paizo.com Favorited Posts by Gol Zayvianpaizo.com Favorited Posts by Gol Zayvian2022-05-26T20:07:02Z2022-05-26T20:07:02ZRe: Forums: Rules Questions: Infinite Cantrips?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2no2z&page=2?Infinite-Cantrips#812015-10-29T00:11:06Z2015-10-28T16:49:54Z<p>If it were me, I'd just use Prestidigitation to make the saltwater seem clean, and then watch as everyone on the crew goes mad from drinking it...</p>If it were me, I'd just use Prestidigitation to make the saltwater seem clean, and then watch as everyone on the crew goes mad from drinking it...Master of Shadows (alias of Gol Zayvian)2015-10-28T16:49:54ZRe: Forums: Rules Questions: Smite Evil + Magic MissileMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2t04d&page=5?Smite-Evil-Magic-Missile#2352015-10-15T20:39:53Z2015-10-15T03:36:18Z<div class="messageboard-quotee">Davor wrote:</div><blockquote> That horrible moment where you just can't stand a thread anymore. </blockquote><p>I never have that feeling about a thread, just about specific individuals posting in them.Davor wrote:That horrible moment where you just can't stand a thread anymore.
I never have that feeling about a thread, just about specific individuals posting in them.Master of Shadows (alias of Gol Zayvian)2015-10-15T03:36:18ZRe: Forums: Rules Questions: Smite Evil + Magic MissileMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2t04d&page=3?Smite-Evil-Magic-Missile#1432015-10-14T16:23:14Z2015-10-14T05:59:19Z<p>But smite is not an attack. It is an ability that applies a pair of conditions upon the target such that the paladins's attack rolls gain a bonus = to the paladin's cha mod against the target, and all damage rolls against the target receive a bonus = to the paladin's level.</p>But smite is not an attack. It is an ability that applies a pair of conditions upon the target such that the paladins's attack rolls gain a bonus = to the paladin's cha mod against the target, and all damage rolls against the target receive a bonus = to the paladin's level.Master of Shadows (alias of Gol Zayvian)2015-10-14T05:59:19ZRe: Forums: Rules Questions: Smite Evil + Magic MissileMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2t04d&page=2?Smite-Evil-Magic-Missile#872015-10-14T02:52:25Z2015-10-13T16:40:09Z<p>I'm not sure why people are brining up sneak attack, it's precision damage and follows a completely different set of rule as such. Those rules have no bearing on smite. If you're in the mood to call out straw men, here's one.</p>I'm not sure why people are brining up sneak attack, it's precision damage and follows a completely different set of rule as such. Those rules have no bearing on smite. If you're in the mood to call out straw men, here's one.Master of Shadows (alias of Gol Zayvian)2015-10-13T16:40:09ZForums/Pathfinder First Edition: General Discussion: Got you on a technicality...Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2t02w?Got-you-on-a-technicality#12015-10-26T01:50:37Z2015-10-12T13:41:25Z<p>I had this thought so i checked up on it and sure enough, it's supported by RAW.</p>
<p>You can according to RAW use the Disarm combat maneuver to forcibly dismount an opponent. If you Disarm the Horse (Griffin, Dragon, Etc...), it Drops whatever its carrying.</p>
<div class="messageboard-quotee">Disarm wrote:</div><blockquote><br />
<br />
You can attempt to disarm your opponent in place of a melee attack. If you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your maneuver. Attempting to disarm a foe while unarmed imposes a –4 penalty on the attack.</p>
<p>If your attack is successful, your target drops one item it is carrying of your choice (even if the item is wielded with two hands). If your attack exceeds the CMD of the target by 10 or more, the target drops the items it is carrying in both hands (maximum two items if the target has more than two hands). If your attack fails by 10 or more, you drop the weapon that you were using to attempt the disarm. If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.</blockquote><p>I had this thought so i checked up on it and sure enough, it's supported by RAW.
You can according to RAW use the Disarm combat maneuver to forcibly dismount an opponent. If you Disarm the Horse (Griffin, Dragon, Etc...), it Drops whatever its carrying.
Disarm wrote:You can attempt to disarm your opponent in place of a melee attack. If you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your...Master of Shadows (alias of Gol Zayvian)2015-10-12T13:41:25ZRe: Forums: Homebrew and House Rules: Survival HorrorGol Zayvianhttps://paizo.com/threads/rzs2synf?Survival-Horror#42015-09-24T20:32:59Z2015-09-24T19:36:31Z<p>There are other ways to run survival Horror. I ran a campaign where the entire thing took place over the course of a single night of game time. although it was 2 or three sessions of real world time. This allows you to pack many encounters into one day there by placing great strain on player resources and placing a premium on time to rest and recoup. add to this limited access to healing like wands and potions of cure light wounds, and an ever increasing escalation of number of encounters and things get really exciting. Mine was an overnight zombie infestation of a small hamlet. at one point players were forced to do battle against a zombie bull that was charging the door of the house they were barracaded into and later a stealthy Zombie housecat. Additionally I used infection rules where even the tiniest scratch was potentially very dangerous.</p>There are other ways to run survival Horror. I ran a campaign where the entire thing took place over the course of a single night of game time. although it was 2 or three sessions of real world time. This allows you to pack many encounters into one day there by placing great strain on player resources and placing a premium on time to rest and recoup. add to this limited access to healing like wands and potions of cure light wounds, and an ever increasing escalation of number of encounters and...Gol Zayvian2015-09-24T19:36:31ZRe: Forums: Rules Questions: Mage Handed-weaponsGol Zayvianhttps://paizo.com/threads/rzs2sye2&page=2?Mage-Handedweapons#662015-09-24T18:31:38Z2015-09-24T18:26:30Z<p>Still Impossible to calculate acceleration because we have no way of knowing from the spell when the object begins and ends its movement, or if it's speed to destination is consistent. All we know is that it doesn't teleport the object, that doesn't tell us if it takes 1 second, 3 seconds, 6 second, or 1/10th nanosecond to travel from point A to Point B or even if the speed it moves at is steady or if it can start and stop along the way.</p>Still Impossible to calculate acceleration because we have no way of knowing from the spell when the object begins and ends its movement, or if it's speed to destination is consistent. All we know is that it doesn't teleport the object, that doesn't tell us if it takes 1 second, 3 seconds, 6 second, or 1/10th nanosecond to travel from point A to Point B or even if the speed it moves at is steady or if it can start and stop along the way.Gol Zayvian2015-09-24T18:26:30ZRe: Forums: Rules Questions: So im trapped and bound when do i lose my prepared spellsGol Zayvianhttps://paizo.com/threads/rzs2sxwq?So-im-trapped-and-bound-when-do-i-lose-my#352015-09-17T18:04:04Z2015-09-17T17:42:27Z<p>It is the beginning of every Elder Scrolls game ever, just sayin...