Date of the event: 1-18-15
Location - Thornkeep Bank
Victim(s): Harbinger Attacker(s): Bluddwolf and Co. Were you given any warnings before being attacked? (Only keep answers that apply) Yes, I was warned that I was trespassing/gathering without permission.
No, of course not, otherwise it would not have been "Non Consensual" Did the warning or communications give you a non-violent option for resolution? Yes.
Did you comply with the communications? Yes
Did you try to fight back or run? Fought back
Were you killed? Yes, after complying with warnings/communications.
Were you killed multiple times? Yes
Do you feel you were "grief'ed"? Yes, I died and then I cried for my loss of durability Were possessions taken? Yes, all of them.
Were the attackers respectful? Yes, very respectful.
Description of the events: This report was fabricated to illustrate the flaws in such a system as this
Ah yes, it is in fact the day.... September 23, one year ago (on a Monday), that Green Hat Tuesday was born. If the servers are up, you can all expect a day of Merriment and Carnage! disclaimer: since we don't have hats in the game, color any item you have in green. Also remember, not wearing green will afford you no protection from someone who is. Expect great showings of generosity, and depravity.
Kemedo wrote: A super non-related fact (based on caffeine give him migraines): did you know ticks could make you allergic to meat? I didn't believe until I read the abstract of their project. oO If you eat the tick will you regain your tolerance for meat? Oh... I bet if you allow yourself to be killed and then raised as a Zombie, you will like meat again!! BTW Kemedo, I noticed that in one of your posts you were pretty close to being.... Pro Cannibalism! Now I know what goes in in those Brazilian Steak Houses I so love!
BrotherZael wrote: I plan on destroying all of you at least once. Myself included. You bring the cups, I'll bring the Kool-Aid I too wish to see the whole world spiral down the chaotic toilet, set flame once it is coated in feces, half the population turned to the undead and the other half the eaters of necrotic flesh and when there are only a few left.... Ahh, that refreshing Kool-Aid....
FMS Trippic wrote:
I can't wait until OE, when thousands of rabid, Murder Zergers swarm in and begin setting the world ablaze in glorious chaos!!
<Kabal> Sunnfire wrote:
so·ci·o·path [soh-see-uh-path, soh-shee-] Show IPA noun Psychiatry.a person with a psychopathic personality whose behavior is antisocial, often criminal, and who lacks a sense of moral responsibility or social conscience. psy·cho·path [sahy-kuh-path] Show IPA
Related terms: im·mor·al [ih-mawr-uhl, ih-mor-] Show IPA
a·mor·al [ey-mawr-uhl, a-mawr-, ey-mor-, a-mor-] Show IPA
I see psychopaths as being potentially amoral, while sociopaths are more likely immoral. Bluddwolf = Sociopath, immoral character. Harbinger = Psychopath, amoral character.
EoX Hobs wrote: So much for the big, bad, evil empire image...cookies and milkshakes... I'm doing my part with cannibalizing slaves, animating their corpses and in some cases eating the zombies for a second time. Then again, the Empire is only Not Evil Enough which is why I'm not a part of it.
Black Silver of The Veiled, T7V wrote:
I did not mean to make it seem that I was excluding evil from my possible victims. I'm just hoping that GW does not go down the road that Cryptic did with City of Villains, where Evil vs Evil was just about the only evil that there was. TEO Lone Wolf wrote: And your evil is definitely NOT Disney evil, dude. [/b]Whoa! Yeah, that is the kind of evil I want. The kind of evil that makes you say "Whoa! Now that was evil!" I want Clive Barker kind of evil, HP Lovecraft kind of evil. Even Gargamel vs. the Smurfs was evil vs. innocents.
"Standing quests for evil factions will often put players in conflict with other evil factions. " This I hope they do not do. This is "evil light" and not try evil. I want to do very bad things to very good and innocent people (NPC or PC). I don't want to just kill these good people. I'm a cannibalistic Necromancer. I want to enslave them, eventually kill them, eat parts of them, use other parts of them for evil potions or dark magics, and then I want to animate their dead corpses and have them do my bidding. I want evil to be really evil and not done kind of Disney version of evil.
Fult wrote:
He could be a Chaotic Evil Necromancer, who wishes to see the whole world burn. A smallish man, very sinister in his sense of humor but ver foul in his desire to inflict pain and suffering to others. He would buy entire families of slaves and the one by one, kill each, cannibalize all bit their faces, animate their corpses and send each into the cage of their family to kill the next. He will revel in their screams of horror! Then when all that his left are a half dozen or so animated dead, he will order them all into the cage, shut the door and then nuke them with a fire ball. All of this while proudly flying the heinous flag, wearing a green hat and dancing and signing praise to Rovagug.
