And I am finished. I did some reworking of the mechanics to fit the background better. I went with the Zeitgeist Gunsmith theme over being a Martial Scientist. I believe I have everything, though it is possible I may have missed some small detail. Drake Morrell is ready for final review and the end of recruitment.
The Gnostic wrote: I like nearing retirement - I might use his impending retirement as a plot device somehow. Very well, let's place him at nearing retirement. If you have any other questions let me know. Otherwise I will make any updates to Drake and post again when I am finalized for the selection process.
The Gnostic wrote:
Mr. Millerton being active or retired seems to be something I can tweak based on what you would like for the game. Which one do you feel you can work with better: retired or active? I was kinda viewing him as nearing retirement but can easily change that. It wasn't a detail I am set in stone on. Looking forward to your thoughts.
Grand Moff Vixen wrote:
For now, my best night will be Saturday with my new job. I can do Fridays, but after training (and if what I was told holds true) I will be working till 10pm CST. That would make Saturdays my prime day since I will have the weekends off. stormcrow27 wrote: Well after some review, unfortunately I will not be able to run anymore on Tuesdays. Work keeps having me stay over to help out other techs with various technical issues, and that shows no sign of stopping. I do have Fridays open, and 3 Saturdays a month open as well. If you would like to move the game to one of those nights, that can be easily done. Also Saturday during the day and night are open. Sad to hear that, though I am willing to adjust when I am available for gaming. See above.
I'm still game. I need to mention that I have a new job which begins on the 16th. I will be working Monday - Friday from 10am to 7pm (CST). I will probably be home around 8pm to join the session. Once out of training (5 weeks) I will most likely have a 1pm - 10pm shift. This is most likely to preclude me from gaming on Tuesday nights. At this point I don't know what I can do about that night. I do have Friday evenings and Saturdays open if that opens any options.
The Gnostic wrote: @Grand Moff Vixen: Check out page 52 for a list of some other constables in Flint that could become Mr. Millerton. Josiah "a human sniper [who's] constantly fiddling with his rifle when he’s not on mission seducing people of interest," sounds like he might make a good fit. I understand that Josiah is a possible fit based on the background. The reason I made a mentor is that it gives me a clean slate to work with. Also, it gives me an NPC that doesn't alter any of the main NPCs. I also envision the mentor not fitting the profile of Josiah. Mr. Millerton is older and has a different mindset. Knowledge tempered by experience is how I view him. Would you rather I use a NPC from the book instead?
I would like to use a character I made for this AP but never got a chance to use him. Drake Morrell. I will go over the character and compare him to the creation guidelines and make sure he is properly done. The background is already complete. Gnostic, would be willing to take a look and give me some feedback? It would be most appreciated. :-)
stormcrow27 wrote:
I've rebuilt Nessa as an Oracle. Looking forward to feedback. Gear has not been chosen. If selected I will complete that part.
Mahorfeus wrote:
I will play off of that. During a planetary territory dispute, Bellina found herself with some downtime and chose to relax in the local cantina with a drink. As she let the cool Corellian Red slide down, a whiphid practically burst in looking for the owner. He spoke with him briefly, when blasters were suddenly were being pointed everywhere. She was quick with words to calm the situation, and in the end they walked away no worse for wear. Phase aspect: Stressed with work.
Thanks for considering me! I'm new to Fate myself, but have been reading the book to become more familiar. I'll get an alias up sometime today and begin working to fully complete everything for Bellina. Question: how will we be rolling the Fate dice? As far as I know the Paizo forums don't have a way to do this.
Satinder Morne wrote:
I can easily change the class, it's just the background I want to keep. I was hoping to get some feedback in that regard, but no matter. I will look into a class that has better ranged capabilities.
I have a character that I made for the Skull & Shackles AP that I would like to be considered. Note that I have not made any changes to the character for this campaign yet, I just want to see how it will be received before I attempt to come up with something else. Nessa Maltaneth Linthdel. She is a Rogue (Pirate).
Grand Moff Vixen wrote:
Doh! I totally missed the rerolls I need to do. 1d6 ⇒ 2
Final stats:
Quite reasonable. I will make something of these. DM Ashman, are you allowing the variant racial traits for humans?
Ryuko wrote:
Fixed. Bellina: BBackground: Bellina is a Republic ambassador who lives on Coruscant. Bellina only had one friend growing up: Janus Riekel of Corellia.
She was in negotiations that broke down, one of the more violent factions involved decided to put an end to her to get someone else they could influence more easily. They got Janus instead. She has trouble forming lasting friendships due to this. Appearance: Bellina stands 5'4" at 120lbs. She has naturally curly auburn colored hair with a petite build. She is 30 years old. High Concept:
Trouble Concept:
Projected top 3 skills:
I forgot the appearance. To make it easy, I put the updated character in a spoiler to facilitate reading. Bellina: Background: Bellina is a Republic ambassador who lives on Coruscant. Bellina only had one friend growing up: Janus Riekel of Corellia.
She was in negotiations that broke down, one of the more violent factions involved decided to put an end to her to get someone else they could influence more. They got Janus instead. She has trouble forming lasting friendships due to this. Appearance: Bellina stands 5'4" at 120lbs. She has naturally curly auburn colored hair with a petite build. She is 30 years old.