</p>It is the beginning of every Elder Scrolls game ever, just sayin...Gol Zayvian2015-09-17T17:42:27ZRe: Forums: Advice: PCs have two days to plan and prepare for an attempted assassination plot...Gol Zayvianhttps://paizo.com/threads/rzs2s3e5?PCs-have-two-days-to-plan-and-prepare-for-an#502015-04-04T15:17:05Z2015-04-03T21:23:26Z<p>I would be concerned about someone covertly replacing the bishop's speech notes with a parchment containing explosive runes, symbol of death, snake sigil, and similar traps. Have a party member check them first before the bishop goes out. Also could you possibly use wall of force and ventriloquist to project his voice outside the dome enclosing him? Check the podium for hidden assassins, for that matter the podium itself could be replaced by a wizard using polymorph any object on an assassin timed to expire its duration just as the speech begins. I'd also be worried about contact poisons on anything the bishop uses or touches so keep detect and neutralize poison loaded on all casters at all times.</p>I would be concerned about someone covertly replacing the bishop's speech notes with a parchment containing explosive runes, symbol of death, snake sigil, and similar traps. Have a party member check them first before the bishop goes out. Also could you possibly use wall of force and ventriloquist to project his voice outside the dome enclosing him? Check the podium for hidden assassins, for that matter the podium itself could be replaced by a wizard using polymorph any object on an assassin...Gol Zayvian2015-04-03T21:23:26ZRe: Forums: Rules Discussion: General Discussion: KineticistMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rn8q&page=16?General-Discussion-Kineticist#7712014-10-31T19:40:54Z2014-10-31T13:59:29Z<p>For All the DR whiners out there who see DR as a breaking point for this class, I'd like to suggest the following:</p>
<p>Feel the Burn (Ex): At 3rd level, a kineticist’s body surges
<br />
with energy from her chosen element when she accepts burn,
<br />
causing her to glow with a nimbus of fire, weep water from
<br />
her pores, take on an earthen skin tone, or experience some
<br />
other thematic effect. In addition, she receives an <b>enhancement bonus</b> on all attack and damage rolls with her kinetic blast, <b>As if it were a magic weapon,</b> equal to the total number of points of burn she is currently suffering, to a maximum of +1 for every 3 kineticist levels.</p>
<p>By making this bonus function as an enhancement bonus on a magic weapon:
<br />
<div class="messageboard-quotee">Paizo.com/PRD Overcoming DR: wrote:</div><blockquote><p>Damage reduction may be overcome by special materials, <b>magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality)</b>, certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment.</p>
<p>Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).</p>
<p>Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment. The following table shows what type of enhancement bonus is needed to overcome some common types of damage reduction.</p>
<p><b>DR Type Weapon Enhancement Bonus Equivalent
<br />
cold iron/silver +3
<br />
adamantine• +4
<br />
alignment-based +5</b>
<br />
• Note that this does not give the ability to ignore hardness, like an actual adamantine weapon does</blockquote><p>For All the DR whiners out there who see DR as a breaking point for this class, I'd like to suggest the following:
Feel the Burn (Ex): At 3rd level, a kineticist’s body surges
with energy from her chosen element when she accepts burn,
causing her to glow with a nimbus of fire, weep water from
her pores, take on an earthen skin tone, or experience some
other thematic effect. In addition, she receives an enhancement bonus on all attack and damage rolls with her kinetic blast, As if it were a...Master of Shadows (alias of Gol Zayvian)2014-10-31T13:59:29ZRe: Forums/Pathfinder First Edition: General Discussion: Strength Builds too good?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rj87&page=2?Strength-Builds-too-good#522014-10-26T06:42:41Z2014-10-25T02:33:31Z<p>Honestly, if the goal of a character's build is to deal damage, then I see no reason why a nimble 2 weapon fighter shouldn't deal exactly the same damage as a 2 handed fighter of the same level. Both characters if optimized should be able to achieve the same damage with approximately the same defensive capability despite each using completely different methods to achieve those goals.</p>
<p>Whether or not pathfinder can achieve that degree of balance is another matter entirely. </p>
<p>IMHO a nimble warrior should be able to defeat the same foes, but over a slightly longer span of time since typically he can rely on better defensive capability.</p>
<p>Ultimately, both fail to cut the mustard beside a well built enchanted (caster focus on mind effects, not necessarily the specialist wizard specifically) at pretty much any level.</p>Honestly, if the goal of a character's build is to deal damage, then I see no reason why a nimble 2 weapon fighter shouldn't deal exactly the same damage as a 2 handed fighter of the same level. Both characters if optimized should be able to achieve the same damage with approximately the same defensive capability despite each using completely different methods to achieve those goals.
Whether or not pathfinder can achieve that degree of balance is another matter entirely.
IMHO a nimble...Master of Shadows (alias of Gol Zayvian)2014-10-25T02:33:31ZRe: Forums: Rules Questions: Eidolon QuestionMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rmen?Eidolon-Question#162014-10-21T23:49:13Z2014-10-21T20:50:11Z<div class="messageboard-quotee">Old White Lady from Airplane wrote:</div><blockquote> Excuse me, I speak Jive</blockquote><p>Old White Lady from Airplane wrote:Excuse me, I speak JiveMaster of Shadows (alias of Gol Zayvian)2014-10-21T20:50:11ZRe: Forums/Gamer Life: General Discussion: Terrible luck ruining my fun as a GMMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rmc0?Terrible-luck-ruining-my-fun-as-a-GM#352014-10-23T16:30:10Z2014-10-21T16:45:23Z<p>I had a special set of "extra large dice for the mentally challenged" that i allowed players to borrow when they forget to bring their own dice to my game. It generally made them the focus of ridicule for the evening and players went a long time between forgetting their dice as a result. Then again, my friends and I are comfortable with a level of mockery that might make some people uncomfortable.</p>I had a special set of "extra large dice for the mentally challenged" that i allowed players to borrow when they forget to bring their own dice to my game. It generally made them the focus of ridicule for the evening and players went a long time between forgetting their dice as a result. Then again, my friends and I are comfortable with a level of mockery that might make some people uncomfortable.Master of Shadows (alias of Gol Zayvian)2014-10-21T16:45:23ZRe: Forums/Gamer Life: General Discussion: Terrible luck ruining my fun as a GMMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rmc0?Terrible-luck-ruining-my-fun-as-a-GM#252014-10-21T14:17:18Z2014-10-21T14:15:12Z<p>Purification through fire. Buy a new set, and place them out where they can watch you burn the old set into a pile of molten slag. Then take said slag after it has cooled down, and keep it in the dice bag with your new dice as a constant reminder of the price of failure.</p>
<p>Alternatively, you could run encounters where the enemy only misses on a 1. Your party may find survival a lot harder, but at least you'll hit them.</p>
<p>Another alternative is to drop the dice altogether for your hit rolls, instead get yourself a deck of 52 cards and a sharpie marker. on four cards write Critical Hit, on 4 cards Write Critical Fumble Write hit on 22 and Miss on the remaining 22. every time you would make an attack roll, instead flip over a card from the top of the shuffled deck. Treat criticals just like normal, requiring a hit card to confirm. If you want more difficult encounters, you can adjust the ratios up, weaker encounters, adjust them down.</p>Purification through fire. Buy a new set, and place them out where they can watch you burn the old set into a pile of molten slag. Then take said slag after it has cooled down, and keep it in the dice bag with your new dice as a constant reminder of the price of failure.
