Devargo Barvasi

Gregor, the Wholesome.'s page

29 posts. Organized Play character for OG3.


Full Name

Oscar Garza

Race

Human Inquisitor 1

Classes/Levels

*DEAD*

Gender

Male

Size

Medium

Age

23

Alignment

Chaotic Good

Deity

Count Ranalc

Languages

Common

Strength 16
Dexterity 15
Constitution 13
Intelligence 10
Wisdom 14
Charisma 10

About Gregor, the Wholesome.

The Wholesome is a nickname given to Gregor by his family friends who all were followers of Ranalc. Where his parents, and their circle, await the return of the Count he questions why that is important and how it affects him. This doubt and his reluctance to embrace the dark side of betrayal granted him the nickname.

While he has his doubts, his upbringing was what it was and he landed on the other side of the axis from being a deceiver to the champion against deception.

A daily observation for the followers of Ranalc is to plan the betrayal of an individual and plot the methods for it. Gregor hopes one day to bring his parents to reform in what would be seen as a betrayal to his upbringing.

Gregor
Male human (Chelaxian) inquisitor of Count Ranalc 1 (Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield; +2 deflection vs. evil)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4; +2 resistance vs. evil
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee sawtooth sabre +3 (1d8+3/19-20)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—divine favor, protection from evil
. . 0 (at will)—create water, detect magic, light, read magic
. . Domain Travel
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 13, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Judgment Surge[UM], Antagonize
Traits armor expert, heirloom weapon (proficiency)
Skills Bluff +4, Climb +4, Diplomacy +4, Intimidate +5, Perception +6, Sense Motive +7, Swim +4
Languages Common
SQ agile feet (5/day), monster lore +2, stern gaze +1
Other Gear armored coat[APG], heavy wooden shield, sawtooth sabre[ISWG], backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Words of Betrayal)[UE], manacles, mess kit[UE], soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Black Crescent, 28 gp, 8 sp
--------------------
Special Abilities
--------------------
Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.