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Guisseppe "Lil Frankie" Franko's page

1,296 posts. Organized Play character for Massee.


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Liberty's Edge

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Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Hey now, Frankie has been apologizing for people his entire PFS career! (It can also help shift some possible blame off of him in certain situations.. but he didn't say that.)

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba kicks the leg of the desk with annoyance, taking off the waste basket hat and unwrapping the strips of paper around his body. "I GUESS if we have to go back to being BORING..." For once in his life he doesn't volunteer to be first in something.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Looks great, thanks for the fun game. Bubba had a hard time giving up his hat.

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba shakes his head and nods excitedly at the VC "BRAINZ!" then proceeds to mime out the series of encounters.

Perform: Epic Miming Monologue, Luck: 1d20 + 6 + 3 ⇒ (6) + 6 + 3 = 15

Its pretty amazing, at least in his head.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"Hey look at all this cool stuff! And some boring stuff too!" He tosses the scrolls and spellbook towards the spellcasters before finally finding the big tome they were after "Think this is it? Its got a book mark.. looks kinda like a naked dead lady.. that's a LOT of wrinkles, eww." He slides it over towards the group for perusal.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba's Boon: 1d20 ⇒ 181d2 ⇒ 2

Not much left for Frankie's faction goals, all relating to slavers, which it would be a stretch to line up with what we've run into this game I think.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba holds on while the great worm beast crashes to the floor with a goopey thud. He quickly pokes his head up and looks around grinning "Whew, that was close, thought he was gonna eat us one by one!" He climbs off and wipes his dagger on his pants before hiding it back up his sleeve.

"So.. now let's have a look around this place... me first!" And he's off!

Perception, +2 vs traps/surprise. Trap spotter: 1d20 + 15 ⇒ (12) + 15 = 27

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba finally figures out he has claws and a set of sharp chompers.

Melee Claw, Flanking, Defensively (+5AC), Heroism, Adaptable Luck: 1d20 + 11 + 2 - 4 + 2 - 5 + 2 ⇒ (14) + 11 + 2 - 4 + 2 - 5 + 2 = 221d3 + 2d6 ⇒ (2) + (2, 1) = 5

Melee Bite: YUCK!, Flanking, Defensively (+5AC), Heroism: 1d20 + 11 + 2 - 4 + 2 - 5 ⇒ (5) + 11 + 2 - 4 + 2 - 5 = 111d4 + 2d6 ⇒ (4) + (1, 4) = 9

I'll use a luck bonus to add +2 to that first attack, hoping to get that attack to stick! If it lands apply the -2/-4 to hit for the wurms attacks.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Ok great. I'll add in those attacks to hopefully get one to land for that debuff.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Hrm, with natural attacks now I suspect Frankie actually has more than just his one dagger attack? I'm not super concerned about the damage output, more so the debuff I could be applying to the monster's chance to hit us. Frankie doesn't want to get swallowed.

I've got to admit I never really got myself attuned to how natural attacks worked with the BAB, etc. Do I just got extra attacks?

*Signed: Concerned Mouser Ghoul. Brainz.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"Bubba the Flash Ho-tep has you now ya big ugly!" Frankie crawls all over the oversized maggot like a similarly oversized housefly, stabbing into some soft spots as he goes!

Underfoot Assault Activated!:

Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space. While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser.

Melee +1 Mithril Dagger, Flanking, Defensively (+5AC), Heroism: 1d20 + 12 + 2 - 4 + 2 ⇒ (1) + 12 + 2 - 4 + 2 = 131d3 + 6 + 2d6 ⇒ (1) + 6 + (6, 5) = 18

If that hits and is a sneak attack then reduce the worm's chance to hit by 2, 4 vs Bubba. Will use dodging panache if attacked, moving 5' to his south and gaining +4 dodge to AC. AC is 30 for the round, +2 AC/CMD to anyone adjacent to Bubba, 34 if dodging panache triggered.

Dodging Panache:

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba hisses at worm guy as he curses the group, pausing for a few moments as he listens/feels the ground beneath his feet. "Big worm!?! Bubba doesn't eat worms!" He waves at Aiden to come closer so he can help shield him from harm.

Do worms have brainz? Maybe! Best as Meredith later.. or Denny.. they'd know! Bubba continues to dance side to side in his odd imitation crab/monk shuffle before stabbing out with his dagger.

