paizo.com Favorited Posts by Guy Kilmorepaizo.com Favorited Posts by Guy Kilmore2022-05-26T20:24:46Z2022-05-26T20:24:46ZRe: Forums/Gamer Life: General Discussion: Examples of Paladins in literature, real world legend, movies etc.Guy Kilmorehttps://paizo.com/threads/rzs2qw9w?Examples-of-Paladins-in-literature-real-world#52014-04-18T18:20:20Z2014-04-15T17:52:37Z<p>If you are looking for more of a personality type than historical parrallel, someone like Booth from Bones has a personality type and value system that could work. Captain America always struck me as someone who was paladinish as well.</p>If you are looking for more of a personality type than historical parrallel, someone like Booth from Bones has a personality type and value system that could work. Captain America always struck me as someone who was paladinish as well.Guy Kilmore2014-04-15T17:52:37ZRe: Forums/Gamer Life: General Discussion: Do bad players have the right to have fun?Guy Kilmorehttps://paizo.com/threads/rzs2qvux?Do-bad-players-have-the-right-to-have-fun#472014-04-15T18:55:30Z2014-04-15T17:49:44Z<p>Whenever there is dead air and no one is making a decision (or are taking way toooo long to make a decision), something that always works is....Ninjas. Nothing gets people's attention like a random Ninja attack.</p>
<p>For bonus points after the attack is, hopefully, defeated and people search for loot; roll 1d3 (varies depending on adventure options) whatever number comes up is the adventure option that is responsible for the ninjas. </p>
<p>PCs care a lot more about an adventure option when it is sending Ninjas at them.</p>
<p>Or you could talk to the group if this is a constant issue as something is not clicking right and it is good to find out what.</p>Whenever there is dead air and no one is making a decision (or are taking way toooo long to make a decision), something that always works is....Ninjas. Nothing gets people's attention like a random Ninja attack.
For bonus points after the attack is, hopefully, defeated and people search for loot; roll 1d3 (varies depending on adventure options) whatever number comes up is the adventure option that is responsible for the ninjas.
PCs care a lot more about an adventure option when it is...Guy Kilmore2014-04-15T17:49:44ZRe: Forums/Gamer Life: General Discussion: Gentlemen's AgreementGuy Kilmorehttps://paizo.com/threads/rzs2qqnp?Gentlemens-Agreement#292018-04-12T05:35:21Z2014-02-28T16:02:39Z<p>23. You should be having fun</p>
<p>24. Your fun should be increasing everyone's fun</p>
<p>25. If someone's actions are impacting your ability to enjoy the game, you should have an upfront, honest communication about it.</p>
<p>26. When you GM, you are responsible for stating what kind of game you like to play. When you play, you should find GMs whose game play taste mesh with yours.</p>
<p>27. If game play issues arise, please talk to the other person.</p>
<p>28. It is ok to walk away from the table if game play preferences do not mesh. We can still be friends.</p>23. You should be having fun
24. Your fun should be increasing everyone's fun
25. If someone's actions are impacting your ability to enjoy the game, you should have an upfront, honest communication about it.
26. When you GM, you are responsible for stating what kind of game you like to play. When you play, you should find GMs whose game play taste mesh with yours.
27. If game play issues arise, please talk to the other person.
28. It is ok to walk away from the table if game play...Guy Kilmore2014-02-28T16:02:39ZRe: Forums/Pathfinder First Edition: General Discussion: Has death become "just another problem"?Guy Kilmorehttps://paizo.com/threads/rzs2qqre?Has-death-become-just-another-problem#52014-02-28T17:33:01Z2014-02-28T15:54:16Z<p>I hear this argument about people dieing and just, hey get a cleric and bring them back to life, but I think it ignores the reality of Golarion or the world Pathfinder is created in. It is taken for a fact that these souls go somewhere else and when you die you go to a place that is in harmony with your soul. To be removed from that would be painful and traumatic event (Buffy the Vampire Slayer really played this out well), I would say most people would not chose to come back to a world of pain and uncertainty. The PCs do, because, well, the PCs are special.</p>
<p>Me, when I GM, death is more of a problem for the "playing" aspect. When someone dies they are no longer playing and participating, I find that to be a huge barrier for engagement. When people are of low levels not as much of an issue, because character creation is typically quicker. When they are higher not as much, so having someone sit out and make a new character becomes a very unattractive proposition.</p>I hear this argument about people dieing and just, hey get a cleric and bring them back to life, but I think it ignores the reality of Golarion or the world Pathfinder is created in. It is taken for a fact that these souls go somewhere else and when you die you go to a place that is in harmony with your soul. To be removed from that would be painful and traumatic event (Buffy the Vampire Slayer really played this out well), I would say most people would not chose to come back to a world of...Guy Kilmore2014-02-28T15:54:16ZRe: Forums/Pathfinder First Edition: General Discussion: Total Defense and metagamingGuy Kilmorehttps://paizo.com/threads/rzs2qp8t&page=2?Total-Defense-and-metagaming#902014-02-22T08:11:36Z2014-02-22T07:29:44Z<p>Huh, when I GMed Pathfinder I never stated what my creatures did on the initiative turn unless I was resolving a die roll or some such. Never really thought of it as I couldn't see how the characters would see a difference between Total Defense, Readying an Action, Delaying any of that. I played the NPCs not know either.</p>
<p>I wonder what it would be like to have people write their actions down on a piece of paper and only reveal it if it gets triggered. That could be interesting.</p>Huh, when I GMed Pathfinder I never stated what my creatures did on the initiative turn unless I was resolving a die roll or some such. Never really thought of it as I couldn't see how the characters would see a difference between Total Defense, Readying an Action, Delaying any of that. I played the NPCs not know either.
I wonder what it would be like to have people write their actions down on a piece of paper and only reveal it if it gets triggered. That could be interesting.Guy Kilmore2014-02-22T07:29:44ZRe: Forums: Advice: How to deal with a half assed paladin?Guy Kilmorehttps://paizo.com/threads/rzs2qpwv?How-to-deal-with-a-half-assed-paladin#212014-02-26T22:54:37Z2014-02-22T07:17:25Z<p>Mulet, you are a very confused person.</p>
<p>The head scratcher I have is drinking is a just as much as vice as gambling, and yet you want to punish for engaging in one (gambling) and not the other (encouraging someone to drink, a reward without work).</p>
<p>You are being Harsh and Inconsistent. You are probably better just going live and let live or have the Player roll another character.</p>Mulet, you are a very confused person.
The head scratcher I have is drinking is a just as much as vice as gambling, and yet you want to punish for engaging in one (gambling) and not the other (encouraging someone to drink, a reward without work).
You are being Harsh and Inconsistent. You are probably better just going live and let live or have the Player roll another character.Guy Kilmore2014-02-22T07:17:25ZRe: Forums/Gamer Life: General Discussion: Worst PC, DM ever?Guy Kilmorehttps://paizo.com/threads/rzs2moz2&page=6?Worst-PC-DM-ever#2882014-02-21T17:02:39Z2014-02-21T15:24:28Z<div class="messageboard-quotee">Umbriere Moonwhisper wrote:</div><blockquote> <div class="messageboard-quotee">Guy Kilmore wrote:</div><blockquote> <div class="messageboard-quotee">Umbriere Moonwhisper wrote:</div><blockquote> <div class="messageboard-quotee">Sissyl wrote:</div><blockquote> Precisely. Aaron does indeed sound too good to be true. I have a hard time seeing anyone tolerating a barf bucket. </blockquote><p>well he is useful as trap fodder, send his characters through a minefield, and literally, every mine in the entire minefield will trigger while they cross in their proximity.
<p>he is also useful for repelling unwanted elitist rules lawyers because a lot of them are obsessive about hygeine, but, at the same time, he is bad to deal with. </blockquote>What!? This guy is making people barf and costing them financially, not to mention inflicting some kind of trauma on others. How does an elitist rules lawyer in any shape equal that? There are easier way of getting away from those types then hanging around with a money sucking, barf inducing, sexually harassing, stink cloud that this guy is. This doesn't make any sense. </blockquote>i forgot about that. sorry. i have dealt with him so long, that he seems so difficult to remove, and any change in Venue is going to either cost more to rent a room, or cost more for Gas, and we would have the same problems if he stalked us, which i am sure he will. </blockquote><p>If this is true and, really my last reply on the subject, as a mental health professional if he is harassing people to the point of throwing up, call the police. If he is sitting there telling you his sexual fantasies and will not stop when you request it, call the police This behavior should not be supported and it is not safe for anyone, and if you are in the United States is a criminal offense. If the owner refuses to remove him, call the city health inspector because I am sure having a barf bucket violates all sorts of health codes.
