paizo.com Favorited Posts by Harkpaizo.com Favorited Posts by Hark2019-09-01T17:51:57Z2019-09-01T17:51:57ZRe: Forums: Advice: How to: EvilHarkhttps://paizo.com/threads/rzs2uuuj?How-to-Evil#402018-02-04T10:51:31Z2018-02-04T06:46:59Z<p>I always found that trying to twist the group's goals to suit your own ends makes playing an evil character in a good/neutral party quite easy. Even if I can't twist around current goals I tend to justify continued involvement by having my character tell himself that these characters have served him well in his rise to power and throwing away useful tools is bad practice.</p>
<p>If people start doubting your evilness, you just need to remind them. Evil spells and demon summoning to win fights helps, but occasionally a juicy opportunity will pop up and you should take it. One that worked well for me, the party was fighting a Draco-Lich and it had just dropped the Dwarf Fighter below 0 HP. I followed that by somehow opening up a bottomless pit under my LE Enchanter. Being unwilling to die, I responded by casting a spell to swap places with the unconscious Dwarf saving my own skin and condemning him to death. The party objected but eventually accepted because odds were that dwarf wasn't going to survive anyway, and I kept a powerful spell-caster on the battlefield. Resurrection was an option anyway. Nobody doubted I was playing an evil character after that.</p>I always found that trying to twist the group's goals to suit your own ends makes playing an evil character in a good/neutral party quite easy. Even if I can't twist around current goals I tend to justify continued involvement by having my character tell himself that these characters have served him well in his rise to power and throwing away useful tools is bad practice.
If people start doubting your evilness, you just need to remind them. Evil spells and demon summoning to win fights...Hark2018-02-04T06:46:59ZRe: Forums: Product Discussion: [Legendary Games] Coming Soon in 2017 Product Preview Thread!Harkhttps://paizo.com/threads/rzs2u484&page=3?Legendary-Games-Coming-Soon-in-2017-Product#1252017-09-25T02:01:18Z2017-09-23T22:45:15Z<p>Well that is good to hear. The Ultimate series is my favorite series of supplements and I'm glad to see more work going into. I'm still hoping for that nobility stuff though.</p>Well that is good to hear. The Ultimate series is my favorite series of supplements and I'm glad to see more work going into. I'm still hoping for that nobility stuff though.Hark2017-09-23T22:45:15ZRe: Forums: Advice: Interesting New Ranged Tactic ('The Magikarp')?Harkhttps://paizo.com/threads/rzs2uj9l?Interesting-New-Ranged-Tactic#22017-08-20T22:52:14Z2017-08-20T00:36:06Z<p>So you're saying that realistic application of cover is actually an effective tactic in this game?</p>So you're saying that realistic application of cover is actually an effective tactic in this game?Hark2017-08-20T00:36:06ZRe: Forums: Starfinder General Discussion: What's the point of Stamina?Harkhttps://paizo.com/threads/rzs2uj6u?Whats-the-point-of-Stamina#252017-08-25T19:38:11Z2017-08-19T05:53:17Z<div class="messageboard-quotee">gigyas6 wrote:</div><blockquote>We're talking full-on exposure in which you need to hold your breath and start experiencing explosive decompression (bludgeoning damage). Starfinder doesn't seem to have rules in regards to this scene. </blockquote><p>Explosive decompression in space is a complete myth. Though trying to hold your breath is a good way to pop your lungs, so there is that. Exposure to hard vacuum would cause massive swelling and bruising along with a severe case of the Bends. The most dangerous part is that you have to immediately expell all of the air from your lungs to avoid damaging them. After that you're going to have to worry about asphyxiation which will come fast thanks to no air. Self-recovery is also almost impossible as you'll be rendered unconscious in a matter of seconds.
<p>Space is dangerous, but not nearly as dangerous as some people believe.</p>
<p>If you want real dangerous try the crushing depths of the oceans.</p>gigyas6 wrote:We're talking full-on exposure in which you need to hold your breath and start experiencing explosive decompression (bludgeoning damage). Starfinder doesn't seem to have rules in regards to this scene.
Explosive decompression in space is a complete myth. Though trying to hold your breath is a good way to pop your lungs, so there is that. Exposure to hard vacuum would cause massive swelling and bruising along with a severe case of the Bends. The most dangerous part is that you...Hark2017-08-19T05:53:17ZRe: Forums/Pathfinder First Edition: General Discussion: How do I use Rich Parents to help my group?Harkhttps://paizo.com/threads/rzs2ugp3?How-do-I-use-Rich-Parents-to-help-my-group#382017-07-21T04:17:31Z2017-07-21T00:32:06Z<p>Invest the money in businesses and turn it into a hell of a lot more money down the road. 900 gold isn't that great 100,000 gold on the other hand goes a long way.</p>Invest the money in businesses and turn it into a hell of a lot more money down the road. 900 gold isn't that great 100,000 gold on the other hand goes a long way.Hark2017-07-21T00:32:06ZRe: Forums: Product Discussion: Alternate Path: Social Character [Little Red]Harkhttps://paizo.com/threads/rzs2ubw0?Alternate-Path-Social-Character-Little-Red#32017-05-09T16:07:02Z2017-05-09T02:51:33Z<p>Well gonna have to check it out. I gotta support any effort to bring the game out of the "Hit it and kill it" mentality, and broaden it's horizons to encompass the stories of the world outside of dungeons and violence.</p>
<p>Now I hope to see some third party stuff embrace even higher concept stuff like rulership as a viable character class/concept.</p>Well gonna have to check it out. I gotta support any effort to bring the game out of the "Hit it and kill it" mentality, and broaden it's horizons to encompass the stories of the world outside of dungeons and violence.
Now I hope to see some third party stuff embrace even higher concept stuff like rulership as a viable character class/concept.Hark2017-05-09T02:51:33ZRe: Forums/Pathfinder First Edition: General Discussion: Why not add dexterity modifier to damage?Harkhttps://paizo.com/threads/rzs2u9sl?Why-not-add-dexterity-modifier-to-damage#22017-04-08T19:26:32Z2017-04-03T14:47:04Z<p>Why not add strength to AC?</p>Why not add strength to AC?Hark2017-04-03T14:47:04ZRe: Forums/Pathfinder First Edition: General Discussion: Pregnant in Wild Shape...?Harkhttps://paizo.com/threads/rzs2u9qi?Pregnant-in-Wild-Shape#72017-04-07T12:27:01Z2017-04-02T17:05:55Z<p>RAW, I'd say nothing special happens. It also helps with everybody's sanity.</p>
<p>That said, mythology usually goes with the weird stuff happening. Loki transformed into a mare and gave birth to Odin's horse. Pretty sure the Minotaur was the result of Poseidon turning into a bull and raping/murdering a whole wedding reception. Stuff like that.</p>
<p>It really goes down to the kind of story you want to tell and you and your players are comfortable telling. Maybe your Druid is cool with being the mother to a couple of Bear cubs and decides to spend most of her time in Bear form to raise them.</p>RAW, I'd say nothing special happens. It also helps with everybody's sanity.