Melee +1 Mithril Dagger, Flanking, Defensively (+5AC), Heroism: 1d20 + 12 + 2 - 4 + 2 ⇒ (11) + 12 + 2 - 4 + 2 = 231d3 + 6 + 2d6 ⇒ (3) + 6 + (6, 4) = 19

If that hits and is a sneak attack then reduce the worm's chance to hit by 2, 4 vs Bubba. Will use underfoot if attacked and missed in melee. AC is 30 for the round, +2 AC/CMD to anyone adjacent to Bubba.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba looks at Aiden, then back at the Worm Guy, then back at Aiden. He nods his head and mutters "Brainz." He takes a step to flank with the dark haired man/ghoul and stabs out defensively.

Melee +1 Mithril Dagger, Flanking, Defensively (+5AC), Heroism: 1d20 + 12 + 2 - 4 + 2 ⇒ (12) + 12 + 2 - 4 + 2 = 241d3 + 6 + 2d6 ⇒ (1) + 6 + (2, 4) = 13

Miss Chance. High is Good for me!: 1d100 ⇒ 38

AC 30. +2 AC/CMD to adjacent allies. Will use Underfoot if attacked and missed in melee.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Good luck Tiera.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Seeing worm face now surrounded, and the spiders gaining on him somewhat in the back, Bubba charges, dagger in hand! "BRAINZ!" he bellows. Somehow still dancing about defensively as he does.

Melee +1 Mithril Dagger, Defensively (+5AC), Charge!: 1d20 + 12 - 4 + 2 ⇒ (13) + 12 - 4 + 2 = 231d3 + 6 ⇒ (2) + 6 = 8

I don't know any rules that don't allow a defensive charge, but if so, he'll just move up 20' and go full defense to buff adjacent ACs by 4. Currently he buffs them by 2 and has a personal AC of 28. Will use underfoot if attacked and missed in melee.

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:
Molos Voren wrote:

Molos double moves just south of Tiera, hoping he’d lose most of the spiders in the process.

Could someone move me, please?

Done.

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie blinks and all of the ghouls are (double) dead "Woah, goodness gracious, great balls of fire!" He grins, quick walking across the room towards worm-face. He heads about 20 paces and pulls out a large flask. Enhanced holy water

Sorry Molos, swarms are not Frankie's strong suit.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"Rawr Bubba hungry for BRAINZ!" Moans little Ho-tep as he lurches ahead to stab at the blue ghoul. As always, he's mindful of protecting himself from a counter attack.

Melee +1 Mithril Dagger, Defensively (+5AC): 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 191d3 + 6 ⇒ (2) + 6 = 8

30 AC for the round. +2 AC and CMD to those allies within 5'. Bubba will use underfoot if attacked and missed!

Underfoot:

Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space. While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser. This deed replaces opportune parry and riposte.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"PFFFTT! We're not Pathfinders... YOU'RE PATHFINDERS!" He retorts in his best school yard response. He draws his mithril dagger and goes on the defensive, doing his strange sideways monk-like crab shuffle.

Full defense: +8 dodge to AC, +4 for anyone adjacent to Bubba. 33AC

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba watches everyone get ready for battle, when they seem ready he strolls in and acts like he belongs there, moving just inside the doorway and watching the ceremony. When they call out to him he'll introduce himself, if he's ignored for more than a minute though he gets impatient and speaks up.

"I'm Bubba, Bubba Ho-tep. Corpselight is under attack from Quickies with the burning light. Corvalos calls for your help." He tries to make his voice as raspy and hurried as possible, waving for them to follow him out.

Take 10 on Bluff and Diplomacy: 27 and 25 respectively.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie doesn't wait. When it comes to races Frankie always tries to win... sometimes though his directions don't line up.

Survival: Which way to Mexico?: 1d20 - 1 ⇒ (11) - 1 = 10

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba smiles, knowing somehow that his words were heard. He struts away so Guy can zap them with some holy light. "Now that that's done, let's go find that book!" He giggles and hunches down nearly on all fours, ready to race the others towards the temple.

"Last ghoul there is a goblin zombie!"

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Int DC15... unlikely!: 1d20 ⇒ 8

Frankie gets out his 'cocoa skin' to give an offering to the dead, but then realizes he gave it to the thirsty woman back in town. Instead he offers up some words of encouragement to the fallen Pathfinders.

