paizo.com Recent Posts by HalfOrcHeavyMetalpaizo.com Recent Posts by HalfOrcHeavyMetal2024-03-28T09:34:51Z2024-03-28T09:34:51ZRe: Forums/Pathfinder Second Edition: General Discussion: What Ancestries are you still craving?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs43hr7&page=17?What-Ancestries-are-you-still-craving#8232023-01-15T01:09:40Z2023-01-15T01:09:40Z<div class="messageboard-quotee">pixierose wrote:</div><blockquote><p> SO three things things. </p>
<p>1) The terms used in 2e is ancestry not race. </p>
<p>2) Hobgoblins and Lizardfolk are already playable ancestries and in fact they were two of the first 3 new ancestries after the core rules. </p>
<p>3) Pathfinders stance on "monstrous races" is not that they are monstrous unless otherwise stated. Within the lore there are several examples of Hobgoblins, orc, Lizardfolks, Kobolds, and goblins working with other ancestries. Are there places where stigma or biases still exist? yeah there are. But Paizos approach has been that people are people, and there are a wide variety of ancestries that might be considered monsterous that are playable now. Now most of them have the uncommon or rare tag but they still exist as options.</p>
<p>I could go more into the lore if you like but I also gotta figure out dinner but I would be happy to help if my time clears up. </blockquote><p>Sorry. And now that I think about it, Ancestry sounds a lot better than Race.
<p>What books are the Lizardfolk and Hobgoblin Ancestries found in, if I might ask?</p>pixierose wrote:SO three things things.
1) The terms used in 2e is ancestry not race.
2) Hobgoblins and Lizardfolk are already playable ancestries and in fact they were two of the first 3 new ancestries after the core rules.
3) Pathfinders stance on "monstrous races" is not that they are monstrous unless otherwise stated. Within the lore there are several examples of Hobgoblins, orc, Lizardfolks, Kobolds, and goblins working with other ancestries. Are there places where stigma or biases...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2023-01-15T01:09:40ZRe: Forums/Pathfinder Second Edition: General Discussion: What Ancestries are you still craving?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs43hr7&page=17?What-Ancestries-are-you-still-craving#8192023-01-15T00:34:42Z2023-01-15T00:34:42Z<p>I'm back to Paizo after the debacle of the OGL, and $200+ into PDFs to try and learn this fuster-cluck of a system, I'd like the following races brought to the table, even if Paizo understands its only for homebrews or private campaigns, since their stance on monstrous races is that they're, well, monsters unless specifically stated, to the rest of the population.</p>
<p>If one of these is already out, please let me know. I've got to try and memorise this system and without a online character sheet to make characters and futz about to learn how they work, its been a headache thus far.</p>
<p>Hobgoblins: A race of intelligent, co-operative and well-organised Goblin-Kin makes for a formidable enemy ... or a distinctly unusual ally. Strict and demanding yet loyal to a fault and possessed of an unbending sense of honor, they could be a very interesting addition to the table, especially if Playable Hobgoblins and Monster Hobgoblins divided thousands of years ago over philosophical and social differences, and now that they're re-united, it is a fight to the finish to settle their dispute once and for all.</p>
<p>Half-Ogres: Bred by powerful Wizards or cruel slave-masters, the Half-Ogres won their freedom through the machinations of several bands of adventurers working in tandem, and have been lurking in the ruins of their former masters' fortress, having been shunned by the outside world for generations due to the horrid nature of their origins. Not quite as massive and strong as an Ogre but not quite as cruel and thuggish due to the influence of the Human, and other races, in their ancestry and the guidance of some of the adventurers who stayed behind to try and give some light to these blighted children, the Half-Ogres are known for their stubborn natures, their thick hides and strong muscles, and their prodigious appetites that means a single Half-Ogre can eat as much as four full grown men and still go back for more.</p>
<p>Lizardfolk: 'Nuff said. Possibly with the option to swap out the swimming and hold breath features for climbing, camouflage and/or even a venomous bite?</p>I'm back to Paizo after the debacle of the OGL, and $200+ into PDFs to try and learn this fuster-cluck of a system, I'd like the following races brought to the table, even if Paizo understands its only for homebrews or private campaigns, since their stance on monstrous races is that they're, well, monsters unless specifically stated, to the rest of the population.
If one of these is already out, please let me know. I've got to try and memorise this system and without a online character sheet...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2023-01-15T00:34:42ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What aspect of the Pathfinder universe do you dislike?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs42h5g&page=2?What-aspect-of-the-Pathfinder-universe-do-you#682019-08-29T00:41:59Z2019-03-14T06:56:02Z<p>I'm quite partial to the theory of multiple Gods having access to the same portfolio, but because of that, they are ALL responsible for it.</p>
<p>If two or more Sun Gods start to go to war over total dominion of their Portfolio, you could end up with sweltering heatwaves, world-wide drought or even <i>two</i> suns, smaller and weaker, in the sky. And that's where the other Sun Gods, and the other Gods whose domains are now at risk or under dire threat move, potentially creating an all-in divine scrum to stop the conflict and causing all manner of divine and mortal chaos as the world reels under all this Godly power being thrown around and warping the world and it's denizens in the process.</p>
<p>Divine shenanigans and petty godling tantrums over having to share their 'toys' can be so much fun for a DM to use to really put the screws to a campaign, not just the PCs.</p>I'm quite partial to the theory of multiple Gods having access to the same portfolio, but because of that, they are ALL responsible for it.
If two or more Sun Gods start to go to war over total dominion of their Portfolio, you could end up with sweltering heatwaves, world-wide drought or even two suns, smaller and weaker, in the sky. And that's where the other Sun Gods, and the other Gods whose domains are now at risk or under dire threat move, potentially creating an all-in divine scrum to...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2019-03-14T06:56:02ZRe: Forums: Shattered Star: Class to take into this campaign?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs42hwp?Class-to-take-into-this-campaign#22019-03-10T04:35:55Z2019-03-10T04:35:55Z<p>Futile, lonely bump? I know I am well behind most folks on this campaign, but I would appreciate some feedback on what others think of the 'rough' ideas.</p>Futile, lonely bump? I know I am well behind most folks on this campaign, but I would appreciate some feedback on what others think of the 'rough' ideas.HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2019-03-10T04:35:55ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What aspect of the Pathfinder universe do you dislike?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs42h5g&page=2?What-aspect-of-the-Pathfinder-universe-do-you#552019-07-19T12:53:22Z2019-03-09T14:58:29Z<p>And they generally aren't part of the 'Core' of the game, but rather from fluff and 'expansion' material.</p>
<p>I can understand James and the rest of Paizo wanted to keep Golarion and Pathfinder a more 'pure' fantasy, but I do feel having Golarion be divided between two larger continents, one side very Eberron in that the playable characters there are divided by national and religious lines rather than racial ones, while the other side could have been very much the opposite, divided more along racial and political lines rather than religion or nationality, and the conflict between these two macro-societies along with their internal disputes with their member-nations, outside forces, the fall of Aroden and the like could have been used to prevent a WoW-like situation where the two big superpowers just bash away at each other and plunder everything smaller than them for resources and allies.</p>And they generally aren't part of the 'Core' of the game, but rather from fluff and 'expansion' material.
I can understand James and the rest of Paizo wanted to keep Golarion and Pathfinder a more 'pure' fantasy, but I do feel having Golarion be divided between two larger continents, one side very Eberron in that the playable characters there are divided by national and religious lines rather than racial ones, while the other side could have been very much the opposite, divided more along...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2019-03-09T14:58:29ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What aspect of the Pathfinder universe do you dislike?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs42h5g&page=2?What-aspect-of-the-Pathfinder-universe-do-you#532019-07-19T12:52:35Z2019-03-08T12:53:32Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote> <div class="messageboard-quotee">Set wrote:</div><blockquote>And yeah, the humans being the only race to have multiple cultures and languages and nationalities and pantheons of gods, is kinda boring. A setting where two different elves or dwarves could follow radically different national or cultural standards, but not be mechanically different 'sub-races,' would be interesting.</blockquote><p>Very, I try to avoid monoculture in my setting.
<p>Though different languages would most likely be a logistics nightmare and fall under minutia that not a lot I suspect would appreciate and would hamper gameplay more than illustrate. </blockquote><p>Eh, if you run with the Theory that Common is basically a polished pigeon language that everybody uses for trade and basic diplomacy, and national or racial languages are used for more complicated conversations, or just to stop random bystanders from other countries listening in, it makes sense.
<p>I mean, the standard Golarion campaign has different racial languages for nearly every 'race' of Human, but everybody still speaks Common for simplicity's sake so that players and GMs don't have to spend all their class skill points in Linguistics just to be able to buy a loaf of bread from a merchant.</p>
<p>That said you raise a bloody valid point of over-complication, and that's something I am guilty of given less than half a chance. I think if Paizo actually did use a 'different nationalities' rather than 'different races', having Dwarven from one country and Dwarven from another be mostly identical, but the 'dialect' between the two could easily pin one Dwarf coming from an area that could raise eyebrows or cause swords to be drawn, which could be an interesting wrinkle for players trying to infiltrate a rival nation or get away from a homeland they don't believe in, or give a GM heart-failure when the PCs pick up on their Linguistic or Sense Motive checks and start to use in-universe reasons to start to dog-pile verbally on the Dwarf to figure out why he or she is in a region her 'people' normally shun or might be hostile towards.</p>Rysky wrote:Set wrote:And yeah, the humans being the only race to have multiple cultures and languages and nationalities and pantheons of gods, is kinda boring. A setting where two different elves or dwarves could follow radically different national or cultural standards, but not be mechanically different 'sub-races,' would be interesting.
Very, I try to avoid monoculture in my setting. Though different languages would most likely be a logistics nightmare and fall under minutia that not a...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2019-03-08T12:53:32ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What aspect of the Pathfinder universe do you dislike?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs42h5g&page=2?What-aspect-of-the-Pathfinder-universe-do-you#512019-03-08T12:36:05Z2019-03-08T12:36:05Z<p>I'd have argued that Half-Orcs only exist because of the chaos of the first meeting between Orcs and Men, the lingering radiant energies of the Underdark on the Orcs and the natural calamity occurring on the surface at the time allowed it to happen.</p>
<p>In the centuries that followed, the various Gods of the surface-world realized the danger the fecund and intensely fertile Orcs posed to their own species and made a concerted effort to divinely protect their favoured races from the curse of Orcish blood, but couldn't do anything to or for the already-existing Half-Orcs, who could breed true amongst themselves and could interbreed with both Orcs and Humans.</p>
<p>Hence, the Orc-held lands have small numbers of Half-Orcs who have interbred back with their Orc kin to the point they are barely distinguishable from their pure-blood kin to most outsiders, and in predominantly Human-populated territories, Half-Orcs exist either as unusually-coloured Humans or small villages and towns of predominantly Half-Orc populations in regions or nations where the 'diluting' of Human blood or having 'lesser' races around is looked down on by the majority of the population.</p>
<p>Bang. Half-Orcs exist without the R word being thrown around, having happened centuries (or longer) ago rather than yesterday and there's a reason why the entire planet isn't populated by Mongrelfolk, because the Gods saw what was going to happen and went "OH DEAR SWEET US, <b>NO!</b>" and slapped a divine curse on most playable races to prevent interbreeding, but some Gods and several Demon Princes and Devil Lords exploit loopholes in that 'curse' to create Cambions, Tieflings, Asimar and other, more exotic hybrids of mortals, outsiders and stranger combinations still.</p>I'd have argued that Half-Orcs only exist because of the chaos of the first meeting between Orcs and Men, the lingering radiant energies of the Underdark on the Orcs and the natural calamity occurring on the surface at the time allowed it to happen.
In the centuries that followed, the various Gods of the surface-world realized the danger the fecund and intensely fertile Orcs posed to their own species and made a concerted effort to divinely protect their favoured races from the curse of...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2019-03-08T12:36:05ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What aspect of the Pathfinder universe do you dislike?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs42h5g?What-aspect-of-the-Pathfinder-universe-do-you#482019-08-30T22:50:18Z2019-03-08T07:20:13Z<p><i>•deep breath•</i></p>
<p>Okay, these are just the things that absolutely bug me with the setting.</p>
<p><b>1)</b> Not enough 'non-standard' races, ie the usual seven races, Halflings, Gnomes, Humans, Dwarves, Elves, Half-Elves, Half-Orcs, running around. I'd have preferred to see some historically traditional-enemies-of-the-players races having their own kingdoms and being world powers in their own right. A Hobgoblin empire that's remarkably forward-thinking and quite civilized ... but accepts slavery and expansionism and bigotry towards unregistered arcanists quite openly too. A nation-wide network of Kobolds who compete with the Dwarves for economic dominance of the metal and stone-based industries. Ogre Mages who run authoritarian but still honorable empires alongside Kitsune, Tengu and Humans, stuff that makes the players question who is really the monster here.</p>
<p>I wanted Paizo to shake the tree far harder than they did when they created Golarion, to step away from bored, tired and, I do apologise if this comes across as overly hostile, cowardly writing where Humans are inevitably the greatest good and the strongest power. Under-dogs are always far more enjoyable, IMHO, but having Humanity be divided not only by religion and territory, but also by how each nation, religious group and faction dealt with non-humans and their different faiths and societies would have been fascinating.</p>
<p>Do you ally with the strong economic power, even if they are non-human and have odd cultural quirks, or do you stand against them to be with your fellow man ... who may hate you for your religious beliefs and control of hotly contested resources? The question of the alien or the familiar should also be tempered with the actions of said alien and familiar, and should be something that players and GMs alike squirm on the hook when they're making their choices between the two in a situation where there's only a yes or no method of resolution.</p>
<p>Humanity is a pack of bastards at the best of times, and I'd have dearly loved to seen that explored far further and taken to the hilt, that the world of Golarion is a crap-sack, but Humans and the other 'default' races are no less crap-sack than any of the other denizens that live there.</p>
<p><b>2)</b> Having pantheons made up solely of goodies and baddies. Having racial pantheons that work together against opposing racial pantheons, and then having other pantheons of multi-racial groups dedicated to the causes of Good, Chaos, Law and Evil would have been very interesting, especially if Gods might occupy places in two or three Pantheons at once, and might end up being the ambassadors or peace-makers if these Pantheons start to come into conflict or have rival members trying to claim sole dominion of a specific portfolio. A racial pantheon could have members running the gamut of all Alignments, and each pantheon, be their racial, multi-racial or alignment-based would then have a unique flavour to them that could be used heavily to create plot-hooks, tension between nations and religious groups as missionaries and evangelists run around and the various nations have to decide who can safely preach in their borders and who cannot ... and how to deal with troublesome cults and religions that threaten the nation's control of it's own people ...</p>
<p>Imagine the chaos of, let's say, four Elven nations that have between them three Elven Pantheons and a Mixed-Race Pantheon. Elf Nation A might worship a strict, xenophobic Pantheon that demands total obedience from all Elves, staying within the territory of the Elven Kingdoms and the eradication of mixed bloodlines of Elves and 'lesser creatures', and whose followers are given sanction to make it happen by force if necessary, while Nation B and C might worship both a second Elven Pantheon revolving around freedom, truth and the embrace of magic and the Mixed-Race Pantheon in an effort to connect with and uplift the other races, while Elven nation C also worships, along with nation D, the Third Elven Pantheon that only likewise doesn't like other races but isn't as adverse to them as the first Pantheon, but instead instructs their Elven followers to spread out and conquer the 'lesser' races from within, through diplomacy, economic and assassination-themed methods to 'save' the world from the machinations of the other Gods.</p>
<p>Boom, you've got a shifting dynamic structure to play around with. There's a mixture of religious and political intrigue, internal strife, the Elves aren't a one-note race of 'we live in tune with nature and are magical pretty folk' and there's no end to the plot-hooks.</p>
<p>And that's just four Elven kingdoms who may or may not be separated by terrain, other nations or just hotly-contested borders. That's not including their interactions with their neighbours, the problems of the people within those kingdoms and the machinations of those Pantheons squabbling with each other over followers, and the power larger groups of followers may grant a God or Pantheon.</p>
<p><b>3)</b> This is a far more personal whine than any complaint about Paizo itself, but I would have dearly loved to have seen an entirely 'mongrel' nation have appeared as an actual, if minor, world-power, ruled and populated by Half-Orcs, Half-Elves, Tieflings and other maligned and minor 'half' races, basically a mecca of trade and relative solace for the 'bastards' of Golarion, formed by former slaves, disenfranchised raiders and forward-thinking adventurers long ago and is now just as civilized, if slightly belligerent towards their ancestral 'enemies' than is truly necessary even at the best of times, as any of their neighbouring nations, which brings me to my final complaint ...</p>
<p><b>4)</b> Nations being predominantly one-race with a minority of others is one thing, but seeing particularly older nations not having far larger numbers of other races annoys me. Having folks saying "I am Theyvian" not because they are humans or elves or whatever race lives there, but because they were born there. I'd have preferred to have seen a smattering more races that are far more multiracial than what we've got thus far, and to have nationality cause more issues for players travelling than their race. </p>
<p>An Elf from X may get more trouble from traders from Y because of their nationality rather than their race, while two Halflings from two different nations might see each other as more alien than the Gnoll from a third nation due to differing religious beliefs and social customs.</p>
<p>That said, these are basically my only real complaints with the setting that actively irk me.</p>*deep breath*
Okay, these are just the things that absolutely bug me with the setting.
1) Not enough 'non-standard' races, ie the usual seven races, Halflings, Gnomes, Humans, Dwarves, Elves, Half-Elves, Half-Orcs, running around. I'd have preferred to see some historically traditional-enemies-of-the-players races having their own kingdoms and being world powers in their own right. A Hobgoblin empire that's remarkably forward-thinking and quite civilized ... but accepts slavery and...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2019-03-08T07:20:13ZForums: Shattered Star: Class to take into this campaign?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs42hwp?Class-to-take-into-this-campaign#12019-03-07T12:08:54Z2019-03-07T12:08:54Z<p>Soooo ... after far, far, far too long away from these boards due to a shortage of funds, time and a rather complicated story involving three cats, a dog, a very hot Australian summer and my computer's fan, I'm finally back.</p>
<p>I've been DMing since ... 2013. Jesus. So much for my break and getting back to being just a player, but I've managed to convince one of the groups to take a break from our homebrewed world (Pathfinder, Words of Power magic system, no divine magic, all homebrewed races using the Advanced Races guide, etc etc) and step back into Golarion for a change of pace.</p>
<p>I love Sanctuary and all the races, campaign hooks and lore I made, but I need a break from my own stuff to recharge my creative batteries.</p>
<p>Where was I? Classes. Bah. My brain is faulty from a lack of sleep.</p>
<p>Thus far I've been asked to build five characters for the DM to peruse and then run together with the rest of the party's submissions to see which combination is going to work best for the campaign. It's a four person party and the DM has already given us permission to use the Recruit Feat for additional muscle if we absolutely cannot cover every 'base' with our array of PCs.</p>
<p>1) A Ratfolk Alchemist, basic version, who specializes with pistols, a morning star and healing potions, functioning as the Party's standard healer and a moderate damage-dealer, as well as the Party Face, or Assistant Party Face with the Cosmopolitan feat allowing him access to Diplomacy and Knowledge (Local) as class-skills. I'm actually quite eager to try this as I normally go for a Normal sized character and have a issue with smaller, slower races, and not being the party's combat power-house or conjurer of get-outta-jail-free magical shenanigans is going to be interesting. Joining the Pathfinders opens up great opportunities to sell, buy and barter for knowledge, trinkets and trade-routes from the more adventurous Pathfinders in the Lodge, after all.</p>
<p>2) Half-Orc Urban Ranger/Skirmisher Ranger. An old favourite combination of Class Archetypes I have used before to great effect, no magical abilities, a pet dog at her side and a list of bounties, people who owe her money or people who just has annoyed her enough that she's willing to play rough. Going for a Switch-Hitter build since it's generally very powerful, but focusing on, again, firearms rather than bows for the ranged weapon angle and a basic longsword for the melee angle. Going to build around being the party's go-to source for finding information in town, digging up trouble before it hits and being the bodyguard of our less-durable folks while the folks with beefier hitpoints tank the dragon with their faces. The Lodge offers an interesting place where she's not considered a muscled freak or a thug simply by dint of her appearance, or at least she'll be in the company of those to whom she's simply unusual rather than freakish or terrifying.</p>
<p>3) a Kobold Sorcerer with the White Dragon Bloodline. Short of both temper and size, but at least civil enough courtesy of the Cosmopolitan feat allowing him access to both Knowledge (Religion) and Knowledge (History) in addition to his native Class Skills in his eternal search to figure out how on Golarion a Kobold from a desert tribe was born with the blood of a Dragon from the frozen roof of the world! Access to the Pathfinder Lodges will hopefully mean less of the smooth-skins will be attempting to stab him or throw him out of the cities he will visit in the future to try and unravel the truth of his heritage.</p>
<p>4) Gillman Divine Defender Paladin with the Riverfolk and Slimehunter alternative racial traits, using medium armor and a rapier and medium shield to serve as the party's tank and backup healer. She'd be an interesting, if unorthodox, hunter of abominations and ancient threats, always looking for some hint of 'The Vile's' influences on the surface world, her people's name for the Aboleths, and rumors that several of the Runelords might have had pacts with The Vile has driven her to the one place where she hopes she can find not only information, but potential allies in her quest to scourge the world of The Vile's influence, if not The Vile themselves.</p>
<p>5) An Elven Oracle of Metal with the Tongue's Curse, to tie into the Starmetal angle of the campaign and provide a more durable healer who can stand shoulder to shoulder with the beefiest of meat-shields and potentially act as bodyguard to our magical artillery. Having the Oracle 'dealing' with a Celestial who is constantly with him and tends to 'help' during combat, meaning the poor Oracle can only speak in Celestial and is probably going to have to learn bluff to be able to speak via sign-language and improv to his team-mates during combat would also be hilarious to play up. Joining the local Pathfinder Lodge, if only to get the 'helpful' Celestial spirit to stop pestering his dreams with images of seven-pointed stars would simply be delightful for him.</p>
<p>Thoughts? Or should I push for a more stat/feat/trait heavy build before asking for advice?</p>Soooo ... after far, far, far too long away from these boards due to a shortage of funds, time and a rather complicated story involving three cats, a dog, a very hot Australian summer and my computer's fan, I'm finally back.
I've been DMing since ... 2013. Jesus. So much for my break and getting back to being just a player, but I've managed to convince one of the groups to take a break from our homebrewed world (Pathfinder, Words of Power magic system, no divine magic, all homebrewed races...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2019-03-07T12:08:54ZRe: Forums: Pathfinder Online: Getting into Pathfinder Online?HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2u8us?Getting-into-Pathfinder-Online#22017-03-21T09:01:48Z2017-03-21T09:01:48Z<p>Futile, lonely bump?</p>
<p>Hello? Anyone on these forums?</p>Futile, lonely bump?
Hello? Anyone on these forums?HalfOrcHeavyMetal2017-03-21T09:01:48ZForums: Pathfinder Online: Getting into Pathfinder Online?HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2u8us?Getting-into-Pathfinder-Online#12017-03-19T13:08:11Z2017-03-19T13:08:11Z<p>Hey all! It has been ... a significant amount of time since I last logged onto these boards. Getting retrenched and then the retraining and scrabbling to find a new job in a area suffering heavy depression of both jobs and hope was not fun.</p>
<p>Four years of not fun at that.</p>
<p>That said, I've got money under the belt again and am looking to finally start adventuring in a digital Golarion, and while I was a original kickstarter ... I never got my invite/download details, so first of all, need to figure out how to get that fixed.</p>
<p>Also, as an Aussie, how badly am I likely to get screwed playing when most American players are asleep? Finding myself heavily frustrated with WoW, my old nemesis, and looking for a new online game where I won't cop the rough end of the pineapple just because I am a functional adult and thus cannot play games during the night and sleep during the day.</p>
<p>And the most important question ...</p>
<p>Can I roll a Half-Orc yet?</p>Hey all! It has been ... a significant amount of time since I last logged onto these boards. Getting retrenched and then the retraining and scrabbling to find a new job in a area suffering heavy depression of both jobs and hope was not fun.
Four years of not fun at that.
That said, I've got money under the belt again and am looking to finally start adventuring in a digital Golarion, and while I was a original kickstarter ... I never got my invite/download details, so first of all, need to...HalfOrcHeavyMetal2017-03-19T13:08:11ZRe: Forums: Pathfinder Online: Land Rush plea for Oceanic PlayersHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2r8qf&page=2?Land-Rush-plea-for-Oceanic-Players#512014-07-22T13:39:28Z2014-07-22T13:39:28Z<p>Wish I could help guys, but I never got my invite. Good luck, and if it somehow pops up, I'll drop in and give you my best.</p>Wish I could help guys, but I never got my invite. Good luck, and if it somehow pops up, I'll drop in and give you my best.HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-07-22T13:39:28ZRe: Forums: Pathfinder Online: The Goblinworks.com and Paizo.com websites seem to be really screwed upHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2r081?The-Goblinworkscom-and-Paizocom-websites-seem#212014-05-09T19:45:34Z2014-05-09T19:45:34Z<p>I think what we can all take from the lesson of Studio 38 is get a stage right to the cusp of completion and THEN think about hiring for the next stage.</p>I think what we can all take from the lesson of Studio 38 is get a stage right to the cusp of completion and THEN think about hiring for the next stage.HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-05-09T19:45:34ZRe: Forums: Off-Topic Discussions: Spam-clogged OTD!!!!HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qxq3&page=2?Spamclogged-OTD#542014-05-09T06:37:22Z2014-05-09T06:37:22Z<p>Aaaaaaand it's back again.</p>Aaaaaaand it's back again.HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-05-09T06:37:22ZRe: Forums: Pathfinder Online: Mount BreedingHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qzb1?Mount-Breeding#172014-05-06T18:15:25Z2014-05-06T18:15:25Z<p>Mounts, Combat Pets, Beasts of Burden to pull wagons, Vanity pets ...</p>
<p>And all of my yes to going out and capturing beasts to breed new abilities into the bloodlines.</p>
<p>The 'Badges' towards the end of that tree could be hilariously insane, requiring your players to go out and collect a vial of Dragons' blood to infuse into your 'Masterwork' 'Fighting' 'Combat' Dog-companion animal.</p>
<p>While it might be easier to hunt down and kill a chromatic Dragon, the pups would then take on the Chaotic/Lawful Evil nature of the Dragon.</p>
<p>Of course, getting the blood from a Metallic Dragon might be an adventure in and of itself, especially if you need diplomacy to get it ... or aren't afraid of trading with some of the vilest sons of b!%%$es in the region for the goods.</p>
<p>I'd personally have Mounts, Combat Pets, Beasts of Burden and Vanity Pets have hit-points, so it is literally possible to kill them.</p>
<p>But I would have it impossible to 'breed' them without a specific Stable/Stud-setup of some kind.</p>
<p>Basic setup might allow a bit of everything, but you're quickly going to want to specialise into one of the four 'arcs' of the path, and then find the route that you think will be best for you and the nearest friendly Settlement.</p>
<p>I'd assume that such creatures as player 'crafted' items would have 'keywords' worked into their breeding, a sort of random combination between the 'keywords' of the Parents to create offspring with mixed attributes.</p>
<p>Warhounds bred for 'Toughness' 'Courage' 'Thick Skinned' might have higher armor class, will saves and hit-points, making them excellent, if somewhat expensive at first if you can't breed enough to keep up with demand, allies for the local Guards to use when defending a Point of Interest or trying to hold back a Siege.</p>
<p>Horse bred for 'Speed' 'Speed' 'Endurance' (And no, that's not a typo) could be rather fragile when compared to horses bred for 'Strength' 'Combat' 'Toughness', but you'd have to catch them first, and with a double-speed bonus and an endurance bonus, that's going to be tough.</p>
<p>A Vanity Pet, let's say a Pseudo Dragon, bred for 'Intelligence' 'Friendly' 'Utility' might make an excellent familiar for a Wizard, as it would not only be affectionate (and thus might be more ammendable to certain commands) but the 'Utility' and 'Intelligence' keywords bred into it might also allow it to learn a 'trick' or two beyond what it normally could, allowing it to perform a single action or simple actions in combat, crafting or something else.</p>
<p>A 'Bard' running around with three dogs he's trained to do tricks would be an interesting feature for a Settlement, especially if you can perform talents, such as 'Perform' or 'Profession' or similar to actively help with a Development Index rather than actually making a physical item.</p>Mounts, Combat Pets, Beasts of Burden to pull wagons, Vanity pets ...
And all of my yes to going out and capturing beasts to breed new abilities into the bloodlines.
The 'Badges' towards the end of that tree could be hilariously insane, requiring your players to go out and collect a vial of Dragons' blood to infuse into your 'Masterwork' 'Fighting' 'Combat' Dog-companion animal.
While it might be easier to hunt down and kill a chromatic Dragon, the pups would then take on the...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-05-06T18:15:25ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m6ge&page=74?Ask-Merisiel-Sillvari-ALL-your-questions-here#36702014-05-05T16:54:43Z2014-05-05T16:54:43Z<p>This post is two-fold.</p>
<p>First is to get the channel back up near the top of the page.</p>
<p>Second is to test this new set of Moderate Fortification armor I got.</p>
<p>http://tinyurl.com/mkbnv3k</p>This post is two-fold.
First is to get the channel back up near the top of the page.
