You've probably seen Wands for Everyone!, but her it is again. I've built for wands before and it does work and it is useful but -that- waiting until it becomes viable is not fun. Theconiel mentions skill focus but that's a feat and a trait you lose. I'd be mapping it all before I did that. Alternately, you could retrain into it at a level when it would become viable.
Adding this related post in here. ...on upping DC's.
Mister Socks wrote:
Dexterity/Enhancement, Deflection, Armor, Shield, Dodge, Natural, Luck, untyped, size, racial? There may be more... maybe. Examples:
My 15th level duel cursed, Oracle/life is a pacifist. This is accomplished on based on spell choices - choosing life giving, aids, and control spells. With her high CHA and charm, she can talk her way out of anything. It's entirely possible to be a pacifist and not feel useless. And, make no mistake, she's optimized and OP in her own way. Incredibly fun to play. ...you by the way, might want to look at catfolk. Might be some RP value for you there.
Quote: A character who has the channel energy ability from a class other than cleric may use these variant channeling rules if the class’s abilities are tied to serving a deity. For example, paladins can select alternative channeling abilities if they serve a deity, as can oracles with the Life mystery (as they serve many deities), but necromancer wizards cannot. Great thread. Love the concept.
Build Thread 3: Swinging Swords and Kickin Ass! It was before Slayer builds but you could adapt what's in the thread to suit your tastes. *reads up* Eeessh, Nargy. You necro'd for that?
Not the only way to play the game, but variant multiclassing isn't allowed in PFS or AP's sadly.
Dylos wrote:
Maybe next year they'll force everyone to be gelatinous gray cubes...just for you.
It's a vanilla Zen Archer build. Zen Archer Handbook, by StreamoftheSky.
Nefreet wrote: Normally a character not proficient in a particular weapon can still wield it with a -4 penalty. Since the Bastard Sword (and others) are listed as one-handed exotic weapons, some people argue you can wield them in one hand and just take the -4 penalty. This matches nicely with all established rules on proficiency, and those same people argue that these weapons are no different. This. Nefreet wrote: Others look at the text descriptions of the weapons and interpret them to mean the weapons can not be wielded at all in one hand unless you have proficiency. They point to obscure 3.5 FAQs and tangent developer comments to make their case. You're proficient or you aren't. Stop over thinking it. Pathfinder isn't 3.5. And - as someone said yesterday in another post that taking FAQs and running with them like this is akin to running with scissors. Here be a perfect example of that. *edit* That said - I FAQ'd.
Sounds like a , "perfect storm" scenario to me...on several levels.
More Advice:
Treating bombs like spells is the way to go. The tricky part is deciding on a method of attack when not using bombs. That's why multi-classing into Rogue[but you can't sneak attack with bombs], Gunslinger or even Fighter at level one appeals. The natural fit is thrower but it suffers for numerous reasons that all boil down to damage output. Deciding where to mix the various feats into your build is mentally taxing. Ranged: Point Blank Shot, Precise Shot, Rapid Shot, Splash Wpn Mastry, Two Weapon Fighting and maybe Many Shot...etc. Spend so much effort in covering those bases and you'll realized quickly that you're stuck with a lot less "bombingness". Assuming you're wanting something Range attack oriented... Sample Build:
Sample Build
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