Halla
Half-Orc Inquisitor 2
CN Medium Humanoid (orc)
Init +2; Senses darkvision; Perception +7
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 17 (2d8+4); judgement of sacred healing 1
Fort +5, Ref +1, Will +5
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2cold
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Offense
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Speed 30 ft.
Melee Falchion +4 (2d4+4/18-20/x2)
Ranged Heavy crossbow +1 (1d10/19-20/x2)
Special Attacks agile feet (5/day), judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Spell-Like Abilities Detect Alignment (At will)
Inquisitor Spells Known (CL 2):
1 (3/day) Divine Favor, Bless, Forbid Action (DC 13)
0 (at will) Virtue, Create Water, Detect Magic, Brand (DC 12), Guidance
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Statistics
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Str 17, Dex 10, Con 14, Int 10, Wis 15, Cha 11
Base Atk +1; CMB +4; CMD 14
Feats Intimidating Prowess
Traits Brute (Taldor), Deft Dodger
Skills Acrobatics -4, Climb -1, Escape Artist -4, Fly -4, Intimidate +14, Knowledge (arcana) +4 (+7 to identify the abilities and weaknesses of creatures.), Knowledge (dungeoneering) +4 (+7 to identify the abilities and weaknesses of creatures.), Knowledge (nature) +4 (+7 to identify the abilities and weaknesses of creatures.), Knowledge (religion) +4 (+7 to identify the abilities and weaknesses of creatures.), Perception +7, Ride -4, Sense Motive +8, Spellcraft +5, Stealth -4, Survival +2 (+3 to track), Swim -1 Modifiers monster lore
Languages Common, Orc
SQ domains (travel), judgement (1/day), orc ferocity (1/day), track
Other Gear Breastplate, Falchion, Heavy crossbow, 150 GP
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Special Abilities
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Agile Feet (5/day) (Su) For 1r, you ignore difficult terrain.
Brute (Taldor) You’re adept at frightening away people and gain a +2 trait bonus on Intimidate checks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Cold) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Track +1 Add the listed bonus to survival checks made to track.