Wild Child

Gurcich Morbet's page

95 posts. Alias of Corsario.


RSS

1 to 50 of 95 << first < prev | 1 | 2 | next > last >>

Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal
Krios Kulmollva wrote:
@Gurich - If you're interested, perhaps Krios is the one who is trying to get you to meet the people of Sandpoint? He is a friendly sort and maybe helped Gurich out of some trouble at some point, maybe his "mother" was sick and Krios helped pay for it when the the wild child was caught stealing?

Sounds great! Let's do that!

Krios is the one trying to get Gurcich come and live in Sandpoint, and right now would be the person Gurcich trust the most.


Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

About Gurcich, I plan to make it a "caster" druid, and not a "mount" one :P
But Karvili, if befriended, is another story.


Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

What I put in spoiler are the "secrets" the GM ask for. I don't know if he is ok with us reading each other ones?


1 person marked this as a favorite.
Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

Hi DM Mathpro, this would be the crunch for Gurcich, done in PCGEN, for your review. I couldn't put the campaign trait Giant Killer.

The Details:
Gurcich Morbet
Male Human (Chelaxian) druid 1
TN Medium humanoid (human)
Init +4, Senses Perception +8
=================================================
DEFENSE
=================================================
AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 shield, )
hp 11 ((1d8)+3)
Fort +4, Ref +2, Will +6

=================================================
OFFENSE
=================================================
Speed 30 ft.
Melee scimitar +0 (1d6/18-20)
Melee shield, light wooden -4 (1d3)
Special Attacks Spontaneous Casting,

Prepared Spells
Druid (CL 1st; concentration +5)
1st-entangle(DC 15), shillelagh(DC 15)
0th-create water, detect poison, light

=================================================
STATISTICS
=================================================
Str 10, Dex 14, Con 14, Int 10, Wis 18, Cha 10,
Base Atk +0; CMB +0; CMD 12
Feats Augment Summoning, Spell Focus (Conjuration)
Skills Handle Animal +4, Heal +8, Knowledge (Nature) +6, Perception +8, Survival +10,
Traits Reactionary,
Languages Common, Druidic
SQ animal companion, bonus feat, humanoid traits, nature bond, nature sense, orisons, skilled, wild empathy +1,
Gear feed (per day) (5), rations (trail/per day) (5), torch (10), scimitar, shield, light wooden, leather, outfit (peasant's), backpack, flint and steel, mess kit, blanket, pot (iron), waterskin, rope (hemp/50 ft.), soap (per lb.)
=================================================
SPECIAL ABILITIES
=================================================
Animal Companion (Ex)

Bonus Feat Humans select one extra feat at 1st level.

Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.

Nature Bond (Ex) At 1st level, a druid forms a bond with nature. This bond can take one of two forms. The first is a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level. A druid that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously. The second option is to form a close bond with an animal companion. A druid may begin play with any of the animals listed in the Animal Companions section beginning on page 51. This animal is a loyal companion that accompanies the druid on her adventures. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished.

Nature Sense (Ex) You gain a +2 bonus on Knowledge (Nature) and Survival skill checks.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Spontaneous Casting You can channel stored spell energy into summoning spells that you haven't prepares ahead of time. You can "lose" any prepared spell in order to cast any Summon Nature's Ally spell of the same spell level or lower

Wild Empathy

Wild Empathy (Ex) You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+1 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.


1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
  • Son of Chelaxian's farmers living near Sandpoint, attacked and killed by giants.
  • Gurcich saw it all, escaped alive, hates giants.
  • The feral boy. Raised by wolves, more comfortable with the animals than with people. His animal companion is her adoptive "mother".
  • He acts "weird", unencumbered by normal social norms (will approach to sniff people when he meets them, for example).
  • He is true neutral. He don't think is "abstract" good-evil or law-chaos terms, but needs and wants. His pack (the party) is his family, and will do anything for them.
    2) Two goals that you'd like the character to accomplish in-game.
  • Kill as many giants as possible, and would love to find and kill the ones that killed his human family.
  • Find his "Jane", as in Tarzan.
    3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.
    Spoiler:
    He would like to become a "civilized" person. To become one of "the humans", elegant, charming, knowledgeable. He don't want Karvili to know it, as he fears would hurt her.