<p>If you are unwilling to do these things then you are choosing to be in this toxic environment and the only person to hold responsible, at that point, is yourself.</p>Umbriere Moonwhisper wrote:Guy Kilmore wrote: Umbriere Moonwhisper wrote: Sissyl wrote: Precisely. Aaron does indeed sound too good to be true. I have a hard time seeing anyone tolerating a barf bucket.
well he is useful as trap fodder, send his characters through a minefield, and literally, every mine in the entire minefield will trigger while they cross in their proximity. he is also useful for repelling unwanted elitist rules lawyers because a lot of them are obsessive about hygeine, but,...Guy Kilmore2014-02-21T15:24:28ZRe: Forums/Gamer Life: General Discussion: Worst PC, DM ever?Guy Kilmorehttps://paizo.com/threads/rzs2moz2&page=6?Worst-PC-DM-ever#2812014-02-21T16:18:46Z2014-02-21T02:46:40Z<div class="messageboard-quotee">Umbriere Moonwhisper wrote:</div><blockquote> <div class="messageboard-quotee">Sissyl wrote:</div><blockquote> Precisely. Aaron does indeed sound too good to be true. I have a hard time seeing anyone tolerating a barf bucket. </blockquote><p>well he is useful as trap fodder, send his characters through a minefield, and literally, every mine in the entire minefield will trigger while they cross in their proximity.
<p>he is also useful for repelling unwanted elitist rules lawyers because a lot of them are obsessive about hygeine, but, at the same time, he is bad to deal with. </blockquote><p>What!? This guy is making people barf and costing them financially, not to mention inflicting some kind of trauma on others. How does an elitist rules lawyer in any shape equal that? There are easier way of getting away from those types then hanging around with a money sucking, barf inducing, sexually harassing, stink cloud that this guy is. This doesn't make any sense.Umbriere Moonwhisper wrote:Sissyl wrote: Precisely. Aaron does indeed sound too good to be true. I have a hard time seeing anyone tolerating a barf bucket.
well he is useful as trap fodder, send his characters through a minefield, and literally, every mine in the entire minefield will trigger while they cross in their proximity. he is also useful for repelling unwanted elitist rules lawyers because a lot of them are obsessive about hygeine, but, at the same time, he is bad to deal with....Guy Kilmore2014-02-21T02:46:40ZRe: Forums/Gamer Life: General Discussion: Worst PC, DM ever?Guy Kilmorehttps://paizo.com/threads/rzs2moz2&page=6?Worst-PC-DM-ever#2722015-07-29T21:25:35Z2014-02-20T03:21:10Z<p>Don't pay for his chairs anymore. He breaks he deals with the store owner. If the store owner says the table is responsible, point out that it his no exclusion rule that keeps this guy coming which results in his broken chairs.</p>
<p>Seriously, if he continues to sexually harass you, tell him to stop. If he continues, call the police and file charges.</p>Don't pay for his chairs anymore. He breaks he deals with the store owner. If the store owner says the table is responsible, point out that it his no exclusion rule that keeps this guy coming which results in his broken chairs.
Seriously, if he continues to sexually harass you, tell him to stop. If he continues, call the police and file charges.Guy Kilmore2014-02-20T03:21:10ZRe: Forums/Gamer Life: General Discussion: Getting revenge on my GMGuy Kilmorehttps://paizo.com/threads/rzs2qjsu&page=2?Getting-revenge-on-my-GM#542014-01-26T06:27:53Z2014-01-23T15:56:58Z<div class="messageboard-quotee">Sissyl wrote:</div><blockquote> If you really, REALLY, truly hate what he did to you... There is but one recourse. One act so base, so shockingly vile that it will live in infamy in the annals (huhh huh huhh huhh huhh) of gaming. Before you do, be sure you are ready to be a person to do this. You must... I find it hard to write this... DRINK HIS MILK without asking. And then the sun will no longer shine, birds will stop singing, and the stars will go out. </blockquote><p>Don't worry internet, I flagged this. There are lines you just don't cross.Sissyl wrote:If you really, REALLY, truly hate what he did to you... There is but one recourse. One act so base, so shockingly vile that it will live in infamy in the annals (huhh huh huhh huhh huhh) of gaming. Before you do, be sure you are ready to be a person to do this. You must... I find it hard to write this... DRINK HIS MILK without asking. And then the sun will no longer shine, birds will stop singing, and the stars will go out.
Don't worry internet, I flagged this. There are lines...Guy Kilmore2014-01-23T15:56:58ZRe: Forums/Gamer Life: General Discussion: Individual vs group "fun"Guy Kilmorehttps://paizo.com/threads/rzs2qfp0&page=2?Individual-vs-group-fun#782013-12-09T22:44:41Z2013-12-09T18:48:51Z<p>Why does it matter if the group is wrong? If your goal is to harmonize to the group to achieve a certain outcome, that stances matters very little. If your goal is harmonizing then it is better to examine your behaviors and change what is appropriate. The only behavior one can really exert control over is one's own. Trying to change another person is incredibly difficult, trying to change four in this kind of group setting is probably impossible.</p>
<p>These conversations should really be directed towards helping the person understand how to work better with a group and if they feel it is worth their time to do so. If it is not, encouraging to find a group with characteristics they enjoy.</p>Why does it matter if the group is wrong? If your goal is to harmonize to the group to achieve a certain outcome, that stances matters very little. If your goal is harmonizing then it is better to examine your behaviors and change what is appropriate. The only behavior one can really exert control over is one's own. Trying to change another person is incredibly difficult, trying to change four in this kind of group setting is probably impossible.
These conversations should really be directed...Guy Kilmore2013-12-09T18:48:51ZRe: Forums/Gamer Life: General Discussion: Why aren't gamers generally morning people?Guy Kilmorehttps://paizo.com/threads/rzs2qcai?Why-arent-gamers-generally-morning-people#342013-11-12T12:50:50Z2013-11-11T19:58:48Z<div class="messageboard-quotee">Josh M. wrote:</div><blockquote><p> I've pondered the OP too. I'm a morning person; I'm up and awake before 5am, despite my actual alarm being set for 5:15am. On the weekends, I sleep in until 7am, maybe 8am if it was a late night before. I've wanted, for years, to have a late morning/early afternoon RPG session on the weekends, instead of the latest possible time in the evenings, and I've found amongst my fellow gamers, I am alone in this. </p>
<p>When we game, for some odd reason, we game as late as we possibly can. We also start as late as we possibly can that will still allow enough time to play a session. If we're "supposed" to start at 7pm, it's going to be 7:30-ish, or even later(despite us all actually showing up at 6-ish), depending on what the DM has prepared. As a time-obsessed early bird, this annoys me to no end. </p>
<p>Thing is, nobody is busy during the weekend afternoons. There's literally no reason we could not meet up around noon on a Sunday and game until the early evening, breaking off for dinner and such. No reason at all, except our habit of doing every single doable thing in the course of the day, and putting gaming dead-last, causing sessions to run late every single time.</p>
<p>I take that back a little bit; we did an early game <b>once</b>. We were supposed to meet up around 10am, people actually showed up between 11am-noon, and we gamed into the early evening. It was awesome! We got way more play time in(almost a full 7 hour session), than the usual 2.5 hour rushed late evening game, and everyone agreed it was great. But, for whatever reason, we've just never done it since. My friends just flat out refuse to be productive before the afternoon, even if it's supposed to be fun. </blockquote><p>I had the same issue with Friday nights. It hurt staying up to 1 or 2am. I reformed a new group and we meet every other Sunday at 10am and go until 3 or so. It is pretty great! I feel awake, we get some focused gaming in, make a little snack thingy for people to eat. Its a really good time. I find then I can get some errands or projects in the afternoon done as well.Josh M. wrote:I've pondered the OP too. I'm a morning person; I'm up and awake before 5am, despite my actual alarm being set for 5:15am. On the weekends, I sleep in until 7am, maybe 8am if it was a late night before. I've wanted, for years, to have a late morning/early afternoon RPG session on the weekends, instead of the latest possible time in the evenings, and I've found amongst my fellow gamers, I am alone in this.
