As stated in my subject title, can bracers of armor add anything as per the rules as long as it is not a flat cost? I bring up this question because of the magic special ability mind buttressing. It says medium or heavy armor only. Is there a contradiction or am I over thinking it? Are bracers classified or not at all... rule advice please.
Emotion is a spell descriptor. Look to see if the spell has the Emotion descriptor and, if it does, you're immune to it. Note that this even includes buffs with the Emotion descriptor.
I found what you were talking about. Next to the mind affecting descriptor is emotion. But the SRD makes it hard to find them since they are not in the filter. I'll just have to take it case by case to specifically look them up, especially in a evil campaign. Thanks for the help
I plan on playing an android and I'm not sure what else counts under emotion. I know calm emotions is pretty obvious but what else? Would dominate count? Can I ignore the enchantment school? Is there a list of spells or abilities out there that can tell me "immune to this effect?" It feels like after reading on it on my own that I'm left evenmore confused by mind effects vs complusion for not every spell or ability that effects the mind can effect emotions directly because illusions cannot.
It seems that monk is riddled with problems. Thankfully, most have been patched like the ki strike being considered a magic weapon against incorporeal debate:
Pathfinder Design Team wrote:
However, I'm bringing another question to the ki pool. Can it also stop regeneration? For example: A 7th level monk fights a monster with DR 2/cold iron; regeneration 2 (cold iron). That means he can overcome the DR but what about the regeneration? Does it stop? I've scoured the FAQ and the Paizo community and couldn't find anything related to it.
Holy crap! Thank you both for your input. I'll ask my friend for a copy of the dragonomicon. I'll just have to ask my GM if any cross over.
You my friend have the most interesting fun rp build for a grappler. Got a funny story to tell with that?
Rok - Celestial Dire Tiger wrote:
That ac! Oof...I can tell your build would hurt. Yea I'm liking it!
Wow that's a nice addition. I'll note this stuff down. Sadly though, it doesn't fit fluff wise but I'm down for using your suggestions in the future
Thank you for input! Yea that makes sense why I haven't found a Tetori monk guide. I'll add that clutch into my build. To add Paizo is releasing a player's companion book called martial arts handbook. I hope they add more grappling techniques. It comes out November 14th. Here's the ISBN 9781640780927
In a few months I'll be in a pathfinder campaign. It will be offical books only. So all bases are covered. We got a longbow Hunter, a tower shield tank, and an alchemic gunslinger npcs that will be rotated in our group throughout the campaign. My friends have picked a summoner, a bard, a mesmerist, and some type of two handed melee specialist. So I had the idea of playing a monk. However my friend already has a speed dps on the way. So what's left but to grapple and keep annoying knuckleheads out of battle. I'm not all that familiar with monks because they have been hilariously bad when I've looked at them but I really want to try something different. So I've searched a lot of forums for guides specifically on the famous Tetori. The most I've seen is from a handsome and beautiful tetori monk by the name of Bruno Breakbone. Good stuff and I think I've piecemeal what I could but then my DM drops a bomb on me about pathfinder releasing a martial Arts handbook. New book means new stuff to play with but I want to make sure I have the foundation right for my lvl 5 half orc. In the end, I want to be useful to party, grapple anything, and possibly become an Linnorm slaying hero to my home town Avereka. End level is unknown for now.
Lawful Neutral Medium Half-Orc Monk 5;
Init 5; Senses Darkvision; Perception: +8
AC 13, touch 12, flat-footed 12
Fort 6, Ref 5, Will 4
Speed 40 ft.
Str 20, Dex 12, Con 15, Int 10, Wis 10, Cha 8
Base Atk + +3; CMB +10; CMD 20
Feats Improved Grapple; Improved Initiative; Improved Unarmed Strike; Snapping Turtle Style; Stunning Fist; Stunning Pin; Toughness;
SQ AC Bonus; Break Free; Counter-Grapple; Evasion; Fast Movement; Graceful Grappler; Ki Pool; Maneuver Training; Purity of Body; Still Mind;
Skills Acrobatics +9; Climb +13; Perception +8; Swim +13;
I added no equipment for now since it's still early. Nothing on allowable traits but suggestions are welcomed