Heliocentrist |
And now I would like to bring something up that has bugged me for some time about D&D, and now bugs me about PF.
Does anyone else find it strange that Perception -- the capacity to see, hear and smell -- is tied into Wisdom? Why is there not an ability called Perception, on which the Perception skill could then be based?
"Wisdom" means insight, common sense, emotional intellgence. It really is an attribute separate from perceptive capability, the ability to see a hidden foe, to hear a quiet sound. Why are the two tied together, other than for simplicity's sake? It makes no "real world" sense.
For example, a cleric may be wise -- but should he be able to hear and see better than the rogue with whom he travels?
Or, a rogue can see hidden objects in the shadows, and pick the slightest sound out from a din -- but is he therefore automatically a wise sage?
Really, it makes no sense. When the PF designers were overhauling the world's oldest RPG, they should have added Perception as an ability, correcting one of the most basic -- but far-reaching -- problems in 3.5. In fact, I've been working toward making it a house rule. But I wish the PF designers had done the work -- so I wouldn't have to!
Just my 2 cents. Any thoughts?