When we game, for some odd reason, we game as late as we possibly can. We...Guy Kilmore2013-11-11T19:58:48ZRe: Forums/Gamer Life: General Discussion: Why can't I care deeply about my character and accept arbitrary death?Guy Kilmorehttps://paizo.com/threads/rzs2qapg&page=7?Why-cant-I-care-deeply-about-my-character-and#3172013-10-28T22:58:52Z2013-10-28T20:48:14Z<p>This is why I always like dropping in the name of the person who will pick up my torch should my character die in the backstory. Good times. (I have no fear of death for my characters, just gives me a chance to try another concept. If it was a concept I didn't fully flesh out that died, I can always recycle it.)</p>
<p>I know from a mechanical standpoint, as a GM, I find myself wondering if I want to deal with a dead character. In Pathfinder, death can feel like a punishment because the way the game is designed. Someone not playing is someone not as engaged as they were. I sometimes do flinch if a character would have died right out of the gate with a couple of hours roleplaying afterwards. </p>
<p>At the same time, I do like character death as it prevents a certain sense of absurdity that can come about. I wish their were some mechanical benefits to a death that would make it feel like less of a punishment. (For instance in FATE, if you concede, you get FATE points which lets you be more awesome in the next encounter, despite losing in the previous.)</p>This is why I always like dropping in the name of the person who will pick up my torch should my character die in the backstory. Good times. (I have no fear of death for my characters, just gives me a chance to try another concept. If it was a concept I didn't fully flesh out that died, I can always recycle it.)
I know from a mechanical standpoint, as a GM, I find myself wondering if I want to deal with a dead character. In Pathfinder, death can feel like a punishment because the way the...Guy Kilmore2013-10-28T20:48:14ZRe: Forums/Gamer Life: General Discussion: What makes you so special that you get to play your snowflake anyway?Guy Kilmorehttps://paizo.com/threads/rzs2q8rz&page=36?What-makes-you-so-special-that-you-get-to#17632013-10-18T17:33:14Z2013-10-18T16:18:41Z<div class="messageboard-quotee">memorax wrote:</div><blockquote><p> Again why is it assumed that a player wanting to play a special snowflake automatically means that it's going to ruin a story. Most of us in this thread come to a consensus that it's give and take on both sides. Yet imo it's always the player that seems to be screwed. </p>
<p>Or to use ciretose example. </p>
<p>DM: Sure you can have sushi just not this time around I'm cooking italian.</p>
<p>Player: (more realistic response instead of the worst case scenarios I'm seeing used here all the time).</p>
<p>Sure okay sushi next time.</p>
<p>I wonder how some would handle vegans or those who can't eat wheat products at their dinners/ Just not invite them while accusing them of being bad people for having such different eating habits or a food intolerence. All because the cook has to break a sweat. </p>
<p>Why are the players always assumed as being the ones who want to play their special snowflakes no matter what. If I was new to this hobby I would have to ask why posters who are DMs keep playing and recruiitng such terrible people as players. We never see ressonable players in these threads. Always the sterotype of the player out to screw the DM. With the DM of course always being shown as the poor martyr having to put up with such players. </p>
<p></blockquote><p>The Not coming because you don't like something isn't a bad thing. I was gaming with a group of people who, for whatever reason, thought it was ok scrubbing and canceling out at the last second. It led to many of cancelled sessions. I got tired of it, spoke with the group, they felt this was the norm; so I left the group. Made my own group, much better attendance.
<p>In your Vegan or Vegetarian example there are plenty of options for Italian dishes that work with that, so I don't see a problem.</p>
<p>Now if you were inviting people over to partake in your Meat Worship, Pig Roast, and Carnivorous Orgy; I would truly wonder why the Vegan/Vegetarian would want to come to that. I would also say that it would be up to the Vegan or Vegetarian to make himself fit into that situation if he decides to come. </p>
<p>I would say the same to my Pig Roasting, Meat Worshiping, Carnivorous Loving Friend if he was invited to the Vegan's Non-Face Eating, Bountiful Vegetable Bonanza.</p>memorax wrote:Again why is it assumed that a player wanting to play a special snowflake automatically means that it's going to ruin a story. Most of us in this thread come to a consensus that it's give and take on both sides. Yet imo it's always the player that seems to be screwed.
Or to use ciretose example.
DM: Sure you can have sushi just not this time around I'm cooking italian.
Player: (more realistic response instead of the worst case scenarios I'm seeing used here all the time).
...Guy Kilmore2013-10-18T16:18:41ZRe: Forums/Gamer Life: General Discussion: Your definition of the AlignmentsGuy Kilmorehttps://paizo.com/threads/rzs2q9jq&page=2?Your-definition-of-the-Alignments#582013-10-18T17:42:52Z2013-10-18T16:06:00Z<p>My Short hand Alignment Breakdown.</p>
<p>Good = Altruistic, concerned for others, values life
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Evil = Self-Centered, Values Self, does not value life
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Neutral (Most People) = Concerned for others, but not necessarily willing to risk self unless their is extreme value. Self is the main drive, but not at the extreme risk of harm to someone else.</p>
<p>Lawful = The Means is just as important as the End. They like to codify how to get it done.
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Chaotic = The Means Justifies the End. How it gets done does not matter, what matters is it is the desired result.
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Neutral = Usually likes some kind of pattern, rules, or some kind of paradigm for day to day living, but the End is pretty important and they will color outside of the lines if they cannot achieve it the standard way.</p>
<p>The End in the above is usually determined from the Good/Evil/Neutral axis.</p>
<p>In the end I see the Lawful/Chaos axis is about How someone goes about doing something; whereas the Good/Evil axis is about What they are trying to achieve. Both are also motive based.</p>My Short hand Alignment Breakdown.
Good = Altruistic, concerned for others, values life
Evil = Self-Centered, Values Self, does not value life
Neutral (Most People) = Concerned for others, but not necessarily willing to risk self unless their is extreme value. Self is the main drive, but not at the extreme risk of harm to someone else.
Lawful = The Means is just as important as the End. They like to codify how to get it done.
Chaotic = The Means Justifies the End. How it gets done does not...Guy Kilmore2013-10-18T16:06:00ZRe: Forums/Gamer Life: General Discussion: What makes you so special that you get to play your snowflake anyway?Guy Kilmorehttps://paizo.com/threads/rzs2q8rz&page=26?What-makes-you-so-special-that-you-get-to#12642020-12-15T14:19:30Z2013-10-15T03:30:20Z<p>Well, before reading this thread I was kind of proud how I had my Drow race being brewed up for a campaign world that I have been working for a bit.</p>
<p>In essence Drow are Elves affected by a demonic curse which alters their biology and mindset (I.E. always chaotic evil, part of that insanity). Any elf, or those with elvish blood, can be affected by this curse, gradually becoming a Drow elf. Removing the curse causing them to change back to their elvish heritage.</p>
<p>I would be hard pressed to see a "Good" Drow in this setting.</p>Well, before reading this thread I was kind of proud how I had my Drow race being brewed up for a campaign world that I have been working for a bit.
In essence Drow are Elves affected by a demonic curse which alters their biology and mindset (I.E. always chaotic evil, part of that insanity). Any elf, or those with elvish blood, can be affected by this curse, gradually becoming a Drow elf. Removing the curse causing them to change back to their elvish heritage.
I would be hard pressed to see...Guy Kilmore2013-10-15T03:30:20ZRe: Forums/Gamer Life: General Discussion: Gaming the system versus imaginative creativityGuy Kilmorehttps://paizo.com/threads/rzs2q7k1&page=11?Gaming-the-system-versus-imaginative-creativity#5022013-10-05T14:42:41Z2013-10-03T21:49:09Z<p>I don't let my players play any alignment they desire. It is not from a lack of imagination, I can imagine an evil game. I know how to run a working evil game. I just have zero interest in DMing one, or evil PCs for that matter. I like seeing good triumphing over evil. I deal with icky crud every day of the week, being a social worker, and I don't need to experience it in my fantasy roleplaying.</p>
<p>I am pretty up front about this, I have a friend who is only about evil roleplaying games and we learned our gaming doesn't mesh; so we don't play table top roleplaying games together. </p>
<p>We instead BS about table top gaming and go play pool instead.</p>I don't let my players play any alignment they desire. It is not from a lack of imagination, I can imagine an evil game. I know how to run a working evil game. I just have zero interest in DMing one, or evil PCs for that matter. I like seeing good triumphing over evil. I deal with icky crud every day of the week, being a social worker, and I don't need to experience it in my fantasy roleplaying.
I am pretty up front about this, I have a friend who is only about evil roleplaying games and we...Guy Kilmore2013-10-03T21:49:09ZRe: Forums/Gamer Life: General Discussion: You ever notice...Guy Kilmorehttps://paizo.com/threads/rzs2q1dn?You-ever-notice#472013-08-17T17:41:27Z2013-08-09T19:53:01Z<div class="messageboard-quotee">Adamantine Dragon wrote:</div><blockquote><p> Life cycle of an internet messageboard thread.</p>
<p>1. OP has a question or observation that is provided to the general community in a genuine attempt to provide a public service.