Second is to test this new set of Moderate Fortification armor I got.
http://tinyurl.com/mkbnv3kHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-05-05T16:54:43ZRe: Forums: Pathfinder Online: Item Duplication BugHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qwu3?Item-Duplication-Bug#202014-04-26T05:50:03Z2014-04-26T05:50:03Z<div class="messageboard-quotee">Bringslite wrote:</div><blockquote> <div class="messageboard-quotee">HalfOrc with a Hat of Disguise wrote:</div><blockquote> The fun thing with 'Epic' bugs in the testing phases of the games is that if there is one player, or one group of players, that are very good at finding bugs and/or crashing the game while finding bugs, you can immortalize them as NPCs and make it a fun/fond memory, rather than "Oh GOD why did we let that happen?" </blockquote>Kind of like the "Leeroy Jenkins" of server wipe/crashes? Famous for all time? ;) </blockquote><p>Pretty much. If it's suitably funny or epic, a team of NPC adventurers that has the title 'Dungeon-Bane' because the original PCs they were named after made a name for themselves with finding each and every single clipping, evade-bug and 'bottomless pit' bug in the Dungeons could be a hilarity with them bemoaning their fate as they are verbally denied access to a Dungeon by a Goblin in a foreman's outfit, little salutes and "wait, what?" moments for players who come in at a later date.Bringslite wrote:HalfOrc with a Hat of Disguise wrote: The fun thing with 'Epic' bugs in the testing phases of the games is that if there is one player, or one group of players, that are very good at finding bugs and/or crashing the game while finding bugs, you can immortalize them as NPCs and make it a fun/fond memory, rather than "Oh GOD why did we let that happen?"
Kind of like the "Leeroy Jenkins" of server wipe/crashes? Famous for all time? ;) Pretty much. If it's suitably funny or...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-04-26T05:50:03ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m6ge&page=74?Ask-Merisiel-Sillvari-ALL-your-questions-here#36672014-04-24T04:34:35Z2014-04-24T04:34:35Z<p>If you ended up with the Leadership Feat, who or what would be your Cohort, and what would you have your minions do?</p>
<div class="messageboard-quotee">Merisiel Sillvari wrote:</div><blockquote> <div class="messageboard-quotee">Rysky wrote:</div><blockquote> What would you do if Kyra ascended to Empyreal Lord status? </blockquote>She's already a goddess, so there would be no difference! </blockquote><p>Wait what? I know I've been gone for several months but when did this happen?If you ended up with the Leadership Feat, who or what would be your Cohort, and what would you have your minions do?
Merisiel Sillvari wrote:Rysky wrote: What would you do if Kyra ascended to Empyreal Lord status?
She's already a goddess, so there would be no difference! Wait what? I know I've been gone for several months but when did this happen?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-04-24T04:34:35ZRe: Forums: Pathfinder Online: Month 1 access to Early Enrollment already in June 2014?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qut5?Month-1-access-to-Early-Enrollment-already-in#102014-04-22T16:50:07Z2014-04-22T16:50:07Z<p>•gnaws on fingernails• Oh please oh please oh please ...</p>*gnaws on fingernails* Oh please oh please oh please ...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-04-22T16:50:07ZRe: Forums: Pathfinder Online: Item Duplication BugHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qwu3?Item-Duplication-Bug#162014-04-22T16:40:00Z2014-04-22T16:40:00Z<p>The fun thing with 'Epic' bugs in the testing phases of the games is that if there is one player, or one group of players, that are very good at finding bugs and/or crashing the game while finding bugs, you can immortalize them as NPCs and make it a fun/fond memory, rather than "Oh GOD why did we let that happen?"</p>The fun thing with 'Epic' bugs in the testing phases of the games is that if there is one player, or one group of players, that are very good at finding bugs and/or crashing the game while finding bugs, you can immortalize them as NPCs and make it a fun/fond memory, rather than "Oh GOD why did we let that happen?"HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-04-22T16:40:00ZRe: Forums: Pathfinder Online: Pathfinder Online's Ryan Dancey on crowdforging a 'minimum viable product' (Massively)HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qr42&page=2?Pathfinder-Onlines-Ryan-Dancey-on#812014-03-05T04:37:28Z2014-03-05T04:37:28Z<p>My thoughts on the 'Big getting Bigger' concept?</p>
<p>In Pathfinder Online, we might end up like the Romans in that there might be a finite limit that a Company or Corporation can hold successfully.</p>
<p>We have no 'world-wide' channel for them to communicate with, meaning they'll need a third-party program like Ventrillo or Mumble.</p>
<p>We have no 'global' Auction Houses for them to control. Attempts to monopolize will result in people simply moving to new Hexes with less oppressive markets.</p>
<p>The nail that sticks up gets hammered down. Mega-Companies are going to be that uppity Nail, and the big Company will have the better equipment, which makes them the targets for the more organised Bandit Clans and Mercenary Corporations.</p>
<p>I think, given Pathfinder's PvP Rules and Settlement buildings/PoI control mechanisms (as described thus far) that Corporations will only be able to grow so big before they literally become too big and too unwieldy to expand any further without obscene amounts of third-party mechanisms involved.</p>
<p>Most folks aren't going to be willing to invest the sheer volume of time and real-life money/resources into a game. The people that are that prepared are likely to form the 'Core' of a Company, and be a solid nucleus around which the Company forms, but the Company itself will likely cycle members at a reasonable rate, ensuring a slow growth interspaced with ego-clashes and 'bubbles' that cause the Company to lose members, ground and resources.</p>My thoughts on the 'Big getting Bigger' concept?
In Pathfinder Online, we might end up like the Romans in that there might be a finite limit that a Company or Corporation can hold successfully.
We have no 'world-wide' channel for them to communicate with, meaning they'll need a third-party program like Ventrillo or Mumble.
We have no 'global' Auction Houses for them to control. Attempts to monopolize will result in people simply moving to new Hexes with less oppressive markets.
The nail...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-03-05T04:37:28ZForums: Pathfinder Online: How visible should Flags be on a character?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qrb8?How-visible-should-Flags-be-on-a-character#12014-03-04T23:09:14Z2014-03-04T23:09:14Z<p>Now, watching <a href="http://www.youtube.com/user/FRANKIEonPCin1080p?feature=watch" target="_blank" rel="nofollow">FRANKIEonPCin1080p</a>'s Day Z machinima series, something has popped up repeatedly.</p>
<p>You gain an appearance based upon your actions. Heroic Players get a specific shirt and pants, Bandits all share a similar outfit, etc etc.</p>
<p>Should a 'Flag' basically skin a character with a generic 'outfit'? Basically, get a 'Thief' flag, your character adopts a generic costume fr the duration, or should it be a big, floating icon over the character's head that's basically saying "Pinata Here"?</p>Now, watching FRANKIEonPCin1080p's Day Z machinima series, something has popped up repeatedly.
You gain an appearance based upon your actions. Heroic Players get a specific shirt and pants, Bandits all share a similar outfit, etc etc.
Should a 'Flag' basically skin a character with a generic 'outfit'? Basically, get a 'Thief' flag, your character adopts a generic costume fr the duration, or should it be a big, floating icon over the character's head that's basically saying "Pinata Here"?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-03-04T23:09:14ZRe: Forums: Pathfinder Online: Mounts, or Is that your horse, sir?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qppy&page=3?Mounts-or-Is-that-your-horse-sir#1242014-03-04T07:17:11Z2014-03-04T03:25:20Z<p>Now, eventually, when the 'Farm/Ranch' PoI or Building makes it into the game, here's a couple of thinks I would love to see make it into the mix.</p>
<p>Skills/Badges for 'crafting' animals. And no, I don't mean Doctor Moraue or however it's spelled, I mean breeding specific types of animals.</p>
<p>Player could specialise in 'fast breeding', resulting in faster 'generation' of livestock/mounts.</p>
<p>Player could specialise in 'multiple breeding', resulting in slightly higher 'spawns' of livestock/mounts.</p>
<p>Player could specialise in 'quality breeding', resulting in a slightly slower 'generation' of livestock/mounts with high stats/better quality resources harvested from them.</p>
<p>Players who dedicate themselves to breeding might even call upon adventurers for specific creatures from the wild to interbreed into their stock to create desired traits, or to recover specific plants or even magical essences to feed to their stock to create specific, short-lived effects when breeding the animals together to create something new.</p>
<p>High End 'Breeder'-focused Players might be able to produce Half-Dragon Mounts, or even Cattle, which could serve as powerful mounts for front-line combatants, or in the case of the cattle, a relatively cheap source of 'Dragon Hide' that doesn't involve waiting for a Dragon Escalation to happen.</p>
<p>Of course, that could also open the door to a Cowpocalypse as the Scaly Bovines, with their enhanced intellects, decide to rain fire and misery on their two-legged oppressors.</p>Now, eventually, when the 'Farm/Ranch' PoI or Building makes it into the game, here's a couple of thinks I would love to see make it into the mix.
Skills/Badges for 'crafting' animals. And no, I don't mean Doctor Moraue or however it's spelled, I mean breeding specific types of animals.
Player could specialise in 'fast breeding', resulting in faster 'generation' of livestock/mounts.
Player could specialise in 'multiple breeding', resulting in slightly higher 'spawns' of livestock/mounts.
...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-03-04T03:25:20ZRe: Forums: Pathfinder Online: Crowdforging a Name for PFO's PLEX-EquivalentHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qqsp&page=4?Crowdforging-a-Name-for-PFOs-PLEXEquivalent#1752014-03-02T19:26:24Z2014-03-02T19:26:24Z<p>Same problem we have with Goblin Balls, Gnome Gnuts, Dwarf Danglers and the rest. Goblin Works is trying to avoid 'crude' humor being officially related to their product(s).</p>Same problem we have with Goblin Balls, Gnome Gnuts, Dwarf Danglers and the rest. Goblin Works is trying to avoid 'crude' humor being officially related to their product(s).HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-03-02T19:26:24ZRe: Forums: Pathfinder Online: Crowdforging a Name for PFO's PLEX-EquivalentHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qqsp&page=4?Crowdforging-a-Name-for-PFOs-PLEXEquivalent#1732014-03-02T19:15:15Z2014-03-02T19:15:15Z<p>Egg of Potential?</p>
<p>Egg of Groteus also has an appeal, as Pharasma is probably keen on keeping any and all aspects of the God of the End from the world, and her clergy would probably do anything for the adventurers/mercenaries who delivered such unspeakably profane artefacts into their hands.</p>Egg of Potential?
Egg of Groteus also has an appeal, as Pharasma is probably keen on keeping any and all aspects of the God of the End from the world, and her clergy would probably do anything for the adventurers/mercenaries who delivered such unspeakably profane artefacts into their hands.HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-03-02T19:15:15ZRe: Forums: Pathfinder Online: How do you feel about cultural integration in Open-construction MMO's? (Discussion not proposal)HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qp1n?How-do-you-feel-about-cultural-integration-in#182014-03-01T09:21:49Z2014-03-01T09:07:03Z<p>Wouldn't that be hilarious.</p>
<p>Group of Elves start an escalation, local PCs go "Oh, okay, we'll ally with these NPCs."</p>
<p>Then Elves turn around and slaughter other PCs who are building a settlement in a Hex containing an Elven ruin, and start to build their own Settlement, populated solely by Elves.</p>
<p>Cue "<i>Did that just f~!&ing happen?</i>" from the allies of this nominally 'good' Escalation of Elf 'nationalists'. Congratulations, you've made an alliance with the Elves ... who will kill anyone from the other Races who sets foot on the sovereign ground of their former holdings ... because you're their ally, you'll just get a Trespasser Flag.</p>
<p>Whoops ....</p>
<p>Now what the above scenario begs to ask ... what penalties are there for breaking an Alliance with NPCs?</p>Wouldn't that be hilarious.
Group of Elves start an escalation, local PCs go "Oh, okay, we'll ally with these NPCs."
Then Elves turn around and slaughter other PCs who are building a settlement in a Hex containing an Elven ruin, and start to build their own Settlement, populated solely by Elves.
Cue "Did that just f$&+ing happen?" from the allies of this nominally 'good' Escalation of Elf 'nationalists'. Congratulations, you've made an alliance with the Elves ... who will kill anyone from...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-03-01T09:07:03ZRe: Forums: Pathfinder Online: The Decline of MMOs ~ by Richard Bartle (May 2013)HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qpy0?The-Decline-of-MMOs-by-Richard-Bartle#432014-03-28T23:00:59Z2014-02-28T04:49:45Z<p>Here's how I'd make an MMO.</p>
<p>Have the choices a character makes not go away, and be as unique as possible.</p>
<p>Be an a•+@%+•? It'll reflect in how the NPCs treat you in the future.</p>
<p>Be a nice guy/gal? Same again.</p>
<p>Kill everyone and everything in the room? Same again, the NPCs will know you as a kill 'em all type of person.</p>
<p>Use Diplomacy to get through? Same again.</p>
<p>Use Illusions and Charm spells? Same again.</p>
<p>Have gear be something that's useful but not character-defining.</p>
<p>Have players make everything that they'll need, rather than the teeth-grinding frustration of the RNG system, which only ever seems to sodomize the player base in an effort to make them play longer.</p>
<p>A setting where the pretty races are not always good, and the ugly races are not always bad.</p>
<p>Morally grey choices, in addition to the White Knight and the Black Assassin choices.</p>
<p>Your starting race decides your class, your nominal faction and your starting location, but once you finish the obligatory training chain-quest, you're free to head on over to the other side of the border and work on being their guy, rather than working for your starting faction.</p>
<p>Oh, hey, guess which developing MMO hits most of these wants of mine?</p>
<p>Pathfinder Online.</p>
<p>Don't fall into the pit that WoW's dug for the genre, guys. You've got a solid backing with the Pathfinder Setting, now it's just a case of getting everything sound mechanically. We believe in you, as the Kickstarter proved, as the furious debates on these forums prove, as we'll continue to prove in the future.</p>
<p>We know you won't let us down.</p>Here's how I'd make an MMO.
Have the choices a character makes not go away, and be as unique as possible.
Be an a!@!*#+? It'll reflect in how the NPCs treat you in the future.
Be a nice guy/gal? Same again.
Kill everyone and everything in the room? Same again, the NPCs will know you as a kill 'em all type of person.
Use Diplomacy to get through? Same again.
Use Illusions and Charm spells? Same again.
Have gear be something that's useful but not character-defining.
Have players make...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-28T04:49:45ZRe: Forums: Pathfinder Online: How do you feel about cultural integration in Open-construction MMO's? (Discussion not proposal)HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qp1n?How-do-you-feel-about-cultural-integration-in#122014-02-24T14:00:19Z2014-02-24T14:00:19Z<p>I must admit, if I could use diplomacy and the other 'talking skills' with NPCs, even Orcs and Kobolds, I would shit solid gold bricks in delight and build a shrine to Goblinworks out of them. Imagine the ability for merchants to literally barter their way into an alliance with a Hex controlled by NPC Orcs. </p>
<p>Suddenly, they don't have to deviate around the nominally-hostile Hex to reach the nearby Settlements, they lose some gold and goods for the bribes when they enter the Hex, but they also can get goods to market faster than their competitors, and if they get into trouble with bandits or the law, just pop back into the Orcs' Hex and watch Sir Doucheadin and Co get their asses thrashed by Grubyub's berserks.</p>
<p>And Kobolds. My god. Can you imagine hiring Kobolds to work your Mine PoI for your settlement? At the cost of food resources and making a law that 'protects' the Kobolds, they move into the PoI, becoming the NPC guards, and will trade you the Ore and Stone for Food and Luxury Goods (Booze, jewellery, etc), freeing up your players to either defend the PoI or expand into other Hexes.</p>
<p>Even more hilarious if you can gear them up. PoI guarded by Tucker's Kobolds would be hilarious, the gankers would never live it down, being ass-whupped by <i>Kobolds</i>.</p>
<p>There's also the non-evil sorts, like Half-Ogres, Faerie Dragons and NPC outposts of the PC races, NPC Bandits, Elf colonies, Dwarven mining crews, Halfling merchant caravans, that PCs could be able to trade, barter and create alliances with.</p>
<p>Admittedly, they won't be able to hold up to a sustained PC counter-attack or efforts, but they make a nice 'edge' for the Settlement who can boast a handful of 'Ambassador' focused players, vs the 'kick down the door and take the loot' Settlements that only focus on PvP and militant expansionism.</p>I must admit, if I could use diplomacy and the other 'talking skills' with NPCs, even Orcs and Kobolds, I would shit solid gold bricks in delight and build a shrine to Goblinworks out of them. Imagine the ability for merchants to literally barter their way into an alliance with a Hex controlled by NPC Orcs.
Suddenly, they don't have to deviate around the nominally-hostile Hex to reach the nearby Settlements, they lose some gold and goods for the bribes when they enter the Hex, but they also...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-24T14:00:19ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=21?A-Few-Simple-Ways-to-Make-NRDS-Viable#10292014-02-24T00:10:31Z2014-02-24T00:10:31Z<p>Ah, I did wonder about that.</p>Ah, I did wonder about that.HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-24T00:10:31ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=21?A-Few-Simple-Ways-to-Make-NRDS-Viable#10272014-02-23T20:40:36Z2014-02-23T20:40:36Z<p>Just want to say, thanks for weighing in on the various threads and topics, Mr Dancey and Mr ... Brutus? I know we get a little hot under the collar discussing potentials within the game, but I think it's mostly due to how excited we all are about Goblinworks Online.</p>Just want to say, thanks for weighing in on the various threads and topics, Mr Dancey and Mr ... Brutus? I know we get a little hot under the collar discussing potentials within the game, but I think it's mostly due to how excited we all are about Goblinworks Online.HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-23T20:40:36ZRe: Forums: Pathfinder Online: Settlement Alliances, or how to be good neighbours?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qpwe?Settlement-Alliances-or-how-to-be-good#42014-02-22T05:01:39Z2014-02-22T05:01:39Z<p>True, but there's also the point that Settlements, once they reach a certain size/level of power, should take a look at sponsoring 'Child' or satellite Settlements, if only to foster good-will amongst their neighbours.</p>
<p>I love the idea that a pre-existing Settlement cannot deny new settlers the right to develop their own settlement without declaring a Feud (Costing Development Index resources and Rep/Alignment, possibly) or hiring Bandits/Player Killers to run the Settlers off their land.</p>
<p>That also creates an interesting situation where a Settlement that's trying to keep it's Rep/Alignment/DI Resources high might be forced to wait until the new Settlement is built to the lowest possible score, and then declare a War/Feud.</p>
<p>Also, for the people that don't care, there could be that 'sweet spot' where the new Settlement is vulnerable to attack, but built up enough that it would be much cheaper to take over than build a Settlement for yourself.</p>True, but there's also the point that Settlements, once they reach a certain size/level of power, should take a look at sponsoring 'Child' or satellite Settlements, if only to foster good-will amongst their neighbours.
I love the idea that a pre-existing Settlement cannot deny new settlers the right to develop their own settlement without declaring a Feud (Costing Development Index resources and Rep/Alignment, possibly) or hiring Bandits/Player Killers to run the Settlers off their land.
...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-22T05:01:39ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=20?A-Few-Simple-Ways-to-Make-NRDS-Viable#9802014-02-22T04:21:46Z2014-02-22T04:21:46Z<p>That I did.</p>That I did.HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-22T04:21:46ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=20?A-Few-Simple-Ways-to-Make-NRDS-Viable#9762014-02-22T04:09:59Z2014-02-22T04:09:59Z<div class="messageboard-quotee">Steelwing wrote:</div><blockquote></p>
<p>1) We get the thugs working against settlement B and blame it on settlement C so that we can foment a war between the two. We can then persuade B that because they are weaker than C they will lose unless they decide to join our alliance.</p>
<p>2) We get the thugs working against settlement B and blame it on settlement C so that we can foment a war between the two. We can then wait until the two have destroyed the best part of the reserves then step in and take both settlements.</p>
<p>3) We get the thugs working against settlement B and blame it on bandits so that we can persuade settlement B they need to hire our mercenaries to protect them.
<br />
</blockquote><p>Mildly hilarious derailment, but consider that everyone will be attempting to do this, as it's the smart money and mercenaries get paid, and then get out, heading for the next battlefield.
<p>As the resources in the Hexes between the Settlement get sucked up faster than they can replenish, as the PoIs are destroyed in pitched battles, as the Settlements burn in siege and counter-siege, the winners stand atop the rubble, gazing out across a landscape covered in corpses, carrion-eaters and smoke from fires burning in the remains of once pristine forests, turn to each other and say.</p>
<p><b>"Thank the Gods <i>we</i> won!"</b></p>Steelwing wrote:1) We get the thugs working against settlement B and blame it on settlement C so that we can foment a war between the two. We can then persuade B that because they are weaker than C they will lose unless they decide to join our alliance.
2) We get the thugs working against settlement B and blame it on settlement C so that we can foment a war between the two. We can then wait until the two have destroyed the best part of the reserves then step in and take both settlements.
3)...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-22T04:09:59ZForums: Pathfinder Online: Settlement Alliances, or how to be good neighbours?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qpwe?Settlement-Alliances-or-how-to-be-good#12014-02-22T04:07:01Z2014-02-22T04:07:01Z<p>Now, rather than further derail a thread that's gone so far off the rails it's a train trying to be a submarine, I'm going to cherry pick a couple of lines here that made my brain tick over in an interesting way.</p>
<div class="messageboard-quotee">Ryan Dancey wrote:</div><blockquote> <div class="messageboard-quotee">GrumpyMel wrote:</div><blockquote>Unless I'm missing something, you would pretty much create a catch-22 here Ryan for new organizations seeking to enter the game and establish a settlement or existing organizations seeking to recover from a lost settlement. In order to be effective in the things that are needed to begin to create a PC settlement you need to be a member of a company but if you are not already a member of a PC settlement you can't be a member of a company. See the problem?</blockquote>I see that people who want to form a Settlement might do the required things while being a member of a PC Settlement.</blockquote><p>Why would a Settlement want/not want members to eventually 'bud off' and form a new Settlement a few Hexes over?
<p>•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••</p>
<p><b>Pros:</b></p>
<p>1) Living next door to your Parents.</p>
<p>Assisting friendly PCs to build up a new Settlement, while still allowing them access to your training facilities, can encourage them to build a mutually beneficial Settlement of their own.</p>
<p>Settlement A helps Settlement B 'bud off'. Settlement A is focused on Warrior and Rogue-style training with access to a metal-rich mine Point-of-Interest (Referred to hereafter as a PoI). Settlement B opts to, rather than compete with Settlement A for the PoI and similar training halls/structures, focus on a Temple-Settlement, providing training for Clerics, with a side-line in alchemical items and reagents and even a Shrine to allow PCs to bind their spirits to a friendly Temple-Settlement. It's a win-win for both Settlements.</p>
<p>2) Burying the Hatchet.</p>
<p>Ambitious players will want to spread their wings, and rather than keeping them under your thumb, or exiling them, and either option causes bad blood, giving them supplies to start the new Settlement, as well as other forms of assistance can go a long way to building bonds of trust and mutual respect, especially if the new Settlement is allowed to self-govern, and the old Settlement just chips in with some 'Dad's advice' when a trouble crops up.</p>
<p>3) Leap-Frogging Settlement Building.</p>
<p>This might sound strange at first glance, but consider two Companies work well together, but they're just too large to conglomerate under a single Company banner, and the leaders each don't wish to relinquish control to somebody else. So Company A builds the first Settlement, while Company B assists but gathers resources for the next Settlement.</p>
<p>Then, Company B heads out, and Company A assists in turn, providing manpower and resources where Company B might be falling short. In time, the two Companies might be able to build multiple Settlements in their own style, selling the Settlements to Companies who may lack the time or skills to build their own, and become a powerful voice in local politics with their knowledge of each Settlement's building composition and vulnerabilities.</p>
<p>•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••</p>
<p><b>Cons:</b></p>
<p>1) Like butter spread over too much bread.</p>
<p>Maybe a new Settlement might be in order, but your own isn't quite finished yet, and those uppity bastards are poaching some of your people to furnish their ranks, while your own Settlement is losing talented players, and the nearby Hexes are coming under additional strain as the two Settlements both harvest at full capacity, outstripping the Hexes' ability to replenish their resources.</p>
<p>Sooner or later, Floggit and Leggit Building teams are going to pop up, and perhaps even a war might loom on the horizon.</p>
<p>2) Cloned!</p>
<p>Great, the new Settlement is starting to take shape ... and it's exactly the same as yours. What the hell. We talked about this. No, stop, don't do ... gah.</p>
<p>But the other guys have decided since your setup works so well, imitation is the sincerest form of flattery, and they'd like to be rich and well-defended just like you. Sadly that means there's going to continue to be a shortage of training halls for specific archetypes, and once again, the resource nodes and PoI's you depend upon are going to get hammered.</p>
<p>3) How sharp the serpent's tooth!</p>
<p>People clash all the time, and in a game where getting the last word in is an assassination contract away, abrasive players will find themselves in a lot of hot water, and unfortunately, MMOs have shown that abrasive players are also ambitious players, wanting to be the very best, and often that means leading the rest of the abrasive, ambitious players, who all wish to lead as well.</p>
<p>Maybe your Officers were a bit too houlier-than-thou to your best Gathering Squad. Maybe your Bandit Crew were complete jerk-asses to the Wizards for the last time. Maybe you're just a despot and the cream of the crop know they can't dislodge you with your army of well-bribed cronies, so they'll up sticks and shuffle over to the next building site with an army of disgruntled folks at their backs.</p>
<p>Oh shit, you've got a Settlement going up full of people who'd dearly love to see you turned into the Golarion version of a Turducken and fed to the nearest apex predator.</p>
<p>Have I missed any points? I fear the lack-of-sleep and coffee-driven burst of thought has spluttered and faltered again.</p>Now, rather than further derail a thread that's gone so far off the rails it's a train trying to be a submarine, I'm going to cherry pick a couple of lines here that made my brain tick over in an interesting way.
Ryan Dancey wrote:GrumpyMel wrote:Unless I'm missing something, you would pretty much create a catch-22 here Ryan for new organizations seeking to enter the game and establish a settlement or existing organizations seeking to recover from a lost settlement. In order to be effective...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-22T04:07:01ZRe: Forums: Pathfinder Online: Moonshire, Black Markets and Smuggling? Do we need it in Pathfinder Online?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qo2s?Moonshire-Black-Markets-and-Smuggling-Do-we#282014-02-17T19:20:53Z2014-02-17T19:20:53Z<p>I see two ways a 'Black' or Illegal/Illicit Market could function.</p>
<p>a) Within the Settlement.</p>
<p>First of all, the items need to be smuggled into the Hex itself, meaning that they have to get past the Border Guards, then the Settlement Guards, then random passer-by PCs and to the 'Smuggler' Building, which could be a privately owned tavern, a warehouse or even Stronghold itself if the Controlling Faction, or a member of the Controlling Faction, is involved directly.</p>
<p>Then you'd have to sell the items without arousing suspicion.</p>
<p>Obviously, pre-arranged 'codes' such as 'A barrel of Three-Striped Salmon' might be code for 'a crate of skooma', enabling specific items to be bartered openly without giving Guard or simply nosy PCs any visual clues.</p>
<p>This has the advantages of protecting the Smugglers and their Buyers from being targeted by hostile Bandit-Clans and random Monsters, but has the supreme disadvantage of being surrounded by other PCs who might be able to attack you on sight if you're fingered by the Guards and get the Criminal Flag.</p>
<p>b) Within a Wild Hex.</p>
<p>More likely than the first option, a Wild Hex might have a very specific Hideout where the Smuggling Ring sends out coded letters to known and trusted buyers, who make the trip every RL Month to trade and barter the illegal goods, side-stepping border controls to trade outside of the Hexes in the relative safety of a 'hidden stronghold' that some randomly wandering twit isn't going to find easily.</p>
<p>The downside is that the Buyers then have to find a way to smuggle the goods back into their own settlement, or through a Hex that has strict Contraband laws and strong border-patrols, but for a price there may be Merchant-type PCs who specialize in smuggling who'll be willing to get the goods inside your doors using their own heavily-modified wagons.</p>I see two ways a 'Black' or Illegal/Illicit Market could function.
a) Within the Settlement.
First of all, the items need to be smuggled into the Hex itself, meaning that they have to get past the Border Guards, then the Settlement Guards, then random passer-by PCs and to the 'Smuggler' Building, which could be a privately owned tavern, a warehouse or even Stronghold itself if the Controlling Faction, or a member of the Controlling Faction, is involved directly.
Then you'd have to sell the...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-17T19:20:53ZRe: Forums: Pathfinder Online: Trolls: Narcissists Machiavellian Sociopathic SadistsHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qp1u&page=2?Trolls-Narcissists-Machiavellian-Sociopathic#852014-02-17T16:36:28Z2014-02-17T16:36:28Z<p><b>Someone who believed they were exceptionally capable, but tempered that with a profound respect for the rights and the feelings of others</b></p>
<p>Without a doubt. The other personality type you describe is somebody I have nothing but a deep-seated loathing for. I would dedicate obscene amounts of resources to trip this person up, and have done so in real life, exposing their exploitive nature to their co-workers and ensuring their social isolation, which crippled their ability to gain 'power' in that arena and forced them to eventually leave and find a new job.</p>
<p>I'm sorry, it's just exploitive people aggravate me and make me wish I hadn't sworn to non-violence in life years ago.</p>Someone who believed they were exceptionally capable, but tempered that with a profound respect for the rights and the feelings of others
Without a doubt. The other personality type you describe is somebody I have nothing but a deep-seated loathing for. I would dedicate obscene amounts of resources to trip this person up, and have done so in real life, exposing their exploitive nature to their co-workers and ensuring their social isolation, which crippled their ability to gain 'power' in...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-17T16:36:28ZRe: Forums: Pathfinder Online: Moonshire, Black Markets and Smuggling? Do we need it in Pathfinder Online?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qo2s?Moonshire-Black-Markets-and-Smuggling-Do-we#232014-02-17T12:05:50Z2014-02-17T12:05:50Z<div class="messageboard-quotee">HalfOrc with a Hat of Disguise wrote:</div><blockquote> such as Orcs, <b>Hobs</b> and Bandits,</blockquote><p>And the very next poster is Pax <b>HOBS</b> ...