Lee Hammock wrote:
Lee, you were 879 posts too soon! Now this thread will never reach 1000!!
TEO Alexander Damocles wrote:
Could this be the true hidden agenda? Andius broke off from TEO, joined the only group that wound give him the freedom to run his own thing, wait for Thod's group to break into the top ten (losing hunker down bonus), then swoopibng in on the last day of week 10 with 60 members of TEO and seizing "V", all under the name of the Sentinels and all fingers of damnation will point to UNC! What a brilliant master stroke that would be! I bet this plot was hatched in the not yet revealed 3rd version of the Treaty of Rovagug, signed only with two signatures: Andius and Bluddwolf. Then the name if the unNamed will finally be known to all. if you think this sort of thing is not possible, keep thinking that way, the we will drink your tears!
I think when and if the Goons arrive, they will have more than one member and their goal will not be to fight banditry or evil, but to conquer everyone that stands in their path. They will of course take significant joy in bringing grief to the Care Bears, leaving them nothing but their tears! I will of course sit back with my bag of popcorn, reclined in my Layz Boy and enjoy the chaos that will ensue.
@ Guurzak, Core Alignment is set, not developed or earned. Active Alignment is the result of your actions, but not all actions even perceived negative ones have a reputation impact (ie. Criminal Flag, Trespasser, Heinous, etc). Then there was the discussion by the Devs that there may be a natural drift back towards your Core Alignment (no matter which it is) if you desired for that drift to take place (you could toggle it off). So, the very (proposed) mechanics of the game will prove Ryan Dancey wrong, provided that the character does not engage in PVP vs. unflagged / non hostile state characters. Obviously, the easiest way to do that is to avoid direct PVP or to only engage in PVP in self defense. The Role Playing part... If your character's motives are evil and his actions advance those motives, than the player is well on his way to playing a "meaningfully well played evil character." The only source of evil is not from doing actions that lose Reputation. Sorry... had to break away from this in mid-stride, more will follow
Being wrote: Alignment and reputation coincide in the player's character, and are thus irrevocably related. 'Meaningful' in context of the game is codified in Reputation. Thus, I dispute your premise. "Meaningfulness" is not just tied to Reputation. There is also Meaningful Role Playing and Meaningful adherence to alignment. Neither of these have any connection to Reputation. It is widely accepted that you can play CE and be high, medium or low rep. You can likewise play LG, and be high, medium or low rep. I could very easily role play a chaotic evil merchant, and have maximum reputation and still adhere perfectly to both chaos and evil while playing the role. * You can replace merchant with any role
Being wrote: Oh, how clever. I though you were using misdirection, scattering your back trail with heavy clusters of anti-alignment 'inner motivation' while positioning anti-reputation claymores to catch those running the other way. As fun as that sounds, and yes I have used misdirection and or other deceptive methods to get the response I was looking for, I never combine alignment with reputation. This thread is solely concerned with alignment, and I reject any premise that alignment and reputation are inevitably intertwined. I am no fan of an alignment system, that is true, but if we are to have one I want it to be meaningful. I also want it to be mostly focused on role playing and to have very limited and balanced in game mechanical effects, if any at all. @ Elorebaen, Every evil character in a fiction story / novel is a character where evil was done well (unless of course the writing itself sucked). A TT RPG or an MMO is no different, other than the medium being used to deliver the story. This is not to say that some do not play evil well, just as some do not play good aligned characters very well either. I certainly think that more than a handful do play their characters well, regardless of their character's alignment.
GrumpyMel wrote:
I contemplated this and that is why I reserved the idea for just a few select skill / feats at the highest tier.
Being wrote:
I'm willing to bet you don't know my objective in this thread? But I'm not going to string it along and sift through your incorrect guesses. I'll just lay it out. First objective, to have "Evil" be truly evil and not some half-heated evil-lite kind if crap we have seen in other MMOs. Now this objective should not have been to hard to figure out, I pretty much said it in my third post in this thread. My second objective is to get an idea of what GW has in mind for alignment based skill / feats. I'm hoping that if alignment is going to be an important feature, that it will have many layers to it and that it will have significant meaning, especially from a role playing perspective. Third, I want other players to accurately perceive your alignment through your actions and that this perception should be reinforced through visual, emotional and even mechanical queues. Guurzak had asked earlier, if I were referring to animations, and partial answer to that is "yes". Yes, I think there should be alignment based animations. That might sound overly detailed, but not if it were only applied to the highest tiered, alignment based skill / feats. Again, I use th dagger thrust example.... A Lawful Good dagger thrust would be a precise and clean strike. This would no be a one-shot kill, but a finishing blow that would be mercifully quick. Whereas, a Chaotic Evil finishing blow might be a dagger trusted and then twisted in a victim's gut, spilling his entrails. Yes I know this is not Age of Conan, but you get the gist of what I'm taking about, or at least I hope you all do.