Alternatively, you could run encounters where the enemy only misses on a 1. Your party may find survival a lot harder, but at least you'll hit them.
Another alternative is to drop the dice altogether for your hit rolls,...Master of Shadows (alias of Gol Zayvian)2014-10-21T14:15:12ZRe: Forums: Advice: How do I make a charismatic bastard of a character?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rm52?How-do-I-make-a-charismatic-bastard-of-a#92014-10-19T23:53:34Z2014-10-19T23:50:26Z<p>Personally I would have made an intelligent bastard sword with a high charisma score, but that might be taking the thread title too literally.</p>Personally I would have made an intelligent bastard sword with a high charisma score, but that might be taking the thread title too literally.Master of Shadows (alias of Gol Zayvian)2014-10-19T23:50:26ZRe: Forums: Pathfinder Adventures: Tips and Suggestions for "Emerald Spire"Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rldk?Tips-and-Suggestions-for-Emerald-Spire#42014-10-14T12:34:39Z2014-10-13T19:28:50Z<p>Personally, I'm in favor (if you have the time and energy) of a fleshed out setting where major players have defined stat blocks, (whether you want to go out and get the relevant source books for Thornkeep & Fort Inevitable or stat them out yourself is up to you) and minor players and supporting cast use a generic stat block appropriate to their role. Keep this environment going. Each NPC has his/her own motivations. One trick I use is to develop a time line of events that would occur assuming the PC's never existed. Then I keep a campaign calender so that I can mark the passage of time while the PC's are dungeoneering. It helps lend credence to the setting when the pc's emerge after a week under ground to find things in the city have moved along without them.
<br />
Along with my calendar, I keep a log of major events the pc's interacted with or caused to happen. That way I can revise my timeline as I go to write in the pc's actions and their outcomes. and mark new events on the calendar. Using Google Calendar is great for this sort of campaign time keeping.
<br />
As for getting sucked into existing clashes outside the confines of the spire? Well be prepared for it to happen. The best laid plans never survive first contact with the players. Using things like a campaign timeline and calendar can help refocus your party on the events inside the spire, Its hard to spend a week waging an espionage campaign outside when you know if you don't stop the lich in the next 48 hours he'll unleash disaster on the countryside (example not spoiler). And if they do ignore significant events inside to take actions outside, the consequences of that can also take your campaign to interesting places.</p>
<p>Ultimately, my approach to GMing is not to force my players down a linear path, but to present them with a living environment and plots to choose from and see where they take the world.</p>Personally, I'm in favor (if you have the time and energy) of a fleshed out setting where major players have defined stat blocks, (whether you want to go out and get the relevant source books for Thornkeep & Fort Inevitable or stat them out yourself is up to you) and minor players and supporting cast use a generic stat block appropriate to their role. Keep this environment going. Each NPC has his/her own motivations. One trick I use is to develop a time line of events that would occur...Master of Shadows (alias of Gol Zayvian)2014-10-13T19:28:50ZRe: Forums: Rules Questions: FAQ Request: Can I use a standard action to perform actions that are faster then normal standard actions (like Swift and immediate actions)?.Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rk0u&page=6?FAQ-Request-Can-I-use-a-standard-action-to#2662014-10-10T19:53:43Z2014-10-10T14:01:04Z<div class="messageboard-quotee">OldSkoolRPG wrote:</div><blockquote><br />
<br />
That is a false analogy. A dollar is not a TYPE of candy. We are talking about actions and their types. Standard, Move, Swift, Free and Immediate are what TYPES actions are given just like Chevrolet, Ford and Toyota are TYPES of cars. A Mustang IS a Ford. You ignored the rest of my post showing that this is consistent with every other TYPE in the game. There are three TYPES of weapons Light, One-Handed and Two-Handed. A Dagger does not USE the Light TYPE, it IS Light. A human doesn't USE the Humanoid type, it IS Humanoid. Standing from prone doesn't USE a move action it IS an action of the move type. </blockquote><p>Honestly, I have to say that I agree with Malachi's analogy, Yours break down when you start the weapon comparison because:
<p>"A dagger is light" No a dagger uses the light type, until the wielder of the dagger changes size categories, if a medium character uses a medium dagger the medium dagger uses the light type, but when that medium character becomes small and uses the same medium dagger, then the dagger uses the One-handed type. The weapon has clearly changed types based on the size of the wielder. Logically then an action can change types based on the speed at which the wielder uses said action.</p>OldSkoolRPG wrote:That is a false analogy. A dollar is not a TYPE of candy. We are talking about actions and their types. Standard, Move, Swift, Free and Immediate are what TYPES actions are given just like Chevrolet, Ford and Toyota are TYPES of cars. A Mustang IS a Ford. You ignored the rest of my post showing that this is consistent with every other TYPE in the game. There are three TYPES of weapons Light, One-Handed and Two-Handed. A Dagger does not USE the Light TYPE, it IS Light. A...Master of Shadows (alias of Gol Zayvian)2014-10-10T14:01:04ZRe: Forums: Rules Questions: Does a staff have to be a "staff"?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rkwh?Does-a-staff-have-to-be-a-staff#72014-10-09T20:19:40Z2014-10-09T20:00:53Z<p>hmm... sadly not a bow, but for another 10k gp you could add the transformative property to your staff, and then it takes on the form of any melee weapon.</p>hmm... sadly not a bow, but for another 10k gp you could add the transformative property to your staff, and then it takes on the form of any melee weapon.Master of Shadows (alias of Gol Zayvian)2014-10-09T20:00:53ZRe: Forums/Pathfinder First Edition: General Discussion: Strength Builds too good?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rj87?Strength-Builds-too-good#102014-10-21T04:09:02Z2014-10-09T18:37:14Z<div class="messageboard-quotee">Paizo.com/PRD Spell Index wrote:</div><blockquote><p><span class=messageboard-bigger>MURDEROUS COMMAND</span>
</p>
School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, cleric 1
<br />
Casting Time 1 standard action
<br />
Components V
<br />
Range close (25 ft. + 5 ft./2 levels)
<br />
Target one living creature
<br />
Duration 1 round
<br />
Saving Throw Will negates; Spell Resistance yes
<br />
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.</blockquote><p>This is the easy foil to those builds. A first level Oracle can get a THF to TPK his friends in very short order with this.Paizo.com/PRD Spell Index wrote:MURDEROUS COMMAND
School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, cleric 1