"We're very sorry Joktan about what happened. We met your attackers and they apologized, if that helps at all." He sniffles a bit and continues "We're going to find your book and bring it back to the Lodge, and your wayfinder. You'll be a hero, not a ghoul." He digs a few stray pieces of taffy out of his pocket and tosses them down into the grave so they have something tasty to snack on.

Frankie isn't an idea man, he's a man of action! Ready to continue to the library when you all are.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba is quickly fascinated with the metal rod that turns into a shovel. "Neat!" He stands nearby, dagger in one hand and the other pawing through the dug up earth.

"My friend Meredith has a farm. She likes getting her hands dirty, its fun to watch her grow things. We do find lots of worms, someone told me once they were good for catching fish, but I think they're full of hooey. Who'd want to catch fish with a worm when you can use your hands?" He grins and bares some impressively little ghoul fangs.

"I didn't think they maybe already had what we were looking for.. guess we're stuck checking." He watches for signs of bodies.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba scratches his head as they talk about digging "We're going to dig up dead people? Then what?" He looks around at the group and the lack of something big like a wagon.

"Maybe we should do this after we get what we came for? How do we run away carrying dead people around... and I don't think I want to carry a dead person!" He shies away from the grave site a bit, suddenly skeeved out.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:
Guy du Loc wrote:
Guy eyes the scorched kid with the brainz fetish and asks, Hey, Bubba, you want some healing there?"

Bubba stops and pauses, looking like he's remembering something. His little dead brain churns out a response. "Brainz!" A little wand slides into his hand and he sneakily tries to heal himself.

UMD Wand of ILW DC20: 1d20 + 13 ⇒ (8) + 13 = 211d8 + 1 ⇒ (8) + 1 = 9
UMD Wand of ILW DC20: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 1 ⇒ (1) + 1 = 2

In mere moments his sunburnt skin flakes off revealing semi-supple baby ghoul wrinkles once more. "Brainz." He grins and stows the wand back up his sleeve.

---

Bubba gets down on the ground to listen and sniff at the holes, his limited experience not helping him figure out what made them. "Wormz?" Is all he can come up with as he pokes around the area for something that could be more interesting.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Fort DC16, Charmed Life: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 25

Bubba hisses and recoils from the light "Yowsers that's bright!" He looks around quickly to see if any more of those Pharasmins are coming to zap him again.

"It looks clear, for now?" He scurries closer for a few moments to have a peek. Wonder what that was all about, maybe it'll not happen again...

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba stops and looks around nervously. He quickly starts to shift and dance about, almost like he's reenacting a comical monk's defensive pose. What the heck's going on!

Full Defensive. 33AC for the round, Touch of 25. Any ally adjacent to Bubba gets a +4 dodge bonus to AC and CMD for the round.

Blundering Defense:

Blundering Defense (Combat): Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies. Prerequisites: Cautious Fighter, halfling.
Benefit: Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action you are taking. Allies only gain this bonus while they are adjacent to you.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie moves in closer for a better look, what could go wrong?

I wonder if dead things like candy... I bet they do, they just don't admit it...

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba moves closer, creeping along quietly but doing a poor job hiding in the open. You can only guess he's relying on the spell to work, or maybe his young mind is distracted by brainz.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie Ho-tep accepts the 'hide from undead' spell with a quiet "Brainz" and a nod. He sneaks closer with dagger drawn.

Poor people, I feel horrible and I miss Meredith and Denny and the rest of my friends.

Stealth: 1d20 + 13 ⇒ (4) + 13 = 17

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie wipes his runny nose on his sleeve and nods, ghoul galloping after Guy, and back to chanting "BRAINZ" as he goes.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

The 'brainz' whispering fades and is soon replaced by quiet sobbing as Bubba Ho-tep mourns the loss of the other group of Pathfinders. Killed by people that should have helped them, how horrible!

Frankie comes out from behind Aiden, tear streaks marring his grubby face "Did he tell you about their family? Friends? And maybe a book they were looking for?" He pulls up a tattered shirt sleeve and blows his nose on it, his undead rouse now completely dropped.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba-Frankie-Ho-tep quickly scuttles behind the scary Aiden Richter, cringing and squeaking nervously as the 'adults' talk things out. "Brainz." can be heard quietly whispered over and over from behind the man.