    Spoiler:
    His family, or part of it (Mother, sister?) was captured, not killed, and is a slave to the giants now.

    4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.
  • There are a couple more "Morbet" farms in the lands around Sandpoint, relatives of Gurcich, which would like to adopt or at least know he is still alive.
  • But Gurcich don't like farmers, which attacks wolves.
  • Maybe he has a crush on Shalelu Androsana?
  • Somebody on Sandpoint found him (A nice girl maybe? Another PC? Father Zanthus?) and make him move into town.
    5) Three key memories that define your character as the person they are at the time of submission.
  • The attack on his farm, giants destroying and killing, a very small Gurcich running, crying, into the forest.
  • Being found and adopted by Karvili, the childless she-wolf.
  • Discovering, at the onset of puberty, his magical abilities, his connection with nature and all its creatures.
  • Being "discovered" and convinced to go into Sandpoint.


  • Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Hi all! Working on the stats


    Good luck to those selected


    Good luck everyone!


    Hi DM Default.
    I would like to submit this character for your campaign. I made it some time ago, and regret not having the opportunity of playing it for a long time.
    I am willing to make any changes you think can improve the game.
    Thanks for your consideration.
    All the details are in the alias.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Qina's ray of positive energy hits the creature, and some of the smoke dissipates.
    Gurcich makes a wide arc with his quaterstaff, but it flies right thru it, without visible effect!


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
    Karvili Initiative: 1d20 + 2 ⇒ (20) + 2 = 22


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    "I don't like it."
    Karbili seems ready to bolt away.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich smiles at Qina


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich happily and enthusiastically turns the bettle to a pulp.
    "Sleep?"


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich keeps attacking.
    TWF Quarterstaff Main Attack: 1d20 + 1 ⇒ (13) + 1 = 14
    Main Damage: 1d6 + 3 ⇒ (6) + 3 = 9
    TWF Quarterstaff Off Hand Attack: 1d20 + 1 ⇒ (17) + 1 = 18
    Off Hand Damage: 1d6 + 1 ⇒ (3) + 1 = 4
    And with an off hand blow manages to kill the beetle.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich keeps attacking while taking a 5' step trying to flank with Karvili.
    TWF Quarterstaff Main Attack: 1d20 + 1 ⇒ (10) + 1 = 11
    Main Damage: 1d6 + 3 ⇒ (4) + 3 = 7
    TWF Quarterstaff Off Hand Attack: 1d20 + 1 ⇒ (11) + 1 = 12
    Off Hand Damage: 1d6 + 1 ⇒ (6) + 1 = 7
    He misses both attacks.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Staci pitchfork buries itself on the giant beetle carapace, even as the acid burns the woman's flesh.
    Gurcich and Karvili spring forward attacking the creature too.
    Gurcich Quarterstaff Two Hands Attack: 1d20 + 3 ⇒ (9) + 3 = 12
    Gurcich Two Hands Damage: 1d6 + 4 ⇒ (2) + 4 = 6
    Karvili Bite Attack: 1d20 + 2 ⇒ (5) + 2 = 7
    Karvili Bite Damage: 1d6 + 1 ⇒ (4) + 1 = 5
    Both Gurcich and Karvili miss their attacks.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    "Big bug!"


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
    Karvili Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
    Gurcich Knowledge (Nature): 1d20 + 6 ⇒ (4) + 6 = 10


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich goes to the farthest switch, and gets ready to activate it when you tell him to.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    "This one don't work. What about the other two?"


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Right! Thanks!
    Gurcich looks sad.
    "More townspeople... maybe alive..."


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich smiles and nods.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich rise his shoulder...


