Setrona Sabinus

Hali Gearalt's page

60 posts. Alias of Hourai.


Full Name

Hali Gearalt-Coalmark

Race

Human (Kellid)

Classes/Levels

Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

Gender

Current Effects:
None
Female

Size

Medium (5'3", 132lbs)

Age

26

Special Abilities

Heart of the Fields (1/1), Mechanical Inspiration (3/3)

Alignment

NG

Deity

Brigh

Location

Torch, Numeria

Languages

Aklo, Androffan, Common, Dwarven, Hallit, Orc

Occupation

Engineer / Clockwork Smith

Strength 12
Dexterity 16
Constitution 12
Intelligence 17
Wisdom 9
Charisma 10

About Hali Gearalt

Copper-haired and bright eyed, this short but keen-eyed female human stands with a tool in one hand and a small, lightly sparking device in the other. Her right leg stands encased in an exoskeleton of creaking mechanical braces and what seems to be lime crystal accents, and a tiny, over-shined cogwork brooch hangs limp on her lapel.

Hali Gearalt
Female human (Kellid) investigator (scavenger) 1 (Pathfinder Player Companion: Blood of the Beast 21, Pathfinder RPG Advanced Class Guide 30)
N Medium humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1 (+2 trait bonus vs. negative effects of skymetals), Ref +5, Will +1 (+2 to saves vs. emotion and fear)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
. . longspear +1 (1d8+1/×3) or
. . club +1 (1d6+1/x2)
Ranged light crossbow +3 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Investigator (Scavenger) Gadgets Prepared (CL 1st; concentration +4)
. . 1st—cure light wounds, shield
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Statistics
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Str 12, Dex 16, Con 12, Int 17, Wis 9, Cha 10
Base Atk +0; CMB +1; CMD 14

ARTs, FCBs, Traits and Feats:
Alternative Racial Traits
Heart of the Fields (Craft [Mechanical]): Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.

Favoured Class Bonuses
1st: HP

Traits
Campaign (Iron Gods): Skymetal Smith - The Gearalts of Numeria have been gearsmen and tinkersmiths since long before the fall of Aroden, and Hali is no different. Her token is her mechanical bracer, forged of a glaucite alloy and hinges of lime-green noqual.
Drawback: Misbegotten - Whether due to one fault or another, Hali was born much smaller than her able-bodied parents and cursed with a somewhat lame leg. Her right knee is rarely seen without its protective brace, and while this doesn't interfere with her movement on a day-to-day basis, it does make some tasks require more attention than most.
Magic: Precise Treatment - Forever working to overcome her own physical shortcomings, Hali possesses an extensive array of anatomical knowledge and rarely wastes the opportunity to put it to good use.
Regional (Numeria): Skymetal Affinity - Born of skysmiths, Hali knows more of these unusual metals than most, and her family's overexposure has led her to possess a slightly more adequate resistance than the norm.

Feats
Bonus Feat (Human): Technologist
1st: Point-Blank Shot

Special Abilities:
Gadgetry
A scavenger is a master of mechanical arts rather than alchemical ones, and he gains a competence bonus on Craft (clockwork) checks equal to his class level.

He can use Knowledge (engineering) to identify wondrous items as if using detect magic and Spellcraft. A scavenger does not gain any bonuses to or special uses of the Craft (alchemy) skill.

Rather than prepare his extracts as consumable liquids, a scavenger constructs small, single-use devices infused with bits of his own magic aura to achieve the same effects. Alchemist and investigator discoveries that affect extracts result in identical effects on a scavenger’s gadgets (such as the infusion discovery, which would allow another creature to use a gadget, just as it would allow that creature to use an extract).

Mechanical Inspiration
The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator's inspiration pool refreshes each day, typically after he gets a restful night's sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed.

At 1st level, a scavenger can use inspiration to apply a +1d6 bonus to Appraise, Disable Device, and Knowledge (engineering) checks without expending a use of inspiration, but he must spend a use of inspiration to apply a bonus on Knowledge, Linguistics, and Spellcraft checks. Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.

Trapfinding
An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps.