<p>If thought I had to call your name three times in a row for you to appear, or is that just Beetlejuice?</p>HalfOrc with a Hat of Disguise wrote:such as Orcs, Hobs and Bandits,
And the very next poster is Pax HOBS ... If thought I had to call your name three times in a row for you to appear, or is that just Beetlejuice?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-17T12:05:50ZRe: Forums: Pathfinder Online: My thoughts on Gathering/Refining/Crafting/EnchantingHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qn6s?My-thoughts-on#202014-02-17T13:04:41Z2014-02-17T11:58:12Z<p>Actually, that raises an interesting question on Crafting Badges and player-made crafting/refining kits/booths/buildings.</p>
<p>How hard would it be to give players the option to pick badges out of a selection that might grant them the ability to refine a lower-grade Ore into a medium-grade metal, or a medium-grade herb into a high-grade component?</p>
<p>What about a gathering badge that can allow the player to increase the amount they can harvest from a node, at the cost of lowering their chance of getting a higher 'grade' of material?</p>
<p>Would it be worth-while to pursue badges that might allow your character to gain some quirky abilities in their gathering skill-tree to add some variety to what people can bring back from the wilds, the mines and the farms?</p>
<p>And what about Kits/Refining Buildings? Would it be worth-while to have Settlements being able to tweak their structures to take advantage of a plentiful but low-grade vein of precious ore nearby to up their % of refining higher-grade finished goods from a bulk of lower-grade materials? Should it be allowed, given that control of a high-grade vein would provoke outright war between settlements.</p>Actually, that raises an interesting question on Crafting Badges and player-made crafting/refining kits/booths/buildings.
How hard would it be to give players the option to pick badges out of a selection that might grant them the ability to refine a lower-grade Ore into a medium-grade metal, or a medium-grade herb into a high-grade component?
What about a gathering badge that can allow the player to increase the amount they can harvest from a node, at the cost of lowering their chance of...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-17T11:58:12ZRe: Forums: Pathfinder Online: Moonshire, Black Markets and Smuggling? Do we need it in Pathfinder Online?HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qo2s?Moonshire-Black-Markets-and-Smuggling-Do-we#212014-02-17T09:50:14Z2014-02-17T09:50:14Z<p>Certain types of alcohol could have extreme effects on development Indexes.</p>
<p>Beer, Ale, Mead Wine and specific Spirits might not be so bad, but as you increase the alcohol content, the alcohol might negatively affect Development Indexes as alcoholism and the side-effects of drinking increase.</p>
<p>Don't forget, alcohol is technically a depressant. It might mellow people out, but in large doses it can cause a variety of short- and long-term problems. Specific alcohols might be banned because they affect the Development Indexes in a way a controlling faction may not like.</p>
<p>Weak Alcohols might make it easier to relax (upping Morale Development Indexes) and loosen morales (upping Crime Development Indexes) and provide a good source of trade (upping Trade Development Indexes) and gold from tithes/taxes.</p>
<p>Stronger Alcohols might have a relatively minor increases to the Morale Development Index, but have a much higher cost in terms of the Crime Development Indexes. Meaning that you've got to increase taxes on them to lower their introduction into the Settlement, or ban them altogether.</p>
<p>Yet these 'stronger' Alcohols might be an excellent form of currency, or can be used by individuals to barter with NPCs such as Orcs, Hobs and Bandits, to whom a rising Crime Development Index is a boon, not a curse.</p>
<p>Just some random thoughts bouncing around in my head.</p>Certain types of alcohol could have extreme effects on development Indexes.
Beer, Ale, Mead Wine and specific Spirits might not be so bad, but as you increase the alcohol content, the alcohol might negatively affect Development Indexes as alcoholism and the side-effects of drinking increase.
Don't forget, alcohol is technically a depressant. It might mellow people out, but in large doses it can cause a variety of short- and long-term problems. Specific alcohols might be banned because they...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-17T09:50:14ZRe: Forums: Pathfinder Online: Trolls: Narcissists Machiavellian Sociopathic SadistsHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qp1u&page=2?Trolls-Narcissists-Machiavellian-Sociopathic#652014-02-16T09:25:54Z2014-02-16T09:25:54Z<p>Narcissistic Trait
<br />
Self-Sufficiency: 1.00
<br />
Superiority: 0.00
<br />
Exhibitionism: 0.00
<br />
Exploitativeness: 1.00
<br />
Vanity: 0.00
<br />
Entitlement: 1.00</p>
<p>I got a 3 ....</p>
<p>And I got a 3 again on the Psychopath quiz ....</p>
<p>Oh my God, I'm Flutteryshy ...</p>Narcissistic Trait
Self-Sufficiency: 1.00
Superiority: 0.00
Exhibitionism: 0.00
Exploitativeness: 1.00
Vanity: 0.00
Entitlement: 1.00
I got a 3 ....
And I got a 3 again on the Psychopath quiz ....
Oh my God, I'm Flutteryshy ...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-16T09:25:54ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=15?A-Few-Simple-Ways-to-Make-NRDS-Viable#7322014-02-15T23:53:56Z2014-02-15T23:53:56Z<p>Wouldn't most new players be 'Low Rep' to begin with, in addition to be nominally allied with NPC Factions?</p>
<p>I'd argue that setting a 'Low Rep' Player to a 'Trespasser' status, with the Trespasser Status or Flag allowing you to be S.A.D.'d once by the controlling faction without a Rep Penalty, would be an excellent method to encourage people to join an 'allied' Company or Guild, at least at the start, and work their way from there.</p>
<p>If there's a 'Criminal' Flag (•<i>Don't lose rep for killing them</i>) and a 'Heinous' Flag(•<i>actually gain rep for killing them</i>), why not the 'Trespasser' Flag as a 'not a K.O.S. target, but not trusted either' flag that the other players can look at and go "hmmmmm...."</p>
<p>Do you risk trading with this Vagabond and possibly earn yourself a place on the local Shit List, or do you instead shun them? Or do you offer them a place in a 'Place Holder' Company to help them intergrate into the game and give them a chance to understand the local Hex/Controlling Faction's Laws and social customs?</p>
<p><i>•As I understand these two flags working at this stage/phase.</i></p>Wouldn't most new players be 'Low Rep' to begin with, in addition to be nominally allied with NPC Factions?
I'd argue that setting a 'Low Rep' Player to a 'Trespasser' status, with the Trespasser Status or Flag allowing you to be S.A.D.'d once by the controlling faction without a Rep Penalty, would be an excellent method to encourage people to join an 'allied' Company or Guild, at least at the start, and work their way from there.
If there's a 'Criminal' Flag (*Don't lose rep for killing...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-15T23:53:56ZRe: Forums: Pathfinder Online: I fail to understandHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qoxr&page=2?I-fail-to-understand#982014-02-15T09:36:39Z2014-02-15T09:36:39Z<p>Random Idea:</p>
<p>Unguilded or 'Un-affiliated' Players are a resource just waiting to be tapped, correct?</p>
<p>How hard would it be to code 'flyer' boards in the NPC settlements where 'similarly aligned' Player Factions can advertise their Companies.</p>
<p>Chaotic Neutral, Chaotic Evil, Neutral and Neutral Evil Companies in the Bandit NPC starting area.</p>
<p>Lawful Good, Lawful Neutral, Neutral, Neutral Good, Chaotic Good and Chaotic Neutral in the Crusaders of Iomedae (spelling?) NPC starting area.</p>
<p>Lawful Evil, Lawful Neutral, Neutral and Neutral Evil in the Hellknight NPC Starting Area.</p>
<p>Since the Starting areas of each group will offer their own 'take' on how the game will be played, and presumably we'll get a 'joining X-NPC Faction, a coalition of bandits, murderers and slavers' vs 'joining Y-NPC Faction, an order of Infernal Knights and other Devil-worshipping fanatics' vs 'joining Z-NPC Faction, an order of Crusaders of Good, a fractious alliance of many Religions and Nations focused upon stopping the Abyssal Breach from spreading', helps any new players who are not familiar with Pathfinder, Golarion and/or the lore of the setting from trying to make a CE Rogue in the Hellknight faction or a LG Paladin amongst the Bandits.</p>
<p>Anyone who insists on being Unaffiliated is warned that without the backup of a Company or Guild is taking a great risk, and no doubt Settlements will watch Unaffiliated PCs like hawks.</p>
<p>You might even get S.A.D.s from the controlling Faction if they set their Laws up that 'vagabonds' (Unaffiliated players) do not grant rep loss for S.A.D.s in their Hex.</p>
<p>Of course, if the PC in question is willing to, in lieu of payment of the S.A.D., join one of the 'trainee' Companies sponsored by the Controlling Faction, Trainee Companies that exist as a loose support-group that helps new or casual players within the Hex gain friends and give them a familiar setup, a 'Guild' with a clear chain of command, that can either direct them to mutual benefit with the Controlling Faction of the Hex, or can identify potential problem PCs, who can then be tagged as 'Exiles', meaning that their presence in the Controlling Faction's Hex flags them up as 'Hostile' (Red flagged) or 'Dangerous'(Orange flagged) to the Controlling Faction and their allies.</p>Random Idea:
Unguilded or 'Un-affiliated' Players are a resource just waiting to be tapped, correct?
How hard would it be to code 'flyer' boards in the NPC settlements where 'similarly aligned' Player Factions can advertise their Companies.
Chaotic Neutral, Chaotic Evil, Neutral and Neutral Evil Companies in the Bandit NPC starting area.
Lawful Good, Lawful Neutral, Neutral, Neutral Good, Chaotic Good and Chaotic Neutral in the Crusaders of Iomedae (spelling?) NPC starting area.
Lawful...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-15T09:36:39ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=11?A-Few-Simple-Ways-to-Make-NRDS-Viable#5302014-02-13T05:48:41Z2014-02-13T05:48:41Z<p>We also don't know if the rep mechanic may be flexible enough in some situations.</p>
<p>I'm an unaligned PC wandering by and I see a bunch of merchants being attacked by a group of guys in black cloaks, my first instinct is to run over and defend the merchants.</p>
<p>After the Black Cloaks have been run off, the merchants show their gratitude by giving me ... a slave.</p>
<p>Oh jeebus fark, I just saved Slavers from a group of Paladins.</p>
<p>Not only did I just get a massive rep-hit for running in and attacking without a S.A.D. or a declaration of war, but I 'fought' Lawful Good (High Rep) players and then 'accepted' a gift that gives me the Hienous Flag.</p>
<p>Now, this is an exaggeration to be sure, but Low Rep and Flagged doesn't mean an absolute K.O.S., but it does mean I am going to watch your ass like a hawk.</p>
<p>If your name is that of a known Griefer, you can be damn sure I'm going to shadow you and see where you go. Who knows, you might just lead me to your Stronghold, so I can go back to town, tell your victims where you're shacking up and come back with the required amount of torches or pitchforks.</p>
<p>If you're a bandit ... maybe you're on your way to town to try and pay off your bounty. Maybe you've just raided a caravan. Maybe you've tried to leave the Bandit Company and they've punished you by using Mechanics to flag you up so that you get killed and lose everything you're carrying. Assuming you don't look like you can murder me with a thought, I'll approach you, hand on my weapon, but I'll talk to you, at least at first.</p>
<p>Mouth off, you're dead. Attack me, you're dead. Talk to me ... you'll live.</p>
<p>I'd argue that unless you've physically seen a 'Red' Target commit a crime it might pay twice to avoid outright slaughter. While the game won't punish you for the slaying of a Criminal, At-War or Heinous-flagged Player, you might get more out of it by either S.A.D.ing them, or offering them a hand and getting a potential ally or favour out of them at a later date.</p>We also don't know if the rep mechanic may be flexible enough in some situations.
I'm an unaligned PC wandering by and I see a bunch of merchants being attacked by a group of guys in black cloaks, my first instinct is to run over and defend the merchants.
After the Black Cloaks have been run off, the merchants show their gratitude by giving me ... a slave.
Oh jeebus fark, I just saved Slavers from a group of Paladins.
Not only did I just get a massive rep-hit for running in and attacking...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-13T05:48:41ZRe: Forums: Pathfinder Online: MMORPG.com Rob interviewing Ryan Dancey CEO of Goblin Works about Pathfinder Online (videos 1-4)HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qoqx?MMORPGcom-Rob-interviewing-Ryan-Dancey-CEO-of#82014-02-12T21:42:30Z2014-02-12T21:42:30Z<p>And forwarding this to my friends on WoW who have expressed an interest in PF-Online. Thanks, Avena, I would have missed this otherwise!</p>And forwarding this to my friends on WoW who have expressed an interest in PF-Online. Thanks, Avena, I would have missed this otherwise!HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-12T21:42:30ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=9?A-Few-Simple-Ways-to-Make-NRDS-Viable#4152014-02-12T12:03:50Z2014-02-12T12:03:50Z<p>Perhaps the 'Exile' and 'Trespasser' flags only have a negative effect on your character if you're spotted by one of the Controlling Players/Companies of the Hex?</p>
<p>Literally, you're only able to be attacked by these Companies unless they are willing to pony up the gold-cost to have a permanent bounty put on your head.</p>
<p>Think of the 'Exile' Flag as a 'At War' flag that only applies within a specific Hex or cluster of Hexes.</p>
<p>Think of the 'Trespasser' Flag as a Flag that notifies people that the Controlling Faction doesn't want 'your kind' in their settlement, which might make them leery of trading with you for fear of being tarred with the same brush. It also makes it easier for the Controlling Faction to identify you and then either ask you to move along, or S.A.D. you for the 'privilege' of coming into their territory without a rep-loss to themselves.</p>Perhaps the 'Exile' and 'Trespasser' flags only have a negative effect on your character if you're spotted by one of the Controlling Players/Companies of the Hex?
Literally, you're only able to be attacked by these Companies unless they are willing to pony up the gold-cost to have a permanent bounty put on your head.
Think of the 'Exile' Flag as a 'At War' flag that only applies within a specific Hex or cluster of Hexes.
Think of the 'Trespasser' Flag as a Flag that notifies people that...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-12T12:03:50ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=9?A-Few-Simple-Ways-to-Make-NRDS-Viable#4092014-02-12T05:43:55Z2014-02-12T05:43:55Z<div class="messageboard-quotee">Steelwing wrote:</div><blockquote> I suspect for many it won't even be low rep that triggers the attack but merely a matter of <b>the company or settlement colors you are flying</b>. Part of company xyz? must be a griefer or a jerk sort of thing </blockquote><p>Bolded for emphasis.
<p>Companies that make a name for being a%&•%%#s and going out of their way to trip up people for 'teh lulz' might have the highest rep in the game through mechanics manipulation, but they'll still be NBSI to everyone else, and had best hope they can find loopholes to keep themselves from being flagged up as a Trespasser or At-War when they enter Hexes they don't control.</p>Steelwing wrote:I suspect for many it won't even be low rep that triggers the attack but merely a matter of the company or settlement colors you are flying. Part of company xyz? must be a griefer or a jerk sort of thing
Bolded for emphasis. Companies that make a name for being a@#+&$$s and going out of their way to trip up people for 'teh lulz' might have the highest rep in the game through mechanics manipulation, but they'll still be NBSI to everyone else, and had best hope they can find...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-12T05:43:55ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=9?A-Few-Simple-Ways-to-Make-NRDS-Viable#4032014-02-12T00:02:50Z2014-02-12T00:02:50Z<p>Low Rep strikes me as <i>somebody I won't want to trust with something important</i>, but for a Company or Settlement who is asking people to do things that will lower their Rep, I can fully see them turning around and offering big, high-risk jobs to 'their' Low Rep people purely to help bump them up the Rep-Ladder as a thank you for 'taking one for the team'.</p>Low Rep strikes me as somebody I won't want to trust with something important, but for a Company or Settlement who is asking people to do things that will lower their Rep, I can fully see them turning around and offering big, high-risk jobs to 'their' Low Rep people purely to help bump them up the Rep-Ladder as a thank you for 'taking one for the team'.HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-12T00:02:50ZRe: Forums: Pathfinder Online: A Few Simple Ways to Make NRDS ViableHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qna3&page=8?A-Few-Simple-Ways-to-Make-NRDS-Viable#3622014-02-11T06:10:12Z2014-02-11T06:10:12Z<p>Realistically, unless you're flagged with either the Criminal or Heinous Flag, I doubt you'll find most people willing to shoot you on sight.</p>
<p>Give you fair warning to get the hell out of 'their' territory (unless you're trespassing, which might cause other flags, depending upon how Goblin Works decides to enforce that mechanic) and a set time limit.</p>
<p>After that time limit expires, they'll throw a S.A.D. at you, essentially a fine. Refuse to pay, it's go-time. Pay, and well there's not much they can do to stop you loitering, you've basically paid your way into the area.</p>
<p>So, again, unless they're trying for a Low-Rep, most folks are gonna be in the <b>N</b>ot <b>R</b>ed <b>D</b>on't <b>S</b>hoot category for fear of getting Criminal-flagged in a 'Settled' Hex, and in a Wild Hex where you might be able to get away with it, just because you can doesn't mean you should.</p>
<p>Combat could attract the attention of monsters, or worse still, other players.</p>
<p>Two groups fighting to the death weaken each other to the point that a third group can just sit back in stealth, wait until they've battered each other enough and just open up with a barrage, wipe out the healers and mop up the stragglers.</p>Realistically, unless you're flagged with either the Criminal or Heinous Flag, I doubt you'll find most people willing to shoot you on sight.
Give you fair warning to get the hell out of 'their' territory (unless you're trespassing, which might cause other flags, depending upon how Goblin Works decides to enforce that mechanic) and a set time limit.
After that time limit expires, they'll throw a S.A.D. at you, essentially a fine. Refuse to pay, it's go-time. Pay, and well there's not much...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-11T06:10:12ZRe: Forums: Pathfinder Online: Article on FFA PvP SandboxesHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qof8?Article-on-FFA-PvP-Sandboxes#182014-02-10T21:20:51Z2014-02-10T21:20:51Z<p>Oh, agreed.</p>
<p>But imagine if Paizo and Goblin Works can institute their PvP 'rules' in the manner that they wish, in a mechanically-sound method the encourages declarations of war and 'agreed-to' PvP in 'civilised' Hexes, and punishes the 'kill everything that's not me' mindset that the /Chan/ crowd/mindset with slower, or gimped, leveling of skills and being outright banned from most NPC and PC settlements.</p>
<p>What's the point of sitting on hundreds of gold's worth of gear if you can't do jack shit with it? All you're doing is stockpiling loot for the Bounty Hunters/Assassins to cash in when you eventually become a big enough of a pest that people will finally decide to do more than pimp-slap your Criminally-flagged ass and put official bounties out on your head.</p>
<p>People who go around slaughtering other players are suddenly fighting against everything in the game, rules, leveling, npcs and pcs alike.</p>
<p>Good-aligned Escalations also offer a nice way to bend such players over the proverbial barrel. We are near an area where there's a heap of Crusaders running around, after all.</p>
<p>If they can pull that off, I think that Pathfinder Online will kick the trend of 'FFA MMO' Sandboxes and PvP will only be initiated if you're A) a career bandit or B) going to war against other Settlements/Companies over resources, territory or control of some other prize.</p>Oh, agreed.
But imagine if Paizo and Goblin Works can institute their PvP 'rules' in the manner that they wish, in a mechanically-sound method the encourages declarations of war and 'agreed-to' PvP in 'civilised' Hexes, and punishes the 'kill everything that's not me' mindset that the /Chan/ crowd/mindset with slower, or gimped, leveling of skills and being outright banned from most NPC and PC settlements.
What's the point of sitting on hundreds of gold's worth of gear if you can't do jack...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-10T21:20:51ZRe: Forums: Pathfinder Online: Article on FFA PvP SandboxesHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qof8?Article-on-FFA-PvP-Sandboxes#162014-02-10T22:53:40Z2014-02-10T20:54:38Z<p>Thing with World PvP and the 'sole server' plan for Pathfinder Online?</p>
<p>People who run around saving people are going to be treated like kings and local heroes, for in a World-PvP sandbox, somebody who sees you bleeding out, runs over and heals you and then helps you get back to town is going to be a person everybody wants in their Company, or at least on their friends list, while the people who run around slaughtering everything that twitches will become the server's pinata, hunted down day after day, week after week, until they abandon their character and roll a new one ... with years of grinding ahead of them to reach the power they once had, while their victims keep on chugging along, well ahead of them now.</p>
<p>Who're you gonna trust? Fantasy-World Superman or Fantasy-World Joker? My money's on the guy who sees me weak and helpless and doesn't immediately run over and turkey-slap me to death.</p>Thing with World PvP and the 'sole server' plan for Pathfinder Online?
People who run around saving people are going to be treated like kings and local heroes, for in a World-PvP sandbox, somebody who sees you bleeding out, runs over and heals you and then helps you get back to town is going to be a person everybody wants in their Company, or at least on their friends list, while the people who run around slaughtering everything that twitches will become the server's pinata, hunted down day...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-10T20:54:38ZRe: Forums: Pathfinder Online: The "Penis Brotherhood" in RustHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qo8t&page=2?The-Penis-Brotherhood-in-Rust#1002014-02-10T16:04:52Z2014-02-10T16:04:52Z<p>I will say this, if nothing else, the responses to this thread will help cut down on any of the design department attempting to make Seoni-like outfits ...</p>I will say this, if nothing else, the responses to this thread will help cut down on any of the design department attempting to make Seoni-like outfits ...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-10T16:04:52ZRe: Forums: Pathfinder Online: The "Penis Brotherhood" in RustHalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2qo8t&page=2?The-Penis-Brotherhood-in-Rust#942014-02-10T15:16:47Z2014-02-10T15:16:47Z<div class="messageboard-quotee">T7V Avari wrote:</div><blockquote><br />
<br />
Virtual world gaming, as Ryan has indicated, could very well be the "new cinema", as important to the 21st century as film was to the 20th. But it will never get there as long as this mentality remains "de facto". </blockquote><p>Disturbingly, imagine if it does and these antics are considered 'normal'.
<p>Then again, I'm hoping towards the end of the 21st century, we'll have holo-rooms for gaming and actual nerve interfaces for our games.</p>
<p>Let's see how many people like the Penis Brothers when they get the actual sensation to go along with their 'lulz'.</p>T7V Avari wrote:Virtual world gaming, as Ryan has indicated, could very well be the "new cinema", as important to the 21st century as film was to the 20th. But it will never get there as long as this mentality remains "de facto".
Disturbingly, imagine if it does and these antics are considered 'normal'. Then again, I'm hoping towards the end of the 21st century, we'll have holo-rooms for gaming and actual nerve interfaces for our games.
Let's see how many people like the Penis Brothers when...HalfOrc with a Hat of Disguise (alias of HalfOrcHeavyMetal)2014-02-10T15:16:47ZRe: Forums: Pathfinder Online: Deaf to all but the Song - Questions about the BardHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2prcs?Deaf-to-all-but-the-Song-Questions-about-the#232013-05-14T12:36:37Z2013-05-14T12:36:37Z<p>I'd play a Bard online if we could actually 'write' our own music.</p>
<p>I can just see the party now, hewing their way through a dungeon, with me blasting out Dragonforce's 'Heroes of our Time' on the Violin. Glorious.</p>I'd play a Bard online if we could actually 'write' our own music.
I can just see the party now, hewing their way through a dungeon, with me blasting out Dragonforce's 'Heroes of our Time' on the Violin. Glorious.HalfOrcHeavyMetal2013-05-14T12:36:37ZRe: Forums: Off-Topic Discussions: Ask Lem all your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2oddk&page=2?Ask-Lem-all-your-questions-here#792012-07-13T12:31:51Z2012-07-13T12:31:51Z<p>•gets decked on the head with a bottle, goes and sits in the corner and cries•</p>*gets decked on the head with a bottle, goes and sits in the corner and cries*HalfOrcHeavyMetal2012-07-13T12:31:51ZRe: Forums: Off-Topic Discussions: Ask Feiya ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2ofus?Ask-Feiya-ALL-your-questions-here#272012-07-12T17:05:31Z2012-07-12T17:05:31Z<p>As a Witch, you tend to have the ability to both Heal and Harm ... obviously you seem to have a fascination with setting things on fire (I find Scrags look better on fire, myself) but what is your second favourite thing to do as a Witch?</p>As a Witch, you tend to have the ability to both Heal and Harm ... obviously you seem to have a fascination with setting things on fire (I find Scrags look better on fire, myself) but what is your second favourite thing to do as a Witch?HalfOrcHeavyMetal2012-07-12T17:05:31ZRe: Forums: Off-Topic Discussions: Ask Lem all your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2oddk&page=2?Ask-Lem-all-your-questions-here#742012-07-12T17:03:34Z2012-07-12T17:03:34Z<p>Lem, are there any Iconics out there who won't throw things at me/shoot things at me/blow me up/stab me/set me on fire/smite me? Every time I try to ask them questions, I tend to need to visit a Cleric afterwards.</p>Lem, are there any Iconics out there who won't throw things at me/shoot things at me/blow me up/stab me/set me on fire/smite me? Every time I try to ask them questions, I tend to need to visit a Cleric afterwards.HalfOrcHeavyMetal2012-07-12T17:03:34ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2m6ge&page=38?Ask-Merisiel-Sillvari-ALL-your-questions-here#18922012-07-09T18:50:33Z2012-07-09T18:50:33Z<p>Gah! •flops about, covered in cats and shed fluff• Talk about your detours! Note to self, the Demi-Plane of Kittens is fun and all, but only after the first few hours.</p>
<p>Not two months.</p>
<p>Would you ever use one of those new-fangled guns?</p>
<p>How about setting up a +1 Nonlethal Canon on the other side of the Wizard Iconic's door? Set it up, knock on his door, and wait....</p>Gah! *flops about, covered in cats and shed fluff* Talk about your detours! Note to self, the Demi-Plane of Kittens is fun and all, but only after the first few hours.
Not two months.
Would you ever use one of those new-fangled guns?
How about setting up a +1 Nonlethal Canon on the other side of the Wizard Iconic's door? Set it up, knock on his door, and wait....HalfOrcHeavyMetal2012-07-09T18:50:33ZRe: Forums: Pathfinder Online: Half-Orcs in Pathfinder OnlineHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2odrt?HalfOrcs-in-Pathfinder-Online#102012-07-09T18:09:40Z2012-07-09T18:09:40Z<p>Unfortunately the Half-Orc 'Beta' Stats certainly depicted 'strong', but a +2 to wisdom and a -2 to intelligence does not denote 'stupid'. It speaks of a mind who takes more note of the world around them than book learning, a mind that draws upon common sense than 'rational' thinking.</p>
<p>Personally I'm estatic with Paizo/Pathfinder's take on Half-Orcs. They focused as much on the 'Human' half of the race as they did the 'Orc', and for that, I am forever grateful.</p>Unfortunately the Half-Orc 'Beta' Stats certainly depicted 'strong', but a +2 to wisdom and a -2 to intelligence does not denote 'stupid'. It speaks of a mind who takes more note of the world around them than book learning, a mind that draws upon common sense than 'rational' thinking.
Personally I'm estatic with Paizo/Pathfinder's take on Half-Orcs. They focused as much on the 'Human' half of the race as they did the 'Orc', and for that, I am forever grateful.HalfOrcHeavyMetal2012-07-09T18:09:40ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Promiscuous Elves?HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2obs9&page=5?Promiscuous-Elves#2342012-06-29T00:56:12Z2012-06-29T00:56:12Z<p>Calistra .... Goddess of Jealous Fools, Perverts and Whores. Easiest way to pick a fight with an Elf is to describe her that way.</p>
<p>And she's not 'Evil'. Just very, very selfish and self-absorbed. Kinda makes me wonder if she 'incarnated' that way or there was a period in history where Calistra wasn't a selfish, manipultive sex-and-status obsessed Goddess.</p>Calistra .... Goddess of Jealous Fools, Perverts and Whores. Easiest way to pick a fight with an Elf is to describe her that way.
And she's not 'Evil'. Just very, very selfish and self-absorbed. Kinda makes me wonder if she 'incarnated' that way or there was a period in history where Calistra wasn't a selfish, manipultive sex-and-status obsessed Goddess.HalfOrcHeavyMetal2012-06-29T00:56:12ZRe: Forums: Pathfinder Online: Protectin' the PadHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2nhpm&page=4?Protectin-the-Pad#1532012-06-10T20:09:16Z2012-06-10T20:09:16Z<p>Ideally, a Thief who targets PCs should have a steeply increasing % of being identified and have an automated bounty put on their head.</p>
<p>NPC Guards will attack on sight, and Players can attack you as well to claim the bounty with no risk of earning bounties on themselves.</p>
<p>If you haven't sold or dismantled the items before you're caught, happy ending for the home owners, they get their stuff back and you get gold taken from your character and are given dubious missions to fulfil to get back into society's good graces.</p>
<p>If you have sold and/or dismantled the items ... you take an even bigger gold hit as the NPC Guards distribute your wealth back to the other players, and if you run out of gold before they are repaid, well .... you remain 'murder-bait' until X amount of time has passed to all other PCs within that Hex.</p>
<p>Happy Ending ensures people get their shinies back and the Thief gets an ass-kicking, and hopefully decides to NOT camp a region overlong.</p>
<p>Bad Ending causes players to need to replenish their stolen goods and have some additional currency to do so. Also the Thief in question is in a hell of a lot of trouble and is likely K.O.S. until he or she leaves the borders of the Hex.</p>
<p>In regards to the mailbox .... stolen items remain 'hot' property for a number of days. And I mean 'Real Life' days, not In Game days. Unable to be mailed, unable to be vendored to 90% of the NPCs.</p>
<p>Other PCs might be willing to purchase them, but at a greatly reduced rate, given the status of the goods and the risk of being caught with them and 'fingered' as the Thief.</p>Ideally, a Thief who targets PCs should have a steeply increasing % of being identified and have an automated bounty put on their head.
NPC Guards will attack on sight, and Players can attack you as well to claim the bounty with no risk of earning bounties on themselves.
If you haven't sold or dismantled the items before you're caught, happy ending for the home owners, they get their stuff back and you get gold taken from your character and are given dubious missions to fulfil to get back...HalfOrcHeavyMetal2012-06-10T20:09:16ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2m6ge&page=38?Ask-Merisiel-Sillvari-ALL-your-questions-here#18542012-06-10T19:27:44Z2012-06-10T19:27:44Z<p>Assuming you get tired of the oceans and decide to join the masses of adventurers, mercenaries, bandits and pilgrims heading north to the World Wound ... which faction are you most likely to join?</p>
<p>The Crusaders, the Grey Knights or the Bandits?</p>Assuming you get tired of the oceans and decide to join the masses of adventurers, mercenaries, bandits and pilgrims heading north to the World Wound ... which faction are you most likely to join?
