex than 1st edition in my opinion, the potential of character customizability has been increased, combat is more tactical in practice than in PF1, and yet the speed of combat is now much more consistent...Hugolinus2019-07-13T17:47:12ZRe: Forums: Pathfinder Playtest General Discussion: Should Casters Scale Differently Than Martials?Hugolinushttps://paizo.com/threads/rzs42e5k?Should-Casters-Scale-Differently-Than-Martials#122018-12-05T20:22:02Z2018-12-05T18:14:54Z<p>Offhand I think martials and casters should, so-to-speak, be apples and oranges of equivalent sizes. Martials should be superior in combat, but casters should be able to break the rules of reality within combat (weakly) and outside of combat (strongly). Their breaking of reality should ideally not be imitations of existing skills, but even so should be story building and problem solving in nature.</p>Offhand I think martials and casters should, so-to-speak, be apples and oranges of equivalent sizes. Martials should be superior in combat, but casters should be able to break the rules of reality within combat (weakly) and outside of combat (strongly). Their breaking of reality should ideally not be imitations of existing skills, but even so should be story building and problem solving in nature.Hugolinus2018-12-05T18:14:54ZRe: Forums: Classes: Stat bumps are too far apartHugolinushttps://paizo.com/threads/rzs2vbbh?Stat-bumps-are-too-far-apart#132018-09-23T19:46:42Z2018-09-21T22:10:44Z<p>The problem with the original poster's proposal of more frequent smaller boosts is that players will naturally focus those frequent two boosts on the same two abilities, which is too much and will undermine the current diversification. I don't think the proposal is a helpful or necessary change.</p>The problem with the original poster's proposal of more frequent smaller boosts is that players will naturally focus those frequent two boosts on the same two abilities, which is too much and will undermine the current diversification. I don't think the proposal is a helpful or necessary change.Hugolinus2018-09-21T22:10:44ZRe: Forums: Pathfinder Playtest General Discussion: List of conditionsHugolinushttps://paizo.com/threads/rzs428vb?List-of-conditions#62018-09-02T23:49:14Z2018-09-02T23:27:53Z<p>I have all conditions on two pages of the below Google Doc</p>
<p>https://docs.google.com/document/d/1XGtc1D8a-QuhpLZvVXSkKhEeEFzJm1SooiQEYR0 mxQQ/edit?usp=drivesdk</p>I have all conditions on two pages of the below Google Doc
https://docs.google.com/document/d/1XGtc1D8a-QuhpLZvVXSkKhEeEFzJm1SooiQEYR0 mxQQ/edit?usp=drivesdkHugolinus2018-09-02T23:27:53ZRe: Forums: Ancestries & Backgrounds: Standardize Rules for Half-Races Across All AncestriesHugolinushttps://paizo.com/threads/rzs2vahu?Standardize-Rules-for-HalfRaces-Across-All#222018-09-28T19:06:39Z2018-08-25T18:19:01Z<div class="messageboard-quotee">Makeitstop wrote:</div><blockquote>Everyone gets two heritage feats at level 1. One of these feats must come from your ancestry, but one can come from any other ancestry with GM approval. If you pick a heritage feat from another ancestry, you get the corresponding trait and are a half-race.</blockquote><p>This is an elegant, simple, and almost perfect solution. I like it.Makeitstop wrote:Everyone gets two heritage feats at level 1. One of these feats must come from your ancestry, but one can come from any other ancestry with GM approval. If you pick a heritage feat from another ancestry, you get the corresponding trait and are a half-race.
This is an elegant, simple, and almost perfect solution. I like it.Hugolinus2018-08-25T18:19:01ZRe: Forums: Ancestries & Backgrounds: Orcs as a Core Race!Hugolinushttps://paizo.com/threads/rzs2vbin?Orcs-as-a-Core-Race#472018-09-02T06:09:32Z2018-08-25T18:10:47Z<p>I agree that orcs should be a core race. I also think half-orcs should be listed as an orc heritage option, and not as a human option. Likewise, half-elves should be an elf heritage option.</p>I agree that orcs should be a core race. I also think half-orcs should be listed as an orc heritage option, and not as a human option. Likewise, half-elves should be an elf heritage option.Hugolinus2018-08-25T18:10:47ZRe: Forums: Ancestries & Backgrounds: Goblins.... +2 Dex... +2.... Cha?!Hugolinushttps://paizo.com/threads/rzs2vaz0&page=2?Goblins-2-Dex-2-Cha#942018-11-23T00:36:09Z2018-08-25T18:00:10Z<p>I can see the justification for a Charisma boost for player goblins, but I really think Intelligence fits so much better and is less injurious to the lore.</p>
<p>The ancestry section on goblins should also mention their traditional fear of writing, dogs, and horses, but add that some goblins have been breaking from that norm.</p>
<p>Also, I love that halflings have a Wisdom boost now. It fits the lore so well that it makes you wonder why it took so long to change</p>I can see the justification for a Charisma boost for player goblins, but I really think Intelligence fits so much better and is less injurious to the lore.