FMS Quietus wrote:
There is, its called alignment. But, if you are asking that there be no instances of feats / skills in PFO if they do not exist in PFRPG TT, I could not disagree more. The PF iteration of an MMO will be able to do many different things, mechanically, that PFRPG TT can not do. The opposite is true as well. The gist of this thread is to address the problem (my opinion) that playing an "evil" character is put into this context: The usual dynamic: Good vs. Evil from the Good perspective
What I'm hoping for is that Evil will not be just a featureless declaration that "I am evil", but it will have the visuals, emotional impact and yes even mechanics of... "Holy crap, that was really evil!" Star Wars the Old Republic almost captured that with its Dark side / Light side choices but they got it wrong in that the "truly evil" choices could be found by playing a Jedi Knight with all Dark Side choices.
EoX Hobs wrote:
I actually started a thread for this discussion, so if you wouldn't mind to repost this there and then I will delete this response. Sorry about the slight tangent.
FMS Quietus wrote:
I fail to see how what I ask is not staying true to the source. If that means that the source is an Alignment system. Alignment is more than the motivations that cause actions. Alignment is also manifested in the actions themselves. But, even if the action is the "same" (ie. stabbing someone) it will look different, inspire different emotions and may even have a different result based on the alignment of the character performing that act. Being stabbed by a dagger wielded by a Lawful Good Paladin should be a very different experience than being stabbed by the same dagger wielded by a Chaotic Evil Barbarian.
I the manifestation of evil just found in the motives of our characters, or can an evil act be differentiated from another act under a different set of motivations? Example: Killing is said to be an "Evil" act. So far, the only thing that differentiates a good aligned character that is killing something, from an evil character killing something, are their motivations. That is an invisible and possibly even fake form of manifestation. Will evilly motivated acts be visually more evil than the same acts motivated by neutral or good motivations? Will there be certain feats that are alignment based? Certain attack types that can only be used by a particular alignment and have effects that match the motivations of that alignment? A good aligned character may wish to kill you, because you are their war enemy, but they will use methods that are quicker and "cleaner". Whereas an evil, particularly a chaotic evil, character will kill you using methods that are more akin to cruel butchery, painful damage over time, to be finished off with a death blow. Some may say, "It doesn't matter for the character how the death comes about, the end result is the same." While that is true, my question is: Could there be a difference that is visual, emotional and mechanical (game wise)?
I have a few questions of the Hobz. Will you also turn to the freedom hating, Lawful Evil
How will this alignment manifest itself within the empire? Will it be truly Evil, the kind of evil that inspires amongst the weak; fear, feelings of oppression, despair, hopelessness and dread with each waking day Or will this be nothing more than a hollow declaration of "yeah, we bad" but with no true manifestation of evil to really be felt? That is also a question I pose to all of those who intend to play "evil" aligned characters. How will evil be manifested in your character's actions?
TEO Alexander Damocles wrote:
It was all of that coffee you have been bringing him, and you know what effect the color green has on the Emprah!! But LAWFUL.... Run off Green Little Golum, I have been spending months trying to plant and cultivate the seeds of chaos! <the Harbinger bows his green hatted head in despair>
When I first read the thread title, the first thought that came to mind was collecting corpses!!! Just imagine the day in the future who hen we have player housing, and you all could come and visits the home of The Harbinger. The splendor and ambiance of hundreds of corpses, stacked up in every corner. Please Lord Hobs, have a seat and join me in a cup of tea.... Don't mind the flies, they are delicious.
Lol, how quickly you all flock to the words of "Bluddwolf the Agitator". So worried are you that he might say something, that the new passerby might take outside of your contextual view point. Look to your own Proxima Sin of Blighthaven if you wish to see who sparked this discourse. Now on an academic level, I see the difference between your accord and our coalition hinges on the difference between "mutual benefit" and "mutual support". In my view mutual benefit is far more limiting than mutual support. However, I don't have the time to detail my thoughts on that now. The other difference is that the Northern Coalition's non aggression is limited to not doing serious harm to settlement structures or excessive predation of resources at another members expense. We can loot a corpse or Sad a caravan. We can rob from an outpost or a poi (even killing its NPC guards) and become criminal flagged for it, if illegal in those lands. We can feud against each other if our self interests rise to the level that a feud is the only recourse. But, settlement structures will be left intact and wars / settlement siege will not be waged. Caravans, Outposts or POIs will not be raided with frequency to do grievous economic harm. Nor will raiding be done on a whim, but only to fulfill a specific need. I could be wrong, but I doubt the Roseblood Accord would allow for any of those activities.
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