The Crusaders, the Grey Knights or the Bandits?HalfOrcHeavyMetal2012-06-10T19:27:44ZRe: Forums: Pathfinder Online: What will your 'profession' be in PFO?HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o92r?What-will-your-profession-be-in-PFO#362012-06-10T18:58:32Z2012-06-10T18:58:32Z<p>I'll probably end up a Barbarian, a Fighter or a Cleric, and depending upon how professions end up working, likely end up either the owner of a Tavern (<i>I CAN DREAM, DAMMIT!</i>) or a Farmer.</p>
<p>If I get the chance, I would love to be a Mount Breeder. Specifically Exotic Mounts like Bulettes, Dire Badgers and other big, beefy critters that my fellow "run up and hit it in the face" Classes will feel comfortable riding into battle.</p>I'll probably end up a Barbarian, a Fighter or a Cleric, and depending upon how professions end up working, likely end up either the owner of a Tavern (I CAN DREAM, DAMMIT!) or a Farmer.
If I get the chance, I would love to be a Mount Breeder. Specifically Exotic Mounts like Bulettes, Dire Badgers and other big, beefy critters that my fellow "run up and hit it in the face" Classes will feel comfortable riding into battle.HalfOrcHeavyMetal2012-06-10T18:58:32ZRe: Forums: Comics: Corporate Stupidity – Exhibit A: DC ComicsHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o7kx?Corporate-Stupidity-Exhibit-A-DC-Comics#152012-06-03T14:18:00Z2012-06-03T14:18:00Z<p>^</p>
<p>•Rolls around on the floor, stabbing at his eyes with a fork•</p>
<p>OH GODS OF THE NINE ALIGNMENTS! Why would you do that?! I did not need that mental image! AUUUUUUUGH!</p>
<p>Seriously though, that made me chuckle a bit.</p>^
*Rolls around on the floor, stabbing at his eyes with a fork*
OH GODS OF THE NINE ALIGNMENTS! Why would you do that?! I did not need that mental image! AUUUUUUUGH!
Seriously though, that made me chuckle a bit.HalfOrcHeavyMetal2012-06-03T14:18:00ZRe: Forums: Pathfinder Online: Beasties: Monster selection for the gameHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o5r6?Beasties-Monster-selection-for-the-game#162012-06-03T13:35:24Z2012-06-03T13:35:24Z<p>Given the location, we're safe to assume Goblins, Hobgoblins, Kobolds, Orcs, Ogres, Hill Giants, plus the Standard Player Races.</p>
<p>Given the location of the World Would relative to the Crusader's Road, half-Fiends and Tieflings as well. Maybe even mercenary bands of exotic humanoids who got lost or decided that they really weren't being paid enough to go risk their lives against Demons.</p>
<p>Animals are likely to be Rabbits, Goats, Deer, Boar, Cattle, Horses, Dire Beasties and the like. Likely a blend of plains-dwelling, swamp dwelling and forest-dwelling Animals, given the nature of the terrain of this region.</p>
<p>Magical Creatures can be just about anything but desert, tropical or arctic dwellers.</p>
<p>Dragons ... likely Red, Green, Black, Silver, Gold and maybe Brass or Copper.</p>
<p>I second the motion that Outsiders be rare and extremely dangerous. Anything that can slip past the World-Wound is going to be at the very least abnormally cunning, even for a Demon, let alone powerful to slip the Wards.</p>
<p>Also, a broad variety of people come to the Worldwound to fight the Demons. They could bring a variety of minions, pets, mounts and war-beasts with them, allowing the game to 'slip in' some strange critters into the mix.</p>
<p>And given that, if a Hex isn't used regularly, the monsters have the capacity to litterally breed themselves into an army, a handful of Gnolls or Chimera escaping into the wilderness and avoiding the players could come back and bite us, hard when we find a new Hex, and it's been turned into a literal fortress of highly-skilled Gnolls looking to raid our farmlands for food and slaves (is there even a difference in their language?) and thus forming new content for the Players.</p>Given the location, we're safe to assume Goblins, Hobgoblins, Kobolds, Orcs, Ogres, Hill Giants, plus the Standard Player Races.
Given the location of the World Would relative to the Crusader's Road, half-Fiends and Tieflings as well. Maybe even mercenary bands of exotic humanoids who got lost or decided that they really weren't being paid enough to go risk their lives against Demons.
Animals are likely to be Rabbits, Goats, Deer, Boar, Cattle, Horses, Dire Beasties and the like. Likely a...HalfOrcHeavyMetal2012-06-03T13:35:24ZRe: Forums: Pathfinder Online: Preventing Gold FarmingHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o7vr?Preventing-Gold-Farming#152012-06-03T10:30:51Z2012-06-03T10:30:51Z<p>@ Elinor Knutsdottir: they (Goblinworks) came up with the 'contract' system which would allow players to hire other players to kill griefers and contract-breachers.</p>
<p>Solution? Hire a L50 character of your own, go out farming with your Mercenary a decent way away, wait for the Serial Killer to show up and start beating on you .... bang, over runs your cohort, and together you tear the Griefer/Player Killer a new one and teabag their corpse, take their stuff and wait for them to respawn.</p>
<p>Unforunately, we're dealing with Humans here, and if there is one thing Humanity is good at, it's coming up with ingenious ways to make the lives of other Humans miserable.</p>
<p>Hence my feverent hopes and prayers for the 'behind the scenes' GMs who aren't adverse to stepping in when the situation is completely hopeless and unleashing the Randy Giant or something equally deadly and humiliating on the Griefers/Gold Farmers/Annoyances.</p>
<p>•<i>Mental image of a Lieutenant Colonel Virtue screaming around in the sky, laughing as he sets fire to 'Annoyances'</i>•</p>@ Elinor Knutsdottir: they (Goblinworks) came up with the 'contract' system which would allow players to hire other players to kill griefers and contract-breachers.
Solution? Hire a L50 character of your own, go out farming with your Mercenary a decent way away, wait for the Serial Killer to show up and start beating on you .... bang, over runs your cohort, and together you tear the Griefer/Player Killer a new one and teabag their corpse, take their stuff and wait for them to respawn.
...HalfOrcHeavyMetal2012-06-03T10:30:51ZRe: Forums: Pathfinder Online: Preventing Gold FarmingHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o7vr?Preventing-Gold-Farming#132012-06-03T10:01:00Z2012-06-03T10:01:00Z<p>If I may be so bold?</p>
<p>Given the nature of the game, how difficult would it be for people whom are known Loot-Ninjas and Gold-Farmers to have 'accidents' out in the field, thanks to the GM's spawning powerful monsters nearby and 'siccing' them onto the Player in question.</p>
<p>You lose all your loot if you don't run back to your corpse in time, remember.</p>
<p>How long would it take for the Gold Farmers to go out of business if there's an Adult Red Dragon flying around strafing them and making life difficult? Could even become a zone-quest, with the Gold-Farmers having to pay people to protect them, diminishing their profits heavily (because anyone who is capable of taking on and dispatching a Dragon isn't going to work for a handful of copper coins) as they are forced to rely upon other players to support them.</p>
<p>And if they fail to pay up ... well, that means they have broken their 'contract' and are now vulnerable to people putting out bounties or, in the case of the Grey Knights/Bandits factions, Assassination contracts.</p>
<p>Hell, if I find a Gold Farmer, guess who is going to get assassination contracts out on them until either A) they go back to spamming WoW or B) I run out of gold.</p>
<p>That's the beauty of the Sandbox game we've got going here, the Mods can quite litterally lurk behind the scenes and tweak the game on the fly to do whatever they need to do to keep the game fun and interesting <b>for the majority of their players.</b></p>
<p>I also put up my hand to a 'Reverse' Auction House where, rather than being able to put things up for ludicrous amounts, people post what they need, and the amount they are willing to pay, and then the orders are filled, or are ignored if the amount offered is nigglingly small.</p>
<p>Alternatively, Items have a % tax on them. A +1 Sword being sold for 1000 gold coins has a (<b>for example</b>) 20% tax on it. Same sword, being sold for 5000 gold coins, would have an increasingly painful tax threshold put on it.</p>
<p>Ie, there's a limit to profitability vs power of the item. A +2 Sword is worth roughly around 5000, give or take some special materials, so again, the tax resets to the base-line 20%, modified by the base value of the item and the various enchantments, materials and modifications involved in the finished product.</p>
<p>I don't think anybody objects to Players making a profit. But if you were to go to Wyrmrest Accord, there's six players, Horde Side, who have effectively locked up the Auction House and have screwed everyone who isn't sitting on tens of thousands of gold from getting gear or materials off the AH.</p>
<p>One of these players, whom I was talking to after he tried to purchase a rare old-world pattern off me, claimed he wasn't doing anything wrong, it was his $15 a month, and if people were so butthurt they could go install multi-boxing capabilities in their towers and farm their own stuff.</p>
<p>That's the problem that we will (hopefully) not face with Pathfinder Online, at least at first, because the limited slots will prevent people from creating 'Multi-Box Guilds' and just running content mechanically until they have enough gold to 'lock up' specific resources being put into the Auction House system and block other players who do not have that much free time or Real Life Money to spend on super-hardcore machines.</p>If I may be so bold?
Given the nature of the game, how difficult would it be for people whom are known Loot-Ninjas and Gold-Farmers to have 'accidents' out in the field, thanks to the GM's spawning powerful monsters nearby and 'siccing' them onto the Player in question.
You lose all your loot if you don't run back to your corpse in time, remember.
How long would it take for the Gold Farmers to go out of business if there's an Adult Red Dragon flying around strafing them and making life...HalfOrcHeavyMetal2012-06-03T10:01:00ZRe: Forums: Pathfinder Online: KickstarterHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o2zo&page=2?Kickstarter#562012-06-03T17:42:57Z2012-06-03T09:40:23Z<p><i>•TREMBLES WITH JOY•</i></p>
<p>I .... I'm going to be a member of the Gob-Squad!</p>
<p><span class=messageboard-bigger>YYYYYYYYYYYEEEEEEEE<b>EEEEEEEEEAAAAAAAAAAAAA<i>AAAAAHHHHHHHHHHHHHHH!!!!!!!!!!!</i></b></span></p>*TREMBLES WITH JOY*
I .... I'm going to be a member of the Gob-Squad!
YYYYYYYYYYYEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH!!!!!!!!!!!HalfOrcHeavyMetal2012-06-03T09:40:23ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2m6ge&page=37?Ask-Merisiel-Sillvari-ALL-your-questions-here#18442012-06-02T07:54:30Z2012-06-02T07:54:30Z<p>On <i>The Stabby</i>, what is your favourite magical item/mundane item?</p>
<p>How's the cook treating you?</p>
<p>And did you ever find a hat that fit?</p>On The Stabby, what is your favourite magical item/mundane item?
How's the cook treating you?
And did you ever find a hat that fit?HalfOrcHeavyMetal2012-06-02T07:54:30ZRe: Forums: Pathfinder Online: NPC's and Monsters: more than Loot Bags?HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o5uu?NPCs-and-Monsters-more-than-Loot-Bags#52012-05-24T02:33:13Z2012-05-24T02:33:13Z<p>Yeah, I remember those days.</p>
<p>Then again I'll generally have 5 ranks of Diplomacy skill on any character I have. Being a Humanoid Threshing Machine is all well and good, but I enjoyed being able to walk into a tavern and talk to people, and with some characters, that required being able to be able to talk the other patrons around.</p>
<p>But please ... no radial system. Just plain old simple</p>
<p>a) How are you? (greeting)
<br />
b) GIVE ME YOUR MONEY! (Intimidate)
<br />
c) Hello friend... (Diplomacy)
<br />
d) Looking for work? (hire)
<br />
e) What's the local gossip? (quests)
<br />
f) Anything happening around here (dungeons)</p>Yeah, I remember those days.
Then again I'll generally have 5 ranks of Diplomacy skill on any character I have. Being a Humanoid Threshing Machine is all well and good, but I enjoyed being able to walk into a tavern and talk to people, and with some characters, that required being able to be able to talk the other patrons around.
But please ... no radial system. Just plain old simple
a) How are you? (greeting)
b) GIVE ME YOUR MONEY! (Intimidate)
c) Hello friend... (Diplomacy)
d) Looking...HalfOrcHeavyMetal2012-05-24T02:33:13ZRe: Forums: Pathfinder Online: NPC's and Monsters: more than Loot Bags?HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o5uu?NPCs-and-Monsters-more-than-Loot-Bags#22012-05-24T01:28:26Z2012-05-24T01:28:26Z<p>Same here. It would be interesting if it were possible to actually 'talk' and maybe even 'trade' or 'ally' with groups of monsters.</p>
<p>Bandits from Scarwall might find it necessary to ally with a nearby tribe of Orcs, funnelling supplies and weapons to the Orcs to build up the NPCs' camp in a neutral, unclaimed Hex into a veritable fort.</p>
<p>From there, the Bandits can request the Orcs attack the other two Factions. In time the Orcs will be slaughtered, inevitably, but while the Players are off playing Hide-The-Bastard-Sword with the Orcs, the Bandits have time to advance their own borders, or if the other two factions try to push both Bandits and Orcs back, have a semi-trusted ally to watch their backs.</p>
<p>Orcs then are less likely to attack the Bandits and far more likely to attack the 'Crusaders' and the 'Grey Knights', but being Orcs, anyone is fair game if the loot and body count drops too low.</p>
<p>Depending upon your allegiance, infamy/renown, class and even religion, NPCs might be willing to talk, and even follow, you into combat should you meet the right criteria.</p>Same here. It would be interesting if it were possible to actually 'talk' and maybe even 'trade' or 'ally' with groups of monsters.
Bandits from Scarwall might find it necessary to ally with a nearby tribe of Orcs, funnelling supplies and weapons to the Orcs to build up the NPCs' camp in a neutral, unclaimed Hex into a veritable fort.
From there, the Bandits can request the Orcs attack the other two Factions. In time the Orcs will be slaughtered, inevitably, but while the Players are off...HalfOrcHeavyMetal2012-05-24T01:28:26ZRe: Forums: Pathfinder Online: A Vast World to ExploreHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o38p?A-Vast-World-to-Explore#332012-05-18T14:57:05Z2012-05-18T14:57:05Z<p>Vanilla WoW, you couldn't get a basic mount till level 40 (I believe) and an Epic Mount at 60, which was worth hundreds of gold.</p>
<p>Burning Crusade added a further hump to this process via flying mounts.</p>
<p>Then Blizzard started to lower the bar, letting players have access to mounts at level 20 (basic) and 40 (Epic) and flying at 60 (Again, from memory)</p>
<p>Then Cata came out and herp a derp flying everywhere.</p>
<p>Please, as much fun as Flying would be, in an open-world PvP-ish setting .... having high levels dropping down from on high to power-teabag you while gathering materials on your low-level character is never fun.</p>
<p>I believe there was a WoW Guild called the something-or-other Aerial Superiority Squadron, which consisted purely of Druids knocking people off their mounts in mid-air. I can fully see guilds of Player-Killers grinding flying mounts for the sole reason of getting that 'first shot' in purely because 90% of the player-base will be more focused on watching everything on the Horizontal Plane, not peering up and dreading the whistle sound of the wind rushing past the +5 Adamantine Crotch-Plate of the Paladin dropping down on them from on-high.</p>Vanilla WoW, you couldn't get a basic mount till level 40 (I believe) and an Epic Mount at 60, which was worth hundreds of gold.
Burning Crusade added a further hump to this process via flying mounts.
Then Blizzard started to lower the bar, letting players have access to mounts at level 20 (basic) and 40 (Epic) and flying at 60 (Again, from memory)
Then Cata came out and herp a derp flying everywhere.
Please, as much fun as Flying would be, in an open-world PvP-ish setting .... having...HalfOrcHeavyMetal2012-05-18T14:57:05ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2m6ge&page=37?Ask-Merisiel-Sillvari-ALL-your-questions-here#18222012-05-18T14:51:58Z2012-05-18T14:51:58Z<p>Why is the Rum always gone ....</p>Why is the Rum always gone ....HalfOrcHeavyMetal2012-05-18T14:51:58ZRe: Forums: Pathfinder Online: A Vast World to ExploreHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o38p?A-Vast-World-to-Explore#22012-05-10T14:14:58Z2012-05-10T14:14:58Z<p>I'll put a +1 to this.</p>
<p>A massive world, where towns are just that, towns, not four or five streets and some buildings.</p>
<p>That's a village, dammit. Cataclysm Stormwind is perhaps the only 'true' city in World of Warcraft at the moment. Hence why I'm always there. Racist bastards still won't serve me drinks, though!</p>
<p>In a town, yes, a crush of people, NPCs and PCs alike, but outside of those regions, I would have a Nerd-Gasm that would raise the ocean level across the world by several meters if I could pick a random direction, hit the auto-walk button and just see other Players in the distance at best.</p>
<p>WoW made a good game, but they never made the maps truly big enough for the sheer volume of players they have. At prime-time, on the more populous servers, it is entirely possible to have people spawn-camping mobs just to do their quests.</p>
<p>Don't even get me started on the death-threats and drama that their laziness with the Easter Holiday Event generated, with them trying to cram every player into 4 of the 'starter' towns. I jumped from Wyrmrest Accord to Theramoore at prime-time to see if the rumours were true, and having twelve or so players camped at every. single. spawn. point and furiously right-clicking in the hopes of getting enough eggs just to do the Dailies was enough to make me log out and forget I had an account till the event was over for another year.</p>
<p>World of Camp-Craft, and god help you if you somehow ask people to give you a chance.</p>I'll put a +1 to this.
A massive world, where towns are just that, towns, not four or five streets and some buildings.
That's a village, dammit. Cataclysm Stormwind is perhaps the only 'true' city in World of Warcraft at the moment. Hence why I'm always there. Racist bastards still won't serve me drinks, though!
In a town, yes, a crush of people, NPCs and PCs alike, but outside of those regions, I would have a Nerd-Gasm that would raise the ocean level across the world by several meters if...HalfOrcHeavyMetal2012-05-10T14:14:58ZRe: Forums: Pathfinder Online: KickstarterHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o2zo?Kickstarter#402012-05-10T14:05:09Z2012-05-10T14:05:09Z<p>•shovels shiny gold coins into a crate and posts it over to Goblinworks•</p>
<p>There, I've done my part! WHAT'S NEXT?!?!!</p>*shovels shiny gold coins into a crate and posts it over to Goblinworks*
There, I've done my part! WHAT'S NEXT?!?!!HalfOrcHeavyMetal2012-05-10T14:05:09ZRe: Forums: Pathfinder Online: Goblinworks Blog: Where the Wild Things AreHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2o0bi&page=3?Goblinworks-Blog-Where-the-Wild-Things-Are#1182012-05-08T16:28:41Z2012-05-08T16:28:41Z<p>I cannot wait for this game. PLEEEEEEEEEEEEEEEEEEEASE!</p>
<p>Also, I do like the idea of random instances.</p>
<p>Something that irritates the hell out of me with most MMOs is that, by making the fights 'rote', with every mob in the instances being able to have their abilities mapped out and players fighting almost by rote with each 'dungeon run', the game actually becomes either a chore or ridiculously easy.</p>
<p>I know, as a Warrior Tank, I run in, hit rend, hit thunderclap, hit shockwave, hit cleave, then start spamming devastate and Revenge every time it pops up, swapping targets to keep the aggro up and hitting thunderclap often to keep Rend up and keep the damage ticking over.</p>
<p>And yes, I am an Orc X-P.</p>
<p>What I see, when I read the Blog, is 'Dungeons' that fit with the local terrain and the current 'crop' of monsters spawning there. AND MOST IMPORTANTLY, it will never be running the same damn Instance/Dungeon with the same damn mobs and the same damn drops over and over and over again.</p>
<p>May I just slip in, please, no badges. <i>Please</i>. Player Made or Looted Items, possibly with an 'Item Modifier' thrown in somewhere so Players can tailor their appearance.</p>
<p>Throwing another bit of WoW in here, do people honestly think Blizzard is not watching the Transmogrification system to see what sets people are using the most? Which 'season' or 'expansion' or 'patch' of gear the majority of their players are using?
<br />
I expect to see that turn around into 1) Blizzard just doesn't care anymore, let players use older gear to look cool, they don't have to do the hard work anymore or 2) Blizzard will use that data to produce gear that has the latest Expansion's 'theme' but also appeals to the aesthetics of the largest number of Players, leaving the Transmog system open for those who prefer something different.</p>
<p>A Hex mostly dominated by wild animals? Cave full of mostly animals, maybe Druids (whom you may or may not have to fight) and possibly a few animal-themed monsters.</p>
<p>A Hex dominated by Goblinoids? Abandoned Dwarven ruin brimming with ancient-but-still-dangerous traps, Goblins, Worgs and a small cadre of Hobgoblins in charge of it all.</p>
<p>A Hex dominated by Players? A mine, loaded with Bandits and Thieves, or a sinister Cult, or Were-Rats!</p>
<p>That's something that I don't think people have twigged to yet. Even if a Hex becomes 'colonised', there is no reason why the Instances will stop spawning, they will simply change their tune and adapt to the current environment.</p>
<p>Actually, Mr Dancey, question:</p>
<p>Assuming my Character finds an area that will often spawn a Dungeon or 'Dungeon Cluster', would my Character be permitted to build a Tavern there to provide a safe haven and/or place to sell treasure for adventurers?</p>
<p>Would I also be facing 'invasions' from the inhabitants if the Players don't come and clear out the instance every week or so?</p>
<p>Or does the presence of a Building nearby or 'Hideout' cause a buffer zone where Instance 'Gates' will not spawn?</p>I cannot wait for this game. PLEEEEEEEEEEEEEEEEEEEASE!
Also, I do like the idea of random instances.
Something that irritates the hell out of me with most MMOs is that, by making the fights 'rote', with every mob in the instances being able to have their abilities mapped out and players fighting almost by rote with each 'dungeon run', the game actually becomes either a chore or ridiculously easy.
I know, as a Warrior Tank, I run in, hit rend, hit thunderclap, hit shockwave, hit cleave,...HalfOrcHeavyMetal2012-05-08T16:28:41ZRe: Forums: Pathfinder Online: Warning: The EVE WayHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2ny1s&page=6?Warning-The-EVE-Way#2802012-05-08T16:12:33Z2012-05-08T16:12:33Z<p>I must stress again that I believe that being able to 'improve' skills both In-Game and Out would be a nice touch.</p>
<p>In-Game improvements is, naturally, the skills you are using right then and there.</p>
<p>Out-of-Game are skills you are choosing to increase, enabling you to build a character with a skill set that you desire.</p>
<p>Hell, if you're a combat-machine, set your combat skills to improve while Out-of-Game, or offline.</p>
<p>But as things stand, I believe actual combat abilities are unlocked by acquiring the 'Badges', rather than sitting there for five hours slaughtering wild boars, looking for that ever-elusive liver.</p>
<p>'Skills', on the other hand, rarely apply to combat, from what I am reading of the Blog. They might increase your damage or your blocking or even your speed, but having an extra five ranks in a skill isn't going to make you a PvP Rock God. From what Ryan Darcey has stated, it's a minor improvement, seemingly a tiny percentage increase (.1% as an example, in my minds-eye view of the situation) to combat at best.</p>I must stress again that I believe that being able to 'improve' skills both In-Game and Out would be a nice touch.
In-Game improvements is, naturally, the skills you are using right then and there.
Out-of-Game are skills you are choosing to increase, enabling you to build a character with a skill set that you desire.
Hell, if you're a combat-machine, set your combat skills to improve while Out-of-Game, or offline.
But as things stand, I believe actual combat abilities are unlocked by...HalfOrcHeavyMetal2012-05-08T16:12:33ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2m6ge&page=37?Ask-Merisiel-Sillvari-ALL-your-questions-here#18102012-05-08T14:58:24Z2012-05-08T14:58:24Z<p><i><Gets a job on your ship, swabbing the deck></i></p>
<p>•looks up as you pass, holding a cotton wool swab in one meaty hand•</p>
<p>"I'm not sure this is how it's supposed to work, boss!"</p>*looks up as you pass, holding a cotton wool swab in one meaty hand*
"I'm not sure this is how it's supposed to work, boss!"HalfOrcHeavyMetal2012-05-08T14:58:24ZRe: Forums: Pathfinder Online: Warning: The EVE WayHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2ny1s&page=3?Warning-The-EVE-Way#1132012-04-18T03:47:08Z2012-04-18T03:47:08Z<div class="messageboard-quotee">Onishi wrote:</div><blockquote><br />
<br />
I disagree on the context of the 50% thing. Namely 2 reasons, while the power curve is intended to be lesser than normal games, I still would like an easy way to remain at the same pace as my fiance, regardless of whether one of us is working more each week, we can't both sign on as often etc...</blockquote><p>Feel your pain there, 58 hour, six day a week job here.
<div class="messageboard-quotee">Quote:</div><blockquote>Secondly with something as vague as "while online". Does that mean logged on afk counts? OK so you kick people off who are afk for 15 mins, what happens when they start writing scripts to walk around slightly every few minutes. Or are we only counting in combat... ok so someone who spends their time diplomatic and socializing goes slower etc... We are rapidly approaching skill through use territory in that case. While a nice hybrid, it does kill some of the things that I love about the skill through time system, namely the fact that me and my friends can easily stay at exactly be at the same grade always, the only variance in power being wealth, which between each-other we can opt to distribute as we desire.</blockquote><p>There is that, but look at it from the other angle. You're in a hostile zone full of bandits, monsters and Player Killers. Your diplomacy and socializing skills aren't going to count for much against 90% of the encounters here.
<p>But when you log, you can dictate that you want them leveled. While not nearly as fast as if you had actually gone to a Safe Zone and spent the time leveling them manually, it gives you the opportunity to ensure they remain at least somewhat competetive.</p>
<p>Also, perhaps depending upon your account status, the manner in which you log out, and the nature of the location you log out in, can all affect the speed of learning.</p>
<p>Premium account, you level up the skills as fast offline as online. You're paying your $15-$20 a month for everything, after all.</p>
<p>'Standard' account, you level up the skills at 75% when offline. You're not going for the works, but you're still putting money in Goblinwork's pocket. </p>
<p>'Free' account, you level up the skills at 50% when offline. You're not giving Goblinworks any money, so they're only giving you the bare bones of the game.</p>
<p>Now, the 'Logging off situation.</p>
<p>Let's assume the lowest denominator here, the 'Free' account.</p>
<p><b>A)</b>Log Out in an empty field in hostile terrain, and you've done nothing else to your character in the process. Your basic 50% learning speed.</p>
<p><b>B)</b>Log Out in an empty field in Neutral terrain, and you've done nothing else. 55% learning speed.</p>
<p><b>C)</b>Log Out in an empty field in Safe terrain, and you've done nothing else. 60% learning speed.</p>
<p>Now let's do something else here.</p>
<p><b>A)</b>As before, but you've used a player-made kit called the Basic Camp Site kit, have assembled a Basic Camp Site that gives you a tent and a fire pit. Log out, your character and the camp disappears, you gain a bonus 5% to your learning speed, for a total bonus of 55%.</p>
<p><b>B)</b>As before, but you've used the Basic Camp Site kit. As above, but you have a Learning Speed now of 60%</p>
<p><b>C)</b>As before, but you've used the Basic Camp Site kit. As above, but you have a Learning Speed of 65%.</p>
<p>Camp Site Kits could come in a range of types, providing Learning Speed bonuses and other bonuses too, depending upon the type. Heavy Weather kits could provide bonuses in Hexes where storms, floods or even fire-storms are a hazzard, Ranger kits could form a temporary base of operations for an hour after your character logs in, Noble kits could grant your character a moderate bonus to inter-personal skills for an hour afterwards because it contained everything you needed to look your best, etc etc.</p>
<p>Hell, while logging out in town is always a valid option, it should not necessarily be the best option for adventurers. This isn't a game where you wake up, go to work, slay the odd Troll, then go home and make dinner. This is a game where you travel the land, smite and talk and sneak your way to victory, so on and so forth. Trudging back to a town is necessary to restock and resupply, but it shouldn't be a 'every damn day in the inn' routine.</p>
<p>Unless that is what your character wants to do.</p>
<p>At which point, go forth, and remember to bring me back some mead this time!</p>
<p>I'm sorry, I should have explained this all before in my previous post.</p>
<div class="messageboard-quotee">Quote:</div><blockquote>As far as styles, I can say I do like the ideas of them, the more variance, the more personalization etc... a character can have, the better. </blockquote><p>Perhaps for melee there are three 'types' of stances you can take. Aggressive, Defensive, Balanced. While providing little in the way of mechanical benefits, each 'stance' sets how your character attack animations will be performed. I can't see how we can do that for ranged attacks with bows, guns and throwing weapons though....
<p>Spellcasting .... I got nothing.</p>
<p>I think we're making the guys at Goblinworks cry at this stage, however.</p>Onishi wrote:I disagree on the context of the 50% thing. Namely 2 reasons, while the power curve is intended to be lesser than normal games, I still would like an easy way to remain at the same pace as my fiance, regardless of whether one of us is working more each week, we can't both sign on as often etc...