That said, mythology usually goes with the weird stuff happening. Loki transformed into a mare and gave birth to Odin's horse. Pretty sure the Minotaur was the result of Poseidon turning into a bull and raping/murdering a whole wedding reception. Stuff like that.
It really goes down to the kind of story you want to tell and you and your players are comfortable telling. Maybe your Druid is cool with being the mother...Hark2017-04-02T17:05:55ZRe: Forums: Advice: What is the fairest way to distribute party loot?Harkhttps://paizo.com/threads/rzs2u9ab&page=3?What-is-the-fairest-way-to-distribute-party-loot#1062017-03-29T15:42:58Z2017-03-29T12:21:11Z<p>So evil enchanter uses mind control to get what he wants isn't a fair method?</p>So evil enchanter uses mind control to get what he wants isn't a fair method?Hark2017-03-29T12:21:11ZRe: Forums/Pathfinder First Edition: General Discussion: Hobgoblins - the fluff doesn't match the crunchHarkhttps://paizo.com/threads/rzs2u8yn?Hobgoblins-the-fluff-doesnt-match-the-crunch#312017-03-29T20:24:41Z2017-03-28T14:23:05Z<p>Hobgoblins would excel in a modern military. High dex helps with shooting, not getting shot, and general agility based tasks. The toughest physical challenges are all endurance based, so the High Con is a huge benefit. They also aren't stupid and in fact have no penalties holding them back.</p>
<p>Their stats provide then with the ability to excel at complex tactics, which wI'll makes then scary when organized. Initiate combat with stealth archers, follow up with tough hand to hand fighter to fix the enemy's position while the archers continue to pick off their targets from a safe distance.</p>Hobgoblins would excel in a modern military. High dex helps with shooting, not getting shot, and general agility based tasks. The toughest physical challenges are all endurance based, so the High Con is a huge benefit. They also aren't stupid and in fact have no penalties holding them back.
Their stats provide then with the ability to excel at complex tactics, which wI'll makes then scary when organized. Initiate combat with stealth archers, follow up with tough hand to hand fighter to fix...Hark2017-03-28T14:23:05ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What is general opinion on Aroden mystery?Harkhttps://paizo.com/threads/rzs2u380&page=5?What-is-general-opinion-on-Aroden-mystery#2462017-01-25T14:48:11Z2017-01-25T14:30:56Z<p>The Aroden mystery is the least fun part of the entire setting for me. To the point that I actively try to forget that the mystery and even Aroden are even a thing to avoid rage quitting Golarion, which I actually did for a few years.</p>
<p>Not that there is anything wrong with Aroden, he is the reason I first became interested in Golarion as a setting. I just somehow managed to not learn about the death of Aroden until after learning a LOT about the setting. The decision to make the coolest diety in modern fantasy rpgs and then kill him off before anybody gets to play with him in their setting is just all around bad judgement. Keeping the details of his death a secret because 'woo mystery' is just rubbing salt in the wound.</p>The Aroden mystery is the least fun part of the entire setting for me. To the point that I actively try to forget that the mystery and even Aroden are even a thing to avoid rage quitting Golarion, which I actually did for a few years.
Not that there is anything wrong with Aroden, he is the reason I first became interested in Golarion as a setting. I just somehow managed to not learn about the death of Aroden until after learning a LOT about the setting. The decision to make the coolest diety...Hark2017-01-25T14:30:56ZRe: Forums/Pathfinder First Edition: General Discussion: Does the popularity of Cthulhu defeat the purpose of Cthulhu?Harkhttps://paizo.com/threads/rzs2u4d6?Does-the-popularity-of-Cthulhu-defeat-the#462017-04-05T03:58:34Z2017-01-20T16:28:55Z<div class="messageboard-quotee">Albatoonoe wrote:</div><blockquote><p> Sure, sure, you can't tell an Lovecradt mythos story in PF. So what? We're doing doing Howard Mythos story. We are all Conan, seeing the incomprehensible and not worrying about where it came from. We're going to punch it in the face. Lovecraft isn't the end all, be all to these kinds of monsters. Many authors wrote very different stories about these creatures. Howard himself was a friend and collaborator, working with tacit approval to punch these monsters in the face.</p>
<p>We have CoC for Lovecraft stories. Pathfinder is letting us have our Howard stories. </blockquote><p>This is kinda important when examining the appropriateness of Cthulhu Mythos in Pathfinder. Conan is indirectly part of the greater Cthulhu Mythos. Howard wrote quite a bit set in the same universe as Lovecraft's Mythos. Of particular note is Kull the Conqueror, who was specifically in the world of the Cthulhu Mythos. Now everybody's favorite Conan the Barbarian was not ever formally part of the Cthulhu mythos, he does explicitly exist in same universe as Kull the Conqueror. Also worth noting is the Conan very much fought Mythos style monsters regularly.
<p>In the 1920's the Mythos is really scary because people believe they live in a safe and secure world that people understand. Conan's world everything was dangerous and magic was an accepted part of people's world view and accept that they can't understand it. Setting affects how you're story is going to be told.</p>Albatoonoe wrote:Sure, sure, you can't tell an Lovecradt mythos story in PF. So what? We're doing doing Howard Mythos story. We are all Conan, seeing the incomprehensible and not worrying about where it came from. We're going to punch it in the face. Lovecraft isn't the end all, be all to these kinds of monsters. Many authors wrote very different stories about these creatures. Howard himself was a friend and collaborator, working with tacit approval to punch these monsters in the face.
We...Hark2017-01-20T16:28:55ZRe: Forums/Pathfinder First Edition: General Discussion: Does the popularity of Cthulhu defeat the purpose of Cthulhu?Harkhttps://paizo.com/threads/rzs2u4d6?Does-the-popularity-of-Cthulhu-defeat-the#122023-03-11T06:18:35Z2017-01-15T09:31:40Z<div class="messageboard-quotee">Isonaroc wrote:</div><blockquote> Personally, I think the biggest problem Pathfinder specifically has with Cthulhu is that they gave it a stat block. </blockquote><p>No, I've read everything Lovecraft wrote. The most appropriate thing you can do is Stat Cthulhu and other Lovecraftian horrors. One of the things that made those monsters scary was they were real tangible creatures. They were utterly alien and frequently followed very different rules, but they were real enough that protagonists very often killed or maimed the horror that they were facing. Getting hit by a boat had a rather dramatic impact on Cthulhu himself, he just got better.