Skills and Languages:

Total Skill Ranks
Investigator: 11 Per Level (6 + 3 Int + 2 Background)
Spent on Skills: 5
Spent on Background Skills: 6

Skills
Acrobatics: -2 (+3 Dex, -2 Trait, -3 ACP)
Disable Device: +6 (+1 Rank, +3 Dex, +3 Class Skill, -2 Trait) [-3 if ACP applies]
Heal: +8 (+1 Rank, +3 Int, +3 Class Skill, +1 Trait)
Knowledge (Local): +7 (+1 Rank, +3 Int, +3 Class Skill)
Perception: +3 (+1 Rank, -1 Wis, +3 Class Skill) [+1 to Trapfinding]
Stealth: -2 (+3 Dex, -2 Trait, -3 ACP)
Ride: -2 (+3 Dex, -2 Trait, -3 ACP)

Background Skills
Appraise: +7 (+1 Rank, +3 Int, +3 Class Skill)
Craft (Clockwork): +8 (+1 Rank, +3 Int, +3 Class Skill, +1 Gadgetry) [+2 if crafting weapons/armor with Skymetal Materials]
Craft (Mechanical): +7 (+1 Rank, +3 Int, +3 Class Skill, +0 Heart of the Fields) [+2 if crafting weapons/armor with Skymetal Materials]
Knowledge (Engineering): +7 (+1 Rank, +3 Int, +3 Class Skill)
Linguistics: +7 (+1 Rank, +3 Int, +3 Class Skill)
Profession (Engineer): +3 (+1 Rank, -1 Wis, +3 Class Skill)

Languages: Aklo, Androffan, Common, Dwarven, Hallit, Orc

Gear and Equipment:
Equipped Armour: Hide Shirt
Current Total Armour Check Penalty: -3
Encumbrance Ranges (lbs): 43 / 86 / 130
Current Encumbrance: 69lbs (Med) or 38lbs (Lgt) w/o backpack equipped and longspear dropped.

Combat Gear: n/a;
Other Gear: hide shirt, club (steel pipe), crossbow bolts (10), dagger, light crossbow, longspear, artisan's tools (mechanical), artisan's tools (clockwork), backpack, bandolier[UE], crowbar, hemp rope (50 ft.), hali's gadgetter book, noqual-alloy leg brace, iron spike[APG], sunrod, thieves tools, belt pouch, mechanical writing implement
Currency: 42gp, 4 sp, 5 cp

Appearance and Introduction:
Hali stands at a completely unimposing 5'3", her ruddy red hair clipped short to reveal a myriad of freckles and bright green eyes. She walks with a noticeable limp, the result of having been born with a painful knee deformation, but she gets by with a custom brace that sings with clockwork hinges as she moves. While she doesn't care too much for her appearance, Hali has been well taught and rarely lets the rust, dirt and filings of her job linger any more than necessary.

To greet her, Hali's cordial, if a bit quick to point out the flaws of others and make fun at their expense. She rarely means anything by it however, and the number of jibes she's prepared to throw at a person in their presence is a good indicator of how much she treasures their company. That said, she's a hard worker, keen to help others wherever she can, and rarely stands for excuses when it comes to overcoming the harsh challenges of a Numerian life. After all, if she can manage to make something of herself–malformed leg and all–then why can't anyone else?

Summarised Backstory:
The youngest and smallest member of the skymetal-smelting Gearalt family, Hali has lived in Torch for all of her twenty-six years on this world, and carries herself with the pride of a Numerian engineer. Despite a few shortcomings with her physical ability, the scavenger has devoted her life to the family business of metallurgy and machinework, and shows no signs of stopping for anything, willing to abuse even the tides of arcane magic to fuel her devices. Her superstitious father took issue with this however, and Hali was largely estranged from her family–and unofficially barred use of the Black Hill flame–right up until his passing in late 4713AR.

In a means to try and rekindle their familial bond, her brothers–both scavengers themselves–presented their sibling with a gift: a strange crystal-like ore, green as the auroras and light as mithril. No longer shunned from the Black Hill flame, Hali immediately went to work incorporating a mix of glaucite and the crystalline metal into her mechanical leg-brace...but before she was able to finish, the fires extinguished, and the rest of her ore oxidized to worthless slag. Infuriated on their sister's behalf, and abandoned by their sole form of income, the Gearalt brothers both volunteered for the expedition beneath Torch. Neither has returned.

While she would never voice it, Hali's plenty intelligent enough to know that their lack of contact since then has been a...less than encouraging sign. That Master Baine is missing as well, of all people, adds another level of offense. While Hali has no personal rapport with Khonnir, the man's work for Torch cannot be denied, and she mourns his disappearance as much as she would any fellow Engineer. She now volunteers for the recovery efforts in their stead; knowing that if her brothers are not already dead, then–without the Torch–they all might as well be.