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural...Master of Shadows (alias of Gol Zayvian)2014-10-09T18:37:14ZRe: Forums/Pathfinder First Edition: General Discussion: Do you actually care about Balance?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rkvo?Do-you-actually-care-about-Balance#262014-10-09T21:48:46Z2014-10-09T17:57:35Z<p>I don't really know why there is all this hate on the rogue in this thread? I have played them, and I have never found a well played rogue to be subpar, and never found it difficult to arrange sneak attacks every single round (as long as the enemy is not immune). Its on the player of the rogue to build a fun rogue, and yes, in theory a highlevel wizard can sing the "everything you can do, I can do better..." song but only if you assume he has completely free reign over his spell selection. If a campaign actually adheres strictly to the guidelines for how wizards learn new spells, its not as easy as you think. Especially if the GM limits the availability of Spell Scrolls and the campaign down time it takes to research new spells.</p>I don't really know why there is all this hate on the rogue in this thread? I have played them, and I have never found a well played rogue to be subpar, and never found it difficult to arrange sneak attacks every single round (as long as the enemy is not immune). Its on the player of the rogue to build a fun rogue, and yes, in theory a highlevel wizard can sing the "everything you can do, I can do better..." song but only if you assume he has completely free reign over his spell selection. If...Master of Shadows (alias of Gol Zayvian)2014-10-09T17:57:35ZRe: Forums: Rules Questions: Multiple PotionsMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rkvj?Multiple-Potions#42014-10-10T00:02:56Z2014-10-09T16:40:13Z<p>There should be a special prestige class for members of Alchemists Anonymous that provide benefits for giving up all the potion related class features. I might build one for my home games.</p>There should be a special prestige class for members of Alchemists Anonymous that provide benefits for giving up all the potion related class features. I might build one for my home games.Master of Shadows (alias of Gol Zayvian)2014-10-09T16:40:13ZRe: Forums: Advice: PC vs PC conflict: How do you handle it?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rks0?PC-vs-PC-conflict-How-do-you-handle-it#122014-10-10T18:20:53Z2014-10-08T20:37:21Z<p>If I were your GM, I would strip the paladin of his powers for violating his alignment. Unless you take action that is overtly evil (not cowardly, evil) then refusing to save a life when he could, even an evil one (which you are not)would constitute a violation severe enough to revoke paladin powers until an atonement had been made.</p>If I were your GM, I would strip the paladin of his powers for violating his alignment. Unless you take action that is overtly evil (not cowardly, evil) then refusing to save a life when he could, even an evil one (which you are not)would constitute a violation severe enough to revoke paladin powers until an atonement had been made.Master of Shadows (alias of Gol Zayvian)2014-10-08T20:37:21ZRe: Forums: Advice: Halloween Adventure Ideas the SecondMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rkqx?Halloween-Adventure-Ideas-the-Second#42014-10-08T14:16:27Z2014-10-08T13:36:46Z<p>Children of the corn anyone?</p>
<p>I like escalation style Zombie apocolypse.</p>
<p>The limited resources in low levels help make these a blast, for a twist, I always throw in zombie animals (my party really freaked out when the Zombie Bull started battering down the wall of a house a llowing other zombies to crawl through.</p>
<p>2 things that make this successful:</p>
<p>1. add a Supernatural fort save dc 12 or slowly transform into a zombie from any bite or claw inflicted wound.</p>
<p>2. Throw in innocent people, as long as your party is composed of mostly good aligned characters, they will be compelled to protect them. Simple zombie encounters become much more dangerous and entertaining when you're not just out for yourself. Children make exceptionally good candidates for this as parties tend to develop emotional attachments to child NPC's in my experience.</p>Children of the corn anyone?
I like escalation style Zombie apocolypse.
The limited resources in low levels help make these a blast, for a twist, I always throw in zombie animals (my party really freaked out when the Zombie Bull started battering down the wall of a house a llowing other zombies to crawl through.
2 things that make this successful:
1. add a Supernatural fort save dc 12 or slowly transform into a zombie from any bite or claw inflicted wound.
2. Throw in innocent people, as...Master of Shadows (alias of Gol Zayvian)2014-10-08T13:36:46ZRe: Forums: Advice: Best Mage KillerMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rjsr?Best-Mage-Killer#332014-10-09T16:26:01Z2014-10-08T13:24:48Z<p>Anything that grants True Seeing to the Ninja counters all of the illusory problems in one go.</p>
<p>As for the rest, pretty much High Stealth will allow you to close with the caster early on before all of that goes up.</p>
<p>As for concentration, without taking the time to do alot of tedious math, I'm pretty sure a focused grapplers concentration DC will far outstrip the casters concentration rolls. there are a great many more things that increase combat maneuvers than there are things that increase concentration.</p>Anything that grants True Seeing to the Ninja counters all of the illusory problems in one go.
As for the rest, pretty much High Stealth will allow you to close with the caster early on before all of that goes up.
As for concentration, without taking the time to do alot of tedious math, I'm pretty sure a focused grapplers concentration DC will far outstrip the casters concentration rolls. there are a great many more things that increase combat maneuvers than there are things that increase...Master of Shadows (alias of Gol Zayvian)2014-10-08T13:24:48ZRe: Forums: Rules Questions: FAQ Request: Can I use a standard action to perform actions that are faster then normal standard actions (like Swift and immediate actions)?.Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rk0u&page=2?FAQ-Request-Can-I-use-a-standard-action-to#672014-10-05T04:33:05Z2014-10-03T13:47:34Z<div class="messageboard-quotee">ElementalXX wrote:</div><blockquote></p>
<p>I asked the op an example of swift action enforcing and he said the swift action spells.
<br />
I made more organized example to make it clearer.
<br />
Then we are both flamed for "trying to break the game".
<br />
It seems this is the way the forum works. </blockquote><p>Pretty Sad isn't it?
<p>Especially since the most vehement arguments were made without really comprehending what I had written.</p>
<p>To clarify for those who thought my OP was too long to actually read through and only commented based on the subject.</p>
<p>I'm not asking to trade 1 standard action for 2 swift actions.
<br />
I'm not asking to trade a Move action for a Swift action.</p>
<p>I am asking can you perform 1 action that is normally a swift action as standard action instead. This is a 1:1 ratio where in the action type actually becomes Standard rather than swift. Because that 1 action became a standard action when it was performed using the Standard action timing, you can then also perform a separate swift (or Immediate) action at swift (or Immediate) action timing allowing for a grand total of 2 actions + Move Actions as normal.
<br />
It would be <span class=messageboard-bigger><b><i>impossible</i></b></span> to use this functionality to cast more than 2 spells in a round.</p>ElementalXX wrote:I asked the op an example of swift action enforcing and he said the swift action spells.
I made more organized example to make it clearer.
Then we are both flamed for "trying to break the game".
It seems this is the way the forum works.
Pretty Sad isn't it? Especially since the most vehement arguments were made without really comprehending what I had written.