Feel your pain there, 58 hour, six day a week job here. Quote:Secondly with something as vague as "while online". Does that mean logged on afk counts? OK so you kick people off who are...HalfOrcHeavyMetal2012-04-18T03:47:08ZRe: Forums: Off-Topic Discussions: Quitting the cancer stick, stories, advice, etc. welcome!HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2kiug&page=3?Quitting-the-cancer-stick-stories-advice-etc#1282012-04-17T17:28:30Z2012-04-17T17:28:30Z<p><a href="http://www.youtube.com/watch?v=kzoagsjlUv4&feature=fvst" target="_blank" rel="nofollow">Here are</a> <a href="http://www.youtube.com/watch?v=sjrnaHInUHM" target="_blank" rel="nofollow">some more </a><a href="http://www.youtube.com/watch?v=8EHBA5JHd0E" target="_blank" rel="nofollow">reasons to stop smoking</a></p>Here are some more reasons to stop smokingHalfOrcHeavyMetal2012-04-17T17:28:30ZRe: Forums: Pathfinder Online: Warning: The EVE WayHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2ny1s&page=3?Warning-The-EVE-Way#1052012-04-17T17:06:11Z2012-04-17T17:06:11Z<p>As it seems my post got eaten, I'll repost it again.</p>
<p>The EvE way can be fun if modified slightly.</p>
<p>You level up faster in game than out of game.</p>
<p>Offline leveling is only 50%. </p>
<p>Use that for skills you need leveled for a 'badge' or skills that you might find you're not using due to the actions of other players or NPCs, but you think/find are vital in other areas.</p>
<p>I would also like to see players get a chance to dictate attack poses. Player A can select 'flashy' in which the character does all little twirls and other 'Hollywood' fighting flourishes, Player B can select 'Brutal' in which their character performs attacks that seem to hit deep into the enemy's limbs and torso, so on and so forth.</p>
<p>Might even develop into 'Schools' of Fighting Styles, especially the Monk and Fighter classes.</p>As it seems my post got eaten, I'll repost it again.
The EvE way can be fun if modified slightly.
You level up faster in game than out of game.
Offline leveling is only 50%.
Use that for skills you need leveled for a 'badge' or skills that you might find you're not using due to the actions of other players or NPCs, but you think/find are vital in other areas.
I would also like to see players get a chance to dictate attack poses. Player A can select 'flashy' in which the character does...HalfOrcHeavyMetal2012-04-17T17:06:11ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2m6ge&page=36?Ask-Merisiel-Sillvari-ALL-your-questions-here#17832012-04-17T16:58:34Z2012-04-17T16:58:34Z<p>•Writes a sign, goes out to beg for change•</p>
<p>Sign reads [Will Carry Your Stuff For Food]</p>
<p>/sad violin music</p>*Writes a sign, goes out to beg for change*
Sign reads [Will Carry Your Stuff For Food]
/sad violin musicHalfOrcHeavyMetal2012-04-17T16:58:34ZRe: Forums: Off-Topic Discussions: Insane killer, must be a gamer...HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2nyf9?Insane-killer-must-be-a-gamer#122012-04-16T17:59:50Z2012-04-16T17:59:50Z<p>I'd also throw support for 'Solitary Confinement for Life' punishment.</p>
<p>Soundproofed Cell.</p>
<p>No Internet.</p>
<p>No Mail in or out except for legal matters.</p>
<p>Food and Water three times per day.</p>
<p>Gets to watch only Disney Channel and Nature Programs.</p>
<p>Has no access to writing materials except legal documents.</p>
<p>No Newspapers.</p>
<p>With these sorts of Monsters, locking them away in a vault is actually the best way to deal with them. If they can't inflict their poison onto the other prisoners, most of whom will likely be released at some stage, all the better. And disappearing into the vault and having no further outcome on the world would also be a constantly twisting knife to their guts.</p>
<p>And by 'Monsters', I mean the sickos that think they have justification to go around murdering people, one or a thousand, in pursuit of their religious, social-ideological or political agendas.</p>
<p>YMMV.</p>I'd also throw support for 'Solitary Confinement for Life' punishment.
Soundproofed Cell.
No Internet.
No Mail in or out except for legal matters.
Food and Water three times per day.
Gets to watch only Disney Channel and Nature Programs.
Has no access to writing materials except legal documents.
No Newspapers.
With these sorts of Monsters, locking them away in a vault is actually the best way to deal with them. If they can't inflict their poison onto the other prisoners, most of whom...HalfOrcHeavyMetal2012-04-16T17:59:50ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2m6ge&page=36?Ask-Merisiel-Sillvari-ALL-your-questions-here#17772012-04-16T17:42:35Z2012-04-16T17:42:35Z<p>Miss Sillvari, sort of in-between adventures right now...any work for me?</p>Miss Sillvari, sort of in-between adventures right now...any work for me?HalfOrcHeavyMetal2012-04-16T17:42:35ZRe: Forums: Off-Topic Discussions: Insane killer, must be a gamer...HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2nyf9?Insane-killer-must-be-a-gamer#82012-04-16T17:40:21Z2012-04-16T17:40:21Z<p>Nice. Nice to see the Prosecutors fall back upon the old "Fringe Group" scenario to get a Guilty Verdict.</p>
<p>Anders Behring Breivik is a monster.</p>
<p>Gamers around the world are not.</p>
<p>Please stop lumping us in with these freakshows and start asking why their parent's didn't instill proper respect for life, why their friends didn't try to talk them out of it, why their co-workers and bosses didn't notice the changes and start to keep tabs.</p>
<p>Durr-Hurr, he plays an Online Game, must be the cause.</p>
<p>Shades of 'The Devil's Game' all over this.</p>Nice. Nice to see the Prosecutors fall back upon the old "Fringe Group" scenario to get a Guilty Verdict.
Anders Behring Breivik is a monster.
Gamers around the world are not.
Please stop lumping us in with these freakshows and start asking why their parent's didn't instill proper respect for life, why their friends didn't try to talk them out of it, why their co-workers and bosses didn't notice the changes and start to keep tabs.
Durr-Hurr, he plays an Online Game, must be the cause.
...HalfOrcHeavyMetal2012-04-16T17:40:21ZRe: Forums: Pathfinder Online: Walking through peopleHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2numa?Walking-through-people#262012-04-10T14:24:36Z2012-04-10T14:24:36Z<p>Perhaps a halfway meeting? Trying to push past somebody pushes you both off. IE, player A is standing in the doorway that Player B needs to get through. Player B 'pushes' past, pushing Player A out of the doorway and Player B gets pushed into the building, but off to the side of the door.</p>
<p>Alternatively, perhaps running through somebody slows you down and cancels your actions. Drop movement speed to 50% and cancels your spellcasting/ability.</p>Perhaps a halfway meeting? Trying to push past somebody pushes you both off. IE, player A is standing in the doorway that Player B needs to get through. Player B 'pushes' past, pushing Player A out of the doorway and Player B gets pushed into the building, but off to the side of the door.
Alternatively, perhaps running through somebody slows you down and cancels your actions. Drop movement speed to 50% and cancels your spellcasting/ability.HalfOrcHeavyMetal2012-04-10T14:24:36ZRe: Forums: Movies: Iron Man 3HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2nx01?Iron-Man-3#32012-04-10T14:21:25Z2012-04-10T14:21:25Z<p>A better way to put it would perhaps be each 'gem' in the ring is actually part of an ancient [insert obscure chinese mysticism] practice that the Mandarin mastered, and then corrupted.</p>
<p>[Obligatory Hot Chinese Woman] "How was he able to do that? One stone commands Wood, another Metal, another Fire, another Water, the fifth, Air."</p>
<p>[Stark] "But ... he has ten rings."</p>
<p>[Obligatory Hot Chinese Woman] "And that's where the corruption comes in. He forcibly created, then enslaved Five Spirits that should have Never Been. Disease, Decay, Famine, Blood and Destruction. For each Pure Element, he created a vile, twisted mockery."</p>
<p>Give Mandarin a new 'twist' on his power. Make him something that Stark fears within himself, a formerly noble man who became so twisted over the harm his creation could unleash he became the very monster he strove to stop others becoming.</p>A better way to put it would perhaps be each 'gem' in the ring is actually part of an ancient [insert obscure chinese mysticism] practice that the Mandarin mastered, and then corrupted.
[Obligatory Hot Chinese Woman] "How was he able to do that? One stone commands Wood, another Metal, another Fire, another Water, the fifth, Air."
[Stark] "But ... he has ten rings."
[Obligatory Hot Chinese Woman] "And that's where the corruption comes in. He forcibly created, then enslaved Five Spirits that...HalfOrcHeavyMetal2012-04-10T14:21:25ZRe: Forums: Gamer Connection: Australian GamersHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2gpz0&page=4?Australian-Gamers#1932012-04-07T03:25:50Z2012-04-07T03:25:50Z<p>•futile, lonely bump• Again, any groups in Western Australia, somewhere around an hour's drive of Bunbury?</p>
<p>I'm going into withdrawls here, yelling at the cats that, no, they can't full attack the Turbonium Dragon...</p>*futile, lonely bump* Again, any groups in Western Australia, somewhere around an hour's drive of Bunbury?
I'm going into withdrawls here, yelling at the cats that, no, they can't full attack the Turbonium Dragon...HalfOrcHeavyMetal2012-04-07T03:25:50ZRe: Forums: Television: New Thundercats seriesHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2mmie&page=3?New-Thundercats-series#1242012-04-03T10:51:37Z2012-04-03T10:51:37Z<p>What annoys me is that, as an Aussie, the only way I can watch this is via YouTube. And currently every damn Thundercats Video is full of pirating adds. </p>
<p>Can anyone direct me to a 'Clean' site where I can buy the damn things, either as DVDs or actual downloadable movies? And by 'Clean', I mean 'completely legal and supporting the creators'.</p>What annoys me is that, as an Aussie, the only way I can watch this is via YouTube. And currently every damn Thundercats Video is full of pirating adds.
Can anyone direct me to a 'Clean' site where I can buy the damn things, either as DVDs or actual downloadable movies? And by 'Clean', I mean 'completely legal and supporting the creators'.HalfOrcHeavyMetal2012-04-03T10:51:37ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2m6ge&page=35?Ask-Merisiel-Sillvari-ALL-your-questions-here#17442012-03-22T16:43:23Z2012-03-22T16:43:23Z<p>If you wake up next to Kyra with no memory of what happened the night before, what would you do?</p>If you wake up next to Kyra with no memory of what happened the night before, what would you do?HalfOrcHeavyMetal2012-03-22T16:43:23ZRe: Forums: Gamer Connection: Australian GamersHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2gpz0&page=4?Australian-Gamers#1862012-03-19T06:36:40Z2012-03-19T06:36:40Z<p>Can't believe I haven't thrown my hat in here.</p>
<p>Bunbury, W.A., with a group that has unfortunately gone on semi-permanent hiatus due to a few people getting retrenched in the middle of a campaign.</p>
<p>Anyone know of another group near Bunbury that runs Paizo/Pathfinder, please gimme a hoy, I'm missing my game.</p>Can't believe I haven't thrown my hat in here.
Bunbury, W.A., with a group that has unfortunately gone on semi-permanent hiatus due to a few people getting retrenched in the middle of a campaign.
Anyone know of another group near Bunbury that runs Paizo/Pathfinder, please gimme a hoy, I'm missing my game.HalfOrcHeavyMetal2012-03-19T06:36:40ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2m6ge&page=35?Ask-Merisiel-Sillvari-ALL-your-questions-here#17302012-03-13T04:34:09Z2012-03-13T04:34:09Z<p>Have you ever had to have something regenerated?</p>
<p>If Lini plays pranks on people, what is she like afterwards? Is she like <a href="http://s29.photobucket.com/albums/c269/Evilfatbastard1/?action=view&current=MehIaintmadEvenifweWEREimmature_8e96af00b18b142c037b2fc054c12b0b.gif" target="_blank" rel="nofollow">this?</a></p>
<p>Which of the Iconics is most likely to end up in <a href="http://s29.photobucket.com/albums/c269/Evilfatbastard1/?action=view&current=Diplomacy01.jpg" target="_blank" rel="nofollow">this</a> kind of situation?</p>Have you ever had to have something regenerated?
If Lini plays pranks on people, what is she like afterwards? Is she like this?
Which of the Iconics is most likely to end up in this kind of situation?HalfOrcHeavyMetal2012-03-13T04:34:09ZRe: Forums: Video Games: Rift anyone?HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2nrxd?Rift-anyone#22012-03-13T04:27:29Z2012-03-13T04:27:29Z<p>One thing you will find, Benoc, is that leveling up is absolute murder. Rift Invasions in mid-level Zones are exercises in masochism because none of the high levels will come and help and none of the low-levels can do jack sheet.</p>
<p>Other than that RIFT was freaking incredible, and I hope you have fun!</p>
<p>If I can find anyone who plays RIFT in the gaming group I'll get them to give you a shout.</p>One thing you will find, Benoc, is that leveling up is absolute murder. Rift Invasions in mid-level Zones are exercises in masochism because none of the high levels will come and help and none of the low-levels can do jack sheet.
Other than that RIFT was freaking incredible, and I hope you have fun!
If I can find anyone who plays RIFT in the gaming group I'll get them to give you a shout.HalfOrcHeavyMetal2012-03-13T04:27:29ZRe: Forums: Homebrew and House Rules: The Pouch of Infinite Stars (Help me price it, please!)HalfOrcHeavyMetalhttps://paizo.com/threads/rzs2nrf2?The-Pouch-of-Infinite-Stars#252012-03-11T16:43:46Z2012-03-11T16:43:46Z<p>Just throwing this in quickly and avoiding the Math-Fu, but considering how little damage a shuriken does, having the ability to stand there and go "Wah-tah-tah-tah-tah-taaaaaaah!" for several rounds without needing to have a packmule carrying your ammunition wandering around in your general vicinity does not make the item 'better' than a Magical Bow with a Extradimensional Quiver.</p>
<p>Let's say, a 12th level Monk who has a Strength and Dexterity of 18 (14+4 from a Belt) and the Pouch of Stars, vs a 12th level Ranger with Strength and Dexterity of 18 (14+4 from a Belt) with the Archery tree, a unenchanted Composite (+4) Longbow and ye olde tardis-quiver.</p>
<p>Monk is dealing (assuming point-blank feat and precise shot feat) 1d2+5 damage with a Flurry of +17/+17/+12/+12/+7 total maximum damage 35 points of damage total minimum damage 30.</p>
<p>Ranger is dealing (assuming point-blank bonus feat and precise shot bonus feat) 1d8+5 damage with an attack rate of +17/+12/+7 total maximum damage 39 points of damage total minimum damage 18.</p>
<p>Not too bad, but now add on enhancement effects to both, and again the Bow will pull ahead of the Shuriken noticeably. That said, I like this idea, as it gives a 'ranged' Monk a chance to be viable without nicking the Archer's gear to do so.</p>
<p>Mind you considering the Monk can run up and punch God in the face, at best the Pouch of Infinite Stars seems to be more a harrassment tool for a Monk to use at range, possibly to attract and 'aggro' a group and then use his unmatched speed and reflexes to bring them to the PC's trap.</p>Just throwing this in quickly and avoiding the Math-Fu, but considering how little damage a shuriken does, having the ability to stand there and go "Wah-tah-tah-tah-tah-taaaaaaah!" for several rounds without needing to have a packmule carrying your ammunition wandering around in your general vicinity does not make the item 'better' than a Magical Bow with a Extradimensional Quiver.
Let's say, a 12th level Monk who has a Strength and Dexterity of 18 (14+4 from a Belt) and the Pouch of Stars,...HalfOrcHeavyMetal2012-03-11T16:43:46ZRe: Forums: Pathfinder Online: NPC guards: A suggestionHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2npu6&page=2?NPC-guards-A-suggestion#552012-03-11T01:45:49Z2012-03-11T01:45:49Z<p>I like that concept, Urman! While it might be handy to be able to support the Guards during a dangerous time when Hobgoblins might be massing somewhere in the Hex, your character is effectively no longer training, thus their skills would stop advancing or might even begin to creep back a little, a nice trade-off for making the local community less vulnerable.</p>I like that concept, Urman! While it might be handy to be able to support the Guards during a dangerous time when Hobgoblins might be massing somewhere in the Hex, your character is effectively no longer training, thus their skills would stop advancing or might even begin to creep back a little, a nice trade-off for making the local community less vulnerable.HalfOrcHeavyMetal2012-03-11T01:45:49ZRe: Forums: Pathfinder Online: Goblinworks Blog: Player-Created Buildings and StructuresHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2npll&page=2?Goblinworks-Blog-PlayerCreated-Buildings-and#732012-03-17T02:30:45Z2012-03-07T13:19:12Z<p>A Hideout also makes a great bolt-hole for your Favourite NPCs (assuming we get 'Follow' Commands) for a character to drag all those NPCs to while the 'bandits' go on the rampage through your little village.</p>
<p>Honestly, more than setting fire to my +2 Brothel, I'm more worried about 'Griefers' going out of their way to kill the NPCs to lower the attractiveness of the town to new NPCs/Players and remove our ability to vendor items or train our skills.</p>A Hideout also makes a great bolt-hole for your Favourite NPCs (assuming we get 'Follow' Commands) for a character to drag all those NPCs to while the 'bandits' go on the rampage through your little village.
Honestly, more than setting fire to my +2 Brothel, I'm more worried about 'Griefers' going out of their way to kill the NPCs to lower the attractiveness of the town to new NPCs/Players and remove our ability to vendor items or train our skills.HalfOrcHeavyMetal2012-03-07T13:19:12ZRe: Forums: Pathfinder Online: Goblinworks Blog: Player-Created Buildings and StructuresHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2npll&page=2?Goblinworks-Blog-PlayerCreated-Buildings-and#662012-03-06T13:45:43Z2012-03-06T13:45:43Z<p>Something I did note is that the hexes are going to be massive. Assuming they keep to-scale, it might be possible to have hundreds of 'Hideouts' within a Single Hex, although the possibility of every few hundred feet holding the potential to unleash a horde of Player-Killers does fill me with dread.</p>Something I did note is that the hexes are going to be massive. Assuming they keep to-scale, it might be possible to have hundreds of 'Hideouts' within a Single Hex, although the possibility of every few hundred feet holding the potential to unleash a horde of Player-Killers does fill me with dread.HalfOrcHeavyMetal2012-03-06T13:45:43ZRe: Forums: Pathfinder Online: NPC guards: A suggestionHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2npu6?NPC-guards-A-suggestion#332012-03-06T13:23:00Z2012-03-06T13:23:00Z<p>Again, sorry, I'm not being overly clear. I meant I was hoping there would be a building called the 'Barracks' in the Controlled or 'Safe' Hexes where players could log out to turn their characters into Marshals. To effectively make the Marshals tougher and give them different abilities than normal to make late-night Sieges or Zergs much less effective unless you have more troops than Sauron and the Empire combined.</p>
<p>To the other part of your topic (and you might want to tone down on the insinuations. I'm probably older than you by a decade at least.) is that a Player <i>can</i> choose to leave their character at the Barracks. Or they can leave them at the Smithy. Or the local College. Or out in the Wilds. Where-ever the character is, something should be the result. </p>
<p>Some examples: </p>
<p>Barracks means your character is 'added' to the pool of available NPC Guards (Marshals) if the region is under heavy attack when players are not around.</p>
<p>Smithy means your character spends the time offline pursing a trade of some kind, slowly leveling up (much slower than actual online training) and produces items for the local market, thereby increasing the item pool for people to buy, trade or use to craft more complex items.</p>
<p>Camping out in the Wild means your character is out of town, but is not necessarily vulnerable. Camping in the Wilds might net the player actually trapping an animal, or finding a node of rare herbs or a tree-node whose wood is highly valued for magical wands, etc etc.</p>
<p>Logging out at the Tavern means you've rented a room and going to sleep in a soft bed. Bonus XP for the first hour after you log back in.</p>Again, sorry, I'm not being overly clear. I meant I was hoping there would be a building called the 'Barracks' in the Controlled or 'Safe' Hexes where players could log out to turn their characters into Marshals. To effectively make the Marshals tougher and give them different abilities than normal to make late-night Sieges or Zergs much less effective unless you have more troops than Sauron and the Empire combined.
To the other part of your topic (and you might want to tone down on the...HalfOrcHeavyMetal2012-03-06T13:23:00ZRe: Forums: Pathfinder Online: NPC guards: A suggestionHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2npu6?NPC-guards-A-suggestion#282012-03-06T10:47:33Z2012-03-06T10:47:33Z<div class="messageboard-quotee">Valkenr wrote:</div><blockquote> <div class="messageboard-quotee">HalfOrcHeavyMetal wrote:</div><blockquote><p> Another idea that occurs to me, how about players being able to log their characters out in a 'barracks' of the local area. Not only does it make their characters into an NPC Guard, thereby boosting the NPC Guard Presence during off-peak hours and making it harder for Griefers to come in and rampage through a town during the smaller hours of the day, but the PCs who do this gain some small mechanical benefit, either a bonus to attack and damage, or a small bonus % to reputation gains with the faction they just helped and their allies?</p>
<p>Don't forget, Valkenr, that NPCs will also be attacking the three main cities and the towns. Bandits, Goblins, wild animals, Dragons looking to start up a Hoard, so on and so forth, if PCs aren't going out and clearing hexes regularly, the chances for an NPC Invasion are quite high. </blockquote><p>Are you talking about marshals, or theoretical npc guards that evolved from speculation on these forums?
<p>I'm talking about marshals. </blockquote><p>Sorry, I went off on a tangent in a big way.
<p>What I meant was the Marshals being 'boosted' by players logging off in the Barracks, effectively turning their character into an NPC Marshal for the duration of their time offline, granting the Marshals random abilities based upon the character and the way the player has leveled them. </p>
<p>Marshals spawned by the Game are your generic sword-and-board net-throwing anti-teleportation badasses.</p>
<p>Marshals using a logged-off character have a grab-bag of abilities dependant upon the character used to create them, plus the above.</p>
<p>In that way, I can see Griefers attempting late-night raids or murder-sprees having to face entirely unpredictable and dangerous enemies, rather than the 'bot' Marshals they might otherwise face.</p>Valkenr wrote:HalfOrcHeavyMetal wrote:Another idea that occurs to me, how about players being able to log their characters out in a 'barracks' of the local area. Not only does it make their characters into an NPC Guard, thereby boosting the NPC Guard Presence during off-peak hours and making it harder for Griefers to come in and rampage through a town during the smaller hours of the day, but the PCs who do this gain some small mechanical benefit, either a bonus to attack and damage, or a...HalfOrcHeavyMetal2012-03-06T10:47:33ZRe: Forums: Pathfinder Online: Looking like too much pvp for my tasteHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2nqds?Looking-like-too-much-pvp-for-my-taste#122012-03-06T10:38:46Z2012-03-06T10:38:46Z<p>Also you're assuming that everyone is going to be a great screaming flaming phallus to the eyeballs once out of a secure hex. Most people aren't going to go Chaotic Psychopath the instant they are out of the Hex. People will be very, very cautious, naturally, but I doubt we're going to see EvE's pirate-guilds circle-jerks around the warp gates right away, although for the PvPers there is likely going to be some delicious three-way shenanigans between the Hell Knights, the Crusaders of Iomaede and the NPC Brigands if the other Players decide they want to hold hands and skip through the fields rather than slaughter each other for a pouch full of rat-pelts.</p>Also you're assuming that everyone is going to be a great screaming flaming phallus to the eyeballs once out of a secure hex. Most people aren't going to go Chaotic Psychopath the instant they are out of the Hex. People will be very, very cautious, naturally, but I doubt we're going to see EvE's pirate-guilds circle-jerks around the warp gates right away, although for the PvPers there is likely going to be some delicious three-way shenanigans between the Hell Knights, the Crusaders of Iomaede...HalfOrcHeavyMetal2012-03-06T10:38:46ZRe: Forums: Pathfinder Online: NPC guards: A suggestionHalfOrcHeavyMetalhttps://paizo.com/threads/rzs2npu6?NPC-guards-A-suggestion#242012-03-05T02:37:37Z2012-03-05T02:37:37Z<p>Another idea that occurs to me, how about players being able to log their characters out in a 'barracks' of the local area. Not only does it make their characters into an NPC Guard, thereby boosting the NPC Guard Presence during off-peak hours and making it harder for Griefers to come in and rampage through a town during the smaller hours of the day, but the PCs who do this gain some small mechanical benefit, either a bonus to attack and damage, or a small bonus % to reputation gains with the faction they just helped and their allies?</p>
<p>Don't forget, Valkenr, that NPCs will also be attacking the three main cities and the towns. Bandits, Goblins, wild animals, Dragons looking to start up a Hoard, so on and so forth, if PCs aren't going out and clearing hexes regularly, the chances for an NPC Invasion are quite high.</p>Another idea that occurs to me, how about players being able to log their characters out in a 'barracks' of the local area. Not only does it make their characters into an NPC Guard, thereby boosting the NPC Guard Presence during off-peak hours and making it harder for Griefers to come in and rampage through a town during the smaller hours of the day, but the PCs who do this gain some small mechanical benefit, either a bonus to attack and damage, or a small bonus % to reputation gains with the...HalfOrcHeavyMetal2012-03-05T02:37:37ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=252?Ask-James-Jacobs-ALL-your-Questions-Here#125892011-11-27T03:34:46Z2011-11-27T03:34:46Z<p>Cross-polinating threads here, and I do apologise in advance, so I'll spoiler this.</p>
<p>[Spoiler omitted]</p>Cross-polinating threads here, and I do apologise in advance, so I'll spoiler this.
[Spoiler omitted]Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-11-27T03:34:46ZRe: Forums: Pathfinder Online: What's your Bartle Type?Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2n66w?Whats-your-Bartle-Type#52011-11-27T03:15:37Z2011-11-27T03:15:37Z<p><b>EXPLORER</b> (Thoughtful 30% Exploratory 100% Social 91%) (Physical -38% Reward Drive -42% Competetive -71%)</p>
<p>"No stone unturned!"
<br />
Description:
<br />
It's not so much the wandering around and poking about, but that euphoric eureka moment the Explorer strives for. The joys of discovery do not necessarily involve geography, real or virtual. They may derive from the mental road less traveled, the uncovering of esoteric or hidden knowledge and it's creative application. Explorers make great theory crafters. The most infinitesimal bit of newness can deliver the most delicious zing to an Explorer.</p>
<p>Secondary influences</p>
<p><i>this made me go ( O . o )</i>
<br />
Explorer Killers enjoy seeing the world, meeting interesting people...and killing them. EKs love all discovery, but finding an edge over the competition is best. Always seeking new opportunity, an EK likely knows the ten best places to find certain types of opponents, as well as ten different ways for taking them down.</p>
<p><i>Sadly true, this part!</i>
<br />
Explorer Achievers have been there, done that and have the t-shirt...in fact they have a plethora of t-shirts, badges, trophies and other rewards. EAs are the completionists of the gamer world. They like to find new places, quests, easter eggs, unlocks, maps etc. and check them off as have, visited or beaten. Like real world travelers, EAs enjoy collecting memorabilia that helps them relive their experiences later.</p>
<p><i>I do this so much on WoW, it's not funny!</i>
<br />
Explorer Socializers are the glue of the online world. Not only do they like to delve in to find all the cool stuff, but they also enjoy sharing that knowledge with others. Explorer socializers power the wikis, maps, forums and theory craft sites of the gamer world.</p>EXPLORER (Thoughtful 30% Exploratory 100% Social 91%) (Physical -38% Reward Drive -42% Competetive -71%)
"No stone unturned!"
Description:
It's not so much the wandering around and poking about, but that euphoric eureka moment the Explorer strives for. The joys of discovery do not necessarily involve geography, real or virtual. They may derive from the mental road less traveled, the uncovering of esoteric or hidden knowledge and it's creative application. Explorers make great theory...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-11-27T03:15:37ZRe: Forums: Pathfinder Online: Crafting: As A Main Profession?Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2n60h?Crafting-As-A-Main-Profession#272012-01-22T00:12:31Z2011-11-27T02:22:39Z<p>This might sound strange, and possibly earn me some pitchforks to the back of the head, but I would love to see the 'best' weapons, armors and magical items in game be player crafted for the most part.</p>
<p>Yes, I said it. PLAYER CRAFTED. Most MMOs I have played tend to go "<b>DERP! Level a profession, then cry tears of blood because all your hard work means jack-shit for 90% of the game!</b>", and that irritates me a lot. On one hand, a randomised loot drop is part of what Table-Top gaming is about, with players having to use 'weird' items to survive then selling them later to get their desired items, or deciding that "Hey, this is kewl!" and changing their style to keep the item(s). On the other, being able to build not only your own character, but their gear, and thus tailor their attacks, defensive abilities and assorted to your own personal specifications (within reason of both Coding and Sanity) would be a great selling point!</p>
<p>Player wants an adamantite sword, but the RNG Gods disapprove and keep giving him Cold Iron. Player tracks down some adamantite ore, finds a decently skilled PC Blacksmith and lays out his plan.</p>
<p>Hopefully PC-Crafted items can be modified visually between 5-10 different 'skins' for each part of the model. Top/Middle/Base for weapons, Shoulder/Chest/Legs for armor etc.</p>
<p>PC now has his Adamantite Sword (already Masterwork quality) now it's time to track down an enchanter, and he's got a pouch full of materials for the enchantments after a few weeks of the RNG Gods playing keep-away. Another PC is found with the right skill and the right techniques, the sword gets a +3 Holy enchantment and our player goes out and starts making a real dent in the world.</p>
<p>Now, that example is a bit rushed, and there are many holes in the plan, but imagine that, yes, while Players can effectively 'gear up' by stabbing everything in a dungeon to death and bringing back the Princess to her father, the nature of an MMO means that the Random Number Generator will inevitably give the Players crappy items, or items none of them can possibly use. </p>
<p>Rather, the rewards coming in the form of masterwork weapons and armor and similar that can then be used by the players to make their own custom gear, would ensure that A) no wasted coding/gear and B), and this is the most important one to me, every player can make their own character unique, WITH THEIR OWN HANDS. </p>
<p>One of my biggest bug-bears with MMOs is that we always seem to end up an army of colour-coded units in our identical armors with our identical weapons and our identical attack rotations. We can't do much about the last part, but the first two we can.</p>
<p>Players crafting their own gear also creates a vibrant economy, with players being able to offer their services to not just themselves and their friends/guild members, but other players. While I can see the greedy abusing this system to spam whatever Auction House is put into play (<i>and please, please, please put a cap on the Auction House system so the thriving gold-selling economy never gets more than a toe-hold in Pathfinder Online, I play Fantasy Games for just that, Fantasy. I don't want to work in an online sweatshop when playing on a new realm because there are fifty people buying up every low-level necessity of the crafting profession and selling them for 200 gold a single piece.</i>) the flip-side is that Players can be challenged in turn by NPC 'Trades and Services Guilds' that also offer these services, albeit at a higher cost, but gold pumped into the 'NPC Guilds' will have a positive effect on the local economy, whereas players trading amongst themselves will have a positive effect on the Players, but less so on the local community.</p>This might sound strange, and possibly earn me some pitchforks to the back of the head, but I would love to see the 'best' weapons, armors and magical items in game be player crafted for the most part.
