Tribal Seer

Helga Grimhildr's page

23 posts. Alias of Eilís Leon de Champlain.


Full Name

Helga Grimhildr

Race

F Half-Orc Urban Barbarian 1 Scarred Witch Doctor 4

Classes/Levels

Hexes:
Cackle, Misfortune, Prehensile Hair

Gender

|HP 80/80| |AC 22 T 13 FF 19| |Saves +1 vs. evil| |Fort +10 Ref +6 Will +8| |Init +5| |Perc +10|

About Helga Grimhildr

"That which doesn't kill you makes you stronger."

Helga is West Schulfjarn's resident healer/herbalist. She is quite disturbed by the recent upheaval at fort birch and is determined to find out who (or what) has caused it. Since the invasion she has seen a marked increase in violence and even deaths.

Helga wants to see peace restored to Schulfjarn if for no other reason than to get some bloody rest for one bloody night!

Helga Grimhildr
Female Half-Orc (Mystic) Barbarian (Urban Barbarian) 1/Witch (Scarred Witch Doctor) 4 (Pathfinder RPG Advanced Player's Guide 65; Pathfinder RPG Advanced Race Guide 0; Pathfinder RPG Ultimate Combat 0)
N Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+4 armor, +2 shield, +3 Dex, +1 natural)
hp 55 (1d12+4d6+25)
Fort +10, Ref +6, Will +8; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters.
Defensive Abilities scarshield
--------------------
Offense
--------------------
Speed 30 ft.
Melee slam +8 (1d3+7) and
. . masterwork dagger +4 (1d4/19-20)
Special Attacks hexes (cackle, misfortune, prehensile hair), rage (9 rounds/day)
Witch (Scarred Witch Doctor) Spells Prepared (CL 4th; concentration +9):
. . 2nd—bear's endurance, flurry of snowballs (DC 17), glitterdust (DC 17)
. . 1st—icicle dagger[UM], jump, mage armor, snowball (2, DC 16)
. . 0 (at will)—detect magic, light, message, read magic
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 20, Int 12, Wis 14, Cha 7
Base Atk +3; CMB +3; CMD 16
Feats Endurance, Extra Hex[APG], Ironhide[APG], Raging Vitality[APG]
Traits reactionary, warded against witchery
Skills Acrobatics +7, Craft (tattoo) +5, Heal +8, Intimidate +2, Knowledge (arcana) +7, Knowledge (nature) +6, Perception +10, Spellcraft +9 (+10 to identify spells cast by evil arcane spellcasters.), Survival +3, Use Magic Device +2
Languages Common, Giant, Orc
SQ controlled rage, crowd control, fetish mask, hex scar, orc blood, patron spells (transformation), weapon familiarity
Combat Gear wand of cure light wounds, healer's kit; Other Gear +1 mithral buckler, masterwork dagger, belt of mighty constitution +2, cloak of resistance +1, handy haversack, artisan's tools, earplugs, witch's kit, 18 pp, 1,238 gp, 9 sp, 7 cp
--------------------
Special Abilities
--------------------
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fetish Mask (Su) +2 to Heal, Intimidate & save vs pain while wearing the mask.
Hex Scar You must scar your flesh for every hex you learn.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Misfortune (1 rd, DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Prehensile Hair (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Scarshield +2 (4 minutes/day) (Su) +1/2 level to AC for a number of minutes per day equal to your level.
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier spells and abilities.