To clarify for those who thought my OP was too long to actually read through and only commented based on the
...Master of Shadows (alias of Gol Zayvian)2014-10-03T13:47:34ZRe: Forums: Rules Questions: FAQ Request: Can I use a standard action to perform actions that are faster then normal standard actions (like Swift and immediate actions)?.Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rk0u?FAQ-Request-Can-I-use-a-standard-action-to#62014-10-10T20:00:28Z2014-10-02T18:51:37Z<p>I agree this is the PRD RAW, my point is, It's pretty darn stupid. Like abysmally so. Its so stupid that even the god of stupid winces.</p>
<p>Also, as an aside to my point, I think its something that often gets over looked unintentionally. For example there are several abilities that change an action's type from move to swift. Suddenly you can no longer perform this action twice? stupid.</p>
<p>Fix it Paizo!</p>I agree this is the PRD RAW, my point is, It's pretty darn stupid. Like abysmally so. Its so stupid that even the god of stupid winces.
Also, as an aside to my point, I think its something that often gets over looked unintentionally. For example there are several abilities that change an action's type from move to swift. Suddenly you can no longer perform this action twice? stupid.
Fix it Paizo!Master of Shadows (alias of Gol Zayvian)2014-10-02T18:51:37ZForums: Rules Questions: FAQ Request: Can I use a standard action to perform actions that are faster then normal standard actions (like Swift and immediate actions)?.Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rk0u?FAQ-Request-Can-I-use-a-standard-action-to#12020-10-13T12:31:30Z2014-10-02T18:14:48Z<p>Like the title:</p>
<p>If I want to perform an action normally defined as Swift or Immediate, can I perform that action as a standard action instead (in the same way you can take an additional move action as a standard action). If Yes, can I also take an additional swift or immediate action normally?</p>
<p>I checked the PRD and FAQ and didn't find this, so if anyone can link me to an existing FAQ or rule book that addresses this question I would be grateful.</p>
<p>As I understand the RAW from the PRD Core Rule Book Combat chapter, The answer is No, the only type of action that benefits from this special treatment is Move Actions. </p>
<p>This to me isn't particularly logical. It stands to reason that if a standard action takes longer than a swift or immediate action to perform, and allows you to also take a swift or immediate action as well, then you should be able to take only 2 swift or 2 immediate, or a swift and an immediate action instead. Though this is a clear and simple Logic chain that makes perfect sense and does not (to my knowledge) create any game breaking circumstances, the rules for Swift Action expressly forbid it. And, depending on your interpretation of the phrase 'very similar' an Immediate Action does as well.</p>Like the title:
If I want to perform an action normally defined as Swift or Immediate, can I perform that action as a standard action instead (in the same way you can take an additional move action as a standard action). If Yes, can I also take an additional swift or immediate action normally?
I checked the PRD and FAQ and didn't find this, so if anyone can link me to an existing FAQ or rule book that addresses this question I would be grateful.
As I understand the RAW from the PRD Core...Master of Shadows (alias of Gol Zayvian)2014-10-02T18:14:48ZRe: Forums: Rules Questions: Clockwork Prosthesis + Transformative = I Can Haz Edward Elric?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rjsv?Clockwork-Prosthesis-Transformative-I-Can#22014-10-01T00:17:31Z2014-10-01T00:15:57Z<p>You could but they would fall off because they would stop being a clockwork prosthesis. Which might be kind of funny.</p>You could but they would fall off because they would stop being a clockwork prosthesis. Which might be kind of funny.Master of Shadows (alias of Gol Zayvian)2014-10-01T00:15:57ZRe: Forums: Rules Questions: On the duration of hats of disguise and rings of invisibilityMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rj1i&page=6?On-the-duration-of-hats-of-disguise-and-rings#2572014-09-30T19:42:28Z2014-09-30T19:41:29Z<p>You are correct.</p>
<p>According to the disguise skill as written, the only thing that breaks a disguise is a successful perception check. there is no rule allowing you to remove your disguise. Once its on, you're stuck, I hope you enjoy your new face because unless somebody notices, its yours for the rest of your life.</p>
<p>Emphasis Added:</p>
<div class="messageboard-quotee">I wrote:</div><blockquote>This is despite of the fact that nearly everyone <b>(myself included)</b> plays it differently.</blockquote><p>You are correct.
According to the disguise skill as written, the only thing that breaks a disguise is a successful perception check. there is no rule allowing you to remove your disguise. Once its on, you're stuck, I hope you enjoy your new face because unless somebody notices, its yours for the rest of your life.
Emphasis Added:
I wrote:This is despite of the fact that nearly everyone (myself included) plays it differently.Master of Shadows (alias of Gol Zayvian)2014-09-30T19:41:29ZRe: Forums: Rules Questions: Is Sense Motive necessary to believe, or at least suspect, that someone is misleading you?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rj83&page=2?Is-Sense-Motive-necessary-to-believe-or-at#722014-09-30T17:34:20Z2014-09-30T17:24:21Z<p>Ah...</p>
<p>•looks sheepish• The difference between impossible and improbable sometimes requires splitting an exceedingly fine hair.</p>
<p>For your example it would depend upon the bluff that triggered the roll of 53.</p>
<p>For example, if someone were to say: </p>
<div class="messageboard-quotee">Rediculous Lie wrote:</div><blockquote>We were attacked by a band of powerful Drow wizards who trapped you in a temporal bubble. While you were trapped they cast a spell to make day into night and night into day. Even though the sun is shining above your head, its actually supposed to be midnight right now! We've driven off the wizards for now, but you need to help us figure out how to reset the time cycle to its original state...</blockquote><p>Then you darn well better beat that 53(modified accordingly), because while incredibly implausible it is not impossible.Ah...
*looks sheepish* The difference between impossible and improbable sometimes requires splitting an exceedingly fine hair.
For your example it would depend upon the bluff that triggered the roll of 53.
For example, if someone were to say:
Rediculous Lie wrote:We were attacked by a band of powerful Drow wizards who trapped you in a temporal bubble. While you were trapped they cast a spell to make day into night and night into day. Even though the sun is shining above your head, its...Master of Shadows (alias of Gol Zayvian)2014-09-30T17:24:21ZRe: Forums: Rules Questions: Is Sense Motive necessary to believe, or at least suspect, that someone is misleading you?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rj83&page=2?Is-Sense-Motive-necessary-to-believe-or-at#702014-10-10T10:09:22Z2014-09-30T16:58:48Z<div class="messageboard-quotee">Paladin of Baha-who? wrote:</div><blockquote>Insisting that you MUST believe impossible things because someone rolls a 20 is ridiculous, on par with insisting that dead characters can take actions because it doesn't say that they can't. </blockquote><p>While this statement is quite possibly true, the rules disagree with your premise.