Yes, I said it. PLAYER CRAFTED. Most MMOs I have played tend to go "DERP! Level a profession, then cry tears of blood because all your hard work means jack-shit for 90% of the game!", and that irritates me a lot. On one hand, a randomised loot drop is part of what Table-Top gaming is about,...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-11-27T02:22:39ZRe: Forums: Pathfinder Online: Consequences for GriefingGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2n682&page=4?Consequences-for-Griefing#1642011-11-26T00:48:14Z2011-11-26T00:48:14Z<div class="messageboard-quotee">Drejk wrote:</div><blockquote> Maybe some sort of Karma-meter that goes down with unprovoked assault - with the exception of duels and maybe deep wilds. With negative Karma increasing death penalties (and possibly other penalties, like, worse reaction from certain NPCs - those possessing ability to detect evil/high empathy, etc.)? Unless some other MMO already tested that method and found unworkable (none I known of). </blockquote><p>Very much this. Start whacking non-hostile NPCs and PCs for no other reason than to take their stuff and teabag the remains, the game will keep track of it and eventually you'll reach a level where an NPC will figure out who is on this rampage, either through witnessing your actions or through magical divinations, alert the authorities and you can kiss your ass goodbye. Welcome to become Bandit #125872628 in the forrest.
<p>That said, I am looking forward to 'Bandit Clans' of Players, but not so much the looting and taking of my stuff. Or rather, I'd prefer to see a gold hit and a loss of a minor magical item rather than coming back to my corpse to find it stripped bare and covered in whatever humiliating stuff the other players have scrounged. </p>
<p>Knowing my luck I'll come back to find my burly Half-Orc lying dead on the ground in a wedding dress with a dead goat next to him....</p>Drejk wrote:Maybe some sort of Karma-meter that goes down with unprovoked assault - with the exception of duels and maybe deep wilds. With negative Karma increasing death penalties (and possibly other penalties, like, worse reaction from certain NPCs - those possessing ability to detect evil/high empathy, etc.)? Unless some other MMO already tested that method and found unworkable (none I known of).
Very much this. Start whacking non-hostile NPCs and PCs for no other reason than to take...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-11-26T00:48:14ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m6ge&page=28?Ask-Merisiel-Sillvari-ALL-your-questions-here#13982011-11-24T14:11:48Z2011-11-24T14:11:48Z<p>What is the deal with that Gnome in the big hat and his rooster-snake-ferret pet?</p>What is the deal with that Gnome in the big hat and his rooster-snake-ferret pet?Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-11-24T14:11:48ZRe: Forums: Off-Topic Discussions: London RiotsGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mnvn&page=3?London-Riots#1362011-08-09T13:49:00Z2011-08-09T13:49:00Z<p>Sitting next to an ex-pat from pommie land, you should hear him go on and on about how the immigrants have ruined his country, and the riots have only made him come out with more horror stories of how he hated living next to a 'immigrant intergration' (Is that even a correct term, what?) district. Had his car broken into close to twenty times, had a knife pulled on him (and I will not use the terms he did, as I find them intolerable) by young men of ethinic minorities.</p>
<p>We don't know enough about what started the riots, but given what my work-mate has said, the locals of the districts were given large hand-outs by the government, and then turned around and made the districts their 'turf'.</p>
<p>[Spoiler omitted]</p>
<p>I honestly believe in the Police. They face an unrelenting battle against people who call them 'Pigs' and far worse, are constantly assaulted, spat on, insulted and generally treated like invaders for simply trying to uphold the laws of the land. Perhaps if the 'offenders' tried having respect for not only their 'people', but the country that deigned to take them in and take care of them (remember, any country is free to pull out of the U.N. charter and start shipping refugees to where-ever they wish, something would-be touchy-feely types should remember!) and they might in turn find the government and people of the land they have come to might be more understanding of their culture shock.</p>
<p>Then again, I have had the unfortunate experience of having to lay into three men of the lebanese origin to pull them off an off-duty female police officer whom had booked one of them for drink-driving a few days ago.</p>
<p>She recieved forty-two stitches to her face alone, lost eight teeth and will have permanently diminished vision in her right eye for the rest of her life. They broke two ribs, both collar-bones, dislocated one of her shoulders and caused internal bleeding from when they were jumping up and down on her.</p>
<p>For 'assaulting' these men to get them off the police officer, I almost received a conviction of assault. For the past six years, I have been harrassed by their families and been targeted by them as a 'racist'. I've had my car broken into several times and shit smeared over the seats and windows. I've had a petrol bomb thrown at my place of work. I have been assaulted several times, despite eight restraining orders against them and their families, and had several teeth chipped, multiple injuries requiring stitching and come out of my house in the morning to find my dog cut up and mutilated and spread out across my front door-step.</p>
<p>I consider these mugs to be animals. I do not consider the Lebanese or the other minorities to be coming into Australia to be anything other than honest refugees until proven otherwise. To do otherwise would be to become the very same hateful creature the people who I speak of are.</p>
<p>Dealing with this sort of 'arrogant immigrant', it is very hard to feel sympathy for the rioters in England, but I will ask everyone involved in this thread to simmer down and wait. We don't know enough about what is going on to comment, and unless somebody is going to stand up and say "I live in this district, and it is like this ..... ", none of us can truly say what the situation is or what is the root cause.</p>
<p>I apologise if I offend anyone, but this is a rather volatile issue, and I happen to feel quite strongly about it. </p>
<p>Please do not demonise the Police for trying to keep the majority of people safe from a small sub-group within a minority who abuse their position for personal gain and care nothing for the people around them.</p>
<p>Please do not demonise a racial minority for being the scape-goats of political point-scoring and grand-standing, who are now being cut adrift by their government for reasons beyond any hope of their control.</p>Sitting next to an ex-pat from pommie land, you should hear him go on and on about how the immigrants have ruined his country, and the riots have only made him come out with more horror stories of how he hated living next to a 'immigrant intergration' (Is that even a correct term, what?) district. Had his car broken into close to twenty times, had a knife pulled on him (and I will not use the terms he did, as I find them intolerable) by young men of ethinic minorities.
We don't know enough...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-08-09T13:49:00ZRe: Forums: Video Games: Back to WoW...Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mhuy?Back-to-WoW#32011-07-19T15:04:36Z2011-07-19T15:04:36Z<p>Headed back to WoW myself. Anyone wants to yell at me for being a nub, on the Wyrmrest Accord server, Hordeside, Krenk (85 Orc Warrior), or Torzul(80 Troll Priest), Gassum (80 Troll Rogue), Jhenga (82 Orc Shaman), or Graforn (55 Forsaken Hunter).</p>Headed back to WoW myself. Anyone wants to yell at me for being a nub, on the Wyrmrest Accord server, Hordeside, Krenk (85 Orc Warrior), or Torzul(80 Troll Priest), Gassum (80 Troll Rogue), Jhenga (82 Orc Shaman), or Graforn (55 Forsaken Hunter).Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-19T15:04:36ZForums: Advice: Player wants a Savage Barbarian ... any advice on how to build a successful one?Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mkg0?Player-wants-a-Savage-Barbarian-any-advice#12011-07-19T14:58:54Z2011-07-19T14:58:54Z<p>Having not played the Savage Barbarian archetype before as a long-term character (thrown them at the PCs a few times as fodder-troops, but that is very different from a PC character looking for more than a few rounds of life!) does anyone have any suggestions on useful builds for the player?</p>
<p>I have pointed out a high dexterity, Bracers of armor and other magical defences incorporated into a sword-and-board build would really mesh quite well with the armorless barbarian as written, and nothing is stopping him from tossing the shield away and dual-wielding to victory, or going for a reach weapon and dancing his way across the battlefield with Acrobatics.</p>
<p>But I am also a little worried about his build. Currently his submitted character (Human Barbarian 1) has a 20-point build of 14 each in Strength and Constitution, Dexterity of 16 (including +2 racial bonus from being Human), Intelligence of 10, Wisdom of 14 and Charisma of 10. Stat-wise I have no arguements, he's kept most scores at 'good' levels and hasn't minmaxed to hell, and seems focused on staying a vanilla Human, putting his favoured class bonus to Hitpoints and has taken Exotic Weapon Proficiency (Two-Bladed Sword) for flavour and put his Human Bonus Feat towards Extra Rage to mask his 'average' Constitution score.</p>
<p>Problem I can see is that even if he takes the full TWF tree, including Two Weapon Defence, he's leaving himself a touch vulnerable to being unable to crack tough Damage Reductions and is also going to heavily depend upon his Rage ability to boost his Strength and Constitution scores in a pitched fight. They're not overwhelming concerns, but I am worried he might be taking the easily-squished path, and I would <i>dearly</i> love some advice on the matter from other gamers.</p>Having not played the Savage Barbarian archetype before as a long-term character (thrown them at the PCs a few times as fodder-troops, but that is very different from a PC character looking for more than a few rounds of life!) does anyone have any suggestions on useful builds for the player?
I have pointed out a high dexterity, Bracers of armor and other magical defences incorporated into a sword-and-board build would really mesh quite well with the armorless barbarian as written, and...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-19T14:58:54ZRe: Forums: Music & Audio: Lady Gaga and The Dark TowerGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mjwe?Lady-Gaga-and-The-Dark-Tower#52011-07-17T15:16:15Z2011-07-17T15:16:15Z<div class="messageboard-quotee">KaeYoss wrote:</div><blockquote> <div class="messageboard-quotee">Gern Blacktusk wrote:</div><blockquote> Oh look, another Britney Spears .... or is it Ke$ha? Yet another 'success', the latest offering of 'super-white' tartlet polluting the air-waves? In her defence, at least the GaGarmel can actually sing.</blockquote><p>I wouldn't put her in the same pigeon hole as those two. Lady Gaga is just plain bonkers. Meat Dress. That's all I'm saying.
<p>Plus, this isn't really soft-core porn. It's weird birth fetish stuff. If you get excited at that video.... I don't know. I just don't. </blockquote><p>You didn't see her in the first few clips (around 30 seconds in?) firing a belt-fed heavy machine gun with an orgasmic look on her face, with the camera angle pointed so it looked like it was coming out of the moneybox?
<p>Or the hilarious impression of a crack-addict dancer while wearing the ittsy-bittsy bikini? Just ... maybe I'm getting too old to YouTube anymore, I guess.</p>KaeYoss wrote:Gern Blacktusk wrote: Oh look, another Britney Spears .... or is it Ke$ha? Yet another 'success', the latest offering of 'super-white' tartlet polluting the air-waves? In her defence, at least the GaGarmel can actually sing.
I wouldn't put her in the same pigeon hole as those two. Lady Gaga is just plain bonkers. Meat Dress. That's all I'm saying. Plus, this isn't really soft-core porn. It's weird birth fetish stuff. If you get excited at that video.... I don't know. I just...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-17T15:16:15ZRe: Forums: Music & Audio: Lady Gaga and The Dark TowerGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mjwe?Lady-Gaga-and-The-Dark-Tower#32011-07-17T13:12:05Z2011-07-17T13:12:05Z<p>Oh look, another Britney Spears .... or is it Ke$ha? Yet another 'success', the latest offering of 'super-white' tartlet polluting the air-waves? In her defence, at least the GaGarmel can actually sing.</p>
<p>Sorry, just, graaargh, should not need soft-porn in tweeny-targeted pop-music. And just think, A couple of decades ago we had to sign up to dubious web-sites to be able to download that stuff, now it's on MTV...</p>
<p>Alright, grumpy old fart rant is over, I'm going back to bed.</p>Oh look, another Britney Spears .... or is it Ke$ha? Yet another 'success', the latest offering of 'super-white' tartlet polluting the air-waves? In her defence, at least the GaGarmel can actually sing.
Sorry, just, graaargh, should not need soft-porn in tweeny-targeted pop-music. And just think, A couple of decades ago we had to sign up to dubious web-sites to be able to download that stuff, now it's on MTV...
Alright, grumpy old fart rant is over, I'm going back to bed.Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-17T13:12:05ZRe: Forums/Paizo: General Discussion: Barnes & Noble order mistake of the strangest kindGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mjxo?Barnes-Noble-order-mistake-of-the-strangest#122011-07-17T05:18:15Z2011-07-17T05:18:15Z<div class="messageboard-quotee">Kevin Andrew Murphy wrote:</div><blockquote> Were the two wooden magnetic dress-up dolls anything <a href="http://www.youtube.com/watch?v=eCgy-PrPwKc&feature=related" target="_blank" rel="nofollow">like these dolls</a>? Because if they were, I think your shipment came direct from Ustalav. </blockquote><p>•Stabs at his brain with a dull rusty spoon•
<p><span class=messageboard-ooc><span class=messageboard-bigger>GETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUT</span>GETITOUTGETITOUTGET ITOUTGETITOUTGETITOUTGETITOUTGETITOUT<span class=tiny>GETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUT</span></span></p>Kevin Andrew Murphy wrote:Were the two wooden magnetic dress-up dolls anything like these dolls? Because if they were, I think your shipment came direct from Ustalav.
*Stabs at his brain with a dull rusty spoon* GETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGET ITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGETITOUTGern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-17T05:18:15ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=183?Ask-James-Jacobs-ALL-your-Questions-Here#91342011-08-23T19:06:49Z2011-07-16T16:35:11Z<div class="messageboard-quotee">Jason Beardsley wrote:</div><blockquote> <div class="messageboard-quotee">Gern Blacktusk wrote:</div><blockquote> Sorry James, I was referring to the 'Original Seven' in the terms of Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halfling and Humans.</blockquote>I think, correct me if I'm wrong James, he understood what you meant by "original seven", but didn't understand what you meant by "homebrew of them". </blockquote><p>•facepalm• You are correct. Dear god I become less and less capable of coherent english as time passes, and it's my primary language!
<p>What I was trying to ask (third time is the charm, right?) is, James, in any of your 'homebrew' games, did you ever offer to your players a race outside of the 'usual' seven races, Dwarves Elves Gnomes Half-Elves Half-Orcs Halflings Humans?</p>
<p>On a different topic, is the Summoner's ability to summon only an Eidolon or their Summon Monster ability a method to reign in their power, or is the Summon Monster ability intended as a 'fallback' ability for the Summoner to rely upon in the highly likely case the Eidolon is either Banished mid-fight or slain outright?</p>
<p>Will we ever see some Errata for the Synthesist? I'm loving the concept of the Eidolon being a form of 'Supernatural Armor and Weapon' for the Synthesist Summoner, but as it is written now, too many of the Class Abilities are open to cheesing/nerfing.</p>Jason Beardsley wrote:Gern Blacktusk wrote: Sorry James, I was referring to the 'Original Seven' in the terms of Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halfling and Humans.
I think, correct me if I'm wrong James, he understood what you meant by "original seven", but didn't understand what you meant by "homebrew of them". *facepalm* You are correct. Dear god I become less and less capable of coherent english as time passes, and it's my primary language! What I was trying to ask (third...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-16T16:35:11ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Can Humans and Halflings have children together?Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m8kz&page=3?Can-Humans-and-Halflings-have-children-together#1012011-07-16T16:05:04Z2011-07-16T16:05:04Z<div class="messageboard-quotee">Set wrote:</div><blockquote> <div class="messageboard-quotee">Jason Nelson wrote:</div><blockquote> That's the beauty of it - you can keep trying as much as you want! Pre-emptive birth control FTW! :) </blockquote><p>Hmm. Dwarven hookers. A whole new definition of 'scared straight.'
<p></blockquote><p>Pfft! Says you! I subscribe to the Creed of Sir Mix-a-lot, thank you very much!
<p>And I have to admit the inability to interbreed does raise an eyebrow to me, given how closely Halflings and Humans are connected, and given that the two races have literally been side by side since .... well since they were recognizeable as their respective species, it seems strange that there isn't mention of at least a few mixed bloods.</p>
<p>To those going "Ewwww size difference!" may I say, as a guy standing six foot six and 145 kilos, with a girlfriend who barely makes it to five foot and weighs in at a whopping 60 kilos .... shaddup. I notice nobody mentions the squick at Gnomes been cannonically mentioned to enjoy partners from multiple races! You're just biased against hairy feet!</p>Set wrote:Jason Nelson wrote: That's the beauty of it - you can keep trying as much as you want! Pre-emptive birth control FTW! :)
Hmm. Dwarven hookers. A whole new definition of 'scared straight.' Pfft! Says you! I subscribe to the Creed of Sir Mix-a-lot, thank you very much! And I have to admit the inability to interbreed does raise an eyebrow to me, given how closely Halflings and Humans are connected, and given that the two races have literally been side by side since .... well since...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-16T16:05:04ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=183?Ask-James-Jacobs-ALL-your-Questions-Here#91302011-08-23T19:06:49Z2011-07-16T08:37:29Z<p>Sorry James, I was referring to the 'Original Seven' in the terms of Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halfling and Humans.</p>
<p>And hah, I played Alliance, then Horde, and stayed on the red-shirt team till the start of this year. Blizzard's moderators annoyed me with their ham-fisted tactics (involving one troll derping in a thread and getting <i>every</i> other poster getting banned for a full month in several incidents on the RP and Wyrmrest forums, and then being unable to actually talk to someone about the issue) and the whole "Oh hey, Horde is Evil now!" shtick they pulled out and proceeded to beat long-term Horde Role-players with.</p>
<p>Apart from those two complaints, loved WoW overall, but Blizzard just became too arrogant and back-handed for me to enjoy the game anymore ... bah. Dodge Rift if you are asked to play it, the concept is fun and the classes are great, but once everyone is high level the low-level zones are constantly invaded and destroyed by the NPC Rifts.</p>
<p>I get what you're saying about the Drow as well. For how many years have they been the 'chocolate-skinned white-haired red-eyed Demon Elves'? It's almost embedded in the average Gamer's mind that that is the visage of the Drow race as a whole.</p>Sorry James, I was referring to the 'Original Seven' in the terms of Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halfling and Humans.
And hah, I played Alliance, then Horde, and stayed on the red-shirt team till the start of this year. Blizzard's moderators annoyed me with their ham-fisted tactics (involving one troll derping in a thread and getting every other poster getting banned for a full month in several incidents on the RP and Wyrmrest forums, and then being unable to actually talk...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-16T08:37:29ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=183?Ask-James-Jacobs-ALL-your-Questions-Here#91202011-08-23T19:06:49Z2011-07-16T02:42:53Z<p>Did you ever have any homebrew races out of the Original Seven?</p>
<p>If I might ask the following questions about your thoughts on the status of some things in the Pathfinder manuals as things stand?</p>
<p>Was it tradition that kept the Drow as dark-skinned and red-eyed, or was it to keep 'brand recognition' with the race? Given their magical genesis, I can understand the colouration, also the dark skin allows them to easily blend in with the darkness of their 'native' environment. But if you had the chance to 'do over' would you change the physical description for the Dark Elves or leave them as they are?</p>
<p>Something myself and the other gamers in my group have noticed, given that the 'original' Core Classes are represented without any Half-Orcs or Half-Elves, was this due to wanting to push the different regional Humans or because half-races are 'extreme minority' races compared to the other races of Halfling, Human, Dwarf, Gnome and Elf?</p>
<p>Did you ever play any of the Everquest MMOs, and if so, did you like the concept of the three 'factions' and the inclusion of nominally 'monster' races (Ogres and Lizardmen and Trolls spring to mind immediately) appearing as balanced PC races or was the sheer number of playable races something that irked you or made you sweat bullets at trying to balance them in an open-nature game such as the Tabletop?</p>
<p>Am I lucky that my country's custom department doesn't allow live man-eating centipedes to be delivered via the mail?</p>
<p>And again, echoing the sentiments of other posters, thank you very much for answering our questions and engaging in our banter. It is greatly appreciated.</p>Did you ever have any homebrew races out of the Original Seven?
If I might ask the following questions about your thoughts on the status of some things in the Pathfinder manuals as things stand?
Was it tradition that kept the Drow as dark-skinned and red-eyed, or was it to keep 'brand recognition' with the race? Given their magical genesis, I can understand the colouration, also the dark skin allows them to easily blend in with the darkness of their 'native' environment. But if you had the...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-16T02:42:53ZRe: Forums: Second Darkness: GMing for the first time in a while, going to run Second Darkness for a 6-person group [Spoilers Ahead]Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mjgm?GMing-for-the-first-time-in-a-while-going-to#22011-07-15T16:43:40Z2011-07-15T16:43:40Z<p>•SHAZBUMP•</p>
<p>Any insight from veterans of this Campaign would be greatly appreciated. I'd like to ensure I give my players as smooth and enjoyable campaign as possible without too many 'jarring' incidents where the new rule-sets might not mesh well with the Campaign As Written.</p>*SHAZBUMP*
Any insight from veterans of this Campaign would be greatly appreciated. I'd like to ensure I give my players as smooth and enjoyable campaign as possible without too many 'jarring' incidents where the new rule-sets might not mesh well with the Campaign As Written.Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-15T16:43:40ZRe: Forums: Rules Questions: Mage Armor and ghostsGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mjmj?Mage-Armor-and-ghosts#382011-07-15T16:11:40Z2011-07-15T16:11:40Z<p>Consider Mage Armor as less an invisible suit of armor and more like a semi-permeable sphere of force-energy around the target. It's made up of tens of thousands of particles of Force energy, enough to deflect and absorb the kinetic energy of most physical attacks to a limited extent, and as a happy side-effect, also creates interference with the incorporeal due to the way that Force energy interacts with both the Astral and Ethereal Planes. The spell provides enough Force energy to potentially do to a Ghost or Shadow what Mage Armor normally does to arrows, swords and the occasional Goblin launched from a catapult.</p>
<p>Think of Mage Armor as 'Pliable' Armor. It's there, provides an AC bonus, but it's not a 'hard' form of armor. At the same point, it's not a 'Soft' form of armor like a deflection or dodge bonus. It's more ... the way I am describing it is a little difficult to put into words. Think of it like a rubber suit. Yes it provides limited protection against whoever is belting the crap out of you, but it's not exactly going to provide any additional force to any attacks you make in turn.</p>
<p>Think of it like a very, very, very, very, very, very, very weak form of Wall of Force, as rather than being a solid plane of Force energy, you have a field of Force energy particles surrounding the target in whatever configuration the particulars of the spell and the caster decide, such as a shimmering globe or a second skin or even a halo! There's enough power there to grant as much protection as a Chain Shirt, but the presence of anything that could possibly disrupt the field, such as Armor, throws off these particles to the extent the spell fails and the Force energy particles dissipate without any effect.</p>
<p>It's interfering with the Ghost/Shadow's attack, but not enough to stop the Incorporeal Undead cold. Likewise, that same spell cannot grant the target it was cast upon the ability to 'touch' the Incorporeal. The spell simply lacks the power to provide both a localised Force energy particle field and the cohesion of those same Force energy particles into a tight enough field to be able to offensively affect incorporeal targets.</p>Consider Mage Armor as less an invisible suit of armor and more like a semi-permeable sphere of force-energy around the target. It's made up of tens of thousands of particles of Force energy, enough to deflect and absorb the kinetic energy of most physical attacks to a limited extent, and as a happy side-effect, also creates interference with the incorporeal due to the way that Force energy interacts with both the Astral and Ethereal Planes. The spell provides enough Force energy to...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-15T16:11:40ZRe: Forums: Off-Topic Discussions: [Uni-Brow Humor] I think I found Seoni's theme music! [caution, links to Potential NSFW site, follow no links!]Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mjrm?UniBrow-Humor-I-think-I-found-Seonis-theme#42011-07-15T13:50:18Z2011-07-15T13:50:18Z<div class="messageboard-quotee">Freehold DM wrote:</div><blockquote> New OVA is almost always a good thing. </blockquote><p>Personally I'd prefer to see the other 'arcs' put into a animated series format, but anything involving <i>Berserk</i> is always golden.Freehold DM wrote:New OVA is almost always a good thing.
Personally I'd prefer to see the other 'arcs' put into a animated series format, but anything involving Berserk is always golden.Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-15T13:50:18ZForums: Off-Topic Discussions: [Uni-Brow Humor] I think I found Seoni's theme music! [caution, links to Potential NSFW site, follow no links!]Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mjrm?UniBrow-Humor-I-think-I-found-Seonis-theme#12011-07-15T13:26:06Z2011-07-15T13:26:06Z<p>This is purely in the vein of low-brow humor and taking the mickey out of the Iconic Seoni.</p>
<p>As noted in the title, the site has links to NSFW sites, click at your own risk. Paizo takes no responsibility for anything you may see or feel following this link. I will accept only the blame for filling you head with this insanely catchy toon and >_>.</p>
<p>Liz, if this is a problem, tell me and I'll delete the thread ASAP.</p>
<p>[Spoiler omitted]</p>This is purely in the vein of low-brow humor and taking the mickey out of the Iconic Seoni.
As noted in the title, the site has links to NSFW sites, click at your own risk. Paizo takes no responsibility for anything you may see or feel following this link. I will accept only the blame for filling you head with this insanely catchy toon and >_>.
Liz, if this is a problem, tell me and I'll delete the thread ASAP.
[Spoiler omitted]Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-15T13:26:06ZRe: Forums: Off-Topic Discussions: Brooks: going, going, gone.Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mjrf?Brooks-going-going-gone#22011-07-15T14:46:21Z2011-07-15T13:10:38Z<p>I believe the term we're looking for here is 'Too little, too late.'</p>
<p>Mind you, hopefully this will get people thinking about just how much of our media is controlled by so few.</p>
<p>Also maybe see the day FOX is forced to change their flagship news channel from the Fox News Network to the Fox Entertainment Network. Not one bit of real journalism involved in that heap of garbage. Also chuckling a bit at all the other media going nuts over this. Glass houses guys, glass houses ....</p>I believe the term we're looking for here is 'Too little, too late.'
Mind you, hopefully this will get people thinking about just how much of our media is controlled by so few.
Also maybe see the day FOX is forced to change their flagship news channel from the Fox News Network to the Fox Entertainment Network. Not one bit of real journalism involved in that heap of garbage. Also chuckling a bit at all the other media going nuts over this. Glass houses guys, glass houses ....Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-15T13:10:38ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m6ge&page=22?Ask-Merisiel-Sillvari-ALL-your-questions-here#11002011-07-15T11:47:41Z2011-07-15T11:47:41Z<p>How do you feel about Drow? Pity, revulsion, horror, fascination?</p>
<p>What would be your first reaction on bumping into a Drow? (hilariously, have the mental image of you literally running around a corner at full tilt and smacking into your Evil Twin)</p>
<p>Which of the following items would you consider 'mandatory' for a long trek through the wilderness?</p>
<p><b>Decanter of Endless Alcohol</b> (As <i>Decanter of Endless Water</i>, but has a potent illusion spell woven into it to make the water taste like whatever alcohol you choose.)</p>
<p><b>The Gourmet's Satchel</b> (As <i>Bag of Holding I</i>, but with a <i>Gentle Repose</i> spell woven into it to keep food fresh for months, enabling you to take tasty treats from civilisation with you.)</p>
<p><b>The Pocket Palace</b> (Can generate a <i>Secure Shelter</i> containing soft beds and a warm bath, hidden behind a <i>Major Image</i> of the local terrain to prevent uninvited guests.)</p>How do you feel about Drow? Pity, revulsion, horror, fascination?
What would be your first reaction on bumping into a Drow? (hilariously, have the mental image of you literally running around a corner at full tilt and smacking into your Evil Twin)
Which of the following items would you consider 'mandatory' for a long trek through the wilderness?
Decanter of Endless Alcohol (As Decanter of Endless Water, but has a potent illusion spell woven into it to make the water taste like whatever...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-15T11:47:41ZRe: Forums: Jade Regent: Paizo Blog: Golarion Day: OniGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/community/blog/v5748dyo5lccw?Golarion-Day-Oni#382011-07-15T11:34:15Z2011-07-15T11:34:15Z<p>Consider that most of the 'anime' Demons borrow heavily from existing creatures for their forms. It's not beyond the capability of a possessing spirit to twist the form to something more powerful, but still resembling the original form.</p>
<p>Oni Tengu? Giant cyclopean bird/man with razor-sharp feathers and a cruelly hooked beak. Alternatively a man-sized Tengu with expansive wings, glowing eyes and a three-part beak.</p>
<p>Human Oni? Smaller version of the Ogre Mage, but with a more intelligent feel to it and/or greater supernatural/spell like abilities. Remember Ogre Mages are the result of an Evil Spirit possessing an Ogre. The same Evil Spirit/Oni possessing a Human has a lot more to work with, though the host body is more fragile it is also more balanced in ability scores and is also more likely to be able to slip into societies with greater ease than their larger cousins.</p>
<p>An animal-based Oni would certainly be menacing, imagine a giant sentient evil Serpent of supernatural origins, or a Demon Horse that makes Nightmares flee in terror.</p>Consider that most of the 'anime' Demons borrow heavily from existing creatures for their forms. It's not beyond the capability of a possessing spirit to twist the form to something more powerful, but still resembling the original form.
Oni Tengu? Giant cyclopean bird/man with razor-sharp feathers and a cruelly hooked beak. Alternatively a man-sized Tengu with expansive wings, glowing eyes and a three-part beak.