The ancestry section on goblins should also mention their traditional fear of writing, dogs, and horses, but add that some goblins have been breaking from that norm.
Also, I love that halflings have a Wisdom boost now. It fits the lore so well that it makes you wonder why it took so long to changeHugolinus2018-08-25T18:00:10ZForums: Doomsday Dawn Player Feedback: Actual Play - Two-thirds of "Lost Star" adventureHugolinushttps://paizo.com/threads/rzs3gst2?Actual-Play-Twothirds-of-Lost-Star-adventure#12018-09-19T20:53:16Z2018-08-25T03:29:25Z<p>NOTE: I posted an abridged version of this on Paizo's Facebook feed and an even shorter version elsewhere on Facebook and the Pathfinder2e group on Reddit, but this is my first time posting my entire review of our partial first play.
<br />
• • • • • • • • • • • • • •
<br />
My group and I started the first module of "Doomsday Dawn" a week ago. We maybe completed two-thirds of it before calling it a night (we spent much time role-playing).</p>
<p>Our group consisted of:</p>
<p><ul><li>A strong goblin barbarian of the dragon totem (AC 18)</p>
<p><li>A wolf-stance gnome monk who loved animals (AC 15)</p>
<p><li>A well-armored dwarf cleric of Torag (AC 19?)</p>
<p><li>An unarmored sleazy gnome rogue (AC 15?)</p>
<p><li>A lightly armored Irissen halfling ranger (AC 14?) with a polar bear cub (AC 12) and a longbow</ul></p>
<p>I had been very nervous about it beforehand. Despite wanting to keep an open mind, the public online disputes for and against the system had been wearing on me. And my group included a variety of experience levels. I didn't want the newer players to have a bad time.</p>
<p>And... we had a great time. A few key points:</p>
<p><ul><li>The flow of gameplay was much improved over PF1</p>
<p><li>To me, playing it "felt" like I was playing Pathfinder, even with the rule changes</p>
<p><li>One's choices of tactics in combat seemed more meaningful</p>
<p><li>The game seemed more intuitive to play than PF1, especially for those with little or no PF1 experience</p>
<p><li>Most of us used and preferred the play test's dice rolling rules for ability generation, which worked fine. Two of us instead preferred the new standard play test rules for generating abilities.</p>
<p><li>Goblins may seem an odd addition to core ancestries, and yet we enjoyed our goblin player character, who didn't seem out of place while still standing out in a good way. The party was scared of her. Of course, the way she played the goblin may have been key to our enjoyment. She was cannibalistic and aggressive, yet not actually disruptive. She was a loyal party member.</p>
<p><li>I still think Orcs make much more sense than Goblins as a new core race, but if both were added that would be somehow more fitting than just adding Goblins.</p>
<p><li>An ancestral Charisma boost can arguably make sense for player Goblins, but I think Intelligence would be a better and less controversial choice.</p>
<p><li>Halflings seemed to have anemic ancestry feats. Where is one based on appreciation for food? Or demonstrating strength of will? Or at least resistance to corruption? Recall their copyrighted literary inspiration for their existence. Or forge a unique path of your own like you did with Goblins. Paizo's treatment of Halflings shows glimmers of uniqueness that never really blossoms. Look to Wayne Reynold's obsessive artwork for halfling versatile equipment to draw some ideas. Make them a grounded yet still impressive contrast to Gnomes and Goblins</p>
<p><li>The playtest adventure seemed more cookie cutter and bare bones than normal for a Pathfinder campaign. The GM wasn't impressed</p>
<p><li>Half of our group refused to use the Doomsday Dawn character backgrounds, preferring the general ones in the playtest core book. Perhaps modules should have the option of choosing a free background to gain in addition to the regular ones? Or maybe it is not really an issue, as players are free to refuse to use module backgrounds I suppose. It did seem, for some players, that backgrounds were chosen for their bonuses rather than their flavor or fluff. For others, the fluff and flavor mattered more or equally.</p>
<p><li>There should be a way to gain a Signature skill outside of class choice, perhaps with a general feat.</p>
