Half-Orc of Averaka

Halla's page

2 posts. Alias of Nylissa.


Full Name

Halla

Race

half orc

Classes/Levels

inquisitor 2

Gender

female

Alignment

Chaotic Neutral

Deity

The Wandering God

Strength 17
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 15
Charisma 11

About Halla

story:

Raised among the orcs of the northern steppes, she was a wanderer among wanderers. As a child, even after a hard day's journey, she would wander the steppes around the camps. When she was older, she would disappear for days at a time. She was twelve when she first left the tribe and wandered south, to Druma, seeking her father's people. The human city both fascinated and repelled her. So many people living such strange lives so close together was something amazing, but the realization that many of them never strayed more than a few blocks in their whole lives. It was when she was leaving that she met the cleric of the Wandering God who first taught her the lore of her God.
Over the next few years, she returned to the steppes again and again, but stayed away longer each time, travelling farther and farther to stranger and stranger lands. She first felt her purpose when she saw penned slaves for the first time, and she felt the voice of her god calling her to release them and to punish those who kept them caged. This has become her mission.

crunch:

Halla
Half-Orc Inquisitor 2
CN Medium Humanoid (orc)
Init +2; Senses darkvision; Perception +7
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 17 (2d8+4); judgement of sacred healing 1
Fort +5, Ref +1, Will +5
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2cold
--------------------
Offense
--------------------
Speed 30 ft.
Melee Falchion +4 (2d4+4/18-20/x2)
Ranged Heavy crossbow +1 (1d10/19-20/x2)
Special Attacks agile feet (5/day), judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Spell-Like Abilities Detect Alignment (At will)
Inquisitor Spells Known (CL 2):
1 (3/day) Divine Favor, Bless, Forbid Action (DC 13)
0 (at will) Virtue, Create Water, Detect Magic, Brand (DC 12), Guidance
--------------------
Statistics
--------------------
Str 17, Dex 10, Con 14, Int 10, Wis 15, Cha 11
Base Atk +1; CMB +4; CMD 14
Feats Intimidating Prowess
Traits Brute (Taldor), Deft Dodger
Skills Acrobatics -4, Climb -1, Escape Artist -4, Fly -4, Intimidate +14, Knowledge (arcana) +4 (+7 to identify the abilities and weaknesses of creatures.), Knowledge (dungeoneering) +4 (+7 to identify the abilities and weaknesses of creatures.), Knowledge (nature) +4 (+7 to identify the abilities and weaknesses of creatures.), Knowledge (religion) +4 (+7 to identify the abilities and weaknesses of creatures.), Perception +7, Ride -4, Sense Motive +8, Spellcraft +5, Stealth -4, Survival +2 (+3 to track), Swim -1 Modifiers monster lore
Languages Common, Orc
SQ domains (travel), judgement (1/day), orc ferocity (1/day), track
Other Gear Breastplate, Falchion, Heavy crossbow, 150 GP
--------------------
Special Abilities
--------------------
Agile Feet (5/day) (Su) For 1r, you ignore difficult terrain.
Brute (Taldor) You’re adept at frightening away people and gain a +2 trait bonus on Intimidate checks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Cold) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Track +1 Add the listed bonus to survival checks made to track.