<p>Now, while stating Cthulhu may be very appropriate, revealing those stats to your players is probably the least appropriate thing you can do. The unknown alien nature of these beings is just as important as they be real tangible things.</p>Isonaroc wrote:Personally, I think the biggest problem Pathfinder specifically has with Cthulhu is that they gave it a stat block.
No, I've read everything Lovecraft wrote. The most appropriate thing you can do is Stat Cthulhu and other Lovecraftian horrors. One of the things that made those monsters scary was they were real tangible creatures. They were utterly alien and frequently followed very different rules, but they were real enough that protagonists very often killed or maimed the...Hark2017-01-15T09:31:40ZRe: Forums: Product Discussion: [Drop Dead Studios] Spheres of Combat KickstarterHarkhttps://paizo.com/threads/rzs2u3pn&page=7?Drop-Dead-Studios-Spheres-of-Combat-Kickstarter#3072017-01-13T09:40:02Z2017-01-13T04:06:01Z<p>I have but one question the answer to which is critically important to me.</p>
<p>Will this allow me to finally build a Final Fantasy Dragoon for Pathfinder?</p>I have but one question the answer to which is critically important to me.
Will this allow me to finally build a Final Fantasy Dragoon for Pathfinder?Hark2017-01-13T04:06:01ZRe: Forums: Iron Gods: Wondering about firearm availability in Numeria, first adventure doesn't give an answer, is there an official one?Harkhttps://paizo.com/threads/rzs2u3jm?Wondering-about-firearm-availability-in#32017-01-01T06:10:09Z2017-01-01T05:48:31Z<p>My understanding is that Firearms are super rare outside of Alkenstar. That said if there is any place else that Gunslingers might gravitate toward it would be Numeria.</p>
<p>I'd recommend you do what makes it work best for your game. If you have a player that wants to be a gunslinger throw a retired Gunslinger in Torch who now sells and makes guns and teaches shooting to those interested. Toss another in Starfall who gets harassed by the Technic League, but they never really go hard after him because his guns aren't 'real' tech.</p>My understanding is that Firearms are super rare outside of Alkenstar. That said if there is any place else that Gunslingers might gravitate toward it would be Numeria.
I'd recommend you do what makes it work best for your game. If you have a player that wants to be a gunslinger throw a retired Gunslinger in Torch who now sells and makes guns and teaches shooting to those interested. Toss another in Starfall who gets harassed by the Technic League, but they never really go hard after him...Hark2017-01-01T05:48:31ZRe: Forums: Homebrew and House Rules: What is in your Top 5 "Things to Change" list for Pathfinder?Harkhttps://paizo.com/threads/rzs2u21c&page=4?What-is-in-your-Top-5-Things-to-Change-list#1772016-12-22T22:32:45Z2016-12-22T11:22:28Z<p>1 Aroden alive
<br />
2 Guns and Numerian tech standardized as regular equipment and treasure out the gate.
<br />
3 Incorporate Psionics
<br />
4 Incorporate Path of War
<br />
5 Make non-combat roles and game play standard and viable concepts in the core rulebook, kingdom building, intrigue, etc.</p>
<p>Bonus points stop assuming npcs are incompetent nobodies that never get better in life. Get rid of sucky npc classes and give people a few levels because people learn and get better at stuff.</p>1 Aroden alive
2 Guns and Numerian tech standardized as regular equipment and treasure out the gate.
3 Incorporate Psionics
4 Incorporate Path of War
5 Make non-combat roles and game play standard and viable concepts in the core rulebook, kingdom building, intrigue, etc.
Bonus points stop assuming npcs are incompetent nobodies that never get better in life. Get rid of sucky npc classes and give people a few levels because people learn and get better at stuff.Hark2016-12-22T11:22:28ZRe: Forums/Gamer Life: General Discussion: What's the strangest party you've ever been part of?Harkhttps://paizo.com/threads/rzs2u2us?Whats-the-strangest-party-youve-ever-been#162017-04-23T00:40:41Z2016-12-19T17:21:57Z<p>I haven't had any Pathfinder parties that I would consider strange. I was in a rather hilarious party in AD&D2e some years ago though.</p>
<p>The setting was we were students in an Adventuring Academy. Basically, Adventurer High School. The party at first glance wasn't that terrible.</p>
<p>A human Fighter, with INT as his dump stat and a high charisma. The player was something of a tactical genius, so every time he had a good idea we made him roll an INT check to see if his character actually had that idea.</p>
<p>A halfling thief, emphasis on thief, he was really into breaking and entering. Was also stubborn and kind of a dick.</p>
<p>A dwarf fighter/thief, he generally helped out where he could, frequently that was running backup. He was a new player and didn't really know what he was doing. The character had his own hilarious traits, but those are kind of R rated so won't be discussed.</p>
<p>A human Alchemist that did stuff, and may have gotten more power than deserved by virtue of being DM's girlfriend, but Alchemy does lend itself to some crazy stuff.</p>
<p>And finally, my character, a bard named Brad with nothing going for him except for an 18 Charisma, which didn't help because back then Bard cast spell with INT. I had 1 Color Spray/Day. At the time I also had zero social skills as a person. My roleplay for Brad involved me declaring that I would use "The Winning Smile," at which point I would stand up at the table strike an impressive pose and throw on the biggest smile I could. NPC's crumple before my super power.</p>
<p>Anyway, this entire group was characterized by an incredible degree of incompetence as traditional adventurers. All problems were solved via some combination of shenanigans. The thieves did a lot of breaking and entering to solve our problems. The alchemist had tricks up her sleeve. And myself and the Fighter were something of an unstoppable social team. At one point the fighter almost got the whole group into a lot of trouble by very publicly promising that an enemy with some degree of power and influence would die. I quickly turned it around and convinced everyone present that that "The Great Prophet had spoken," and suddenly word of our fighter's gift of prophesy spread like wildfire across the land.</p>
<p>We accomplished a lot as a party, but to put it all into perspective 4 goblins proved to be a serious threat to that party, Brad was so incompetent that he proved to be a liability in combat.</p>I haven't had any Pathfinder parties that I would consider strange. I was in a rather hilarious party in AD&D2e some years ago though.
The setting was we were students in an Adventuring Academy. Basically, Adventurer High School. The party at first glance wasn't that terrible.