<p><li>Resonance didn't really come up in our play as none of us tried to use anything that required it. I like Resonance in theory except for its application to potions, which is hard to swallow (pun intended). It also bugs me that wands still have uses per day yet spend Resonance. It seems to contradict the stated intention for introducing Resonance.</p>
<p><li>We strongly liked the three-action economy, and the cleric loved the new shield mechanics, though it took us a while to figure out the mechanics of shields as damage reduction. We used shields incorrectly for most of our session, so the cleric may have enjoyed shields under a false understanding of the mechanics. I'm not sure how he felt after we deciphered the rules correctly, but he stopped letting his shield take damage for him, stating he would save that risk of breaking it for when he needed it more</p>
<p><li>We're unsure how we would have fared if we didn't have a cleric with us as we weren't equipped with alternate healing sources until the rogue found a potion. Most of us would probably have been barely alive, and we still haven't faced the hobgoblin who we presume is the final boss. Without a cleric, I suspect a TPK would be likely in our future, but still may be as the cleric is out of healing now</p>
<p><li>I'm amazed that our ranger, clad only in leather armor, and our rogue, with no armor at all, fared okay in the new system. I expected them to be swiftly knocked out due to the new critical hit rules. The ranger kept at a long range with a longbow, which had a penalty he didn't expect in the close quarters of the adventure, but the rogue fought frontline and did fine. He may have gotten lucky. Our goblin barbarian did drop down to 2 HP before being partly healed by the cleric, and our unarmored gnome rogue went down to 1 or 2 HP also before being partly healed. The polar bear cub likewise nearly was knocked out.</p>
<p><li>Ranged combat doesn't seem to synergize at all for the ranger with his animal companion, but it did boost his damage at least and - to my surprise - the polar bear cub never went down</p>
<p><li>The barbarian, cleric, and rogue seemed to perform best in damage, but the cleric used up all of his spells by the point we ended our session (two-thirds through “The Lost Star”, as noted before). The rogue, barbarian and polar bear cub came nearest to being knocked out, the monk lost half his hit points, and I’m unsure how the cleric fared. The ranger’s health was fine, sticking to ranged attacks, but his polar bear cub did most of the damage he accomplished due to poor rolls by the ranger.</p>
<p><li>I'm unsure how well lock-picking works. The goblin got tired of the gnome rogue's attempts to pick a secret door's lock and used her crowbar twice to open it.</p>
<p><li>Overall the new rules seemed to be an improvement on PF1, but they do <b>need</b> fleshing out, fixes, and refinements. The game seems unpolished and lacking in core elements. Some mechanics, in theory, look broken but I don't recall if they came up in play... I vaguely recall a couple of moments when the rules stumped us or didn't make sense, but we side-stepped the rules at those times... and I can't recall that well which rules made us respond that way. Sorry... I think one time involved how to set initiative and another time involved shield mechanics.</p>
<p><li>I'm no longer feeling stressed about the playtest or PF2</ul></p>NOTE: I posted an abridged version of this on Paizo's Facebook feed and an even shorter version elsewhere on Facebook and the Pathfinder2e group on Reddit, but this is my first time posting my entire review of our partial first play.
* * * * * * * * * * * * * *
My group and I started the first module of "Doomsday Dawn" a week ago. We maybe completed two-thirds of it before calling it a night (we spent much time role-playing).
Our group consisted of:
A strong goblin barbarian of the dragon...Hugolinus2018-08-25T03:29:25ZForums: Running the Game: GM Screen/Cheat Sheets (Google Docs)Hugolinushttps://paizo.com/threads/rzs2vamm?GM-ScreenCheat-Sheets#12019-01-15T00:20:55Z2018-08-06T04:26:51Z<p>Below is a link to a GM screen/cheat sheet set under construction by me for the Pathfinder Playtest. Others may find it useful.
