Rakshasa

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Greetings everyone, I was wanting to share something if anyone wanted it. To give a bit of background, I've been spending time crafting Bestiary entries based off a type of streamer known as a Vtuber, essentially those who stream using an animated avatar instead of their real life face.

Many of these streamers have "lore" behind the personas, and today's streamer required a bit more investment of time and energy to get working. As you all know, Pathfinder is a classical fantasy series, but this streamer in particular, a woman who goes by the name of Pumpkin Potion when streaming, takes on the guise of an ex-Toontown resident ala Who Framed Roger Rabbit. Since Toons are about as far from classical fantasy as one could get, I had to get creative, and ended up deciding to create my own template from scratch.

Here's the link to the image.

Hopefully the text quality of the chart in the bottom right isn't too difficult to read, I tried my best to replicate the formatting style of the original books but you can only get so close. My hope is that at least one person finds this useful or at least interesting, let me know what you think.


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Fascinating, I'd heard a ton of people theorize that Zon Kuthon was on the chopping block for a variety of reasons, it really feels like we're getting these put out in order of "who everyone expected to fall when this was announced", which just makes it all the more interesting that it might not be any of them.


Okay, so basically what I have going on is I've been going around and making statted sheets for some of the streamers I watch on Twitch, specifically Vtubers that use animated avatars in place of a normal camera. A lot of these types of streamers will use fantasy-themed designs and will often present themselves to viewers as if embodying the lore of that design.

But I digress. The actual reason why I'm looking for a bit of advice is because one of the streamers I'm looking to build a stat array for has the background that she is essentially a Hellhound who used to be fully dog-shaped, but she had a "pure heart" (aka is Good aligned) and was summarily kicked out of Hell, while also being forced into a new, humanoid shaped body to "curse" her for her twisted existence. That first half of her lore is easy enough, literally just take that alignment section and tweak it to LG instead of LE, but then the part about being given a new, more humanoid form has me stumped. There are plenty of templates that will make a creature more like an Outsider, there are a few templates that can warp a creature's body to be less human, but at least from what I've found there's no templates that go in the other direction. I mean, I could just take the existing Hellhound stats then just apply the effects of, I suppose, Anthropomorphic Animal? But that feels cheap, and I also am not sure how to reflect that in the creature type section.

Any insights or opinions on this would be appreciated.


I'm currently running a new campaign for my players that is meant to take place in the VERY earliest times of the Lost Omens setting's creation, right after the then-described "Faewilds Experiment" was deemed a failure and the Gods moved on to create the Material Plane as a new plane of existence for Mortals to live upon and feed into the newly proposed Cycle of Souls.

As such I'm trying to compile a list of everything, no matter how small, that we know about Pathfinder's cosmology and prehistory, things that would have happened way far back in the past, even before Golarion became basically the center of the universe. Anything could be useful and would be appreciated, thank you all.


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A bit of a tangent but this entire conversation is reminding me of the time when I found/realized that there's nothing in 1e's ruleset that prevents someone from forcefully dismounting someone from their mount, whether by grappling, bull rushing, or repositioning (theoretically also by tripping the mount but that's a bit more murky). No bonuses from being saddled, no class bonuses to CMD, nothing, it's just a "Oh, you thought you were safe? Well say hello to that happy thought being crushed."

This whole thing feels like the offensive version of that.


Resurrecting this thread to share a personal anecdote on what happened to this character in the campaign I'm running for my friends, long story short one of the characters had taken Feeblemind as one of their offensive spells for dealing with enemy spellcasters, and seeing the Sorceror was too good of an opportunity to pass up. The poor Gardener barely got any time in the spotlight before getting brain blasted, and due to how I run Feebleminded characters (they cannot understand languages due to their low Int but their incredibly low Charisma also makes them extremely suggestible to social manipulation) the party was able to remove her from the Temple entirely by basically doing the Pathfinder equivalent of dangling some keys in front of her face and getting her to chase them back to their base, where she currently resides.

I don't know exactly what will come of her at this moment, the party basically just this past session "won" against 95% of the encounters and the secret encounter is the only major threat left, so I don't know exactly what they'll do with her after everything is said and done.


avr wrote:
CR 18? A quick check suggests that's a thulgaunt.
Quote:
They rule horrific hives deep in the Abyss populated by all manner of hideous minions, many of which are bound into servitude via binding spells. These qlippoth are fond of decorating their lairs with petrified or enstasised victims of great power—the more powerful the victims, the greater the prestige held by the thulgant.

If some remnants of the lair still exist it might offer to release a 'victim of great power' to the PCs to serve them for longer than a single fight. Flesh to stone or temporal stasis are permanent.

Other than that it could bind an enemy for them (but the PCs probably don't need that) or kill someone for them (but the PCs can probably do their own killing) or plane shift them if they have some reason to want to do so. The City of Brass may have existed long enough, if they want to do some extraplanar shopping.