<p>I bluff, Your sense motive fails to meet or exceed my bluff check, there fore you believe what ever untruth i have just fed you regardless of how utterly ridiculous the claim may be. This is why the bluff skill has modifiers associated with it based on how believable the claim.</p>
<p>If I tell a halfling that his parents adopted him and he was really a mutant pygmy space giant with a dysfunctional growth hormone gland, and that his alien parents are coming to pick him up and take him to his home planet, he will believe me as long as I still exceed his roll with mine.</p>Paladin of Baha-who? wrote:Insisting that you MUST believe impossible things because someone rolls a 20 is ridiculous, on par with insisting that dead characters can take actions because it doesn't say that they can't.
While this statement is quite possibly true, the rules disagree with your premise. I bluff, Your sense motive fails to meet or exceed my bluff check, there fore you believe what ever untruth i have just fed you regardless of how utterly ridiculous the claim may be. This is why...Master of Shadows (alias of Gol Zayvian)2014-09-30T16:58:48ZRe: Forums: Rules Questions: On the duration of hats of disguise and rings of invisibilityMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rj1i&page=5?On-the-duration-of-hats-of-disguise-and-rings#2302014-09-29T22:32:48Z2014-09-29T18:15:07Z<p>1st: TacticsLion and Seebs have made themselves my personal heroes through this thread.</p>
<p>2nd:
<br />
<div class="messageboard-quotee">fretgod99 wrote:</div><blockquote>"Specific" means "clearly defined or identified". In that context, a "specific creature" is one the caster clearly defines or identifies (the whole "I want to look like that guy! •points to guy•" interpretation we all know and love). The point being, polymorph spells allow you to take the visage of, for example, Random Indiscriminate Human Male #24,386. That RIHM24386 looks startlingly similar to Bob Jenkins, the plumber, living on the other side of the galaxy on a separate plane in another dimension is irrelevant. You look like a random human, not a specific one you're trying to emulate. This is an absolutely valid interpretation of what "specific creature" means in the polymorph entry.</blockquote><p>This argument ignores the fact that even if this functions, it only functions once because:
<div class="messageboard-quotee">Malachi Silverclaw wrote:</div><blockquote>the succubus cannot assume the same form twice (even subtle variations on it), therefore their ability to execute long term scams requires them to keep up that shape for the entire duration. As soon as they change form, they can never return to that assumed form again.</blockquote><p>Once an nonspecific appearance has been randomly chosen, it becomes specific and therefore impossible to replicate according to the RAW.1st: TacticsLion and Seebs have made themselves my personal heroes through this thread.
2nd:
fretgod99 wrote:"Specific" means "clearly defined or identified". In that context, a "specific creature" is one the caster clearly defines or identifies (the whole "I want to look like that guy! *points to guy*" interpretation we all know and love). The point being, polymorph spells allow you to take the visage of, for example, Random Indiscriminate Human Male #24,386. That RIHM24386 looks...Master of Shadows (alias of Gol Zayvian)2014-09-29T18:15:07ZRe: Forums: Rules Questions: Magic Missile Sneak AttackMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rir7?Magic-Missile-Sneak-Attack#182014-09-25T03:36:27Z2014-09-23T12:47:23Z<div class="messageboard-quotee">fretgod99 wrote:</div><blockquote> <div class="messageboard-quotee">Master of Shadows wrote:</div><blockquote> <div class="messageboard-quotee">bbangerter wrote:</div><blockquote><p> Making a case for a possible meaning of RAW is fine. Making such a case in the face of FAQ's and developer commentary is not productive.
</p>
</blockquote><p>Interestingly enough, your first link doesn't reference magic missile at all, your second does, but only to say how it works with surprise spell, it does not say anything about how magic missile works on its own anytime the target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks the target. That probably should be a separate FAQ. Maybe something like this:
<p>What qualifies a spell to be used when making sneak attacks?</p>
<p>As for Sean's Commentary, as much as I respect the man, its just that, Commentary (a statement of opinion). In no way is commentary akin to official ruling.</p>
<p></blockquote><p>You can argue this as much as you want, but you know how the rules are intended to function. That RAW is (only kind of) fuzzy is irrelevant when the intent is patent. The intent is that Magic Missile doesn't get sneak attack without you having the Surprise Spells class feature. Your interpretation makes that class feature completely meaningless.
<p>Your first post contained all the information that is needed. "Consensus is that by RAI it should not work." In other words, everybody knows it is not supposed to work this way. Why argue in favor of something when you undoubtedly know that it is not supposed to work, even if you can twist the language to read like maybe it could? </blockquote><p>Because Someone asked what the arguments were, and I'm a vexatious litigant at heart. Devil's Advocate is my favorite game. That aside, I feel it is necessary to argue RAW over RAI because frequently what people interpret as the intent actually translates to: "How we played it last edition despite clearly stated rules that obviously contradict prior edition mechanics." I reject designer commentary as opinion and not word of law because without Official FAQ, how do we know his opinion is not his own rather than that of the entire design team. Frequently I find designers use the Royal We when in fact they should say I. Often I have seen designers say one thing in a blog or forum post only to be contradicted in a later publication either FAQ, Magazine or subsequent edition. It's been my experience with other games that perfectly sound and balanced play mechanics get tossed by the wayside in favor of how things were done in prior editions just because a significant number of very loquacious people, who in truth represent only a small minority of players, force their erroneous opinions on the masses. It is only by Continued Debate and questioning "Conventional Wisdom" that we will ever receive an official response.fretgod99 wrote:Master of Shadows wrote: bbangerter wrote:Making a case for a possible meaning of RAW is fine. Making such a case in the face of FAQ's and developer commentary is not productive.
Interestingly enough, your first link doesn't reference magic missile at all, your second does, but only to say how it works with surprise spell, it does not say anything about how magic missile works on its own anytime the target would be denied a Dexterity bonus to AC (whether the target actually...Master of Shadows (alias of Gol Zayvian)2014-09-23T12:47:23ZRe: Forums: Rules Questions: Magic Missile Sneak AttackMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rir7?Magic-Missile-Sneak-Attack#92014-09-25T03:34:07Z2014-09-22T17:09:55Z<p>Emphasis Added <div class="messageboard-quotee">Charon's Little Helper wrote:</div><blockquote><br />
<br />
I've read <b>some</b> of those debates MoS - you're <b>about</b> the only one who doesn't agree that by RAW you need an attack roll.</blockquote><p>There were debates on the subject long before I began posting here.Emphasis Added Charon's Little Helper wrote:I've read some of those debates MoS - you're about the only one who doesn't agree that by RAW you need an attack roll.