A human Fighter, with INT as his dump stat and a high charisma. The player was something of a tactical genius, so every time he had a good idea we made him roll an INT check to see if his character actually had that...Hark2016-12-19T17:21:57ZRe: Forums/Pathfinder First Edition: General Discussion: is there anything you can think of that you can't make?Harkhttps://paizo.com/threads/rzs2tvwl?is-there-anything-you-can-think-of-that-you#492016-09-07T18:14:58Z2016-09-07T10:59:01Z<p>A satisfying single class alternative to a great many Gestalt builds.</p>A satisfying single class alternative to a great many Gestalt builds.Hark2016-09-07T10:59:01ZRe: Forums: Product Discussion: [Legendary Games] Seeing Red!Harkhttps://paizo.com/threads/rzs2tv0h?Legendary-Games-Seeing-Red#102016-08-31T01:07:42Z2016-08-23T14:38:11Z<p>Bringing back Infravision?</p>Bringing back Infravision?Hark2016-08-23T14:38:11ZRe: Forums/Pathfinder First Edition: General Discussion: Horror Adventures Sanity RulesHarkhttps://paizo.com/threads/rzs2ttow&page=3?Horror-Adventures-Sanity-Rules#1172016-08-05T21:29:11Z2016-08-05T15:55:39Z<p>Well you could go full CoC and have casting spells cost Sanity. Kinda makes casters a dangerous choice.</p>
<p>I'd say a GM in a horror campaign it would probably be advisable to expose casters to more chances for Sanity lose. Reading forbidden tomes, researching unnatural beings, negotiating with maddening creatures, etc. The resistance provided by high mental stats would mean the caster isn't going to have a meltdown every time something bad happens, but when they do breakdown they totally snap as they would have lower overall sanity.</p>Well you could go full CoC and have casting spells cost Sanity. Kinda makes casters a dangerous choice.
I'd say a GM in a horror campaign it would probably be advisable to expose casters to more chances for Sanity lose. Reading forbidden tomes, researching unnatural beings, negotiating with maddening creatures, etc. The resistance provided by high mental stats would mean the caster isn't going to have a meltdown every time something bad happens, but when they do breakdown they totally snap...Hark2016-08-05T15:55:39ZRe: Forums: Product Discussion: [Rite Publishing] In the Company of TreantsHarkhttps://paizo.com/threads/rzs2tojw?Rite-Publishing-In-the-Company-of-Treants#242016-07-05T17:20:37Z2016-07-02T16:32:50Z<p>I have to say in all of my 20 years of role playing I have never used a Treant as an npc while GMing, nor have I encountered them as a player.</p>
<p>Because of this book Treants will be a major civilization in my next campaign setting. I love this book it does so much to make Treants into fun and interesting characters.</p>I have to say in all of my 20 years of role playing I have never used a Treant as an npc while GMing, nor have I encountered them as a player.
Because of this book Treants will be a major civilization in my next campaign setting. I love this book it does so much to make Treants into fun and interesting characters.Hark2016-07-02T16:32:50ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Could Asmodeus and Nyarlathotep be the same individual?Harkhttps://paizo.com/threads/rzs2to2c?Could-Asmodeus-and-Nyarlathotep-be-the-same#272016-06-29T01:47:02Z2016-06-28T16:09:06Z<p>They are definitely not the same being. Asmodeus wishes he was as cool as Nyarlothotep. Nyarlothotep wishes he was as powerful as Asmodeus.</p>
<p>Now I could totally see both of them masquerading as the other putting into question if you've met or even been serving the wrong one. Doesn't help that both of them would have zero problem with throwing a Xanetos Gambit at you.</p>They are definitely not the same being. Asmodeus wishes he was as cool as Nyarlothotep. Nyarlothotep wishes he was as powerful as Asmodeus.
Now I could totally see both of them masquerading as the other putting into question if you've met or even been serving the wrong one. Doesn't help that both of them would have zero problem with throwing a Xanetos Gambit at you.Hark2016-06-28T16:09:06ZRe: Forums/Pathfinder First Edition: General Discussion: What is the highest level of pc's you will run in a game ?Harkhttps://paizo.com/threads/rzs2tq1f?What-is-the-highest-level-of-pcs-you-will-run#52016-06-19T03:48:22Z2016-06-13T00:50:07Z<p>I'll let you know when I get there. Epic Levels are awesome.</p>
<p>I try to avoid starting any lower than level 5 though, that's when the game really starts to become fun, below that is mostly just an annoying grind.</p>I'll let you know when I get there. Epic Levels are awesome.
I try to avoid starting any lower than level 5 though, that's when the game really starts to become fun, below that is mostly just an annoying grind.Hark2016-06-13T00:50:07ZRe: Forums: Advice: Dwarf Rogue concept... Is this possible?Harkhttps://paizo.com/threads/rzs2tpxk?Dwarf-Rogue-concept-Is-this-possible#72016-06-12T00:13:42Z2016-06-11T13:12:04Z<p>Take a level of Gunslinger, I feel like this Rogue isn't loud enough.</p>Take a level of Gunslinger, I feel like this Rogue isn't loud enough.Hark2016-06-11T13:12:04ZRe: Forums: Homebrew and House Rules: New class brainstorming, the Military SoldierHarkhttps://paizo.com/threads/rzs2tkul&page=3?New-class-brainstorming-the-Military-Soldier#1262016-05-30T23:40:02Z2016-05-30T10:16:17Z<div class="messageboard-quotee">TheAlicornSage wrote:</div><blockquote>two clips of ammo</blockquote><p>Thank you, that is everything I need to know. I'm out, no longer interested in this conversation.TheAlicornSage wrote:two clips of ammo
Thank you, that is everything I need to know. I'm out, no longer interested in this conversation.Hark2016-05-30T10:16:17ZRe: Forums: Conversions: XP of literary heroesHarkhttps://paizo.com/threads/rzs2tmb4?XP-of-literary-heroes#302016-05-03T03:36:34Z2016-04-27T14:25:41Z<div class="messageboard-quotee">Orfamay Quest wrote:</div><blockquote><p>My rule of thumb is that the game breaks down into roughly four level tiers;</p>
<p>Level 1-5: gritty, realistic fiction
<br />
Level 6-10: action-movie hero levels of realism. A tenth level fighter, for example, can fall from orbit and walk away from it.
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Level 11-15: superheroic or animated cartoon
<br />
Level 16-20: classical myths
<br />
</blockquote><p>This is really subjective, not that you're wrong, it probably matches quite closely with the intent of the rules. However, that isn't how I run things in my games.
