Histran Thrael Anders Lebeda's page

2 posts. Alias of Lamontius.

Full Name

Histran Thrael Anders Lebeda




Arcanist 1












Common, Hallit, Draconic, Giant, Samsaran, Skald,


Traveler, Mediator

Strength 7
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 12
Charisma 15

About Histran Thrael Anders Lebeda

Histran Thrael Anders Lebeda
Male Samsaran Arcanist 1
LN Medium Humanoid (Samsaran)
Init: +3; Senses: low-light vision; Perception +7


AC: 12, touch 12, flat-footed 10 (+2 Dex)
HP: 8 (1d6+2)
Fort: +1, Ref: +2, Will: +3; +2 vs. death effects, negative energy effects, negative levels


Speed 30 ft.
Melee: Cestus -2 (1d4-2/19-20)


Spell-Like Abilities (CL 1st; concentration +4)
Each 1/day — Comprehend Languages, Deathwatch, Stabilize
Arcanist Spells Prepared (CL 1st; concentration +6):
1st — Grease (DC 15), Snowball (DC 15)
0 (at will)— Acid Splash, Detect Magic, Open/Close (DC 14), Read Magic


Str 7, Dex 14, Con 13, Int 18, Wis 12, Cha 15
Base Atk +0; CMB -2; CMD 10
Feats: Extra Arcanist Exploit
Traits Arcane Temper, Noble Born - Lebeda


Diplomacy +8
Knowledge (arcana) +8
Knowledge (history) +8
Knowledge (local) +8
Perception +7
Spellcraft +8

Racial Modifiers: +2 Diplomacy, +2 Perception


Languages Common, Draconic, Elven, Giant, Hallit, Samsaran, Skald
SQ arcane reservoir, arcanist exploit (potent magic, school understanding), consume spells, lifebound, school (admixture), shards of the past (Perception, Diplomacy), versatile evocation
Combat Gear scroll of mage armor (x2); Other Gear cestus, backpack, bedroll, belt pouch, candle, chalk, flint and steel, hemp rope (50 ft.), scroll case, spell component pouch, spellbook, torch (2), trail rations (5), wandermeal (5), waterskin, 3 sp, 1 cp

Special Abilities:

Admixture School - Associated School: Evocation
Arcane Reservoir +2 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deathwatch (1/day) (Sp) With Charisma 11+, cast Deathwatch once per day.
Lifebound (Ex) +2 to save vs death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
School Understanding Use 1 reservoir as a swift action to treat school ability at full level & gain other ability for 2 rds.
Scroll of mage armor (x2) Add this item to create a scroll with spells on it.
Stabilize (1/day) (Sp) With Charisma 11+, cast Stabilize once per day.
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.


While the vague memories of past lives and remembrances of places long gone are common among Samsarans, rarely does one such glimpse of times past hold such sway with one of these beings.

Not so with Histran Thrael Anders Lebeda, for as the years have passed he has wrestled with the persistent notion that he once left something undone. An idle memory became a distracting notion. A distracting notion became a pressing need. Somewhere, he knew he had once started something momentous in some past life. Somewhere, he knew he still had a great task to finish.

With growing purpose, Histran set off to find this great undertaking, letting fate guide him from town to town, city to city. An idle memory here, a remembrance there...little bits and pieces that led him closer and closer to his purpose, to what he had started in another life yet never completed. A family name...Lebeda...a line of mountains...trees...faces...and then one word that made it clear he was so very near his goal:


Histran knew it was in this place that he would rediscover what he left undone. It was here he would find his purpose. Here, he would finish his great task.

Party Role/Purpose/Progression:

I see Histran providing strong Arcane caster support in-combat with support/control spells as well as some versatile direct-damage abilities through Admixture casting. In addition, I see him being able to provide a large amount of out-of-combat utility, with spells and skills.

Overall, I'm looking for the character to contribute strongly to a group, both mechanically and through roleplay. I am not going to play the character as power-hungry in any way, but instead consistently driven to discover the great task he has left undone. As events unfold and the scale of the campaign grows, I'll enjoy seeing how this develops.