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2. Responder attempts to provide an honest and useful reply.
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3. OP indicates appreciation of response, but clarifies a misunderstanding.
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4. Hyper-sensitive person jumps on some trivial semantic, ideological or rules issue in knee-jerk attempt to advance a personal agenda.
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5. OP and/or first responder attempts to mollify hypersensitive person with further clarification.
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6. A dozen lurkers "like" the hyper-sensitive person's off-topic rant.
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7. Reasonable person attempts to intervene explaining how the hyper-sensitive person over-reacted to an innocent mistake.
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8. Hyper-sensitive person and three like-minded allies gang-tackle reasonable person, calling into question their intelligence, moral clarity and upbringing.
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9. Someone makes a comment about popcorn.
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10. OP and/or other interested parties try one more time to restore the thread to the original purpose.
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11. Ranters on both sides unload on OP and/or other interested parties to point out how completely unaware they are of the critical importance of whatever agenda item they are promoting.
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12. Lurkers begin commenting about the thread going off the rails.
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13. Ranters on both sides begin making personal attacks.
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14. Moderators warn everyone to "play nice"
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15. Innocent bystanders express indignation about being lumped in with the ranters.
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16. Ranters are now lined up on both sides firing semantic nuclear bombs at each other.
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17. Someone makes a statement that gives the other side their chance to claim racism, sexism, bigotry or some other "scarlet letter" level of moral turpitude.
<br />
18. Mods finally lock the thread. </blockquote><p>So it is just a bunch of bots posting back and fourth......
<p>Oh, and for Science!</p>Adamantine Dragon wrote:Life cycle of an internet messageboard thread.
1. OP has a question or observation that is provided to the general community in a genuine attempt to provide a public service.
2. Responder attempts to provide an honest and useful reply.
3. OP indicates appreciation of response, but clarifies a misunderstanding.
4. Hyper-sensitive person jumps on some trivial semantic, ideological or rules issue in knee-jerk attempt to advance a personal agenda.
5. OP and/or first...Guy Kilmore2013-08-09T19:53:01ZRe: Forums/Gamer Life: General Discussion: The guy who annoys meGuy Kilmorehttps://paizo.com/threads/rzs2q1d0?The-guy-who-annoys-me#312013-08-09T18:50:54Z2013-08-09T18:49:19Z<p>I find it a strength and it hooks people in. Something about that Character from literature or what have you is a draw to that person. I help them with the system to find the way to express that character and thing about that character that draws them. I mean, they interact with the table, so those interactions are going to be unique and individual.</p>
<p>My wife wanted to try out Spirit of the Century and made a Lara Croft clone. If I told her to go away and make a true character, she would never have found out that she kind of liked Roleplaying.</p>I find it a strength and it hooks people in. Something about that Character from literature or what have you is a draw to that person. I help them with the system to find the way to express that character and thing about that character that draws them. I mean, they interact with the table, so those interactions are going to be unique and individual.
My wife wanted to try out Spirit of the Century and made a Lara Croft clone. If I told her to go away and make a true character, she would never...Guy Kilmore2013-08-09T18:49:19ZRe: Forums/Gamer Life: General Discussion: Are gamers socially awkward?Guy Kilmorehttps://paizo.com/threads/rzs2n5pf&page=2?Are-gamers-socially-awkward#692013-08-08T06:39:25Z2013-08-05T17:38:56Z<div class="messageboard-quotee">Orthos wrote:</div><blockquote> <div class="messageboard-quotee">Guy Kilmore wrote:</div><blockquote> <div class="messageboard-quotee">Orthos wrote:</div><blockquote> <div class="messageboard-quotee">Quote:</div><blockquote> (I also think our society, US that is, has an unhealthy obsession with Extraversion and activities seen as more Shy or Introverted get conflated and devalued.)</blockquote>I can't say much about the rest of your post, but I can't agree with this one enough. </blockquote>You might enjoy the book Quiet which is about the strength of being an introvert in an extroverted valuing culture. I am finding it to be a very interesting read. </blockquote>Author? </blockquote><p>Quiet: The Power of Introverts in a World That Can't Stop Talking
</p>
Author: Susan Cain</p>
<p>I don't usually go for this kind of book, but I am finding it to be a good read. (It was recommended by two other introverts in my life, independently of each other, so I'd figure I would give it a shot.)</p>Orthos wrote:Guy Kilmore wrote: Orthos wrote: Quote: (I also think our society, US that is, has an unhealthy obsession with Extraversion and activities seen as more Shy or Introverted get conflated and devalued.)
I can't say much about the rest of your post, but I can't agree with this one enough. You might enjoy the book Quiet which is about the strength of being an introvert in an extroverted valuing culture. I am finding it to be a very interesting read. Author? Quiet: The Power of...Guy Kilmore2013-08-05T17:38:56ZRe: Forums/Gamer Life: General Discussion: Are gamers socially awkward?Guy Kilmorehttps://paizo.com/threads/rzs2n5pf&page=2?Are-gamers-socially-awkward#672013-08-08T06:39:14Z2013-08-05T17:29:02Z<div class="messageboard-quotee">Orthos wrote:</div><blockquote> <div class="messageboard-quotee">Quote:</div><blockquote> (I also think our society, US that is, has an unhealthy obsession with Extraversion and activities seen as more Shy or Introverted get conflated and devalued.)</blockquote>I can't say much about the rest of your post, but I can't agree with this one enough. </blockquote><p>You might enjoy the book Quiet which is about the strength of being an introvert in an extroverted valuing culture. I am finding it to be a very interesting read.Orthos wrote:Quote: (I also think our society, US that is, has an unhealthy obsession with Extraversion and activities seen as more Shy or Introverted get conflated and devalued.)
I can't say much about the rest of your post, but I can't agree with this one enough. You might enjoy the book Quiet which is about the strength of being an introvert in an extroverted valuing culture. I am finding it to be a very interesting read.Guy Kilmore2013-08-05T17:29:02ZRe: Forums/Gamer Life: General Discussion: Are gamers socially awkward?Guy Kilmorehttps://paizo.com/threads/rzs2n5pf&page=2?Are-gamers-socially-awkward#632013-08-08T06:38:24Z2013-08-05T16:48:03Z<p>This topic kind of reared its head in my life, which resulted in me looking for a new gaming group, but one of the things that I found surprising was how many of my group felt that inappropriate social behaviors were considered the norm for engaging in this hobby. (For instance, canceling at the last minute with little to no reason.) This kind of boggled my mind a little bit as in the other group activities I have participated, behaviors such as the mentioned, would not have been acceptable. (This was one of the group norms that people wanted and I did not, so I decided to move on.)</p>
<p>I also think that this particular activity draws towards those who are inclined to more solitary pursuits, but can find it as an easy jumping off point to engage in social activities.</p>
<p>I used to think it was just a run of various introverts, but, as in with my last gaming group; I learned that there is something more to it. I have been reading some literature on extroversion and introversion and that while they exist on the spectrum there is another measure to consider. Anxious vs. Calmness. A person who ranks high on the Anxiety scale is most likely the person who is Shy. (My words are heavy handed here as there is a ton more nuance to Anxiety, but the short hand makes it easier to move forward. I am open to a different word.) Basically I think gaming groups are made up of Calm Introverts and Shy Extroverts. (You have calm Extroverts and Shy Introverts as well, but just smaller numbers.) Calm Introverts and Shy Extroverts can look the same, but what is going on under the hood is really different.</p>
<p>For instance. I know I am an introvert, I do like talking to people, just in small groups and in small doses. I know that after awhile it tires me out and I do gain stress from that interactions. The Shy Extrovert also wants to talk with people and gets energy from it. However a ton of anxiety gets in the way, so certain maladaptive behaviors can emerge making that interaction more difficult. For both groups of people having a code for how the interaction is supposed to exist can be calming.</p>
<p>My clash with my former gaming group came from that fundamental difference between Extraversion and Introversion. Introverts desire quality and depth in their relationships (Not saying that Extraverts don't, just that it is a fundamental need for an Introvert.) When my group was entering into certain social taboos that ran counter to my need, this began to cause anguish. When I confronted this issue, I ran afoul of the extraverts. Extraverts were no where near as interested in I in exploring the reason of the issue and were upset with me for threatening the cohesion of the group. Even more so in this case, because over half of the people in the group are those I would now consider Shy Extraverts. This activity was where they felt comfortable getting their Extraversion on and they were comfortable permitting a level of social taboos to achieve that end, that I was not.</p>
<p>Sorry for the long way round, I really think that the social awkwardness perceived in gaming is really around a mistake understanding about what Introversion and Extroversion is, a non inclusion of an Anxiety/Calmness scale when examining Introversion and Extroversion, and then a miscommunication between these groups. (I also think our society, US that is, has an unhealthy obsession with Extraversion and activities seen as more Shy or Introverted get conflated and devalued.)</p>This topic kind of reared its head in my life, which resulted in me looking for a new gaming group, but one of the things that I found surprising was how many of my group felt that inappropriate social behaviors were considered the norm for engaging in this hobby. (For instance, canceling at the last minute with little to no reason.) This kind of boggled my mind a little bit as in the other group activities I have participated, behaviors such as the mentioned, would not have been acceptable....Guy Kilmore2013-08-05T16:48:03ZRe: Forums/Pathfinder First Edition: General Discussion: (PFS) Why is a generalist build hated by so many?Guy Kilmorehttps://paizo.com/threads/rzs2pup2&page=3?-Why-is-a-generalist-build-hated-by-so-many#1372013-07-08T19:40:04Z2013-06-16T02:29:25Z<div class="messageboard-quotee">Durngrun Stonebreaker wrote:</div><blockquote> Can't we all just agree that however you're playing, you're doing it wrong? </blockquote><p>At his next session, he should rip up his character sheet, throw it into the air and fall to his knees weeping. He should beg the other players, the GM, passersby, the Paizo Development team, the Ghost of Gygax and the Universe for forgiveness while flailing himself with a dice bag full of broken glass.Durngrun Stonebreaker wrote:Can't we all just agree that however you're playing, you're doing it wrong?