Human Oni? Smaller version of the Ogre Mage, but with a more intelligent feel...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-15T11:34:15ZForums: Second Darkness: GMing for the first time in a while, going to run Second Darkness for a 6-person group [Spoilers Ahead]Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mjgm?GMing-for-the-first-time-in-a-while-going-to#12011-07-13T15:20:28Z2011-07-13T15:20:28Z<p><b><i><span class=messageboard-bigger>EVERYONE FROM THE ADVANCED GROUP (Hecatonacles) GET OUT!</span></i></b></p>
<p>••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••
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<span class=messageboard-ooc>SPOILERSSPOILERSSPOILERSSPOILERSSPOILERSSPOILERSSPOILERSSPOILERSSPOILERS</span>
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<p>Now, it's been a long time, nearly three years, since I last GMed, and after bashing my head against a mount olympus-sized writer's block, decided to run this module as it is one nobody in the group has run and we're currently a bit fatigued from the Kingmaker Arc and a more 'straight path' adventure will give people a chance to rest a bit more and just focus on flat-out fun rather than strategic planning (which is fun in it's own way!)</p>
<p>Now, got all the manuals for this, including the Pathfinder Companion for Second Darkness, and am planning on allowing the PCs access to every class, as well as the Gunslinger but barring Paladin (for obvious reasons given the Riddleport start and the fluid alignment needed for certain sections of the campaign) and also allowing the following races:</p>
<p>Tiefling (Including variants from the Council of Thieves campaigns, always with the Infernal Bastard trait)
<br />
Tengu
<br />
Assimar (Celestial version of the Infernal Bastard trait)
<br />
Possibly another Native Outsider race, again with a variant of the Infernal Bastard trait built into the race.
<br />
All Native Outsiders are vulnerable to effects that would affect Humanoids, just to ensure everyone is on the same playing field, as I've found in previous campaigns people will often jump to the Assimar or Tiefling to avoid effects that would cripple Humanoids, but then complain bitterly when the GM points out that also rules out the beneficial spells that only affect Humanoids.</p>
<p>Any issues anyone has had adding the Advanced Player's core Classes to Second Darkness? I'm also planning on handing out 'cheat sheets' to the Players, stating that they will be rewarded for having ranks in Bluff and Sense Motive and Profession and Knowledge (Dungeoneering), Favoured Enemy Human, Elf and Abberation, feats like Spell Penetration, etc etc, or would I be giving too much away?</p>
<p>Current party build based upon some friendly chatting (taking pains to try and avoid leading them to obvious 'roles') is a Tiefling Fighter with a fetish for polearms (likely leaning towards the Polearm Master archetype) a Tengu Rogue using a Double Sword and building to become a combat fiend (probably poisoner, given her past builds) a Halfling Witch (likely our healer) with a focus on protective/reactive Hexes, a Human Sorcerer with the Adv Players Guide Class Focus for additional spells (walking talking boomstick) another Tiefling, probably a Bard with a fetish for mind-bending and apparently the last guy wants to make a Dwarven Gunslinger with a deep and abiding hatred for magic (looking at some variant racial traits most likely).</p>
<p>So thus far we have</p>
<p>Battlefield Controller/Tank (Tiefling Polearm Master)
<br />
Skirmisher (Tengu Poisoner Rogue)
<br />
Healer (Halfling Witch with the Healer Patron and the Hedgewitch Archetype)
<br />
Ranged Damager (Human Sorcerer with the Fire Elemental bloodline)
<br />
Party Face/Controller (Tiefling Bardess, unknown Archetype)
<br />
Magician Mangler (Dwarven Gunslinger)</p>
<p>Any obvious holes in the party's lineup? I can't see any, but if there is, I'd like to be able to offer Hirelings that the PCs can <i>employ</i> (re: pay!) to handle this.</p>EVERYONE FROM THE ADVANCED GROUP (Hecatonacles) GET OUT!
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Now, it's been a long time, nearly three years, since I last GMed, and after bashing my head against a mount olympus-sized writer's block, decided to run this module as it is one nobody in the group has run...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-13T15:20:28ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m6ge&page=22?Ask-Merisiel-Sillvari-ALL-your-questions-here#10912011-07-13T10:15:09Z2011-07-13T10:15:09Z<div class="messageboard-quotee">Merisiel Sillvari wrote:</div><blockquote><br />
<br />
Bust size is irrelevant to beauty, first of all. And I wouldn't sabotage anything anyway... especially since as an elf she'd have a longer lifespan. </blockquote><p>True enough about the bust issue, but what I was asking is that if Kyra was turned into an Elf, would you sabotage any attempts to <b>turn her back into a Human</b>?Merisiel Sillvari wrote:Bust size is irrelevant to beauty, first of all. And I wouldn't sabotage anything anyway... especially since as an elf she'd have a longer lifespan.
True enough about the bust issue, but what I was asking is that if Kyra was turned into an Elf, would you sabotage any attempts to turn her back into a Human?Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-13T10:15:09ZRe: Forums: Video Games: Fable - The Lost Chapters for PC...damn thing won't install!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mj2w?Fable-The-Lost-Chapters-for-PCdamn-thing#52011-07-12T15:30:57Z2011-07-12T15:30:57Z<p>Took it back to EB, got the money back as credit (which will be funneled into Skyrim >_> later on this year) and after a day and a half of downloading !O.O! from the Windows Games homepage, Fable the Lost Chapters is finally freaking installed .... dear god the characters are ugly, but it's worth it!</p>
<p>Many thanks to all that gave up their time and brain-cells to come help me out here, it was greatly appreciated!</p>Took it back to EB, got the money back as credit (which will be funneled into Skyrim >_> later on this year) and after a day and a half of downloading !O.O! from the Windows Games homepage, Fable the Lost Chapters is finally freaking installed .... dear god the characters are ugly, but it's worth it!
Many thanks to all that gave up their time and brain-cells to come help me out here, it was greatly appreciated!Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-12T15:30:57ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=181?Ask-James-Jacobs-ALL-your-Questions-Here#90322011-08-23T19:06:49Z2011-07-12T12:33:27Z<p>Flicking through the Second Darkness manuals (having given up on trying to write my own given lack of time/funds/fact nobody has played this series yet) and I've noticed the <b>Ghonhatine</b> beastie, and the write-up states that the flesh-warped Trog requires ever greater supplies of food to sustain it's mutant physiology. </p>
<p>In that case, does it mean that a Ghonhatine could technically live for decades if wearing a <i>Ring of Sustenance</i>? Or would the ring only function for a short while before being 'overloaded' by the ever-increasing demands of it's wearer?</p>Flicking through the Second Darkness manuals (having given up on trying to write my own given lack of time/funds/fact nobody has played this series yet) and I've noticed the Ghonhatine beastie, and the write-up states that the flesh-warped Trog requires ever greater supplies of food to sustain it's mutant physiology.
In that case, does it mean that a Ghonhatine could technically live for decades if wearing a Ring of Sustenance? Or would the ring only function for a short while before being...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-12T12:33:27ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m6ge&page=22?Ask-Merisiel-Sillvari-ALL-your-questions-here#10782011-07-11T16:01:04Z2011-07-11T16:01:04Z<p>Has there ever been a moment when you've woken up bolt upright in bed screaming?</p>
<p>How do you handle the soul-crushing horrors you've seen in your adventures.</p>
<p>Ever had the opportunity to bind a Succubi and wrangle a service out of her? AND NO I AM NOT BEING LECHEROUS, stop looking at me like I'm some drooling lackwit.</p>
<p>Ever encountered the Blackguard Iconic?</p>
<p>As an Elf, you are proficient with Longswords, Rapiers and most varieties of bows. Why do you not use bows or longswords in combat? Surely it's more tactical to pepper your enemy with arrows from hiding, lure them into a trap, and then gouge out their kidneys with your rapier, than getting close enough to accurately hit with a Dagger?</p>
<p>Would Harsk <i>Squeeeeeeeeeeeeeeeeeeeeee</i> if he was given a +5 Speed Seeking Distance Heavy Repeating Crossbow?</p>
<p>At the risk of taking a +5 Bane (Giant) Earthbreaker to the face, what would you do if Kyra was turned into an Elf via a magical/supernatural accident? Would you take steps to sabotage her transformation back into a Human form, or is it that vitality (and greater bust size >_>) of hers that appeals to you?</p>Has there ever been a moment when you've woken up bolt upright in bed screaming?
How do you handle the soul-crushing horrors you've seen in your adventures.
Ever had the opportunity to bind a Succubi and wrangle a service out of her? AND NO I AM NOT BEING LECHEROUS, stop looking at me like I'm some drooling lackwit.
Ever encountered the Blackguard Iconic?
As an Elf, you are proficient with Longswords, Rapiers and most varieties of bows. Why do you not use bows or longswords in combat?...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-11T16:01:04ZRe: Forums: Video Games: Fable - The Lost Chapters for PC...damn thing won't install!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mj2w?Fable-The-Lost-Chapters-for-PCdamn-thing#32011-07-11T14:47:27Z2011-07-11T14:47:27Z<p>Yes, 5 different re-installs, done all my updates. Ah, PC info ... hang on. (computer novice) Will get them asap, but actually do not possess an XBox 360 anymore (was lent to a friend whose room-mate went nuts and sold everything. Literally. Hocked all the DVDs, computer games, small digitial items, consoles and even the fridge, microwave and dryer and disappeared. We're still trying to track her down.) and never bothered connecting it to the internet, mostly a LAN thing. Also apparently I can BUY the damn game for $9.99, but they don't sell to Australia. Haaaaaaaaaaaaaaaah, way to go Microsoft ....</p>
<p>Edit: hoping these are the details you are after, Dragnmoon!</p>
<p>Windows Vista Home Premium, Service Pack 2, Intel® Core(TM)2 Quad CPU, Q9400 @ 2.66 GHz, 4.00 gb Ram, 32-bit OS.</p>
<p>EDIT EDIT: Just managed to find a way to download it via Games for Window (it seems one redirect tells you it's unavailable in Australia, but if you go in through your computer's link, it works fine. FFFFFFFFFFFFFFFFF Microsoft strikes again!) and am currently waiting to see how this sucker works out. Will hopefully be able to take the physical copy of the game back to EB and get a credit, rather than a Refund.</p>Yes, 5 different re-installs, done all my updates. Ah, PC info ... hang on. (computer novice) Will get them asap, but actually do not possess an XBox 360 anymore (was lent to a friend whose room-mate went nuts and sold everything. Literally. Hocked all the DVDs, computer games, small digitial items, consoles and even the fridge, microwave and dryer and disappeared. We're still trying to track her down.) and never bothered connecting it to the internet, mostly a LAN thing. Also apparently I...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-11T14:47:27ZForums: Video Games: Fable - The Lost Chapters for PC...damn thing won't install!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mj2w?Fable-The-Lost-Chapters-for-PCdamn-thing#12011-07-11T14:30:30Z2011-07-11T14:30:30Z<p>Right, after getting the run around for THREE HOURS with Microsoft eventually saying "Oh, we don't do much for people outside of America", I've resorted to begging for help here.</p>
<p>Here's the 'errors', as close as I can put them up here, and for the sake of all our sanity, I've tried the /cmd function with little effect (does little to help if you have to use /cmd with 4 DIFFERENT CD's and know blast-all about Computer Programming, Computer Language or the like. I hit the power button, insert the CD, push 'yes' is about my limit of finesse with the almighty computer.</p>
<p><span class=messageboard-ooc>Error 1305. Error reading from file C:\Program Files\Microsoft Games\Fable – The Lost Chapters\data\graphics\pc\textures.big. </span></p>
<p>and</p>
<p><span class=messageboard-ooc>Fatal error: -1603 Consult Windows Installer Help (Msi.chm) or MSDN for more information. </span></p>
<p>Any help would be greatly appreciated, if anyone could spare the time. Have been dying to go back to the original (And superior) Fable for nostalgia, picked up the game for the PC (cannot find it as an XBox game for love, money or virgin sacrifices to Skorm!) ... and typical Microsoft shenanigans ensue!</p>Right, after getting the run around for THREE HOURS with Microsoft eventually saying "Oh, we don't do much for people outside of America", I've resorted to begging for help here.
Here's the 'errors', as close as I can put them up here, and for the sake of all our sanity, I've tried the /cmd function with little effect (does little to help if you have to use /cmd with 4 DIFFERENT CD's and know blast-all about Computer Programming, Computer Language or the like. I hit the power button, insert...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-11T14:30:30ZRe: Forums: Movies: Transformers: Dark of the Moon ... are you as excited/afraid as I am? [SPOILERS]Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m935&page=3?Transformers-Dark-of-the-Moon-are-you-as#1262011-07-10T15:44:14Z2011-07-10T15:44:14Z<p>Just saw it. I'd ..... rank it about equal with the First Tran-Bay movie. Yes, I know, blasphemy, but overall it was an enjoyable action flick, the Autobots were without exception the only transformers with colouration, I'll admit a love of the Wreckers, bad accents and all. Just .... angry scottsmen, singularly most terrifying force known to man, now armed with intergrated gattling cannons, super-human strength and endurance and ever fouler personalities than Slag suffering from the 4 million year Itch.</p>
<p>Female love interest was about as interesting as any other piece of fap-bait, but I'd still rank her about the same as the previous love interest: there to give the lonely young men false hope of another Wet T-Shirt segment ala Spiderman. Kinda got her confused with the female blonde government agent from the first movie, which is kinda depressing when you consider that apparently long legs, sex appeal and fly-on-the-wall acting apparently cuts it for the leading female role.</p>
<p>[Spoiler omitted]</p>Just saw it. I'd ..... rank it about equal with the First Tran-Bay movie. Yes, I know, blasphemy, but overall it was an enjoyable action flick, the Autobots were without exception the only transformers with colouration, I'll admit a love of the Wreckers, bad accents and all. Just .... angry scottsmen, singularly most terrifying force known to man, now armed with intergrated gattling cannons, super-human strength and endurance and ever fouler personalities than Slag suffering from the 4...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-10T15:44:14ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=180?Ask-James-Jacobs-ALL-your-Questions-Here#89942011-08-23T19:06:49Z2011-07-10T11:19:17Z<p>On the subject of Goblins, Hobgoblins are the result of Goblins magically mutated by a powerful artefact, if I recall correctly. Does that mean that Bugbears are, in term, another off-shoot/mutation of the original Goblin race?</p>On the subject of Goblins, Hobgoblins are the result of Goblins magically mutated by a powerful artefact, if I recall correctly. Does that mean that Bugbears are, in term, another off-shoot/mutation of the original Goblin race?Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-10T11:19:17ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m6ge&page=22?Ask-Merisiel-Sillvari-ALL-your-questions-here#10772011-07-10T11:01:59Z2011-07-10T11:01:59Z<p>How often do you encounter folks who've never met an Elf, and how many times do you have to sit through "What's wrong with your eyes?" questions?</p>
<p>If you ever came across a malfunctioning <i>Mirror of Opposition</i> that instead spawned friendly versions of whomever was reflected in it, what would you do?</p>
<p><span class=messageboard-ooc>•readies <i>Decanter of endless Tar and Feathers</i> for the inevitable Troll response from the peanut gallery•</span></p>
<p>Have you ever encountered a person, thing or event in your adventures that made you go "Daaaaaaaaaaaaaaaaaaaaaaaw!", and if so, can we have some specifics?</p>
<p>Which would be cooler? A cloak that allows you to turn into a flying animal at will for as long as you want, a baby unicorn who thinks you are it's mother, or a sentient back-talking magical weapon?</p>How often do you encounter folks who've never met an Elf, and how many times do you have to sit through "What's wrong with your eyes?" questions?
If you ever came across a malfunctioning Mirror of Opposition that instead spawned friendly versions of whomever was reflected in it, what would you do?
*readies Decanter of endless Tar and Feathers for the inevitable Troll response from the peanut gallery*
Have you ever encountered a person, thing or event in your adventures that made you go...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-10T11:01:59ZRe: Forums/Licensed Products: General Discussion: Plans for Pathfinder computer game?Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mdr5&page=7?Plans-for-Pathfinder-computer-game#3172011-07-09T13:22:51Z2011-07-09T13:22:51Z<p>At the risk of incurring the wrath of Seoni's player and earning a Service GNinja Earthbreaker to the face, we'd need three different game engines, one for the world and one each for Seoni's <i>Magic Mountains</i>.</p>
<p><span class=messageboard-ooc>Screams like a little girl as he's savaged by the female gamers and GNinjas!</span></p>
<p>On a more serious note, while the NWN series can make for a good platform to build off and get the general idea up and running (and possibly wave the finished product under Paizo's nose to show it can be done!), we'd need a new game based upon Paizo rules, not 3.5, meaning coding would have to be changed, and we'd also need to source a game engine that is both free to use, compatible with the OGL and a top-down or diagonal camera view and complex moving characters such as the NWN II Series did.</p>
<p>No small undertaking, but if we got enough consumers to stick their hand up and go 'Aye!', and people were willing to help Paizo bankroll the thing, we might just get this particular ball rolling!</p>At the risk of incurring the wrath of Seoni's player and earning a Service GNinja Earthbreaker to the face, we'd need three different game engines, one for the world and one each for Seoni's Magic Mountains.
Screams like a little girl as he's savaged by the female gamers and GNinjas!
On a more serious note, while the NWN series can make for a good platform to build off and get the general idea up and running (and possibly wave the finished product under Paizo's nose to show it can be...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-09T13:22:51ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=180?Ask-James-Jacobs-ALL-your-Questions-Here#89742011-08-23T19:06:49Z2011-07-09T13:00:56Z<p>James, flicking through my old Monster Manual and the Ultimate Magic, I notice the Stats for the Pig familiar and the average Dog from the Monster Manual are just about interchangeable. Would you personally rule it viable for a Sorcerer/Wizard/Witch to have a 'Dog' familiar, using the Pig Familiar stats?</p>James, flicking through my old Monster Manual and the Ultimate Magic, I notice the Stats for the Pig familiar and the average Dog from the Monster Manual are just about interchangeable. Would you personally rule it viable for a Sorcerer/Wizard/Witch to have a 'Dog' familiar, using the Pig Familiar stats?Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-09T13:00:56ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Ultimate Combat (OGL)Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/products/btpy8mcz/discuss&page=9?Pathfinder-Roleplaying-Game-Ultimate-Combat#4262011-07-09T09:09:29Z2011-07-09T09:09:29Z<p>At what time is the PDF version likely to be available? I'd love a Hardcover version, but living all the way out in Australia makes shipping costs prohibitive and my local game-store (three hours away and $80 worth of fuel!) hasn't stocked Pathfinder items since the <i>Dungeon</i> & <i>Dragon</i> magazines were cancelled.</p>At what time is the PDF version likely to be available? I'd love a Hardcover version, but living all the way out in Australia makes shipping costs prohibitive and my local game-store (three hours away and $80 worth of fuel!) hasn't stocked Pathfinder items since the Dungeon & Dragon magazines were cancelled.Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-09T09:09:29ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=179?Ask-James-Jacobs-ALL-your-Questions-Here#89442011-08-23T19:00:53Z2011-07-08T15:24:27Z<p>From a Flavour point-of-view, would you rule it's legal for a Two-Weapon Archetype Fighter to use Unarmed Strikes with the Class Abilities, or does the old 'Unarmed Strikes are not Manufactured Weapons' ruling apply here?</p>From a Flavour point-of-view, would you rule it's legal for a Two-Weapon Archetype Fighter to use Unarmed Strikes with the Class Abilities, or does the old 'Unarmed Strikes are not Manufactured Weapons' ruling apply here?Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-08T15:24:27ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m6ge&page=22?Ask-Merisiel-Sillvari-ALL-your-questions-here#10672011-07-08T13:28:46Z2011-07-08T13:28:46Z<p>Have you ever had a point in your adventures where you've almost turned around and gone back into town in disgust, rather than fear or defeat?</p>Have you ever had a point in your adventures where you've almost turned around and gone back into town in disgust, rather than fear or defeat?Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-08T13:28:46ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=179?Ask-James-Jacobs-ALL-your-Questions-Here#89202011-08-23T19:00:53Z2011-07-07T16:32:57Z<p>Just finished reading the Book of the Damned, Volume 1:</p>
<p>[Spoiler omitted]</p>Just finished reading the Book of the Damned, Volume 1:
[Spoiler omitted]Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-07T16:32:57ZForums: Product Discussion: Advanced Bestiary? What? Mentioned in the Pathfinder Chronicles: Into the Darklands, but I can't find it on the site.Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mibs?Advanced-Bestiary-What-Mentioned-in-the#12011-07-06T16:09:54Z2011-07-06T16:09:54Z<p>Now, I'm fairly certain I've got as many of the PDFs as I can get, but I can't find this 'Advanced Bestiary' that is mentioned in the 'Cave Creature' insert, page 17 of the Pathfinder Chronicles: Into the Darklands.</p>
<p>Probably having yet another brain-fart, but after trawling back and forth through the site and my downloads, I can't find it for love nor money.</p>Now, I'm fairly certain I've got as many of the PDFs as I can get, but I can't find this 'Advanced Bestiary' that is mentioned in the 'Cave Creature' insert, page 17 of the Pathfinder Chronicles: Into the Darklands.
Probably having yet another brain-fart, but after trawling back and forth through the site and my downloads, I can't find it for love nor money.Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-06T16:09:54ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=178?Ask-James-Jacobs-ALL-your-Questions-Here#88742011-08-23T19:06:49Z2011-07-06T11:56:32Z<p>First off, sorry for the Meme James, I just couldn't resist the temptation.</p>
<p>On to the questions then. Given the Lizardfolk have written that they can gain climb speeds if not found in swamps, but still retain their hold-breath racial ability, does this mean that the Lizardfolk's ancient empire was once a semi-aquatic one? I'm thinking vast, primordial swamp with sweltering heat, dinosaurs and large stretches of open water where Lizardfolk Cavaliers on Elmasaurs patrolled the borders, or am I going too heavily into the Warhammer Lizardfolk mythos here?</p>
<p>On to the subject of Orcs, something I have been giving a lot of thought .... are they the spawn of Rovarug? It would make quite a lot of sense that they are biologically and mentally designed to basically eat, ravage, burn and destroy everything in their path, sort of like the Tarrasque sans the second part. I'm thinking the Orcs are born of the blood shed by the Rough Beast during his imprisonment, taking form deep underground and then going on to continuously assault the Dwarves till the Dwarves went up to the surface, driving the Orcs before them. Or are they just shock-troops designed by the Vault Builders that went feral?</p>First off, sorry for the Meme James, I just couldn't resist the temptation.
On to the questions then. Given the Lizardfolk have written that they can gain climb speeds if not found in swamps, but still retain their hold-breath racial ability, does this mean that the Lizardfolk's ancient empire was once a semi-aquatic one? I'm thinking vast, primordial swamp with sweltering heat, dinosaurs and large stretches of open water where Lizardfolk Cavaliers on Elmasaurs patrolled the borders, or am I...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-06T11:56:32ZRe: Forums: Off-Topic Discussions: Funniest trick you've ever played on your pets?Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mi5u?Funniest-trick-youve-ever-played-on-your-pets#32011-07-06T00:48:13Z2011-07-06T00:48:13Z<div class="messageboard-quotee">feytharn wrote:</div><blockquote> Be very careful with those. A laser pointer can blind a human through bad luck and a cats eyes a even more sensible. Don't maim your pet for fun! </blockquote><p>God no, I'd never forgive myself if I did that. Soon as the head comes into the laser-light, the finger comes off the button.
<p>Still, it is hilarious to send a 'scrum' of cats charging down the hallway chasing after the little red dot. Finally, a way to use the Handle Animal skill on the humble house-hold cat effectively!</p>feytharn wrote:Be very careful with those. A laser pointer can blind a human through bad luck and a cats eyes a even more sensible. Don't maim your pet for fun!
God no, I'd never forgive myself if I did that. Soon as the head comes into the laser-light, the finger comes off the button. Still, it is hilarious to send a 'scrum' of cats charging down the hallway chasing after the little red dot. Finally, a way to use the Handle Animal skill on the humble house-hold cat effectively!Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-06T00:48:13ZRe: Forums: Rules Questions: Is there a Paizo Feat that allows a Monk to flurry a non-Monk weapon?Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mi1g?Is-there-a-Paizo-Feat-that-allows-a-Monk-to#272011-07-05T16:13:41Z2011-07-05T16:13:41Z<p>Oh, I know about that one, and I am tempted to throw it to the player (via a story-reward if he can pull his monk's head out of his ass long enough to accept humility, but that is a different kettle of fish) along with a weapon like the Bill or some other halberd-like weapon.</p>
<p>I am a little concerned about offering him that, as knowing the player he'll take that other feat that allows a Monk to use Deflect Arrows as often as he wants while using a polearm (but can't catch the missiles due to this)</p>Oh, I know about that one, and I am tempted to throw it to the player (via a story-reward if he can pull his monk's head out of his ass long enough to accept humility, but that is a different kettle of fish) along with a weapon like the Bill or some other halberd-like weapon.
I am a little concerned about offering him that, as knowing the player he'll take that other feat that allows a Monk to use Deflect Arrows as often as he wants while using a polearm (but can't catch the missiles due to...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-05T16:13:41ZForums: Off-Topic Discussions: Funniest trick you've ever played on your pets?Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mi5u?Funniest-trick-youve-ever-played-on-your-pets#12011-07-05T15:32:59Z2011-07-05T15:32:59Z<p>At the moment, have one of my cats having an absolute fit. With three laser pointers, turned on the first, pointed it directly at one section of ground, and little Bruce jumped right on it. Pointed the second one next to that, and then Bruce jumped to that. After some time, the cat finally figured out it could 'catch' both points of light with both front paws.</p>
<p>And then I activated the third laser pointer with my teeth, directly between the cat's paws. Spent a minute trying to not choke to death on aforementioned third laser-pointer as the little cat's head exploded trying to figure out with what she was going to catch this third little dot, and then I turned on all three laser pointers at once. Immediate flip-out from the cat as her little paws just went all over the place trying to 'herd' the dots together.</p>At the moment, have one of my cats having an absolute fit. With three laser pointers, turned on the first, pointed it directly at one section of ground, and little Bruce jumped right on it. Pointed the second one next to that, and then Bruce jumped to that. After some time, the cat finally figured out it could 'catch' both points of light with both front paws.
And then I activated the third laser pointer with my teeth, directly between the cat's paws. Spent a minute trying to not choke to...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-05T15:32:59ZRe: Forums: Off-Topic Discussions: Ask Merisiel Sillvari ALL your questions hereGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m6ge&page=22?Ask-Merisiel-Sillvari-ALL-your-questions-here#10572011-07-05T14:10:26Z2011-07-05T14:10:26Z<div class="messageboard-quotee">Merisiel Sillvari wrote:</div><blockquote><br />
<br />
Jealousy as a concept doesn't make much sense to me. Competition always makes the reward so much more worth it! </blockquote><p>But how do you feel when you lose?Merisiel Sillvari wrote:Jealousy as a concept doesn't make much sense to me. Competition always makes the reward so much more worth it!
But how do you feel when you lose?Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-05T14:10:26ZRe: Forums: Gamer Connection: Australian GamersGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2gpz0&page=3?Australian-Gamers#1412011-07-05T13:28:39Z2011-07-05T13:28:39Z<p>Sandgroper from the West Coast, specifically Bunbury region in the south-west corner.</p>Sandgroper from the West Coast, specifically Bunbury region in the south-west corner.Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-05T13:28:39ZRe: Forums: Video Games: MinecraftGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2lb03&page=2?Minecraft#862011-07-05T12:47:02Z2011-07-05T12:47:02Z<div class="messageboard-quotee">Gern Blacktusk wrote:</div><blockquote> Building a giant tree off the coast right now, and thank the Gods for fast-growing trees, currently making it to 21 blocks tall and still going. Anyone know if the shears (new item) and the blocks of leaves (sheared from living trees) will allow me to artificially put leaves on my man-made tree? </blockquote><p>The answer is "YES". Now up to 52 blocks tall, rooms on the 'outward' branches, eighteen of them, plus stairs and ladders connecting them all. Now off to the Nether to gather more Glowstone to speckle through the tree's branches. Getting a real teldrassil (BLEH!)/ Fairy Tree vibe off my new home, although my Obsidian and Lava Tower still holds a warm place in my black, shallow little heart.Gern Blacktusk wrote:Building a giant tree off the coast right now, and thank the Gods for fast-growing trees, currently making it to 21 blocks tall and still going. Anyone know if the shears (new item) and the blocks of leaves (sheared from living trees) will allow me to artificially put leaves on my man-made tree?
The answer is "YES". Now up to 52 blocks tall, rooms on the 'outward' branches, eighteen of them, plus stairs and ladders connecting them all. Now off to the Nether to gather...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-05T12:47:02ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l7ns&page=178?Ask-James-Jacobs-ALL-your-Questions-Here#88562011-08-23T19:06:49Z2011-07-05T12:40:53Z<p>•looks left, looks right, sighs•</p>
<p>Sorry for this .....</p>
<p><span class=messageboard-ooc><span class=messageboard-bigger><b><i>IT'S OVER NINE THOUSAAAAAAAAAAAAAAAAAAAAAAAAND! </i></b></span></span></p>*looks left, looks right, sighs*
Sorry for this .....
IT'S OVER NINE THOUSAAAAAAAAAAAAAAAAAAAAAAAAND!Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-05T12:40:53ZRe: Forums: Movies: Transformers: Dark of the Moon ... are you as excited/afraid as I am? [SPOILERS]Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m935&page=2?Transformers-Dark-of-the-Moon-are-you-as#832011-07-05T12:39:31Z2011-07-05T12:39:31Z<p>Dammit, sorry Liz. I keep starting/getting involved in threads you have to edit. •deep bow• I'm sorry.</p>Dammit, sorry Liz. I keep starting/getting involved in threads you have to edit. *deep bow* I'm sorry.Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-05T12:39:31ZRe: Forums: Advice: Some midnight rambling thoughts on the Savage Barbarian: Building Questions.Gern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2mgwa?Some-midnight-rambling-thoughts-on-the-Savage#32011-07-05T10:38:19Z2011-07-05T10:38:19Z<p>I just double-checked the Errata, Amulets of Natural Armor are an Enhancement Bonus, so they stack with 'natural' Natural Armor, such as those granted by feats or innate abilities of the wearer. If the wearer instead is under the effect of a spell or similar effect, only the greater ability takes effect.</p>
<p>I also agree the Savage Barbarian could have been built a little better. Naked Courage, for example, should increase the natural armor bonus every 3 levels, not 6, but the fear bonus should not alter, I believe.</p>
<p>Oh, and I also agree with the feats. But given that as-written the Class seems heavily slanted towards stacking Dexterity and Constitution, a Raging Barbarian with dual-wielding skills would be an awesomely fun character.</p>I just double-checked the Errata, Amulets of Natural Armor are an Enhancement Bonus, so they stack with 'natural' Natural Armor, such as those granted by feats or innate abilities of the wearer. If the wearer instead is under the effect of a spell or similar effect, only the greater ability takes effect.
