Quig

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Everything I've read agrees that Line and Blast cannot benefit from overcharge. As stated in both blast and line "A line/blast weapon doesn’t benefit from feats or abilities that increase the damage of a single attack (such as the operative’s trick attack)." So while it can still buff explosion, the issue was that it doesn't specify anything in regards to automatic, but I can see it being deemed too powerful to stack 7d6's onto every enemy hit. Or for that matter, even illogical. This ability functions, as far as I can tell, almost identically to boost. If a GM would accept half damage to all targets it would be better than just doing full buff damage to only the first. If they would accept full buff damage then great, but the suggestion was a compromise for the GM's who would not.


Most of what you said was how I had figured it would work. I would also make the suggestion of following the Supercharge weapon technomancer spell and apply half the buff on all targets. Rounded down of coarse. That would put a max of 3d6 extra damage on all shots. But ultimately its up to the GM, as you said.


I am very new to starfinder but I cant find anything regarding overcharging Automatic weapons, either your own or a team mates. If you can overcharge them, would it only apply to the first shot fired? Or would it completely disable automatic fire? Thanks