<p>On my scale levels 1-5 are reasonable levels for most people to have. In fact most people can expect to reach level 5 over the course of their career. After level 5 you're looking at people that are really excelling and a step above the norm in skill and ability, at least at lower levels though they aren't what I would call rare. On this scale level 1 is basically equivalent to a kid fresh out of high school with no real experience. But if you look around in life you would definitely know some level 6 characters and most likely a few level 7 and 8 characters.</p>
<p>I really come at it from this perspective because I work in a field where I do get to see people grow and develop, improve and become better with experience almost on a daily basis. Limiting everyone but the most awesome badasses to level 1 characters or even just level 1 to 5 doesn't fit the kind of development I see people make in life. People have experience and they have levels because they grow and get better through life.</p>Orfamay Quest wrote:My rule of thumb is that the game breaks down into roughly four level tiers;
Level 1-5: gritty, realistic fiction
Level 6-10: action-movie hero levels of realism. A tenth level fighter, for example, can fall from orbit and walk away from it.
Level 11-15: superheroic or animated cartoon
Level 16-20: classical myths
This is really subjective, not that you're wrong, it probably matches quite closely with the intent of the rules. However, that isn't how I run things in my...Hark2016-04-27T14:25:41ZRe: Forums: Off-Topic Discussions: Incorrect plural of bonusHarkhttps://paizo.com/threads/rzs2tkje?Incorrect-plural-of-bonus#132016-04-04T12:31:05Z2016-04-03T13:10:42Z<div class="messageboard-quotee">Gark the Goblin wrote:</div><blockquote><p> I've seen a few users do this, and I've got a "boni" to pick. The traditional English plural of the noun "bonus" is "bonuses." What's up with the new spelling?</p>
<p>(prescriptivism mileage may vary) </blockquote><p>A couple years ago I had this conversation with someone. In that particular case it was the result of English being a secondary language and some usage of grammar rules from their native language.
<p>Edit: I'd normally be in a thread like this complaining about how proper grammar isn't much of a thing as there only really two rules for it.</p>
<p>1. Is it a native speaker of the language, or something a native speaker would say/write?</p>
<p>2. Are native speakers able to understand what is said/written without confusion?</p>
<p>If both are true it is grammatically correct. In this particular case it is an error made by a non-native speaker and can cause native speakers confusion without exposure so it fails on both tests for correct grammar.</p>Gark the Goblin wrote:I've seen a few users do this, and I've got a "boni" to pick. The traditional English plural of the noun "bonus" is "bonuses." What's up with the new spelling?
(prescriptivism mileage may vary)
A couple years ago I had this conversation with someone. In that particular case it was the result of English being a secondary language and some usage of grammar rules from their native language. Edit: I'd normally be in a thread like this complaining about how proper grammar...Hark2016-04-03T13:10:42ZRe: Forums/Pathfinder First Edition: General Discussion: Where do monsters poop?Harkhttps://paizo.com/threads/rzs2tja0?Where-do-monsters-poop#372016-03-18T00:46:01Z2016-03-17T22:50:22Z<div class="messageboard-quotee">Shadowborn wrote:</div><blockquote> This is why there are otyughs in dungeons. </blockquote><p>I seem to recall a lot of old D&D adventures had pits with otyughs in them. It's really a good sanitation measure.Shadowborn wrote:This is why there are otyughs in dungeons.
I seem to recall a lot of old D&D adventures had pits with otyughs in them. It's really a good sanitation measure.Hark2016-03-17T22:50:22ZRe: Forums/Pathfinder First Edition: General Discussion: Why Optimization Isn't Bad (The Stormwind Fallacy)Harkhttps://paizo.com/threads/rzs2t7hu&page=3?Why-Optimization-Isnt-Bad#1112015-12-27T21:21:48Z2015-12-27T17:10:53Z<p>My favorite part of optimization is taking totally rediculous and not normally viable character concepts, and using those optimization skills to build a viable character. </p>
<p>Optimization really helps with role playing and expands your options of what can be played.</p>My favorite part of optimization is taking totally rediculous and not normally viable character concepts, and using those optimization skills to build a viable character.
Optimization really helps with role playing and expands your options of what can be played.Hark2015-12-27T17:10:53ZRe: Forums: Homebrew and House Rules: What are the best classes to create characters like Crouching Tiger, Hidden Dragon ones?Harkhttps://paizo.com/threads/rzs2t6m6?What-are-the-best-classes-to-create#262015-12-18T12:58:21Z2015-12-16T20:30:57Z<p>Dragon Tiger Ox, 3pp Wuxia book. http://paizo.com/products/btpy94cn?Dragon-Tiger-Ox-WuxiaWushu-Sourcebook</p>Dragon Tiger Ox, 3pp Wuxia book. http://paizo.com/products/btpy94cn?Dragon-Tiger-Ox-WuxiaWushu-SourcebookHark2015-12-16T20:30:57ZRe: Forums: Homebrew and House Rules: Vorpal Swords and CthulhuHarkhttps://paizo.com/threads/rzs2t5ce?Vorpal-Swords-and-Cthulhu#62015-12-20T09:59:18Z2015-11-27T17:30:06Z<p>Chthullu's head starts flying around eating 1d6 Investigators each round.</p>Chthullu's head starts flying around eating 1d6 Investigators each round.Hark2015-11-27T17:30:06ZRe: Forums: Advice: I think I made Pathfinder Pun Pun...Harkhttps://paizo.com/threads/rzs2szuf&page=2?I-think-I-made-Pathfinder-Pun-Pun#792015-10-18T01:47:10Z2015-10-16T02:54:27Z<div class="messageboard-quotee">Athaleon wrote:</div><blockquote><br />
<br />
Or they load up on No SR spells, which Conjuration is especially heavy on. </blockquote><p>Exactly, no sane spellcaster initiates combat with a spell that risks failure. Gaining control of the battlefield and keeping it is what keeps casters alive. You can cast riskier spells later once you have control of the situation.Athaleon wrote:Or they load up on No SR spells, which Conjuration is especially heavy on.
Exactly, no sane spellcaster initiates combat with a spell that risks failure. Gaining control of the battlefield and keeping it is what keeps casters alive. You can cast riskier spells later once you have control of the situation.Hark2015-10-16T02:54:27ZRe: Forums: Advice: I think I made Pathfinder Pun Pun...Harkhttps://paizo.com/threads/rzs2szuf&page=2?I-think-I-made-Pathfinder-Pun-Pun#742015-10-14T00:51:14Z2015-10-14T00:38:42Z<div class="messageboard-quotee">The Dragon wrote:</div><blockquote> Also, I feel the need to reassert Pun Pun's divine majesty here - he'd just one-shot however many creatures you summon. He does have infinite actions, infinite damage and infinite reach, after all. </blockquote><p>It has been quite a few years, but I could has sworn all of those things were Limitless, not Infinite. Pun-Pun generally does Limitless and only has a few Infinite values.
