Harsk

Harsk Dwarven Ranger's page

27 posts. Alias of Dax Thura.


Classes/Levels

Dwarf Ranger 1 | HP 7/12 |AC 16, T 13, FF 13| CMD 16| F +5 R +5 W +2; +2 vs. poison, spells, spell-like abilities | Init +3 | Perc +6

About Harsk Dwarven Ranger

Harsk
Dwarf ranger 1
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee greataxe +3 (1d12+3/×3)
Ranged heavy crossbow +3 (1d10/19-20)
Special Attacks favored enemy (giants +2), hatred
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Statistics
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Str 14, Dex 15, Con 15, Int 10, Wis 14, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Rapid Reload
Traits killer
Skills Acrobatics +2 (-2 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Handle Animal +2, Heal +6, Knowledge (geography) +4, Knowledge (local) +1, Perception +6 (+8 to notice unusual stonework), Stealth +6, Survival +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ track +1, wild empathy -1
Combat Gear antitoxin, smokestick, tanglefoot bag; Other Gear leather armor, crossbow bolts (30), greataxe, heavy crossbow, backpack, signal whistle, tea pot (1 lb), trail rations (4), 181 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Favored Enemy (Giants +2) (Ex) +2 to rolls vs. giants foes.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Harsk is, in many ways, not your standard dwarf. He prefers the wide skies of the open plains, disdains the taste of alcohol, and prefers to handle his battles at range rather than in melee. Yet few dare to mock him for his choices, for if there’s anywhere that Harsk is dwarven, it is in his gruff and off-putting attitude. Much of his anger stems from the slaughter of his brother’s warband. Harsk came upon the band, slain to a man by giants, moments too late to save his brother. Harsk’s hatred of giants has fueled him and shapes his life. He prefers strong tea over alcohol (to keep his senses sharp), the wildlands of the surface world (where giants can be found), and the crossbow over the axe (which allows him to start fights faster). His companions value his skill at combat even if they’re somewhat afraid of him.

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[dice=Perception]1d20+6[/dice] +2 for stonework.
[dice=Stealth]1d20+6[/dice]

Hvy Crossbow
[dice=to hit]1d20+3[/dice] [dice=to hurt]1d10[/dice]

Great Axe
[dice=to hit]1d20+3[/dice] [dice=to hurt]1d12+3[/dice]