High Concept:
Trouble Concept:
Projected top 3 skills:
Background: Bellina is a Republic ambassador who lives on Coruscant. Bellina only had one friend growing up: Janus Riekel of Corellia. Nn negotiations that broke down, one of the more violent factions involved decided to put an end to her to get someone else they could influence more. They got Janus instead. She has trouble forming lasting friendships due to this.
I think I'll break out a character I made for a different LotR Pathfinder game and remake him for 5E. I have the Players handbook, though not at where I am staying. I have to go home tomorrow for it among other things. The alias is Rogar Willdman, a two-handed focused Ranger. Let me see how this will work out and I'll get back here with an update. I'll need to tweak the background for the setting, but that's not an issue. Of note, if anyone desires a very detailed source for all things Lord of the Rings, check out The Encyclopedia of Arda. I use this as well as the app they have for Tolkien's LotR world. 4d6 ⇒ (2, 4, 1, 6) = 13 12
Monkeygod wrote:
Will do. I'll keep an eye out for it.
Regardless, you stated such dislike in the thread, hence my asking. Besides, this is NOT suited for the rules forum. I asked YOU, not for a general consensus. Big difference. As for Divine Metamagic, I don't know what that is nor do I have any interest in finding out. It's obvious you don't like genuine questions so I will take any interest I had and move elsewhere.
DM Morvius wrote:
I'm just curious here, in what way do you feel that the Synthesist Summoner is broken or unplayable? I've not played the class, though I have seen many say they hate it due to some intangible concept I've not been able to grasp.
DM Fnord wrote: Is Katja using anything to hide herself from divination effects? Apologies, but I don't recall offhand what would block such a spell. What sort of protection would I have to use to accomplish this? nate lange wrote: Hope the interview went well. I've been there before too and know how stressful a situation like that is. I felt it did. :-)
Validk Ghujod wrote:
I recently lost my job which left me scrambling to make sure my rent was paid. As of now things are taken care of, with me getting back into my games. I hadn't made any gameplay posts yet as I want to do so in a better state of mind. I have a job interview in a bit, but when I get back I will get something going. Sorry for the delay.
Alright. stormcrow, I have finished my character. I sent you a PM with the Google Drive link. Of note, you need to click the button to download the file to your computer. If you view it in Drive it will show as a bunch of HTML code. Once you download it, open the file. Whatever your default HTML viewer is (normally Internet Explorer) will load it and you can see the sheet properly. Here is the background in a spoiler for you to read. Background: Berg is from a tribe of Stone Giants from beyond the watch wall. They live in the nearby mountains, and would come to trade on a regluar basis with those of the city. Berg the son of Thorgeir was brought along on these trips to increase his exposure to the world around him. In reality, his father kept him close as he was frequently getting into too much trouble.
Berg grew up as most other Stone Giants did with the exception that his father held a prominent position in the tribe. Berg quickly became known for being a hothead who did not want to follow the rules. Too good for him. He wanted to make his own way and set his own rules, not these limitations that were enacted without his consent. During this time he learned about stonemasonry which was passed down from father to son as their ancestors had done. He found he liked this, crafting and shaping the things he made. Finally, something he could shape for himself. They continued to make regular trips to trade with the city, and Berg continued to grow bolder with each visit. He would often visit the seedier side to partake in activitied that were frowned on, but because nothing serious took place the authorities frequently looked the other way. Berg was quite fond of the fights that took place, he even took part in them from time to time. It was on one such trip that he found himself in the Thirsty Dog in the slums as he liked the ale and atmosphere there. As he did so, he overheard a man loudly talking down about the the giant tribe that came to trade. He would have let the simpleton be except he was calling for them to be kicked out and slain. "Shouldn't be allowed to live let alone breed! Wipe them evil things out, every single one!" he was saying. This was too much to take. He sprang to his feet and challenged the man to a duel. If Berg won, the man would shut his mouth. If the man won, Berg would not frequent that area again. A fight was set up, a match declared. They stepped into the ring and readied to fight. Berg immediately drew looks and comments on his physique. The man he faced looked tough all right, but he would see soon enough. The call was sounded and they began. At first it seemed to be an even match, but after a short time it became apparent the man did not have the strength or constitution that Berg had. Berg settled the match when the man fell to the floor from a wicked haymaker to his face. Leaning down, Berg picked up the man like a sack of potatoes. "Had enough?" Not content to let it be, the man continued to taunt him. "I've got friends. We'll get a party together and hunt your tribe off the face of the world! No more of yer kind to ever bother us again!" Berg's blood boiled, so with one hand grabbed the man's shirt, lifted him off the ground, and beat him senseless. The referee called a victory but Berg would not be stopped. When he was done he dropped the man on the floor. "He won't talk like that anymore. Take him home to be nursed back to health. Nobody will take him seriously again." Someone came up and checked the man. "He's dead." he said, looking up. You killed him." The guards arrived and arrested Berg. He appeared before the Magistrate and was sentenced. When asked if he had anything to say regarding his deeds, Berg responded: The world is better off with the man dead. He advocated killing me, so I killed him for it. The feel of his bones breaking with each hit was exiliarating. I will kill again and enjoy every minute of it, mark my words." He noted the looks and gasps of shock that this declaration drew. With that, he was taken to Branderscar to await his death. |