<p>Either way Pun-Pun's reaction to potential opposition is to take limitless action shots reflexively to resolve the issue. This build was disappointingly small when compared to a Divine Majesty that is Pun-Pun.</p>The Dragon wrote:Also, I feel the need to reassert Pun Pun's divine majesty here - he'd just one-shot however many creatures you summon. He does have infinite actions, infinite damage and infinite reach, after all.
It has been quite a few years, but I could has sworn all of those things were Limitless, not Infinite. Pun-Pun generally does Limitless and only has a few Infinite values. Either way Pun-Pun's reaction to potential opposition is to take limitless action shots reflexively to...Hark2015-10-14T00:38:42ZRe: Forums: Advice: i need advice on how to have a flame.......Harkhttps://paizo.com/threads/rzs2swzs?i-need-advice-on-how-to-have-a-flame#42015-09-06T02:25:15Z2015-09-05T12:25:19Z<p>Go big or go home. Use fire elementals.</p>Go big or go home. Use fire elementals.Hark2015-09-05T12:25:19ZRe: Forums: Homebrew and House Rules: Balancing humans against giantsHarkhttps://paizo.com/threads/rzs2swzy?Balancing-humans-against-giants#22015-09-05T12:11:23Z2015-09-05T12:08:47Z<p>Unless you're trying to have giants with hilariously low stats, you're probably going to have to consider running your game world as one populated by mighty heroes rather than normal humans working their way from weakling to all-powerful badass. Meaning humans players need to start at advanced levels to put them on par with giants. That is if you somehow want balanced Human/Giant Parties.</p>
<p>One of the issues likely to come up with advanced humans, is that they are very likely to overpower Giants of comparable level. Monster levels generally suck when compared to actual class levels. Now you can either decide to live with it as is, or try to fix it. I ran a campaign years back with lots of Races that had monster hit dice. What I did to help mitigate balance issues and keep the races without Hit Dice from overwhelming the other races was use Gestalt rules. Races with hit dice used their racial hit dice as one of their two classes, while races without hit dice just advanced as two classes. I greatly narrowed the power gap, it also made casters viable for races with hit dice. In a normal leveling scheme you would end up with a level 10 Giant Wizard having 9 levels of giant and only 2 levels of Wizardly power vs their human counterpart that is a full level 10 wizard possessing all of the related power. If you gestalt it both the Giant and Human can be Level 10 Wizards, so there is no lose in magical potential between the races.</p>
<p>Just my thoughts, I don't see it working out in any kind of balanced manner done any other way.</p>Unless you're trying to have giants with hilariously low stats, you're probably going to have to consider running your game world as one populated by mighty heroes rather than normal humans working their way from weakling to all-powerful badass. Meaning humans players need to start at advanced levels to put them on par with giants. That is if you somehow want balanced Human/Giant Parties.
One of the issues likely to come up with advanced humans, is that they are very likely to overpower...Hark2015-09-05T12:08:47ZRe: Forums: Advice: Options for low-strength characters to cart their stuff aroundHarkhttps://paizo.com/threads/rzs2sac6?Options-for-lowstrength-characters-to-cart#132015-05-20T19:48:55Z2015-05-20T18:04:36Z<p>Put it is a cart. Attach said cart to dumb as ox Barbarian.</p>
<p>Or you know backpack and drop it before going into combat. You're not wasting combat time if you drop it before combat even starts. In the typical dungeon this will probably mean clean a room room and leave extra gear there. When you have a more secure room you can move extra gear to that room.</p>Put it is a cart. Attach said cart to dumb as ox Barbarian.
Or you know backpack and drop it before going into combat. You're not wasting combat time if you drop it before combat even starts. In the typical dungeon this will probably mean clean a room room and leave extra gear there. When you have a more secure room you can move extra gear to that room.Hark2015-05-20T18:04:36ZRe: Forums/Gamer Life: General Discussion: How do you feel about GMPCs?Harkhttps://paizo.com/threads/rzs2s94v?How-do-you-feel-about-GMPCs#62015-05-22T22:24:18Z2015-05-08T06:14:20Z<p>It is really an advanced GMing technique and requires quite a bit of experience to pull off effectively, but when done right can add quite a bit to the story. The problem is that GMPCs are used far more often by inexperienced GMs that screw it up than by experienced GMs than it is by experienced GMs trying to tell a compelling story.</p>
<p>While you can run a game with a single GMPC effectively, romantic stories and stories of betrayal have a lot to gain from this, I find GMPCs tend to work far better when there is a cast if them that accompany the players at different plot appropriate times so that the whole process feal more natural. Varying the level and competences of GMPCS helps a lot too in keeping things feeling more natural.</p>
<p>GMPCs can also help to set the tone for a game. I once range a very high action off the walls kind of game and had a group more accustomed to cautious down to earth adventureing. A GMPC helped for me to demonstrate what kind of action I was expecting from them. It eventually evolved in something of a challenge of who can be the most awesome with a cast of off the walls characters continually pushing the limits keeping the players from slowing down and becoming comfortable.</p>It is really an advanced GMing technique and requires quite a bit of experience to pull off effectively, but when done right can add quite a bit to the story. The problem is that GMPCs are used far more often by inexperienced GMs that screw it up than by experienced GMs than it is by experienced GMs trying to tell a compelling story.
While you can run a game with a single GMPC effectively, romantic stories and stories of betrayal have a lot to gain from this, I find GMPCs tend to work far...Hark2015-05-08T06:14:20ZRe: Forums: Rules Questions: Limitless Range + Body Bludgeon = Throw to orbit insta-kill?Harkhttps://paizo.com/threads/rzs2s7uc&page=2?Limitless-Range-Body-Bludgeon-Throw-to#602015-04-29T05:56:14Z2015-04-28T22:05:50Z<div class="messageboard-quotee">lemeres wrote:</div><blockquote><p>You are right.</p>
<p>We should leave that to other mythical abilities. Does a galaxy count as a nonmythic creature for the purposes of critical master? </blockquote><p>I would think that is counts as an Object. Though I might treat it as a swarm creature given that it isn't a single solid object. Also, I might give it a % miss chance since it is so diffuse that the odds of hitting anything, even if you are on target, are astronomically small. The is just so much empty space.lemeres wrote:You are right.