Claxon wrote:

It's possible that the qlippoth might know of a unique demiplane that would have something of interest to the PCs.

Remember, planes are actually really hard to get to if you don't have a tuning fork. The create demiplane spell create a plane that based on the planar travel handbooks (IIRC) is essentially impossible to get to unless the creator brings you there.

There are plenty of things that could be hidden away in millennia old demiplane.

I'm thinking one of its slaves from a demiplane it's had tucked away for a long time would be a good one, fitting not only for what kind of creature it is but also because it would provide the party with the fighting buddy that I'm sure they'd really want more than most anything else I could offer them.

With that said, now I just need to think of what would be better for it to offer the party if they do go that route. Do you all think it would be better to go with an Evil slave (probably a Demon), one where the party will never know if they will be betrayed, or a Good one (probably an Azata or Archon), where when the Qlippoth returns they might just try to slay it outright to save the servant?


The thing that makes this all the more troubling is that if this were a normal Qlippoth of its kind those would likely be perfectly viable options, but this bad boy has been sitting in that gem since way before the fall of Thassilon, so any juicy knowledge it might have about the whereabouts of either relevant knowledge to give the party or the locations of sweet loot is likely literally millennia out of date.

I've also considered having it be a monkey's paw situation, but the book assumes that since the party has met the spoilerific requirements to attain the gem holding its soul and have it offer its services that it will do so without trying to dick over the person that it thinks it's trying to help, since the person it thinks it's trying to help is way stronger than it and could probably just shove it back in the gem instantly if it tried anything.

That's really the rub, I need something valuable enough that a CR 18 creature could attain within, say, a day's time with only moderate issue, but generic enough that doing so isn't a massive leap of logic for something that's been imprisoned for thousands of years.


Posting this here because this is a more active portion of the forum, but I'm running Shattered Star for my friends and they've recently acquired an item in Book 6 that I'm running a bit dry on the creative well trying to come up with good ideas for them to utilize.

Specifically, the item in question is a large Gem which is being used to house a high level Qlippoth, which if freed will perform one request for the players if they meet a condition that I will not post here as it is a spoiler. Now, I already know that with this specific party the first thing they will ask is "will you pal around with us and help us fight the rest of the things in this area?" to which I'll have to give them a hard no, as that would constitute way more than what one request would allow. Joining them on a single fight would work, but it would likely just follow them until they get into a fight, join them for that first fight, consider it's job done and then leave.

With that idea inevitably stricken down, I get the feeling that my players won't really have very many ideas for what to ask of such a creature, especially given that two of them are at least knowledgeable enough about Qlippoth that they'd be shocked that one would be willing to do a favor for the party in the first place. On the other side of the coin, I don't really know what the limits of such a creature's capabilities would be if they asked it to do something that it would think would help the party, putting the ball in my court. Like, Qlippoth have an incredibly alien mindset comparable to the Daleks from Doctor Who, and I just have a really hard time thinking of what a Dalek would do if it offered to do you a favor, you know?

Any help with this would be greatly appreciated, and the book does call out that the creature is both willing and able to use its ability to Plane Shift to help with its favor, which both helps and hurts since that opens up a whole range of options for it to give the party.


So I know how in 1e Swift action spells and spell-likes did not provoke, with the idea being that the action was too swift to react to, but does that same logic still apply to 2e if an action that would normally provoke is brought down in action economy to, say, a Free action, such as in the case of the Balor, which can Dispel Magic as a rider effect on an attack for free once per round, though that may be its saving grace as by RAW the mechanics of innate spells means there's nothing about free action spellcasting that removes its components, including the ones that make it provoke.

Logically, since a free action is theoretically even faster than a Swift, this all probably shouldn't be the case, but I can't find any arguments against it in the rules.


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Not necessarily a question but I just had to say somewhere (and this thread is as good a place as any) that the most unrealistic aspect of the Lost Omens setting is not the Kitchen Sink setting, but the fact that there's so few people/organizations/magical powers that allow for long distance communication. Repeated castings of Sending (especially in 2e with the nerfed casting) can only get you so far, and it's absolutely shocking to me that nobody's thought to try and develop some kind of cheap, consistent long distance communication when that's basically the second thing we developed in real life (losing out to the light bulb) after the utility of electricity was discovered.


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PossibleCabbage wrote:
2) But it's not at all justified. "Convert or die" is as inappropriate for Sarenrae as it would be for Shelyn considering that a huge portion of Sarenrae's portfolio is about mercy and redemption.

I'm reminded of the Antagonist Paladin mini-arc in the Kingmaker video game, canon or not to the official lore that's a good example I think of even a Shelynite going too far in their faith to the point where it can become fanatical and dangerous.

Kasoh wrote:
The Redeemer Queen's cult did not receive spells from Noticula until she changed alignment I think which was problematic for the cult as they would get attacked by orthodox Noticula worshipers.