There were debates on the subject long before I began posting here.Master of Shadows (alias of Gol Zayvian)2014-09-22T17:09:55ZRe: Forums: Rules Questions: Magic Missile Sneak AttackMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rir7?Magic-Missile-Sneak-Attack#72014-09-26T03:50:55Z2014-09-22T16:52:24Z<p>Read the threads. You need to <b>attack</b>, the Debate revolves around whether "Attack" in the sneak attack rules specifically means attack roll, or weather it also includes the definition of Attack spelled out (see what i did there) in the Magic chapter.</p>Read the threads. You need to attack, the Debate revolves around whether "Attack" in the sneak attack rules specifically means attack roll, or weather it also includes the definition of Attack spelled out (see what i did there) in the Magic chapter.Master of Shadows (alias of Gol Zayvian)2014-09-22T16:52:24ZRe: Forums: Rules Questions: Protection from Evil -Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2ri5w?Protection-from-Evil#32014-09-18T18:47:41Z2014-09-17T17:50:47Z<p>Emphasis Mine:
<br />
<div class="messageboard-quotee">PRD: Protection from Evil wrote:</div><blockquote>First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. <b>Both these bonuses apply against attacks made or effects created by evil creatures.</b></blockquote><p>So with the wording above its pretty clear that it is intended to apply only against evil creatures. The second sentence provides the necessary context despite the fact that it does not include the qualifier ONLY between the words Bonuses and Apply.Emphasis Mine:
PRD: Protection from Evil wrote:First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
So with the wording above its pretty clear that it is intended to apply only against evil creatures. The second sentence provides the necessary context despite the fact that it does not include the qualifier ONLY between the words Bonuses and Apply.Master of Shadows (alias of Gol Zayvian)2014-09-17T17:50:47ZRe: Forums: Pathfinder Online: Poll: Crowdforging feature implementation priorityMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rene?Poll-Crowdforging-feature-implementation#122014-08-22T00:03:22Z2014-08-21T17:10:39Z<p>For many of us, Classes and Races are the most important game systems. After character creation and development everything else is secondary.</p>For many of us, Classes and Races are the most important game systems. After character creation and development everything else is secondary.Master of Shadows (alias of Gol Zayvian)2014-08-21T17:10:39ZRe: Forums: Pathfinder Online: Citizenship shenanigansMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2redt&page=2?Citizenship-shenanigans#692014-08-21T01:27:29Z2014-08-20T21:28:58Z<div class="messageboard-quotee">randomwalker wrote:</div><blockquote> <div class="messageboard-quotee">Master of Shadows wrote:</div><blockquote> a fighter does not forget how to swing a sword, a cleric does not forget how to wear armor, a rogue does not forget how to pick locks, and a wizard does not forget how to prepare spells simply because they moved away from home...</blockquote>And major league baseball players would keep the same batting average if they trained with a soccer team for a season</blockquote><p>Apples and Oranges, what you're describing is the degradation of a skill do to non use, or training another skill instead. What I'm describing would be like a baseball player training with a soccer team and then coming back to baseball only to realize he forgot what a bat was.
<p>For the record I wouldn't particularly care for skill degradation either. I just don't feel there should be penalties to a characters build based on a decision to move settlements. The move will be difficult enough just with the need to acclimate to new players and new ways of doing things.</p>randomwalker wrote:Master of Shadows wrote: a fighter does not forget how to swing a sword, a cleric does not forget how to wear armor, a rogue does not forget how to pick locks, and a wizard does not forget how to prepare spells simply because they moved away from home...
And major league baseball players would keep the same batting average if they trained with a soccer team for a seasonApples and Oranges, what you're describing is the degradation of a skill do to non use, or training...Master of Shadows (alias of Gol Zayvian)2014-08-20T21:28:58ZRe: Forums: Pathfinder Online: Create your own Map Icon! Taking submissions now!Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rdcc&page=2?Create-your-own-Map-Icon-Taking-submissions-now#882014-08-20T23:00:14Z2014-08-20T20:57:46Z<p>You know, its better to be a smartass than a dumbass</p>You know, its better to be a smartass than a dumbassMaster of Shadows (alias of Gol Zayvian)2014-08-20T20:57:46ZRe: Forums: Pathfinder Online: Citizenship shenanigansMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2redt&page=2?Citizenship-shenanigans#642014-08-21T01:24:38Z2014-08-20T20:46:10Z<div class="messageboard-quotee">Gaskon wrote:</div><blockquote><p> PFO won't be like WoW, where you have to link the achievement before you get invited to join the raid.</p>
<p>Speaking for Forgeholm, we'll be evaluating new members based on social compatibility, willingness to contribute to the settlement, and similar in-game goals, rather than any particular requirements for training or feats.
<br />
I assume most settlements will do likewise when recruiting.</p>
<p>Lack of tier 2 feats should not be a major impediment towards finding a settlement to join. </blockquote><p>I have already spoken with companies that plan to institute the training of specific skills to desired levels as requirements for membership.
<p>But that's somewhat immaterial in the case I'm talking about. When I have been a Guild recruiter in the past we often would invite prospective members to party up with us, and their ability to be a significant contributor to the party was one of many factors we discussed when considering candidacy. If my performance is hamstrung by lacking access to a feat or feats then i'm not demonstrating my full abilities in game.</p>
<p>Bottom line the system is Subtractive and Punitive for no justifiable reason. Its one thing to punish griefers and harassers for undesirable behavior. Its another to remove (even as a temporary measure) the spoils of my hard work just because I decided to move to a new home.</p>Gaskon wrote:PFO won't be like WoW, where you have to link the achievement before you get invited to join the raid.
Speaking for Forgeholm, we'll be evaluating new members based on social compatibility, willingness to contribute to the settlement, and similar in-game goals, rather than any particular requirements for training or feats.
I assume most settlements will do likewise when recruiting.
Lack of tier 2 feats should not be a major impediment towards finding a settlement to join.
I...Master of Shadows (alias of Gol Zayvian)2014-08-20T20:46:10ZRe: Forums: Pathfinder Online: Citizenship shenanigansMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2redt&page=2?Citizenship-shenanigans#532014-08-21T01:19:53Z2014-08-20T18:35:47Z<div class="messageboard-quotee">Being wrote:</div><blockquote><p> Banhammer is not the first choice. Player choice is more effective so there are 'incentives' to playing well with others. It is unlikely to affect most people who choose to change settlements because the settlements they elect to move to will have training and support structures themselves.</p>
<p>It will make it hard on those who have to relocate <i>en masse</i> because they lost a war, but hopefully they will have had the foresight to have stashed ample resources in an NPC held location to enable a quick reconstruction of their settlement on the frontier. </blockquote><p>What happens when the need for me to leave my settlement imminently takes precedence over my ability to find a new home that fits my needs as a player? Should I simply log out and curtail all activity in game until such time as I have found that new settlement?
</p>
What if I want to spend a few months testing the waters, playing with many groups from different settlements before i decide on a final home? After the first month I will lose access to my feats (Beyond the basics) and no longer be as effective a party member. That will make it harder for new groups to be accepting of me.</p>Being wrote:Banhammer is not the first choice. Player choice is more effective so there are 'incentives' to playing well with others. It is unlikely to affect most people who choose to change settlements because the settlements they elect to move to will have training and support structures themselves.