Sense Motive DC27 to Party, Free to Pharasmins:

Bluff: Secret Message: Pharasmins: 1d20 + 16 ⇒ (11) + 16 = 27
Just kidding, I like cocoa, not brainz.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"Looks like its time to go!" They can save these people for us, sweet!

Bubba waves the others to retreat "Let's ummm.. go do other things?" He tries to get his point across to the Pathfinders.

Bluff: Secret Message: 1d20 + 15 ⇒ (15) + 15 = 30
This is a nice distraction for looking around huh? Let's GIT!

I think I can do the secret message as a free action? Delaying for the others responses.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

As much as it pains him to leave the people locked up where they stand, Frankie knows releasing them now won't do anyone any good. I'll save them.. after we finish our mission!

He looks at the woman and growls menacingly before wandering towards the east in search of BRAINZ this Tome thing.

Survival: Frankie sucks at directions usually, be warned!: 1d20 - 1 ⇒ (12) - 1 = 11

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba Frankie is glad the woman enjoyed his cocoa, even though he knows he can't show it. If anyone can stay in character its Frankie the Flash! "Best we steer clear of those raids then, my skin is still baby fresh and supple. I don't want those bright lights burning it!" He hisses dramatically.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie Ho-tep slides up near the edge of the pen and looks the chattel over. On the outside he leers and licks his lips at the snacks. On the inside his heart breaks! I don't know how to save all these people here...

"I got something for ya, don't want the meat to be all dried n tough!" He licks his lips and chomps his teeth, looking the woman, and those around her, over for signs they could have been from the lost crew. Take 10 perception: 25

Without drawing attention to himself from anyone but the woman, he slides his precious 'waterskin' to the ground on the edge of the fence, near the woman. Bluff? SoH? take 10: 26/24

Liberty's Edge

2 people marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Apparently Frankie 'The Flash' wasn't so quick with his feet or tongue this time, barely getting out of the brush before the white lie was given. "Yes Mummy!" He responds to the order before letting his wee little brain churn to process the information they'd been given.

"So what happened to those quicks that attacked last week? Have they been eaten up already or is there any leftovers?" Bubba asks, smiling to show his sharp little teeth.

Diplomacy!: 1d20 + 15 ⇒ (7) + 15 = 22

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Ooo undead hide n seek, score! Bubba high tails it into a nearby shrubbery, keeping his mouth shut and peeking out to see.

Stealth: 1d20 + 13 ⇒ (7) + 13 = 20

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:
Guy du Loc wrote:
"Do you HAVE to do that?"

A much quieter "Brainz" wafts up from under the table in response. As they're getting ready to leave he drops the magic token into the Ghost Writer's pocket.

---

Not to be outdone by anyone, Bubba Ho-tep Frankie rushes to the front of the line for first dibs of the chalice. "Ooo pick me, pick me!" He hops and waves at the attending mages, not wanting to be left out, nor having to wait for the supreme fun he's about to have.

"GAG! Water? Yuck." He sticks it out though and gulps down the offering, then quickly washing it down with his own drink from his waterskin.

The transformation completes quickly and Bubba Ho-Tep stands before the group "Huh, cool! You all smell funny!" He sniffs himself and shakes his head, now understanding why Meredith always tried to get him to take baths.

Frankie sniffs the air, wondering just where this town is.
Survival, Scent!: 1d20 - 1 ⇒ (17) - 1 = 16

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

SoH, Token.. What token?: 1d20 + 16 ⇒ (5) + 16 = 21
Stealth: 1d20 + 13 ⇒ (7) + 13 = 20

Before Valsin can even mention something about a token it appears to go missing from his hand.

"BRAINZ!" Echoes loudly from under the table, followed by a faint giggling sound.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Bubba Ho-Tep momentarily breaks character to remind Guy of what Valsin said "The big guy with the good snacks said you can drink from the Chalice a second time to turn back into our normal boring selves." Then he snaps back into pacing around the room looking for juicy brainz.

Liberty's Edge

2 people marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie quickly mobilizes on hearing the challenge from Valsin "I'll be the bestest dang dead Bubba Hotep you've ever SEEN!" Whoever that is... He flips off his backpack and disappears behind the man's desk, giggling as he crashes and thrashes his way through not only his backpack but also the man's trash can and a couple of his desk drawers.