At his next session, he should rip up his character sheet, throw it into the air and fall to his knees weeping. He should beg the other players, the GM, passersby, the Paizo Development team, the Ghost of Gygax and the Universe for forgiveness while flailing himself with a dice bag full of broken glass.Guy Kilmore2013-06-16T02:29:25ZRe: Forums/Pathfinder First Edition: General Discussion: (PFS) Why is a generalist build hated by so many?Guy Kilmorehttps://paizo.com/threads/rzs2pup2?-Why-is-a-generalist-build-hated-by-so-many#292013-06-13T13:52:04Z2013-06-12T17:04:58Z<div class="messageboard-quotee">Icyshadow wrote:</div><blockquote> <div class="messageboard-quotee">beej67 wrote:</div><blockquote><p> Your character is probably dead weight, but who cares. Anyone who disdains you for playing a dead weight character needs to lighten up. I'd find a new gaming group.</p>
<p>One of the parties I'm playing in has two bards, a venerable aged hair witch, and a paladin who's specialized in improvised weapons. All we can do in combat is debuff the bad guys, buff the hell out of the paladin, and watch her beat them up with a table leg. </p>
<p>It's hilarious, and sub-optimal, and <b>fun.</b></blockquote><p>I'm pretty sure the inevitable TPK will be very fun for you guys, then.
<p>Unless the DM is feeling sorry for the group and avoids killing it at all costs. </blockquote><p>Or the DM likes, you know, scaling challengs to fit the level of the group he DMs.Icyshadow wrote:beej67 wrote:Your character is probably dead weight, but who cares. Anyone who disdains you for playing a dead weight character needs to lighten up. I'd find a new gaming group.
One of the parties I'm playing in has two bards, a venerable aged hair witch, and a paladin who's specialized in improvised weapons. All we can do in combat is debuff the bad guys, buff the hell out of the paladin, and watch her beat them up with a table leg.
It's hilarious, and sub-optimal, and
...Guy Kilmore2013-06-12T17:04:58ZRe: Forums/Gamer Life: General Discussion: Horrible and terrible stuff in games - how much is too muchGuy Kilmorehttps://paizo.com/threads/rzs2pt09&page=4?Horrible-and-terrible-stuff-in-games-how#1852013-06-06T21:08:38Z2013-06-06T17:21:19Z<div class="messageboard-quotee">Josh M. wrote:</div><blockquote><p> I have a more general question for the thread, that I feel pertains to the topic:</p>
<p>How large is everyone's average gaming group?</p>
<p>I've found, that in smaller groups(1 DM, 2 or 3 players), it's much easier to get much more descriptive with encounters, which in some small part includes getting more visceral and gritty with attack descriptions.</p>
<p>I've played in larger groups(1 DM, 7+ players) and it's a lot harder to sit and get overly descriptive, when you have a large group of people all awaiting their turn. OOC scenes are still deep and involved, but things centered around die rolls and action sequence, tend to be a lot more streamlined and faster paced, less descriptive. At least in my experience. </blockquote><p>I saw you post this and I thought it was a pretty good question/observation that I didn't want to let it slide by. I think you have the right of it. I am DMing for a larger group and I noticed that I do let the details slide on a hit, by hit basis. My happy medium in these instances is to let a round of combat happen, then before the start of the next, put the descriptive narrative of what happen in. I noticed people payed more attention to that. When the group is around 4 or 5 players, I can do a more blow-by-blow detail. Even then though I might resort to the more cinematic round summary.
<p>As to the rest of this thread it makes me think of the Hemmingway and the legendary bet he won, to craft a short story in less than ten words.</p>
<p>"Classified: For Sale, baby shoes, never worn."</p>Josh M. wrote:I have a more general question for the thread, that I feel pertains to the topic:
How large is everyone's average gaming group?
I've found, that in smaller groups(1 DM, 2 or 3 players), it's much easier to get much more descriptive with encounters, which in some small part includes getting more visceral and gritty with attack descriptions.
I've played in larger groups(1 DM, 7+ players) and it's a lot harder to sit and get overly descriptive, when you have a large group of...Guy Kilmore2013-06-06T17:21:19ZRe: Forums/Pathfinder First Edition: General Discussion: "Schrodinger's Wizard"Guy Kilmorehttps://paizo.com/threads/rzs2pq1k&page=5?Schrodingers-Wizard#2072013-05-03T06:30:31Z2013-05-02T21:07:02Z<div class="messageboard-quotee">Aelryinth wrote:</div><blockquote><p> I know, we're horrible.</p>
<p>==Aelryinth </blockquote><p>But I still love you all.Aelryinth wrote:I know, we're horrible.
==Aelryinth
But I still love you all.Guy Kilmore2013-05-02T21:07:02ZRe: Forums: Skull & Shackles: Too Easy ? *Spoilers*Guy Kilmorehttps://paizo.com/threads/rzs2pgcl?Too-Easy-Spoilers#502014-04-28T13:02:05Z2013-04-24T18:48:06Z<p>I just learned today that dim light does not exist objectively, just subjectively.</p>I just learned today that dim light does not exist objectively, just subjectively.Guy Kilmore2013-04-24T18:48:06ZRe: Forums: Advice: Newbie GM + frustrating players = chaos and hair-pullingGuy Kilmorehttps://paizo.com/threads/rzs2pp32?Newbie-GM-frustrating-players-chaos-and#482013-04-24T10:35:57Z2013-04-23T23:40:38Z<div class="messageboard-quotee">mdt wrote:</div><blockquote><p> Take Ciretose's advice with a grain of salt.</p>
<p>He's the president of the 'Players have all rights, and GMs have none' movement.
<br />
</blockquote><p>•head explodes•mdt wrote:Take Ciretose's advice with a grain of salt.
He's the president of the 'Players have all rights, and GMs have none' movement.
*head explodes*Guy Kilmore2013-04-23T23:40:38ZRe: Forums/Pathfinder First Edition: General Discussion: Dealing with a Selfish PlayerGuy Kilmorehttps://paizo.com/threads/rzs2pmr1&page=2?Dealing-with-a-Selfish-Player#662013-04-03T14:20:25Z2013-04-03T05:02:42Z<p>No, the reasonable and probably less offensive question would have been, "Why does the table not get rid of her?"</p>
<p>One could also have asked, "Hey, is there some kind social commitment beyond gaming?" or something along those lines. When you go the girlfriend route you do make a certain presumption and that presumption aligns with certain negative stereotypes that get perpetuated. That isn't good for our hobby.</p>No, the reasonable and probably less offensive question would have been, "Why does the table not get rid of her?"