I also agree the Savage Barbarian could have been built a little better. Naked Courage, for example, should increase the natural armor bonus every 3 levels, not 6, but the fear bonus should...Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-05T10:38:19ZRe: Forums: Video Games: MinecraftGern Blacktusk (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2lb03&page=2?Minecraft#852011-07-05T00:21:45Z2011-07-05T00:21:45Z<p>Building a giant tree off the coast right now, and thank the Gods for fast-growing trees, currently making it to 21 blocks tall and still going. Anyone know if the shears (new item) and the blocks of leaves (sheared from living trees) will allow me to artificially put leaves on my man-made tree?</p>Building a giant tree off the coast right now, and thank the Gods for fast-growing trees, currently making it to 21 blocks tall and still going. Anyone know if the shears (new item) and the blocks of leaves (sheared from living trees) will allow me to artificially put leaves on my man-made tree?Gern Blacktusk (alias of HalfOrcHeavyMetal)2011-07-05T00:21:45ZRe: Forums: Off-Topic Discussions: People Being Deliberately CreepyLazy Prinny (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2m7l5&page=3?People-Being-Deliberately-Creepy#1412011-05-07T14:08:04Z2011-05-07T14:08:04Z<p>•Waves a flipper rapidly at you all• </p>
<p>DOOOOOOOODS! Dooooods, relax doods!</p>*Waves a flipper rapidly at you all*
DOOOOOOOODS! Dooooods, relax doods!Lazy Prinny (alias of HalfOrcHeavyMetal)2011-05-07T14:08:04ZRe: Forums: Forum Games: The "I Wish I Used This Alias More" ThreadLazy Prinny (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2izjd&page=6?The-I-Wish-I-Used-This-Alias-More-Thread#2552011-04-20T10:20:04Z2011-04-20T10:20:04Z<p>Doooooooooood....too much effort dood!</p>Doooooooooood....too much effort dood!Lazy Prinny (alias of HalfOrcHeavyMetal)2011-04-20T10:20:04ZRe: Forums: Off-Topic Discussions: 100 Decisions that would have spawned an Alternate HistorySings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2l2y0&page=9?100-Decisions-that-would-have-spawned-an#4462011-03-19T10:45:08Z2011-03-19T10:45:08Z<p>283. The meteorite never hits. Dinosaurs are never wiped out, and sentient dinosaur-descended Humanoids rule the Earth. Mammals never evolve past the livestock phase.</p>283. The meteorite never hits. Dinosaurs are never wiped out, and sentient dinosaur-descended Humanoids rule the Earth. Mammals never evolve past the livestock phase.Sings-to-Stones (alias of HalfOrcHeavyMetal)2011-03-19T10:45:08ZRe: Forums/Pathfinder First Edition: General Discussion: What character classes do you find yourself tending to play?Lazy Prinny (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2lx4x&page=3?What-character-classes-do-you-find-yourself#1312011-03-11T10:30:18Z2011-03-11T10:30:18Z<p>......</p>
<p><span class=messageboard-ooc>•Casts Extended <i>Maze</i> on the Fighter, goes back to torturing the Paladin with Succubi in maid and japanese 'sailor
<br />
schoolgirl outfits.•</span></p>
<p>On a more serious note, yes, I love the Fighter, but we're so easily screwed with by any half-way intelligent caster it's not funny sometimes T-T .</p>
<p>Edit: apparently the term for the uniforms flags the sensors, but given the closeness to a certain criminal act, I'm not surprised.</p>......
*Casts Extended Maze on the Fighter, goes back to torturing the Paladin with Succubi in maid and japanese 'sailor
schoolgirl outfits.*
On a more serious note, yes, I love the Fighter, but we're so easily screwed with by any half-way intelligent caster it's not funny sometimes T-T .
Edit: apparently the term for the uniforms flags the sensors, but given the closeness to a certain criminal act, I'm not surprised.Lazy Prinny (alias of HalfOrcHeavyMetal)2011-03-11T10:30:18ZRe: Forums: Advice: Creating a 'Ruthless' Sorcerer for a Kingmaker CampaignSings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2lxde?Creating-a-Ruthless-Sorcerer-for-a-Kingmaker#152011-02-28T10:40:45Z2011-02-28T10:40:45Z<p>I'd like to thank everyone who gave up their own time and effort to help. After a bit of wrangling, and the threat of my patented sweaty moob-torture, our Inquisitor has decided to become a Cavalier instead and the Fighter has chosen to become an Evocation-Specialist Sorcerer with the Water Bloodline (Frostballs, anyone?).</p>
<p>And Assassin PrC has been cleared for Neutral-alignment entry in the campaign (note that nothing stops an Assassin from turning good after meeting the requirements of the PrC, but I'm going to struggle and remain at Neutral Alignment for as long as I can, and be the sole non-good bastidge in the group!). Will be going Half-Orc Rogue 5/Assassin 10 and then maxing out Rogue for as long as the campaign lasts.</p>
<p>Again, many, many thanks all.</p>I'd like to thank everyone who gave up their own time and effort to help. After a bit of wrangling, and the threat of my patented sweaty moob-torture, our Inquisitor has decided to become a Cavalier instead and the Fighter has chosen to become an Evocation-Specialist Sorcerer with the Water Bloodline (Frostballs, anyone?).
And Assassin PrC has been cleared for Neutral-alignment entry in the campaign (note that nothing stops an Assassin from turning good after meeting the requirements of the...Sings-to-Stones (alias of HalfOrcHeavyMetal)2011-02-28T10:40:45ZRe: Forums: Advice: Creating a 'Ruthless' Sorcerer for a Kingmaker CampaignSings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2lxde?Creating-a-Ruthless-Sorcerer-for-a-Kingmaker#92011-02-26T18:12:42Z2011-02-26T18:12:42Z<div class="messageboard-quotee">RuyanVe wrote:</div><blockquote> Good Stuff </blockquote><p>I'm currently debating with our GM about making a Wizard rather than the Cleric, but he wants to 'challenge' the Group. Thus far the only challenge has been not throttling the entire group for stealing all my good ideas and leaving me with a Class I really don't like....
<p>If I do opt for the Dragon Disciple path, probably go Strength 15 (+2 Racial) Dex 12 Con 14 Int 12 Wisdom 11 Cha 15 and spend my stat increases on Charisma, trusting to the DD Prestige Class to increase the important (for this class, at least) scores appropriately.</p>
<p>Eh, we go by rolls most of the time, as we find the characters are more organic that way, while point-buy seems to end up with cookie-cutter characters. That said, I enjoy 20 point buys, but the 15 point ... tends to create characters that can have issues outside of their niche. Still, I believe one poster made an excellent point that Low Scores does not automatically = automatic failures. Honestly, most of us are lucky to roll a 15 or a 16, and rarely do we get more than one or two such rolls per character. Maybe it's because the scores are well rounded or maybe it's just dumb luck, but we really don't have that much of a problem with 'low' scores like a 17.</p>
<p>I'm sort of mad for Half-Orcs and Monstrous Races. Apologies for linking Warcraft Art to these boards, but <a href="http://s29.photobucket.com/albums/c269/Evilfatbastard1/?action=view&current=ss799.jpg" target="_blank" rel="nofollow">here is an awesome picture of a Orc-themed Arcane Caster</a> that pretty much makes me go "SORCERER!" (Yes I know it's a Warlock.) I do look at the concept for a Human Sorcerer, but from a Rule of Cool angle, I look at a Half-Orc Arcane Caster and think "Man, I can actually pull that off these days!"</p>
<p>I did look at those Bloodlines, but thing is, the party is relatively good aligned. I think I can get away with being a Hard-Ass, but as soon as I start popping fiendish abilities or develop strange mutations my character will be quietly taken out into the woods, set on fire and then have the ashes scattered in the wind. I honestly think I'm pushing it with Serpentine and Shadow Bloodlines as things stand. Yet ironicly enough, I could play a Wizard Necromancer and nobody so much as gives me a funny look, go figure.</p>RuyanVe wrote:Good Stuff
I'm currently debating with our GM about making a Wizard rather than the Cleric, but he wants to 'challenge' the Group. Thus far the only challenge has been not throttling the entire group for stealing all my good ideas and leaving me with a Class I really don't like.... If I do opt for the Dragon Disciple path, probably go Strength 15 (+2 Racial) Dex 12 Con 14 Int 12 Wisdom 11 Cha 15 and spend my stat increases on Charisma, trusting to the DD Prestige Class to...Sings-to-Stones (alias of HalfOrcHeavyMetal)2011-02-26T18:12:42ZRe: Forums: Advice: Creating a 'Ruthless' Sorcerer for a Kingmaker CampaignSings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2lxde?Creating-a-Ruthless-Sorcerer-for-a-Kingmaker#72011-02-26T15:43:26Z2011-02-26T15:43:26Z<div class="messageboard-quotee">rkraus2 wrote:</div><blockquote><p> Ruthless isn't much to go on. That could entirely be handled with RP. I could ruthlessly fireball you, or ruthlessly cast Hold person, and then walk up and stab you with a knife. Either way, it's a third level spell. I can't offer a lot of help until I know which you prefer.</p>
<p>As far as the rest of it...Sorceror has some wiggle room, since you really only need one good stat, Charisma. If you cast spells on allies and yourself most of the time (mage armor, haste, stoneskin...), then you don't even need that great of a charisma. Start with a 15, and you're good.</p>
<p>Ruthless could be defined as a level of rogue. A high strength arcane trickster could be quite mean. Some of the classic spells there would be invisibility, and darkness at low levels.</p>
<p>You could also take a look at the Ninja playtest. Ninja powers run off of charisma, so that's an option as well. </p>
<p>If you're headed toward eldritch knight or dragon disciple; you could also look at barbarian/sorceror.</p>
<p>—————————————————————————————————
<br />
Finally, remember that Kingmaker takes place outside. Lots of wilderness adventures. Build appropriately. You can get by without Cosmopolitan, perhaps. </blockquote><p>Thank you for that. By 'ruthless' I meant spells such as Pain Strike, which could brutally incapacitate a target, and spells that could provide devastating results, as well as RPing as a cold, driven bastard. I have yet to touch the Ninja class yet, haven't got my hands on the latest Advanced Combat, and I like the concept of a brutal and ruthless Arcane Trickster who uses magic and stealth to get up close to a target and then takes them down with a combination of spell and steel.
<div class="messageboard-quotee">Stringburka wrote:</div><blockquote><p>Since your charisma is a bit low, there's either two ways to go: Focus on melee as top priority, or focus on spells and skip melee at all. If you want to go for melee, just make sure you've got minimum casting skills and buff your strength and so on. Someone will probably be able to fill you in, but IIRC draconic sorcerers can be quite decent at melee. Just don't expect Fighter value in combat.</p>
<p>If you go spells, you have to go spells at all possible times. Since your starting Cha is just 17, you have no room at all to lose when it comes to spell levels and stats.</blockquote><p>Errr, 17 is low for a stat at first level? And yes I was looking at the Dragon Disciple but was concerned about taking the Sorcerer's limited Spell Selection and compiling that with the Dragon Disciple's slightly limited spell progression. Although the Prestige Class does cover my concerns over armor, melee-in-a-pinch abilities and keeping up with the Bloodline Powers.rkraus2 wrote:Ruthless isn't much to go on. That could entirely be handled with RP. I could ruthlessly fireball you, or ruthlessly cast Hold person, and then walk up and stab you with a knife. Either way, it's a third level spell. I can't offer a lot of help until I know which you prefer.
As far as the rest of it...Sorceror has some wiggle room, since you really only need one good stat, Charisma. If you cast spells on allies and yourself most of the time (mage armor, haste, stoneskin...),...Sings-to-Stones (alias of HalfOrcHeavyMetal)2011-02-26T15:43:26ZRe: Forums: Advice: Creating a 'Ruthless' Sorcerer for a Kingmaker CampaignSings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2lxde?Creating-a-Ruthless-Sorcerer-for-a-Kingmaker#52011-02-26T14:53:59Z2011-02-26T14:53:59Z<div class="messageboard-quotee">Benicio Del Espada wrote:</div><blockquote> Sorcerers have a lousy BAB for a reason. They're all about spells. Give him some mooks to handle combat while he plays controller/buffer. Give him a way to escape if things go wrong. Full casters should be hard to kill, and smart enough to vanish if they're losing. </blockquote><p>I know, just always been a melee-ish person. Nothing quite so satisfying after a hard day of dealing with the general public than going home and putting on your Rage-Face and cleaving your way through a horde of baddies.
<p>On the other hand, you're correct. Swap out, ah, Mage Armor for Vanish, perhaps? Bracers of Armor aren't that far out of reach after the third level, and given as a Sorcerer my character isn't supposed to be in the thick of things, and adding Defensive Combat Training to the mix helps avoid the Combat Maneuver slaughter. I suppose I'm trying to do too many things with the one character.</p>
<p>Alright, I'll go Full Sorcerer ... now what Bloodline would be best for the 'Ruthless' theme I'm going with here? I'm looking at the Spell Selection and it's staggeringly underwhelming in terms of 'ouch' spells, but surviving to the level where I can go invest in some big 'ouch' spells for added punch is my goal ... then again I haven't played a Sorcerer in years, I'm more of a Wizard guy myself ... because at low-levels I just grab spells, put them into my Spellbooks and then make Wands with Utility Spells such as Light, Endure Elements, Mage Armor, Floating Disk and Identify, and 'fun' stuff such as Web, Attribute Buffing Spells and Gust of Wind.</p>Benicio Del Espada wrote:Sorcerers have a lousy BAB for a reason. They're all about spells. Give him some mooks to handle combat while he plays controller/buffer. Give him a way to escape if things go wrong. Full casters should be hard to kill, and smart enough to vanish if they're losing.
I know, just always been a melee-ish person. Nothing quite so satisfying after a hard day of dealing with the general public than going home and putting on your Rage-Face and cleaving your way through a...Sings-to-Stones (alias of HalfOrcHeavyMetal)2011-02-26T14:53:59ZForums: Advice: Creating a 'Ruthless' Sorcerer for a Kingmaker CampaignSings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2lxde?Creating-a-Ruthless-Sorcerer-for-a-Kingmaker#12011-02-26T14:05:44Z2011-02-26T14:05:44Z<p>Now, if any players from my group are reading this ..... •deep breath• ..... <b><i><span class=messageboard-bigger>FLUMPH OFF!</span></i></b> You bastards have already stolen my Bard, my Inquisitor, my Ranger and now my Cleric, go use your own greymatter for once, goddamit! Here we go, Half-Orc Sorcerer (bloodline to be determined with your help, hopefully!)</p>
<p>[Spoiler omitted]</p>
<p>I'm thinking Elemental, Draconic, Serpentine or Shadow as my Sorcerer Bloodlines, and these are spells I am thinking I should be taking, and I'm also aware that most Paizo campaigns officially 'end' around the level 13-15 mark. </p>
<p>I am also wondering whether or not I should go Full Sorcerer (although I loathe having that miserable BAB Sorcerers and Wizards must endure), going Dragon Disciple (Rawr) or take a level of Fighter (I know Ranger is mathematically better than Fighter, but those bonus feats, and the fact I am trying to avoid a heavy coating of cheese, points to the Fighter as my go-to dipping class) and take 7 levels in Eldritch Knight before swinging back to Sorcerer. While I know that our current party, Bard, Inquisitor, Ranger, Fighter, Cleric plus my Sorcerer pretty much has the Melee/Physical Ranged part fairly stitched up, I enjoy having a little bit of 'Oomph' in that direction with every character I make, if only for the inevitable scrap the caster will get involved in.</p>
<p>Obvious feats would be Combat Casting, Defensive Combat Training, Magical Aptitude, Spell Penetration, Cosmopolitan and either Forge Ring (if going Full Sorcerer or Dragon Disciple) or Arcane Armor Training (if going Eldritch Knight)</p>
<p>[Spoiler omitted]</p>
<p>Any and all suggestions on the composition of the 'Ruthless' Sorcerer is welcomed. I have checked out the (unfinished) Sorcerer Handbook made by Minstrelinthegallery, but I wanted to double-check with some other people first.</p>
<p>And again, Jason, Sarah, Martin, Luke, Michy .... stay the eff away from this, please, you guys have systematically yoinked every character concept I've statted for this and the past three campaigns. Cut it out.</p>Now, if any players from my group are reading this ..... *deep breath* ..... FLUMPH OFF! You bastards have already stolen my Bard, my Inquisitor, my Ranger and now my Cleric, go use your own greymatter for once, goddamit! Here we go, Half-Orc Sorcerer (bloodline to be determined with your help, hopefully!)
[Spoiler omitted]
I'm thinking Elemental, Draconic, Serpentine or Shadow as my Sorcerer Bloodlines, and these are spells I am thinking I should be taking, and I'm also aware that most...Sings-to-Stones (alias of HalfOrcHeavyMetal)2011-02-26T14:05:44ZRe: Forums: Advice: Making a New Character via the Advanced Player Guide!Sings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2lg7e?Making-a-New-Character-via-the-Advanced#82010-11-11T00:07:47Z2010-11-11T00:07:47Z<p>Anybody? I'm hoping to avoid taking the same 'classes' I always did and try to use either an alternative version or one of the new 'Core' Classes to shake myself up a bit, but I've never played of the 'finished' APG Core Classes.</p>
<p>Two different schools of thought here.</p>
<p>1) Aggressive character that can go in and tear somebody in half with either weapons or unarmed strikes (or possibly spells, but I'm trying to avoid the 'over 9000!' trope here) and still have utility outside of combat, such as being a Survival/Outdoors Expert and/or Skill Monkey.</p>
<p>2) Support Character with some strong offensive abilities but mostly support abilities. A Character that can keep the party going without stealing the spot-light or being slotted into the old 'potion on legs' role in Combat, although there will be obvious encounters where the party will need Cure spells every other round, no doubt.</p>Anybody? I'm hoping to avoid taking the same 'classes' I always did and try to use either an alternative version or one of the new 'Core' Classes to shake myself up a bit, but I've never played of the 'finished' APG Core Classes.
Two different schools of thought here.
1) Aggressive character that can go in and tear somebody in half with either weapons or unarmed strikes (or possibly spells, but I'm trying to avoid the 'over 9000!' trope here) and still have utility outside of combat, such...Sings-to-Stones (alias of HalfOrcHeavyMetal)2010-11-11T00:07:47ZRe: Forums: Homebrew and House Rules: Reptilian PC Races? How to translate the Lizardfolk into a 0 HD Race!Sings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2kykx?Reptilian-PC-Races-How-to-translate-the#162010-06-25T15:56:30Z2010-06-25T15:51:41Z<div class="messageboard-quotee">Quote:</div><blockquote>I did this system to make lizardmen and others viable 0hd races.</blockquote><p>Errrr, would it be possible to have it reprinted here? I'm a bit dubious about following links, for reasons of security. I am sorry.Quote:I did this system to make lizardmen and others viable 0hd races.
Errrr, would it be possible to have it reprinted here? I'm a bit dubious about following links, for reasons of security. I am sorry.Sings-to-Stones (alias of HalfOrcHeavyMetal)2010-06-25T15:51:41ZRe: Forums: Homebrew and House Rules: Reptilian PC Races? How to translate the Lizardfolk into a 0 HD Race!Sings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2kykx?Reptilian-PC-Races-How-to-translate-the#112010-06-25T14:08:21Z2010-06-25T13:46:49Z<div class="messageboard-quotee">Felgoroth wrote:</div><blockquote> <div class="messageboard-quotee">Sings-to-Stones wrote:</div><blockquote>Swim Speed.... +2 Racial Bonus to Swim and Acrobatics</blockquote>Just so you know a swim speed grants a +8 bonus on swim checks and a character with a swim speed can always take 10 on a swim check. You don't really need the added +2, I'd make it +2 on Acrobatics and Climb. On another note, I'd probably go with the +2 Con, +2 Wis, -2 Int to make them feel more like the other races (+2 to 1 physical stat, +2 to 1 mental stat, -2 to a physical or mental stat). On the bite/claw issue, if you do both, I'd make the bite the primary and the claw the secondary (just my 2cp). I like this idea and may use it in my homebrew world if anyone wants to play a Lizardfolk rather than one of the 10 homebrewed races I have. </blockquote><p>I agree with you on the Swim Speed, changing the swim-bonus to perhaps Survival and Acrobatics, being able to hunt and move around the swamp out of the water would make the Lizardlings quite adaptable and possibly the apex predator in their environment.
<p>In regards to the abiltiy scores, I'm keeping them the same as the existing Lizardfolk Scores simply because, to me, only the fittest and strongest survive, and the Lizardfolk's brains are, in a very real way, not so advanced as the average Humanoid because of their physiology and life-cycle, in the same way that a average House-Cat is smarter than a Crocodile, although the Crocodile is a more efficient predator.</p>
<p>A variation I am thinking of is a Gecko-Descended race, created in ages past by a Archmage who was befriended by a pair of Huge-sized Geckos of quasi-divine nature. The male died in a great battle against a Dragon, and while the Archmage wasn't able to completely revive the male, he was able to spawn a new race from his remains that is watched over today by the female of the pair as their Goddess. They live in the upper reaches of the cave-systems of mountains and are the favourite prey of Giant Eagles and other large predators due to their slow speed. The legacy of their mythical creation has imbued them with an inherent resistance to most mortal magic, and they possess soft scales with a limited ability to change colour, both as a defensive mechanism and a way of conveying their moods.</p>
<p>Some evil countries hunt the Gecko-Kith for their hides, which can be fashioned into beautiful Hide-Armor that can easily accept magical enhancements to resist hostile spells or create illusory effects. Gecko-Kith spare no expense to hunting down and slaying those who wear such armors, however, and many would-be trappers seeking the Gecko-Kith for such reasons often find themselves left naked on the highest peaks of the mountains for Giant Eagles and other carnivores to deal with.</p>
<p>Humanoid (Reptilian)
<br />
Small Size
<br />
-2 Strength, +2 Dexterity +2 Wisdom•
<br />
Land Speed 20 ft
<br />
Climb Speed 10 ft (2 points)
<br />
+4 Dodge Bonus against Animal(1 points)
<br />
+4 CMD against Bull-Rush attempts. The limbs of the Gecko-Kith end in pads tipped with thousands of tiny barbs, making it exceedingly difficult to pull them off their perches.
<br />
+2 Racial Bonus to Stealth checks due to their chameleon skins blending in with the background environment. (1 point)
<br />
-2 penalty to Bluff due to their chameleon skins giving away their emotions somewhat. (-1 point)
<br />
Dark-Vision (2 point)
<br />
Spell Resistance 6+Class Levels (4 points)</p>
<p>Makes a credible contender to the Kobolds as the 'little guys' of the Scaly Races. Also Geckos are cute and nobody would take them seriously until the PCs walked into an ambush and found themselves staring up at the roof of a cave that has a whole platoon of the little bastads clinging side-by-side from the stalacmites, taking aim with shortbows at the PCs because one of them made the mistake of not asking where that 'beautiful snake-skin spell-pouch' was actually made....</p>
<p>•Edited as per Northbrb's comment. He made a valid point... and given their distance from most other races the Wisdom ties in nicely to their survival instincts.</p>Felgoroth wrote:Sings-to-Stones wrote:Swim Speed.... +2 Racial Bonus to Swim and Acrobatics
Just so you know a swim speed grants a +8 bonus on swim checks and a character with a swim speed can always take 10 on a swim check. You don't really need the added +2, I'd make it +2 on Acrobatics and Climb. On another note, I'd probably go with the +2 Con, +2 Wis, -2 Int to make them feel more like the other races (+2 to 1 physical stat, +2 to 1 mental stat, -2 to a physical or mental stat). On the...Sings-to-Stones (alias of HalfOrcHeavyMetal)2010-06-25T13:46:49ZRe: Forums: Homebrew and House Rules: Reptilian PC Races? How to translate the Lizardfolk into a 0 HD Race!Sings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2kykx?Reptilian-PC-Races-How-to-translate-the#92010-06-25T11:04:56Z2010-06-25T10:44:18Z<p>I'd rather build up from weak to strong rather than the other way around. I agree that Natural Attacks can tend to be weak, but again I was trying to build off the Lizardfolk in the Monster Manual (Pathfinder), for the 'basic' Lizardfolk PC Race.</p>
<p>Perhaps a better 'build' would leave the Natural Weapons out of the equation altogether and build off the other traits?</p>
<p>Humanoid (Reptilian)
<br />
+2 Strength +2 Constitution -2 Intelligence
<br />
Land Speed 30 ft
<br />
Swim Speed 15 ft (2 points)
<br />
Hold Breath (1 point)
<br />
+1 Natural Armor (4 points)
<br />
+2 Racial Bonus to Swim and Acrobatics (2 points)
<br />
Low-Light Vision (1 point)</p>
<p>I've never understood Lizardfolk having Nightvision, given they are cold-blooded and probably wouldn't venture out into dark, cold environments, although a Swamp would probably necessitate some form of enchanced perception skills, and a healthy resistance to the diseases and poisons that abound in such environments, developed by plants, animals and the very earth itself ....</p>
<p>Possible 2nd variant ...</p>
<p>Humanoid (Reptilian)
<br />
+2 Strength +2 Constitution -2 Intelligence
<br />
Land Speed 30 ft
<br />
Swim Speed 15 ft (2 points)
<br />
Hold Breath (1 point)
<br />
+2 Racial Bonus to Swim and Acrobatics (2 points)
<br />
+2 Save Bonus vs Diseases and Poisons (2 points)
<br />
Dark-Vision (2 point)
<br />
Weapon Familiarity with Blowgun, Javelin and Morningstar.</p>
<p>Homebrew Feats:</p>
<p><b>Strong Jaws</b>
<br />
Your jaws are strong enough to make a bite attack.
<br />
<b>Prerequisites:</b> Humanoid (Reptilian) Subtype, Monstrous Humanoid Subtype, Humanoid (Gnoll) Subtype or Humanoid (Orc) Subtype, str 13.
<br />
<b>Benefit:</b> You gain a bite-attack as a Primary Natural Attack, 1d6 damage for a Medium Creature, 1d4 for a Small Creature or 1d8 for a Large Creature.</p>
<p><b>Strong Tail</b>
<br />
Your tail is strong enough to be used as a weapon.
<br />
<b>Prerequisities:</b> Humanoid (Reptilian) Subtype, Shapechanger Subtype, Monstrous Humanoid Subtype, Magical Beast Subtype or Humanoid (Aquatic) Subtype, str 15, tail.
<br />
<b>Benefit:</b> You can use your tail as a Primary Natural attack, 1d8 damage for a Medium Creature, 1d6 for a Small Creature or 1d10 for a Large Creature.
<br />
<b>Special:</b> The DM is the final arbiter on what sorts of tail may or may not be suitable to be used with this feat.</p>I'd rather build up from weak to strong rather than the other way around. I agree that Natural Attacks can tend to be weak, but again I was trying to build off the Lizardfolk in the Monster Manual (Pathfinder), for the 'basic' Lizardfolk PC Race.
Perhaps a better 'build' would leave the Natural Weapons out of the equation altogether and build off the other traits?
Humanoid (Reptilian)
+2 Strength +2 Constitution -2 Intelligence
Land Speed 30 ft
Swim Speed 15 ft (2 points)
Hold Breath (1...Sings-to-Stones (alias of HalfOrcHeavyMetal)2010-06-25T10:44:18ZForums: Homebrew and House Rules: Reptilian PC Races? How to translate the Lizardfolk into a 0 HD Race!Sings-to-Stones (alias of HalfOrcHeavyMetal)https://paizo.com/threads/rzs2kykx?Reptilian-PC-Races-How-to-translate-the#12012-11-15T22:39:37Z2010-06-25T08:41:50Z<p>Now, Lizardfolk. People love them. They're an iconic race and in some campaigns, they can be an excellent resource for DMs as recurring enemies, wise allies or intriguing backgrounds for a campaign.</p>
<p>But what about people wanting to play a 'Lizardfolk' race? We have the Humanoid (Reptilian) subtype, but few actual PC Races to use with it.</p>
<p>Also I would link the rather informative thread that another player made about 'values' of racial abilities but Pathfinder seems to have swallowed the link and is instead linking me to the Pathfinder Store.</p>
<p>Here's the Link to the actual page, <a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/houseRules/pFRaceBuildingGuide&page=1&source=search#35" target="_blank" rel="nofollow"> VoodooMike's PF Race Building Guide </a>, and it's quite useful for building a relatively balanced race.</p>
<p>Racial Abilities:</p>
<p>+2 Strength, +2 Constitution, -2 Intelligence.</p>
<p>Swim Speed of 30 feet (4 points)</p>
<p>Natural Claw Attack (1d4) (4 points)</p>
<p>Hold Breath (2 points)</p>
<p>A natural Lizardfolk is better than this, but at the same point puts the Player on an 'even level' with his companions in terms of starting power.</p>
<p>I'll post more later, just got a call to go pick up a friend from hospital, seems they're kicking her out because a pair of broken legs isn't 'serious'. Ffffff....</p>Now, Lizardfolk. People love them. They're an iconic race and in some campaigns, they can be an excellent resource for DMs as recurring enemies, wise allies or intriguing backgrounds for a campaign.
But what about people wanting to play a 'Lizardfolk' race? We have the Humanoid (Reptilian) subtype, but few actual PC Races to use with it.
Also I would link the rather informative thread that another player made about 'values' of racial abilities but Pathfinder seems to have swallowed the link...Sings-to-Stones (alias of HalfOrcHeavyMetal)2010-06-25T08:41:50Z