<br />
https://docs.google.com/document/d/1XGtc1D8a-QuhpLZvVXSkKhEeEFzJm1SooiQEYR0 mxQQ/edit?usp=sharing</p>Below is a link to a GM screen/cheat sheet set under construction by me for the Pathfinder Playtest. Others may find it useful.
https://docs.google.com/document/d/1XGtc1D8a-QuhpLZvVXSkKhEeEFzJm1SooiQEYR0 mxQQ/edit?usp=sharingHugolinus2018-08-06T04:26:51ZRe: Forums: Ancestries & Backgrounds: How do we make sense of "I didn't have this aspect of the culture I grew up in until level 5"?Hugolinushttps://paizo.com/threads/rzs2v9tr?How-do-we-make-sense-of-I-didnt-have-this#502018-08-09T17:55:21Z2018-08-04T04:30:26Z<div class="messageboard-quotee">Arachnofiend wrote:</div><blockquote> <div class="messageboard-quotee">bookrat wrote:</div><blockquote> A goblin can love fire, and simply hainghe extra fire damage at level 5. A dwarf can have an ancestral hatred and simply not get the +1 until later.... </blockquote>This really, really does not work with weapon proficiency. You can't roleplay using a falchion when you're not proficient in falchions. </blockquote><p>Actually you can. Here's an example: I grew up with a mother who played acoustic guitar. I was quite familiar with it and fond of it. But I didn't actually learn how to play guitar myself until later. My familiarity and fondness for guitar — part of my upbringing — didn't actualize in my ability to wield a guitar musically until years later when I spent time practicing to do so.
<p>A character can begin at first level with a falchion they practice with in their spare time. Or they can express their love of the falchion, and speak fondly of great performers or warriors who demonstrated great skill with it. They can praise it to others as a superior weapon or lament that they neglected practicing it when younger. Or narrate tales of family derring do with a falchion. Or many other options.</p>
<p>And eventually and unsurprisingly they can later master what they admire.</p>Arachnofiend wrote:bookrat wrote: A goblin can love fire, and simply hainghe extra fire damage at level 5. A dwarf can have an ancestral hatred and simply not get the +1 until later....
This really, really does not work with weapon proficiency. You can't roleplay using a falchion when you're not proficient in falchions. Actually you can. Here's an example: I grew up with a mother who played acoustic guitar. I was quite familiar with it and fond of it. But I didn't actually learn how to play...Hugolinus2018-08-04T04:30:26ZRe: Forums: Ancestries & Backgrounds: How do we make sense of "I didn't have this aspect of the culture I grew up in until level 5"?Hugolinushttps://paizo.com/threads/rzs2v9tr?How-do-we-make-sense-of-I-didnt-have-this#492018-08-09T17:54:51Z2018-08-04T04:22:11Z<div class="messageboard-quotee">Murph. wrote:</div><blockquote> I do like the overall system of gaining Ancestry feats over time, and think it makes total sense. As folks have said, there's a difference between "I grew up around this and am familiar with it," and "I have intentionally practiced this and am currently skilled in it." An IRL example, my mother and grandmother were musicians... </blockquote><p>I entirely echo this. My grandparents were born and raised in Mexico, and my father was born and raised in Germany. I can assure you that despite my ancestry I still — in my 40s — acquire new expressions of it. Real life ancestry isn't a cloning factory. Your upbringing provides familiarity, but not actual expertise, which despite the ancestral "Weapon Familiarity" feats are not the same thing. I could give many real life examples of this, though my family my not appreciate a public airing of such anecdotes.
<p>I could also echo the natural talents and gifts, inherited from my parents, that nonetheless are just raw and — honestly — wasted unless developed. I still acquire and lose in that area.</p>
<p>This one contested area of PF2 is actually one of the more realistic changes.</p>Murph. wrote:I do like the overall system of gaining Ancestry feats over time, and think it makes total sense. As folks have said, there's a difference between "I grew up around this and am familiar with it," and "I have intentionally practiced this and am currently skilled in it." An IRL example, my mother and grandmother were musicians...
I entirely echo this. My grandparents were born and raised in Mexico, and my father was born and raised in Germany. I can assure you that despite my...Hugolinus2018-08-04T04:22:11ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 Rules of GolarionHugolinushttps://paizo.com/threads/rzs2lg4k&page=2?1001-Rules-of-Golarion#862015-05-30T20:36:25Z2011-08-02T11:21:46Z<p>417. "Use Halflings as a Weapon" is not the official name of any rage power for the barbarian class.</p>417. "Use Halflings as a Weapon" is not the official name of any rage power for the barbarian class.Hugolinus2011-08-02T11:21:46Z