One could also have asked, "Hey, is there some kind social commitment beyond gaming?" or something along those lines. When you go the girlfriend route you do make a certain presumption and that presumption aligns with certain negative stereotypes that get perpetuated. That isn't good for our hobby.Guy Kilmore2013-04-03T05:02:42ZRe: Forums/Pathfinder First Edition: General Discussion: On Paladins and just being a good player.Guy Kilmorehttps://paizo.com/threads/rzs2pbzd&page=48?On-Paladins-and-just-being-a-good-player#23732013-04-02T21:50:56Z2013-04-02T21:21:53Z<p>Good people can be executed for doing bad things by a legitimate and goodly law. Good people can have moral failings. While sad, it is not neccessarily evil.</p>
<p>The Paladin could use all those social skills and try to move the King towards Clemency. The Paladin can pray for the soul of the man who is to be done in by this "good and legitimate law". The Paladin can work with this system in attempts to change this law, to maybe head off this act or so it does not happen in the future. The Paladin can fail to change the course of this even, failing does not mean a fall as well. It is the attempt that matters. </p>
<p>I don't see where one is forced to help an evil King in the code, if one is a Paladin.</p>
<p>The problem with these conversations regarding the limitations of the code or what have you are that they do not take in account to how the code is set-up between a GM and Player. The only two real core obligations is that it exists and that at its heart it is LG. (There are other small nuances, but they have been posted about as well.) I don't see this as too much of a challenge.</p>Good people can be executed for doing bad things by a legitimate and goodly law. Good people can have moral failings. While sad, it is not neccessarily evil.
The Paladin could use all those social skills and try to move the King towards Clemency. The Paladin can pray for the soul of the man who is to be done in by this "good and legitimate law". The Paladin can work with this system in attempts to change this law, to maybe head off this act or so it does not happen in the future. The Paladin...Guy Kilmore2013-04-02T21:21:53ZRe: Forums/Gamer Life: General Discussion: Roleplaying Your StatsGuy Kilmorehttps://paizo.com/threads/rzs2piz2&page=2?Roleplaying-Your-Stats#712013-03-02T06:22:28Z2013-03-01T21:08:00Z<div class="messageboard-quotee">Malachi Silverclaw wrote:</div><blockquote><p> I'm thinking about this very subject right now!</p>
<p>Sukie just died. She is, or was, my PC in Kingmaker. She died heroically so that her friend didn't. RIP Sukie. : (</p>
<p>So I rolled some stats in front of the DM then went home to build a paladin. I had some really excellent rolls(!)...and I also rolled a 5...! According to helpful information in another thread, an Int of 5 is the equivalent of an IQ of 69.</p>
<p>Still, you take the rough with the smooth. I don't want to characterise him as the village idiot, drooling on the baddies; I want something more nuanced.</p>
<p>Luckily, it's been established that he comes from a mixed human/half-elf family. I'm also taking the Fey Foundling feat, so to match it I'll take the Silver-Tongued human alternate racial trait from the ARG and the Charming social trait from the APG. I'll build in a nymph/dryad/fey ancestry, and characterise his lack of intellect as being 'refreshingly uncomplicated'. His seeming lack of common knowledge (and lack of attention span) is because his attention seems half in the First World rather than Golarion. His fey ancestry is trying to influence him toward Chaos, and his constant battle to remain Lawful takes up his focus. He takes +1 damage from cold iron weapons, and although this doesn't stop him from using such weapons I'll have him wear a pair of cold iron spiked gauntlets so that the constant distraction keeps him from losing himself into Chaos.</p>
<p>What do you guys think? Plausible?</p>
<p>Also, can anyone provide a link to that thing I've heard about which details the different codes that paladins of different Golarion gods follow? He's a paladin of Shelyn, and any Shelyn-specific code would help me a lot. : ) </blockquote><p>It makes sense to me. I am reminded of Charlemagne who was a capable ruler and whatnot, he was insightful and charasmatic; but he could not learn to read no matter how hard he tried. I suspect he had some learning disabilities that made it difficult for him to attain a certain level of education, but he was insightful enough to make the connections he needed to make.
<p>Hard Core History (Free Podcast on Itunes) has like a two hour lecture on this guy that you might find interesting. The title of the episode was Thor's Angels. (It was about more than just him, but you might dig it.)</p>
<p>As to Shelyn's code (Faiths of Purity as the major Golarian God's codes of conduct in it. Faiths of Balance has Abdars). Here is what was posted on Paizo's blog about Shelyn's code:</p>
<p>•I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms.
<br />
•I never strike first, unless it is the only way to protect the innocent.
<br />
•I accept surrender if my opponent can be redeemed—and I never assume that they cannot be. All things that live love beauty, and I will show beauty's answer to them.
<br />
•I will never destroy a work of art, nor allow one to come to harm unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.
<br />
•I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
<br />
•I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world's potential for beauty is lessened.
<br />
•I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.</p>Malachi Silverclaw wrote:I'm thinking about this very subject right now!
Sukie just died. She is, or was, my PC in Kingmaker. She died heroically so that her friend didn't. RIP Sukie. : (
So I rolled some stats in front of the DM then went home to build a paladin. I had some really excellent rolls(!)...and I also rolled a 5...! According to helpful information in another thread, an Int of 5 is the equivalent of an IQ of 69.
Still, you take the rough with the smooth. I don't want to...Guy Kilmore2013-03-01T21:08:00ZRe: Forums: Advice: PC Arguing with me (DM) How do I handle this?Guy Kilmorehttps://paizo.com/threads/rzs2pg2k&page=6?PC-Arguing-with-me-How-do-I-handle-this#2572013-02-08T20:09:48Z2013-02-08T17:35:13Z<div class="messageboard-quotee">Scaevola77 wrote:</div><blockquote> The big disconnect is there are two definitions: "fair = everyone treated equally" and "fair = everyone being treated as they deserve to be treated based on past conduct". I don't think there is really a wrong definition here, except to say the former is an ideal, and the latter tends to be the reality of things. This is in large part due to human nature and our tendency to, sometimes subconsciously, inject personal bias into things. </blockquote><p>Generally a good post and one I agree with, except one part in this section. Yes, I am going to quibble, but it is an important one.
<p>Fair = everyone treated equally should only be the ideal setting when one meets a stranger, once one engages in a social interaction with a stranger this stance becomes detrimental. By subscribing to those stance "Fair = Everyone treated equally" you are saying that actions don't matter. That all actions should have the same response. The guy who punches you in the face should be treated the same as the guy who shakes your hand. This does not work.</p>Scaevola77 wrote:The big disconnect is there are two definitions: "fair = everyone treated equally" and "fair = everyone being treated as they deserve to be treated based on past conduct". I don't think there is really a wrong definition here, except to say the former is an ideal, and the latter tends to be the reality of things. This is in large part due to human nature and our tendency to, sometimes subconsciously, inject personal bias into things.
Generally a good post and one I agree...Guy Kilmore2013-02-08T17:35:13ZRe: Forums: Advice: PC Arguing with me (DM) How do I handle this?Guy Kilmorehttps://paizo.com/threads/rzs2pg2k&page=5?PC-Arguing-with-me-How-do-I-handle-this#2222013-02-08T08:54:36Z2013-02-07T20:50:42Z<p>I get what Ciretose is saying about fair and I think people are really oversymplifying it. I know Ciretose is a probation officer, I am a social worker and dealing with the concept of "fair" is part of boundary setting that is required by ethical standards of our professions. I have to maintain a certain level of training on these issues and topics.</p>
<p>If you treat everyone equally, disregarding behaviors of the person, the past history of the person in relating with you, and the needs of the person then you are being unfair. </p>
<p>For instance. I treat my wife, an adult woman one way, I treat adult women, who are my friends, another way. If I treated my adult female friends and my wife the same way, I am willing to be that my wife would find that very unfair. (It would also be creepy).</p>
<p>What makes an interaction fair is if your reaction and behaviors are consistent across people based upon the behaviors they display and the relationship you have (relationships are based on the historic trends of behaviors that this person has had towards you). If someone is being abuisve towards you and someone is being friend towards you, I hope you are reacting different between these two individuals. Not only is it fair, but it is also healthy.</p>
<p>(I know that oversimplyfied some of this, but my brain is partially melted from reading commitment documentation. Legal Jargon, Medical Jargon, and Psychiatric Jargon all balled up into 36 page documents. Good times!)</p>I get what Ciretose is saying about fair and I think people are really oversymplifying it. I know Ciretose is a probation officer, I am a social worker and dealing with the concept of "fair" is part of boundary setting that is required by ethical standards of our professions. I have to maintain a certain level of training on these issues and topics.