We should leave that to other mythical abilities. Does a galaxy count as a nonmythic creature for the purposes of critical master?
I would think that is counts as an Object. Though I might treat it as a swarm creature given that it isn't a single solid object. Also, I might give it a % miss chance since it is so diffuse that the odds of hitting anything, even if you are on target, are astronomically small. The is just so much empty space.Hark2015-04-28T22:05:50ZRe: Forums: Rules Questions: Limitless Range + Body Bludgeon = Throw to orbit insta-kill?Harkhttps://paizo.com/threads/rzs2s7uc?Limitless-Range-Body-Bludgeon-Throw-to#172015-04-29T05:47:59Z2015-04-28T02:01:08Z<p>Throwing people into orbit is only cool if you have a way to join them and do battle in space.</p>Throwing people into orbit is only cool if you have a way to join them and do battle in space.Hark2015-04-28T02:01:08ZRe: Forums/Gamer Life: General Discussion: Uncooperative player, how to deal with?Harkhttps://paizo.com/threads/rzs2s7sk?Uncooperative-player-how-to-deal-with#92015-04-30T03:11:38Z2015-04-27T15:40:54Z<p>I've actually burnt the bar down once. Problem is the guy committed to inaction stayed in the bar drinking as the bar burned down around him. His character died.</p>I've actually burnt the bar down once. Problem is the guy committed to inaction stayed in the bar drinking as the bar burned down around him. His character died.Hark2015-04-27T15:40:54ZRe: Forums: Advice and Rules Questions: Advice on DMing a great wyrm red dragon and super-intelligent and wise NPCsHarkhttps://paizo.com/threads/rzs2s7mz?Advice-on-DMing-a-great-wyrm-red-dragon-and#32015-05-02T16:55:12Z2015-04-25T14:28:36Z<p>If you really feel obligated to play up the intellect of your dragon, and portray it as a master schemer/manipulator, I would recommend opposed Intelligence checks to see if the dragon already thought of that plan and built a contingency for it. Then you as a GM throw together a quick counter for the player's plan.</p>
<p>Really, I don't think that is a good route though as Dragons tend to rely far more on personal power than towering intellect. Red Dragons in particular are very arrogant that way. You could even have the dragon point out the player's plan as they start to implement it and explain the futility of said plan in the face of the Dragon's own might. Don't even bother with contingencies.</p>If you really feel obligated to play up the intellect of your dragon, and portray it as a master schemer/manipulator, I would recommend opposed Intelligence checks to see if the dragon already thought of that plan and built a contingency for it. Then you as a GM throw together a quick counter for the player's plan.
Really, I don't think that is a good route though as Dragons tend to rely far more on personal power than towering intellect. Red Dragons in particular are very arrogant that way....Hark2015-04-25T14:28:36ZRe: Forums: Advice: How should I, the DM, help my shy players start roleplaying their charactersHarkhttps://paizo.com/threads/rzs2s7d9?How-should-I-the-DM-help-my-shy-players-start#232015-04-23T01:22:05Z2015-04-22T21:04:30Z<p>Really, as a GM you need to engage your players. Even experienced role players can shut down and be unresponsive if they lose interest in what is happening.</p>
<p>You engage players by setting up situations that they want to take part in. Since you don't seem to know your players play styles to engage them directly you'll need to do some guesswork and experiment with them a bit. </p>
<p>Fortunately, it sounds like your players all gave you rather detailed cheat sheets in the form of back-stories. You can mine backstories for a lot of material and it should start to draw players out. I recommend you focus on details that will attract multiple players at the same time. This will allow them to not only engage the situation, NPCs, etc, but also engage each other as the situation draws them in.</p>
<p>You can also talk to the players and ask them what they want to do, and kind of things that will drive their characters and in turn them. Though if they are new they may not understand well enough to make think kind of judgement.</p>
<p>The key part is to learn to be able to engage your players in the game. From there you can try more complex things like challenging their expectations, or pushing them outside of their comfort zones.</p>
<p>One thing to be aware of is that not all players are comfortable with the Acting portion of Role playing. I have a player that finds acting in character to be very creepy and uncomfortable. She will only play RPGs if everyone present understands and accepts that she will be playing her character in the third person. I personally am a terrible actor and will frequently play characters in the third person because it is easier to play that way. So make sure you understand your player's expectations as you idea of roleplaying could be very different from their own.</p>Really, as a GM you need to engage your players. Even experienced role players can shut down and be unresponsive if they lose interest in what is happening.
You engage players by setting up situations that they want to take part in. Since you don't seem to know your players play styles to engage them directly you'll need to do some guesswork and experiment with them a bit.
Fortunately, it sounds like your players all gave you rather detailed cheat sheets in the form of back-stories. You can...Hark2015-04-22T21:04:30ZRe: Forums: Advice: Running W/Gestalt and StandardHarkhttps://paizo.com/threads/rzs2s7aa?Running-WGestalt-and-Standard#182015-04-22T14:10:54Z2015-04-22T13:40:40Z<p>It's really hard to make a judgment call. Gestalt produces a lot of very cool character concepts and can be really fun to play. The problem in my experience is that gestalt characters vary wildly in power with some barely better that a standard class and others so great that they will outshine the whole rest of the Gestalt Party. It's really hard to balance around.</p>
<p>As a long time GM my experience tells me that wildly varying power within the party makes the game more math intensive, not less. At least for the GM. You need to make sure that all partly members are appropriately challenged, but challenging a powerful party member can accidentally kill a weaker one very quickly meaning a GM needs to walk a very find line which requires math to find.</p>
<p>I would personally just have everyone use the same XP table and the gestalt divide their XP evenly between two classes, but your idea works out to be about the same.</p>
<p>As far as banning combos, I wouldn't even waste the effort figuring out what you ban. Give the players a warning that Gestalt can break the game if abused and tell them not to intentionally build anything crazy.</p>It's really hard to make a judgment call. Gestalt produces a lot of very cool character concepts and can be really fun to play. The problem in my experience is that gestalt characters vary wildly in power with some barely better that a standard class and others so great that they will outshine the whole rest of the Gestalt Party. It's really hard to balance around.