It will make it hard on those who have to relocate en masse because they lost a war, but hopefully they will have had the foresight to have stashed ample resources in an NPC held location to...Master of Shadows (alias of Gol Zayvian)2014-08-20T18:35:47ZRe: Forums: Pathfinder Online: Arenas - Are You Not Entertained?Master of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rdsv?Arenas-Are-You-Not-Entertained#372014-10-22T09:39:34Z2014-08-20T17:47:01Z<p>hmmm... I'm guessing he sheathes them too often, its his choice of scabbard thats the problem.</p>hmmm... I'm guessing he sheathes them too often, its his choice of scabbard thats the problem.Master of Shadows (alias of Gol Zayvian)2014-08-20T17:47:01ZRe: Forums: Pathfinder Online: Citizenship shenanigansMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2redt?Citizenship-shenanigans#402014-08-21T01:10:06Z2014-08-20T17:03:10Z<p>Being, This is a pretty simple mechanic to understand, if someone has the patients to dig up the original post that would be awesome, i'm not that guy, but based off of what I remember of the original post which I don't believe Guurzak is too far off of. When a player leaves a settlement to find a new settlement, after 1 month if the new settlement is not high enough level for a player to train the feats you have, you will lose access to that feat. </p>
<p>That's easy to understand, and just as easy to judge.
<br />
it is functionally the same as spontaneously forgetting how to tie your shoes because you moved in with housemates who only know how to use Velcro. This is poor design and needlessly punitive.</p>
<p>Also I seem to remember there was a design intent to allow members of one company/settlement to travel to another settlement for training they can't receive at home. The above mechanic seems to imply that this won't be possible.</p>Being, This is a pretty simple mechanic to understand, if someone has the patients to dig up the original post that would be awesome, i'm not that guy, but based off of what I remember of the original post which I don't believe Guurzak is too far off of. When a player leaves a settlement to find a new settlement, after 1 month if the new settlement is not high enough level for a player to train the feats you have, you will lose access to that feat.
That's easy to understand, and just as easy...Master of Shadows (alias of Gol Zayvian)2014-08-20T17:03:10ZRe: Forums: Pathfinder Online: Citizenship shenanigansMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2redt?Citizenship-shenanigans#362014-08-21T01:08:27Z2014-08-20T16:03:38Z<div class="messageboard-quotee">Guurzak wrote:</div><blockquote> Hobs, this does happen but not immediately. If you leave or lose your settlement, all of your trained feats will continue to be available for about a month•, which gives you time to find a new home with good training support. Once that month is up, you will lose access to any trained abilities which are not supported by the settlement you moved to. </blockquote><p>I honestly have to say, that of all the mechanics i have heard of for this game, this one, this singular ill conceived pile of horse $#!7 is probably the most ridiculous and least appealing "feature" i have ever heard of anywhere in any game ever. While I can understand crafters not having access to certain feats because they lack access to the facilities necessary to ply their trade, a fighter does not forget how to swing a sword, a cleric does not forget how to wear armor, a rogue does not forget how to pick locks, and a wizard does not forget how to prepare spells simply because they moved away from home, or were forcibly evicted. I understand the desire to have consequence for not belonging to a settlement, but those consequences should be limited to lack of advancement options. Taking away things I have spent a significant amount of time and energy developing is a pisspoor mechanic from a customer service standpoint.Guurzak wrote:Hobs, this does happen but not immediately. If you leave or lose your settlement, all of your trained feats will continue to be available for about a month*, which gives you time to find a new home with good training support. Once that month is up, you will lose access to any trained abilities which are not supported by the settlement you moved to.
I honestly have to say, that of all the mechanics i have heard of for this game, this one, this singular ill conceived pile of...Master of Shadows (alias of Gol Zayvian)2014-08-20T16:03:38ZRe: Forums: Pathfinder Online: Dead Periods - When you are waiting for a big purchaseMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rdqh?Dead-Periods-When-you-are-waiting-for-a-big#242014-08-19T22:52:28Z2014-08-19T15:04:56Z<div class="messageboard-quotee">Valkenr wrote:</div><blockquote><p> I meant cruiser, didn't play much, too many C-words in EvE, I always mix them up.
</p>
</blockquote><p>Aren't most of the "C-words" in EVE the players? :P
<p>In anycase, Guurzak has the right of it, since content in PFO is mostly player driven with only a splash of PvE, and characters can theoretically train everything in the game, the isn't truly an end game to strive for. All your time spent logged in should be spent making and breaking relationships with other player characters.</p>Valkenr wrote:I meant cruiser, didn't play much, too many C-words in EvE, I always mix them up.
Aren't most of the "C-words" in EVE the players? :P In anycase, Guurzak has the right of it, since content in PFO is mostly player driven with only a splash of PvE, and characters can theoretically train everything in the game, the isn't truly an end game to strive for. All your time spent logged in should be spent making and breaking relationships with other player characters.Master of Shadows (alias of Gol Zayvian)2014-08-19T15:04:56ZRe: Forums: Pathfinder Online: Golgotha: RevisedGol Zayvianhttps://paizo.com/threads/rzs2r5l0&page=3?Golgotha-Revised#1242014-08-14T23:47:45Z2014-08-06T18:15:20Z<p>Golgotha, we're a Raistlin sort of Evil...</p>Golgotha, we're a Raistlin sort of Evil...Gol Zayvian2014-08-06T18:15:20ZRe: Forums: Pathfinder Online: Concerned about fightersMaster of Shadows (alias of Gol Zayvian)https://paizo.com/threads/rzs2rbbc&page=3?Concerned-about-fighters#1072014-07-30T20:29:21Z2014-07-30T20:16:21Z<div class="messageboard-quotee">Blaeringr wrote:</div><blockquote><br />
<br />
A%••$~@ DM response: "You deserve what comes next because you think your normal old armor fits the description of a Faraday suit, even though your character was just wearing it as armor, I don't like that you as a player question my implementation and so I'm going to channel my insecurity into vengeful punishment." </blockquote><p>But... But... Everyone knows that roleplaying games are just a sandbox for sociopathic GM's to murder their players as often as possible in as many obscure ways as they can think of! At least those were the GM's I grew up playing with.
</p>
Although I will say that Finger of Death is a more direct and less shocking way to kill a character...</p>Blaeringr wrote:A%**$~@ DM response: "You deserve what comes next because you think your normal old armor fits the description of a Faraday suit, even though your character was just wearing it as armor, I don't like that you as a player question my implementation and so I'm going to channel my insecurity into vengeful punishment."
But... But... Everyone knows that roleplaying games are just a sandbox for sociopathic GM's to murder their players as often as possible in as many obscure ways as...Master of Shadows (alias of Gol Zayvian)2014-07-30T20:16:21ZRe: Forums: Pathfinder Online: The Empire of Xeilias (New - 4/28/14)Gol Zayvianhttps://paizo.com/threads/rzs2qy4v&page=5?The-Empire-of-Xeilias#2252014-07-29T20:08:18Z2014-07-28T17:09:07Z<p>But are cookies are made with real girl-scouts!</p>But are cookies are made with real girl-scouts!Gol Zayvian2014-07-28T17:09:07Z