Disguise: 1d20 + 14 ⇒ (18) + 14 = 32

After a few minutes some growling builds under the desk as a hideous, ravenous CREATURE OF DEATH! emerges. "BRAINZ!" He shrieks! The man's blue garbage can affixed to the boys head and streaks of brown cocoa powder darken his eyes. He's even got some strips of paper stuck all over his body almost like mummy wraps with a hint of maple.

Frankie will also cash in the following boon for some extra goodies for fighting the dead! He'll also buy a wand of ILW since he likes to 'heal' people on the down low as a 'chosen of Desna'. Maybe he'll pretend to be a different God this time.

Boon:
(0/1)Righteous Redemption: Thanks to your work bringing a lost hero’s legacy to light, key leaders in the crusader nation of Lastwall have begun seeing Pathfinders less as ruffians and more as potential allies. Between adventures or while in Lastwall, you can check the box that precedes this boon to requisition one of the following: a satchel containing six flasks of holy water and an oil of bless weapon; two scrolls of lesser restoration; a combat-trained warhorse (heavy or light) with a military saddle, bit, bridle, and week of feed; a masterwork longsword; or a masterwork lance. This gear is yours to do with as you please, but it has an effective resale value of 0 gp.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Not having normal access to healing is a problem, especially since investing in inflict consumables for this one scenario can be costly and likely leave characters with a lot of unused resources.

Maybe I'll have Frankie ask nicely about us being able to turn in our regular healing wands/potions for the inflict equivalent, and then have the option of turning remainders back over for the equivalent after. I can't imagine a scenario with this sort of design wouldn't have some sort of account for this.

*Another option would be for us to pool group gold and divide up the cost of a wand or two of inflict light wounds, then at the end of the scenario sell that off and redistribute that gold to the group. I'd rather not have a wand of inflict light of 45/50 charges sitting on my sheet forever.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

A small boy pops up from behind Valsin's desk, a steaming mug in one hand and a frosted white piece of cake in the other. "Hi, I'm Frankie! Sounds like we're gonna play dress up.. cool!" He takes a chomp out of the cake before setting it back down on the VCs desk and hopping down to mingle with the crew.

"I've been on rescues before, they aren't too bad, gotta be sneaky though, which, I am!" He puffs out his little chest a bit and takes a loud slurp from his mug. "When I want to be anyhow."

The little blonde boy looks to be around 10 years old with a knapsack on his back with the initials: GFF. A slingshot sticks out of a back pocket and you can see some shiny bits of mail showing under his long sleeved shirt.

"So Desna's healing magic won't work on us when we're disguised as dead people? Do we get to pick which dead people we look like? Can I be Elvis?!?"

K Local Untrained DC10: 1d20 ⇒ 14

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

I haven't forgotten about my final post. Still pondering at the moment. I'll get it in the next few days.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie is a bit of an odd duck. He's technically a Halfling but as far as he's ever known he's a human boy. He's got the feats to back it up, and yes there is a chance to make the perception check, in all respects he acts and thinks himself a boy. Its really just a RP thing that I blew a couple feats on to make more realistic.

He's a rogue/mouser. He takes advantage of the halfling feats that boost and reward fighting defensively. If you want to boost your AC and such, stay adjacent to Frankie in combat.

He's also a bit impulsive and innocent, and of course childish. His mental stats reflect it! He's got no knowledge skills or sense motive, just loaded up on the CHA and DEX based goodies. He doesn't dish out big combat damage, just tries to help keep himself and others safe while being good at a number of skills.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

A fair chance Frankie at some point gets all those wands. Nice to see the fireball is higher caster level too.

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:
Quang Chi wrote:
When the giggling mists float past him, Quang Chi playfully holds his nose and pretends that it stinks. He whispers to the cloud, "If you are already a cloud of gas, can you even fart?"

The cloud hovers around Chi for an extended period, obviously trying to do or communicate something. After a short while it floats off and explores the rubble before finally a smiling Frankie walks back into the room. "Cool!"

----

"What did we learn? Eh..." Frankie scratches his head as his eyes browse for snacks. "Oh! I learned how to turn into a cloud and fly!" He spreads his arms and zooms about the room smiling.

SoH for a snack: 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20

"Oh, and I learned that clouds can't fart." Crunching on a biscuit he found nearby.

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