As a long time GM my experience tells me that wildly varying power within the party makes the game more math intensive, not...Hark2015-04-22T13:40:40ZRe: Forums: Advice: How do you explain the Brawler's magic knuckles?Harkhttps://paizo.com/threads/rzs2s5q4&page=2?How-do-you-explain-the-Brawlers-magic-knuckles#792015-04-18T03:20:27Z2015-04-16T13:48:47Z<div class="messageboard-quotee">blackbloodtroll wrote:</div><blockquote><p>Martial Artists, train with Martial Artists, and practice with reserved, and nonlethal methods.</p>
<p>Now, those who really get to the point where self preservation is of no concern, are not common. Not surprisingly, a number of them become criminals.</p>
<p>When Martial Artists usually deal with those who don't have martial arts training, they are usually people who still don't want to get too hurt.</p>
<p>Most of the time, Martial Artists need to hold back, to not severally injure, or even kill, their unskilled opponents.</p>
<p>These rare individuals, are something most Martial Artists don't focus on dealing with.</p>
<p>My old roommate, a Jujutsu teacher, actually was the first to tell me about this.</p>
<p>His advice, for his students, is when you meet such a person, you run. </blockquote><p>It's a more modern phenomenon as martial artists now train for sport rather than war. Though it was an known phenomenon in the past that was trained for. An example that sticks in my mind is of old English sword masters. To attain that rank they had to win 3 duels. One against an existing master, one against an other student, and one against some random drunk they pulled off the street. It was usually the drunk that was a problem. Though the point is that they did train to deal with the situation and couldn't be a master without overcoming that limitation.blackbloodtroll wrote:Martial Artists, train with Martial Artists, and practice with reserved, and nonlethal methods.
Now, those who really get to the point where self preservation is of no concern, are not common. Not surprisingly, a number of them become criminals.
When Martial Artists usually deal with those who don't have martial arts training, they are usually people who still don't want to get too hurt.
Most of the time, Martial Artists need to hold back, to not severally injure, or...Hark2015-04-16T13:48:47ZRe: Forums: Conversions: Making a Starcraft Ghost?Harkhttps://paizo.com/threads/rzs2s5k3?Making-a-Starcraft-Ghost#272015-04-17T10:09:00Z2015-04-16T11:49:27Z<p>What about 3pp? Ultimate Psionics has a ton of options that could work for building a ghost.</p>What about 3pp? Ultimate Psionics has a ton of options that could work for building a ghost.Hark2015-04-16T11:49:27ZRe: Forums/Pathfinder First Edition: General Discussion: Is Power Attack overvalued?Harkhttps://paizo.com/threads/rzs2s5hu&page=3?Is-Power-Attack-overvalued#1152015-04-14T14:02:09Z2015-04-14T13:28:33Z<div class="messageboard-quotee">BigDTBone wrote:</div><blockquote><br />
<br />
So, if people play with the published options/assumptions then most everyone on the boards are right.</p>
<p>If we play at your house then the boards are virtually all wrong.</p>
<p>This makes PA overrated? That is a very self-centered view. </blockquote><p>The published options/assumptions are not that npcs are automatically stupid. There are tons of published options for customizing NPCs and monster. I personally use a disproportionate number of npcs compared to monsters, but there are still a lot of monsters that would be phenomenally stupid to not make use of some of their gear/treasure.BigDTBone wrote:So, if people play with the published options/assumptions then most everyone on the boards are right.If we play at your house then the boards are virtually all wrong.
This makes PA overrated? That is a very self-centered view.
The published options/assumptions are not that npcs are automatically stupid. There are tons of published options for customizing NPCs and monster. I personally use a disproportionate number of npcs compared to monsters, but there are still a lot of...Hark2015-04-14T13:28:33ZRe: Forums: Conversions: Making a Starcraft Ghost?Harkhttps://paizo.com/threads/rzs2s5k3?Making-a-Starcraft-Ghost#32015-04-14T19:03:10Z2015-04-14T01:46:52Z<p>I don't see a good way to call a nuclear strike in Pathfinder, so a Ghost is pretty hard.</p>I don't see a good way to call a nuclear strike in Pathfinder, so a Ghost is pretty hard.Hark2015-04-14T01:46:52ZRe: Forums: Conversions: 2015 Dark Sun Conversion for PathfinderHarkhttps://paizo.com/threads/rzs2s4nd&page=3?2015-Dark-Sun-Conversion-for-Pathfinder#1072015-04-13T10:03:17Z2015-04-13T09:57:23Z<div class="messageboard-quotee">JonathonWilder wrote:</div><blockquote><p> @bookrat
</p>
The problem is people have been discouraging the OP from having the Bard be faithful to how they are in Dark Sun by having them not having a poison masters or offering that they use other classes and tack on bardic performances. This can to a degree be considered 'next to nothing' because these people have been offering suggestions that the OP doesn't much want. </blockquote><p>Just because help is rejected doesn't make it nothing. I, and many others feel that the best way to achieve results is to build with what works best mechanically rather than forcing a class that does the intended role poorly to fit the role because of its name.
<p>I'm no longer involved in the bard discussing as there are obviously irreconcilable differences in design philosophy, but I'm more than willing to be help about other shared material or difficulties.</p>JonathonWilder wrote:@bookrat
The problem is people have been discouraging the OP from having the Bard be faithful to how they are in Dark Sun by having them not having a poison masters or offering that they use other classes and tack on bardic performances. This can to a degree be considered 'next to nothing' because these people have been offering suggestions that the OP doesn't much want.
Just because help is rejected doesn't make it nothing. I, and many others feel that the best way to...Hark2015-04-13T09:57:23ZRe: Forums: Advice: Does Death cure Schizophrenia?Harkhttps://paizo.com/threads/rzs2s0uj?Does-Death-cure-Schizophrenia#322015-03-23T23:17:34Z2015-03-23T13:13:58Z<p>You know I'm pretty sure there are some varieties of Intelligent undead that are spawn from murdering insane people. Want to make players think twice about this kind of method have him become an undead monster, one the players are I'll equipped to handle is even better.</p>You know I'm pretty sure there are some varieties of Intelligent undead that are spawn from murdering insane people. Want to make players think twice about this kind of method have him become an undead monster, one the players are I'll equipped to handle is even better.Hark2015-03-23T13:13:58ZRe: Forums: Homebrew and House Rules: Witch Archetype: EnchantressHarkhttps://paizo.com/threads/rzs2rqo0?Witch-Archetype-Enchantress#142016-06-04T05:08:06Z2015-03-20T22:41:55Z<p>I like it a lot, but I think the lose of Knowledge (History) hurts the Archetype. History seems to be exactly the kind of thing that an manipulative Enchantress would exploit to achieve their ends, especially in a political intrigue kind of environment.</p>I like it a lot, but I think the lose of Knowledge (History) hurts the Archetype. History seems to be exactly the kind of thing that an manipulative Enchantress would exploit to achieve their ends, especially in a political intrigue kind of environment.Hark2015-03-20T22:41:55Z