If you treat everyone equally, disregarding behaviors of the person, the past history of the person in relating with you, and the needs of the...Guy Kilmore2013-02-07T20:50:42ZRe: Forums: Advice: Avoid Possibly upsetting 4 players or Definitely upset 1?Guy Kilmorehttps://paizo.com/threads/rzs2pf5c&page=5?Avoid-Possibly-upsetting-4-players-or#2432013-01-31T05:12:27Z2013-01-31T00:51:12Z<p>Voice tone, body language, and context make up a large portion of our communication. The written word on the internet neglects that. People then tend to read into it with their own baggage and then the misunderstandings ensue. The act of a human sharing information with another human is amazing complex.</p>Voice tone, body language, and context make up a large portion of our communication. The written word on the internet neglects that. People then tend to read into it with their own baggage and then the misunderstandings ensue. The act of a human sharing information with another human is amazing complex.Guy Kilmore2013-01-31T00:51:12ZRe: Forums: Advice: Old player, now GM, holding a grudge from old rulingGuy Kilmorehttps://paizo.com/threads/rzs2perh?Old-player-now-GM-holding-a-grudge-from-old#202013-01-28T07:56:41Z2013-01-26T07:37:25Z<p>Your only recourse is to sleep with his wife.</p>Your only recourse is to sleep with his wife.Guy Kilmore2013-01-26T07:37:25ZRe: Forums/Pathfinder First Edition: General Discussion: How to handle a wizard that cannot read?Guy Kilmorehttps://paizo.com/threads/rzs2p03f&page=2?How-to-handle-a-wizard-that-cannot-read#642012-10-09T20:41:57Z2012-10-09T17:12:15Z<div class="messageboard-quotee">Icyshadow wrote:</div><blockquote> If all was good and fine, then why not make that clear from the first post? </blockquote><p>I am unsure why he had to. He wasn't complaining about what his DM did, but was asking for creative solutions to a Roleplaying problem. I think it is easy for us to bring our own baggage to a problem, when it happens it is usually best to go, "Oh my bad," and move on with the conversation.Icyshadow wrote:If all was good and fine, then why not make that clear from the first post?
I am unsure why he had to. He wasn't complaining about what his DM did, but was asking for creative solutions to a Roleplaying problem. I think it is easy for us to bring our own baggage to a problem, when it happens it is usually best to go, "Oh my bad," and move on with the conversation.Guy Kilmore2012-10-09T17:12:15ZRe: Forums/Gamer Life: General Discussion: Help with "Unruly" GamersGuy Kilmorehttps://paizo.com/threads/rzs2owkf?Help-with-Unruly-Gamers#142012-09-20T18:11:04Z2012-09-20T15:47:28Z<p>It might be worthwhile to take a break from RPGs all together, play a couple of board games, cards, whatever. Have a few beers, if you are of age. It might be nice to get the sillies out and reconnect as friends a little bit. Absence makes the heart grow fonder and all that jazz, so give it some time and see what happens.</p>It might be worthwhile to take a break from RPGs all together, play a couple of board games, cards, whatever. Have a few beers, if you are of age. It might be nice to get the sillies out and reconnect as friends a little bit. Absence makes the heart grow fonder and all that jazz, so give it some time and see what happens.Guy Kilmore2012-09-20T15:47:28ZRe: Forums: Advice: Aldori Swordlord (PRC/Archetype) Build Advice RequestedGuy Kilmorehttps://paizo.com/threads/rzs2ow4x?Aldori-Swordlord-Build-Advice-Requested#72020-05-24T06:25:51Z2012-09-18T19:05:42Z<div class="messageboard-quotee">colemcm wrote:</div><blockquote><p> Here's how I would work the first 8 levels:</p>
<p>STR minimum 13 (for power attack)
<br />
DEX minimum 18 (primary offensive and defensive stat)
<br />
INT minimum 13 (for combat expertise) </p>
<p>Level Progression, Feat selection and attribute allocation
<br />
1st (Fighter 1): EWP (Aldori Dueling Sword), Power Attack, Weapon Finesse
<br />
2nd (Fighter 2): Weapon Focus (Aldori Dueling Sword)
<br />
3rd (Fighter 3): Improved Unarmed Strike
<br />
4th (Fighter 4): Crane Style, +1 DEX
<br />
5th (Fighter 5): Dazzling Display
<br />
6th (Aldori Swordlord PrC 1)
<br />
7th (Fighter 6): Combat Expertise, Weapon Spec. (Aldori Dueling Sword)
<br />
8th (Fighter 7): +1 DEX</p>
<p>At 8th level, when wearing no armor, fighting defensively with a non-magical ADS and power attacking two-handed, this character has +11 to hit (no penalty to hit, due to Crane Style and Steel Net ability, but -3 from power attack), does 1d8+16 damage and has an AC of 22 (24 if using full-attack action). </blockquote><p>That is not too bad. What do you think about switching out levels 4 and 5 of fighter and going with two levels of Monk (Master of Many Styles). You will get better saves, unarmed attack, you can also pick up Crane Style and Crane Wing (Free hand blocks a melee attack per round). You can mix in Sacred Mountain to get toughness for free or mix in Sohei to get the ability to act in surprise rounds (This allows you to fight defensively faster.) If you are going with no armor fighting, you can also add a little Wisdom bonus in.
<p>This costs you a BAB and 2 Hitpoints, but I think you can afford it.</p>colemcm wrote:Here's how I would work the first 8 levels:
STR minimum 13 (for power attack)
DEX minimum 18 (primary offensive and defensive stat)
INT minimum 13 (for combat expertise)
Level Progression, Feat selection and attribute allocation
1st (Fighter 1): EWP (Aldori Dueling Sword), Power Attack, Weapon Finesse
2nd (Fighter 2): Weapon Focus (Aldori Dueling Sword)
3rd (Fighter 3): Improved Unarmed Strike
4th (Fighter 4): Crane Style, +1 DEX
5th (Fighter 5): Dazzling Display
6th (Aldori...Guy Kilmore2012-09-18T19:05:42ZRe: Forums/Pathfinder First Edition: General Discussion: Am I in the wrong?Guy Kilmorehttps://paizo.com/threads/rzs2o3qh&page=7?Am-I-in-the-wrong#3482012-09-07T19:20:33Z2012-09-07T03:21:38Z<div class="messageboard-quotee">Buri wrote:</div><blockquote> But, what would we squabble over then? </blockquote><p>Russia. It gets seven extra men a turn.Buri wrote:But, what would we squabble over then?
Russia. It gets seven extra men a turn.Guy Kilmore2012-09-07T03:21:38ZRe: Forums/Pathfinder First Edition: General Discussion: Fighter's can't Fly, and you can't melee what you can't reach.Guy Kilmorehttps://paizo.com/threads/rzs2oqjf&page=9?Fighters-cant-Fly-and-you-cant-melee-what-you#4392012-09-01T22:47:53Z2012-08-28T05:25:51Z<p>I am glad I read this thread, the two handed fighter I DM who wrecks my flying foes with his magical compound long bow and no feat investment is doing it wrong. I can now tell him that he killed those things in error and must return his experience points.</p>I am glad I read this thread, the two handed fighter I DM who wrecks my flying foes with his magical compound long bow and no feat investment is doing it wrong. I can now tell him that he killed those things in error and must return his experience points.Guy Kilmore2012-08-28T05:25:51ZRe: Forums: Advice: Build Thread 2: Electric BoogalooGuy Kilmorehttps://paizo.com/threads/rzs2o914&page=3?Build-Thread-2-Electric-Boogaloo#1492012-08-10T03:26:55Z2012-08-09T04:11:51Z<p>A lot of fun builds. And yes, I have yoinked some for my campaign.</p>A lot of fun builds. And yes, I have yoinked some for my campaign.Guy Kilmore2012-08-09T04:11:51ZRe: Forums: Advice: Mysterious Stranger... Again... Sorry.Guy Kilmorehttps://paizo.com/threads/rzs2omdn?Mysterious-Stranger-Again-Sorry#22012-08-08T04:31:30Z2012-08-08T04:09:47Z<p>At a glance, the Mysterious Stranger makes a good dip for someone who has a class the relies more on Charisma, like a paladin, bard, oracle, or sorcerer.</p>At a glance, the Mysterious Stranger makes a good dip for someone who has a class the relies more on Charisma, like a paladin, bard, oracle, or sorcerer.Guy Kilmore2012-08-08T04:09:47ZRe: Forums: Advice: How do I protect my BBEG from the Gunslinger?Guy Kilmorehttps://paizo.com/threads/rzs2ojvh?How-do-I-protect-my-BBEG-from-the-Gunslinger#112012-07-29T17:54:39Z2012-07-28T15:42:57Z<p>So PC Shooty MCBoom. I have heard of your "exploits," the ruin and destruction that you have rained down upon my men with your infernal device. I knew you were an oddity, a rarity, but not one without merit. I found another in this land who desires to challenge your supremacy, meet NPC Trigger McBoomStick. Now you will die by the very device you "mastered!"</p>
<p>M'wha hahahahahahah •cough• •hack• •cough• hahahahahaha</p>So PC Shooty MCBoom. I have heard of your "exploits," the ruin and destruction that you have rained down upon my men with your infernal device. I knew you were an oddity, a rarity, but not one without merit. I found another in this land who desires to challenge your supremacy, meet NPC Trigger McBoomStick. Now you will die by the very device you "mastered!"