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich attacks the last skeleton.
    TWF Quarterstaff attack 1: 1d20 + 2 ⇒ (4) + 2 = 6
    [dice=Damage "Main Hand"]2d6 + 4[/dice]
    TWF Quarterstaff attack 2: 1d20 + 2 ⇒ (15) + 2 = 17
    [dice=Damage "Off Hand"]2d6 + 2[/dice]
    His second attack destroys the skeleton. This room is clear.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich takes a step forward and attacks both the skeletons while calling his friend.
    "Stefan!"
    TWF Quarterstaff attack 1: 1d20 + 2 ⇒ (14) + 2 = 16
    [dice=Damage "Main Hand"]2d6 + 4[/dice]
    TWF Quarterstaff attack 2: 1d20 + 2 ⇒ (1) + 2 = 3
    [dice=Damage "Off Hand"]2d6 + 2[/dice]
    His first attack destroys and skeleton, the other misses.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich turns at Karvili with a worriedly look.
    "Karvili!"
    Seeing that she is safe behind Staci, attacks the skeleton in front of him.
    TWF Quarterstaff attack 1: 1d20 + 2 ⇒ (2) + 2 = 4
    [dice=Damage "Main Hand"]2d6+4[/dice]
    TWF Quarterstaff attack 1: 1d20 + 2 ⇒ (15) + 2 = 17
    [dice=Damage "Off Hand"]2d6+2[/dice]
    his first attack misses, but the second destroys the skeleton.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gircich and Karvili accept the offer.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich grabs his Quarterstaff and casts Shillelagh on it.
    "Smash them!"


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Perception Roll: 1d20 + 5 ⇒ (9) + 5 = 14
    "Karvili! Something Under!"
    Strength Check: 1d20 + 3 ⇒ (16) + 3 = 19
    Below the dead horse there is an ancient skeleton, crushed by the horse.
    "Too old! No Tracks, No smells."


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich and Karvili go silently to the entrance, and keep it covered so nothing surprise the group.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich makes a crutch so Staci can stand. He looks worried.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich runs to Staci.
    "Help! Hurt! Don't move!"


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Acrobatics Check (slowly): 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
    Acrobatics Check (slowly): 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
    Acrobatics Check (slowly): 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
    Gurcich reaches the bottom of the ravine safely.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich gives the coin purse to Staci.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Perception: 1d20 + 5 ⇒ (8) + 5 = 13
    Gurcich stands behind Stefan, smiling.
    "No cheat!"


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Survival: 1d20 + 7 ⇒ (7) + 7 = 14
    Gurcich quickly grabs his dagger and skins the wolf, presenting the pelt to Stefan.
    "Wolf bane!"


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich stands next to Staci and tries a couple of jabs with his quarterstaff.
    Attack roll: 1d20 + 1 ⇒ (12) + 1 = 13
    Damage roll: 1d6 + 3 ⇒ (3) + 3 = 6
    Attack roll: 1d20 + 1 ⇒ (3) + 1 = 4
    Damage roll: 1d6 + 1 ⇒ (6) + 1 = 7


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Perception Roll: 1d20 + 5 ⇒ (5) + 5 = 10
    He keeps sleeping.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Right, what does Gurcich and Karvili will do?
    Gurcich smiles.
    "Got scared! Hope her family stays off."
    Karvili stays looking in the wolf direction, but keeps next to the group.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Both Gurcich and Karvili bark at the strange wolf, trying to scare him off.
    Just waiting for Staci, then the wolf's turn.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich jumps and looks towards the wolf.
    Initiative: 1d20 + 2 ⇒ (16) + 2 = 18


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    "Not funny..."


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich look around, and pats the ground where and orc had been laying a second before.
    "Magic?"


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich seems taken aback Karvili is not attacking.
    "Karvili! Attack!"
    He charges against the Orc attacking Karvili, holding his Quarterstaff in two hands.
    Melee TWF Quarterstaff (+2 charge): 1d20 + 5 ⇒ (19) + 5 = 24
    Damage: 1d6 + 4 ⇒ (4) + 4 = 8
    DM Roll: 1d20 + 3 ⇒ (2) + 3 = 5


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Gurcich Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    Done! I am taking over then.

    I will move back the action, to where the group leaves the town, and continue from that, so the encounter with the hungry orc will not come to pass.

    GM - Lantern: Hope you don't mind.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    I would like to continue with Gurcich as a DMPC.


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    "Food!"


    Male Human Druid 1 | HP 14/14 | AC 14 T 12 FF 12 CMD 15 | F +4 R +2 W +3 | Init +2 | Perc +5 | Status: Normal

    One option: I was about to open a Crypt of the Everflame myself when this come out, and I thought of playing it first.
    In fact I am currently DMing a game the DM abandon (déjà vu anyone?), and we're my character still plays, as a DMPC.
    So, my point is, what would you think of having me take over?

    1 to 50 of 95 << first < prev | 1 | 2 | next > last >>