Full Backstory:
The youngest child of the Gearalt family (themselves offshoot of the once prolific Coalmark clan of northern Numeria) Hali was, as she would put it, "Doomed ter a life a' smeltin'" from birth. A multi-generational caste of smiths, artisans and engineers, the Gearalts had originally held land in the distant capital of Starfall, their talents for gears and ore used to great effect by would-be lords and tyrants alike. No one is entirely certain as to why the Gearalts were banished from the capital, nor why they never returned, but none have seen fit to step foot towards Silver Mount ever since–Hali included. These days the Gearalts remain scattered, with most becoming roaming metallurgists, miners, and scavengers across Numeria–and indeed the world.

Hali, however, doesn't much care about any of that. As far as she's concerned, her grandfather and his third wife arrived in Torch not long after its founding, and since then the Gearalts have served the town dutifully as laborers and forge-workers. For decades they have cast ancient scraps of wrought metal and stone into the violet flames of Black Hill, using the fire to work otherwise defiant materials into trinkets, tools, and machinery fit to weather the Numerian deadlands and its people–and Hali, for her part, is no different.

A clear foot shorter than her youngest brother, and touch more than that to her eldest, Hali was conceived as a bit of an accident and the truth of it shows in her bones. Born small for her kin and cursed with a deformed knee, Hali's mother unfortunately died in childbirth, and Hali herself struggled to keep up with her father's demanding schedule of scavenging, smelting, and menial labor as she grew. Mercifully, the Gods hadn't taken all her talent, for what the girl lacked in finesse she more than made up for with cunning, intelligence, and an obsession with mechanical science. By her teens, the Gearalt house chimed to the sound of a dozen clocks and riddling springs, and with the advice of Torch's keenest minds the young inventor had designed herself a primitive solution to her physical woes: a cogwork brace with which to pin her ruined calf into its proper place.

To complete her creation however, Hali would need more than the wind-up motions of her clocks and gears, and in her curiosity fled to more fantastical methods of fueling her devices. To say this did not go down well with her father would be a monumental understatement. While fit to work with mundane materials and formulae, the suggestion of incorporating arcane power into their creations–much of it stolen from old transcripts and so-called 'whispers in the bronze'–proved a step too far for her father's superstitions, and the two rowed to the point of violence on more than one occasion. Eventually the two came to a mutual, albeit unvoiced, agreement: that for as long as Hali continued to court with parlor tricks and madness, the Gearalts would ensure she would never mold a single piece of skymetal in the violet flames of Torch's Black Hill forge.

Despite this, when her father died in 4713AR (death by tumor and a lifetime of chemical plague), it was his daughter that paid every last copper towards his funeral, ensuring his body would be laid to rest with a good sword, tools, and a fist full of silverdisks. Unable to continue a grudge with a dead man, Hali reached out to her brothers, slowly breaking down their estrangement to the point that, as penance, her siblings offered up one of their greatest finds in kind: a fist-sized rock of lime-green crystal that their father had appraised as a true skymetal: Noqual, known for an inherent resistance to magic and a lightness known only to mithril and its sort. Unable to break down the mineral from its ore in any standard forge, Hali understood that this was her brothers' way of offering forgiveness, and drew up plans to incorporate the material into her brace, so that their gift would see use in even her everyday life.

Though she had long observed the work of her colleagues at the smith above Torch, actually working with the roaring fire proved to be a somewhat more difficult task than she could ever have expected, and while she had succeeded in melting down a good portion of the stone and intergrating some with her cogwork, only a fraction of the work had been completed when the Black Hill torch was unceremoniously extinguished. Without an adequate heat source to keep the noqual ore from oxidizing, the stone quickly cooled and blackened, becoming tainted by the mass of chemicals oozing from the forge's peak.

Her brothers, perhaps more than Hali herself, were understandably furious. Without the violet flame, the Gearalt family has little means to ply their trade, and their symbolic attempt at repairing their bond has been reduced to little more than molten slag. When the call came for volunteers to delve beneath Black Hill and investigate the cause, both siblings–two well-grown men with years of martial experience on the Numerian plains under their belts–jumped at the chance. Hali would have gone herself, in fact, had her brothers not convinced her otherwise.

Several long days have passed since then, and while Hali doesn't like to think the worst of a situation...she knows full-well that whatever Master Baine found down there, it's unlikely to have been the most friendly of discoveries. She now volunteers herself for the recovery efforts on the assumption that if her brothers are not already dead–then, without the torch, they all might as well be.