M'wha hahahahahahah *cough* *hack* *cough* hahahahahahaGuy Kilmore2012-07-28T15:42:57ZRe: Forums/Pathfinder First Edition: General Discussion: Am I the only one who hates monks?Guy Kilmorehttps://paizo.com/threads/rzs2oc2j&page=17?Am-I-the-only-one-who-hates-monks#8172012-07-07T11:18:32Z2012-07-07T04:22:57Z<p>As an observer, why would you not include Ultimate Combat, archetypes or races? That doesn't really help with anything in comparisons.</p>
<p>An aside: After the teleport invisibility thing, great conversation, it really focused how I should rule it in my home game. Perception is a reaction check. Teleport is a standard action. If that action ends within 30ft of someone and you are invisible, and not wanting to be noticed, those that you are hiding from would get a DC 20 check to notice you. (The perception check for seeing an active person that is invisible.) It makes sense to me, most normal people would not make a DC 20 check. Those that don't train their perception would not either. Those super humans that do, would notice the 1000s of little things that would change when something suddenly enters in an area.</p>As an observer, why would you not include Ultimate Combat, archetypes or races? That doesn't really help with anything in comparisons.
An aside: After the teleport invisibility thing, great conversation, it really focused how I should rule it in my home game. Perception is a reaction check. Teleport is a standard action. If that action ends within 30ft of someone and you are invisible, and not wanting to be noticed, those that you are hiding from would get a DC 20 check to notice you. (The...Guy Kilmore2012-07-07T04:22:57ZRe: Forums/Pathfinder First Edition: General Discussion: Am I the only one who hates monks?Guy Kilmorehttps://paizo.com/threads/rzs2oc2j&page=12?Am-I-the-only-one-who-hates-monks#5902012-07-05T22:30:52Z2012-07-05T16:30:51Z<p>As someone who lurks these conversations, it is golden when someone posts a build to back-up their point. Abstract conversation is all well and good, but until it is applied its usefulness is questionable and well, remains abstract.</p>As someone who lurks these conversations, it is golden when someone posts a build to back-up their point. Abstract conversation is all well and good, but until it is applied its usefulness is questionable and well, remains abstract.Guy Kilmore2012-07-05T16:30:51ZRe: Forums: Product Discussion: ARG: Favourite Featured/Uncommon RaceGuy Kilmorehttps://paizo.com/threads/rzs2ocbm?ARG-Favourite-FeaturedUncommon-Race#52012-06-24T22:11:16Z2012-06-24T03:34:35Z<p>The Sylph Archetypes are cool.</p>
<p>For whatever reason, the Human Sorc Archetype I find to be really awesome, especially the 9th level ability. Take your best shot. Any spell or spell like ability that misses you or does no harm to you (because of a save or resistance) you get to make an immediate demoralize check against the caster of said spell.</p>
<p>It just seems like a fun flavor ability.</p>The Sylph Archetypes are cool.
For whatever reason, the Human Sorc Archetype I find to be really awesome, especially the 9th level ability. Take your best shot. Any spell or spell like ability that misses you or does no harm to you (because of a save or resistance) you get to make an immediate demoralize check against the caster of said spell.
It just seems like a fun flavor ability.Guy Kilmore2012-06-24T03:34:35ZRe: Forums/Gamer Life: General Discussion: Role Players Vs. Tactical GamersGuy Kilmorehttps://paizo.com/threads/rzs2o8be&page=6?Role-Players-Vs-Tactical-Gamers#2712012-06-08T22:05:31Z2012-06-08T21:02:04Z<div class="messageboard-quotee">Kirth Gersen wrote:</div><blockquote> <div class="messageboard-quotee">Aranna wrote:</div><blockquote><p> I am lucky to have more than one or sometimes two persons at the table good at both role play and optimization.
</p>
... </blockquote>Overwhelmingly, the people I have at the table who are good role-players are also good at practical optimization. The people who are lousy at optimization are also the exact same people who don't get into the role-playing aspects, either. Maybe I've just been really lucky, but I've seen this as a pretty consistent trend over 30 years of gaming. There have been exceptions — Houstonderek's original Pathfinder group had a guy who loved the role-playing part and really hammed it up, but had zero grasp of the rules — but that's been relatively rare (that same group had me and Derek on the good-at-both end, and also a guy who made the least effective characters I've ever seen, and also seemingly never had a hint of a personality or backstory for them). </blockquote><p>That has been my experience. Every once and awhile I have someone who has a character concept and after a couple of levels it just isn't working. We look at it and see if it can be tweaked, sometimes talk to the table. I usually give everyone an "oh s%!@" to rebuild their character within reason per campaign. I would rather have people shoot for a concept and fail, than not try to be creative at all.Kirth Gersen wrote:Aranna wrote:I am lucky to have more than one or sometimes two persons at the table good at both role play and optimization.
...
Overwhelmingly, the people I have at the table who are good role-players are also good at practical optimization. The people who are lousy at optimization are also the exact same people who don't get into the role-playing aspects, either. Maybe I've just been really lucky, but I've seen this as a pretty consistent trend over 30 years of gaming....Guy Kilmore2012-06-08T21:02:04ZRe: Forums/Pathfinder First Edition: General Discussion: Why fighters suckGuy Kilmorehttps://paizo.com/threads/rzs2o6d3&page=16?Why-fighters-suck#7762012-06-08T18:43:37Z2012-06-08T18:05:57Z<div class="messageboard-quotee">Bob_Loblaw wrote:</div><blockquote> <div class="messageboard-quotee">Guy Kilmore wrote:</div><blockquote> I agree. (As the lurker and the guy just reading this stuff. I am finding the thought experiment interesting. I am learning stuff that will make me a better GM and I have enough information to make decisions based upon the playstyle of my group.) </blockquote><p>I hope you and others are seeing interesting ways to build and use fighters. Rangers and paladins are relatively easy to build because their abilities are mostly preset and the class design guides the user through the process. Fighters don't have that so it takes a bit more understanding of how the feats interact with each other and you really do have to know where you want to go with the build.
<p>I treat my characters a lot like authors treat their characters: I let the character talk to me and tell me what he wants to do next. Just because a particular feat is mechanically better than another does not mean I'm going to take it. I look at how the feats fit the concept. I won't take a useless feat just to prove that I can get by with fewer feats, that would be silly (even if I can do it, I don't think it will show of value). </blockquote><p>I tend to build my PCs and NPCs the same way. I tend to make my recommendations to the PCs I GM for in a similar way. It is nice to see traits and feats people use to flesh certain concepts, because there are alot of feats and combinations. It is nice to see people who are more adept at accessing those rules and combinations, put stuff together. It increases my breadth of experience.
<p>I say this for builds that many people have posted and I find value in what is going up. It is also nice to see builds for both Ashiel and Ciretose, as I have played and GMed both styles of campaigns.</p>
<p>While I find the discussion of different playstyles in reference to build somewhat illuminating. (It explains why a build is going in a certain direction and how the playstyle effects the expression of the concept.) I think some of it has gone on longer than it needs to.</p>Bob_Loblaw wrote:Guy Kilmore wrote: I agree. (As the lurker and the guy just reading this stuff. I am finding the thought experiment interesting. I am learning stuff that will make me a better GM and I have enough information to make decisions based upon the playstyle of my group.)
I hope you and others are seeing interesting ways to build and use fighters. Rangers and paladins are relatively easy to build because their abilities are mostly preset and the class design guides the user through...Guy Kilmore2012-06-08T18:05:57ZRe: Forums/Pathfinder First Edition: General Discussion: Why fighters suckGuy Kilmorehttps://paizo.com/threads/rzs2o6d3&page=13?Why-fighters-suck#6252012-06-07T16:59:18Z2012-06-07T16:42:23Z<p>As someone who has been lurking and reading this discussion. I am finding it informative and I am being given enough information to draw my own informed conclusions. Thanks for the effort in the builds.</p>As someone who has been lurking and reading this discussion. I am finding it informative and I am being given enough information to draw my own informed conclusions. Thanks for the effort in the builds.Guy Kilmore2012-06-07T16:42:23Z