As an aside, are we going to get an official statblock for a CN version of the Succubi that followed Nocticula into being redeemed? I vaguely recall that at least some of her following came with her, and the remnants scattered elsewhere, and it's been shown from other creature's bestiary entries that a large group of Outsiders shifting to a new alignment en masse tends to morph them into a new form befitting that new alignment.


Zhyth wrote:

Hello again, everyone! Sorry for the delay; I've been a bit caught up in my studies, and haven't been in the state of mind to update this. That being said, the maps are done, my studies are over, and my party is one session away from finishing the campaign, so there's no time like now to spread the love!

So: here are my maps for The Dead Heart of Xin! As always, all maps are made to fit Roll20's default grid resolution of 70 x 70 pixels per 5-foot square.

Hey man, just wanted to say thanks for making these maps. I'd only found this thread by the time I was running the last book, but those extra maps you made of the first few encounters of that book were life savers, for real.


James Jacobs wrote:

Considering I'm currently working on the 1st edition Kingmaker Bestiary, I wouldn't say 1E is quite "over and done with."

That said, to answer you question, situations like that are handy to adjudicate with common sense, but also game balance is important. I wouldn't have allowed a construct PC to begin with in my game because, to me, that breaks the baseline assumptions of the game. But had they talked me into it, I probably would have let them ignore the petrification if they had no flesh to petrify, or were already made of stone... but I would sure as hell have added more rust monsters or erosion attacks to creatures to the campaign so as there would be some times for the construct to worry while the rest of the party didn't have to fret.

The character in question was a Wyrwood, and you are probably right that I should have said "No" to the decision to allow the player to play as such a powerful race with such overarching immunities but truth be told I'd been playing with him for years and at first trusted them to not be too overbearing with the cheese that comes from baseline Construct Immunities.

As it turns out that was the least of my worries since the rest of his build was taking advantage of a loophole in the magic rules by using Mount, Heighten Spell, and an Alter Summoned Monster wand to basically get hours long duration summons from the Summon Monster list. I've always been a very RAW-style GM and I didn't see a way with that lens to argue against it, which made slug-out fights a hassle to handle on my end, but could be solved much more quickly with the multitude of AOE Will saves that Shattered has in its repertoire, since most summons have low Will for their level.


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There's a reason why the faction with an entire race of Outsiders dedicated to the ways that people die (including various kinds of suicide) are Neutral Evil nihilists.


I just remembered this, and since 1e is now over and done with I have a long dead argument that I'd like you to resolve from 1e if possible. For reasons I won't get into, suffice it to say we had a construct in the party during book 4 of Shattered Star, and in the bout against the Medusa in that book the player in charge of it claimed that his construct should be immune to the Petrification since it was a Fort save, and aside from the ones that target objects Constructs are meant to be immune to those. The opposing argument was that nothing about the Medusa's specific Petrifying Gaze called out anything (like other Petrification-based attacks such as the Cockatrice) that specified the target had to be alive, and that the reason most objects weren't subject to her gaze, mechanically speaking, was because they were technically blind due to having no vision.

The counter claim to this was that even if that was the case, Stone to Flesh would not work to counter the Petrification since the original target was not actually made of Flesh.

This argument technically also involves undead since their Fort immunity is very similar, but since constructs specifically were in question I'll limit it to that. What would you have ruled if you were the GM?


Has your gaming experience ever dealt with the fallout of a Polymorph plot point? I'm looking forward to seeing how you guys implement Polymorph Any Object in 2e and I thought it would be fun to hear any stories about the sub-school's potential for shenanigans from one of the devs.


Looking at the overall view of this class I'm getting a lot of vibes that make me recall the Tinkerer archetype of the 1e Alchemist, was that an inspiration at all for this class?


Speaking of, I wish there was a statblock or at the very least a reference for what Lady Xaivanshee's statblock becomes when/if she transforms into a Vampire, especially for a high level character adjusting that many stats and figures would have been a major pain to sort through.

Thankfully for me the fight with Cadrilkasta was damaging enough (moreso to her own forces than the player's, especially with a particularly unlucky Prismatic Spray) that trying to betray the players would have been tantamount to suicide, especially with the players still having many of their buffs still active by the time the ritual was over and Will saves out the wazoo, which she'd seen time and time again in the fights leading up to that point.


Tangent101 wrote:
Sigh wrote:
A bit annoyed that the stats for Rivozair's breath weapon isn't stated anywhere, I get that it's a Hellfire breath weapon but the shape of it and the number of die it has are completely up in the air.
Hero Labs has it as 12d8 Electricity with a DC of 23.

Hero Labs is painting the picture of a standard Blue Dragon, which Rivozair is definitely not with her Devilbound template making it a Hellfire breath weapon with it now being half fire half unholy energy.


A bit annoyed that the stats for Rivozair's breath weapon isn't stated anywhere, I get that it's a Hellfire breath weapon but the shape of it and the number of die it has are completely up in the air.


lemeres wrote:
Didn't they already have unique summoning rules for various deities last edition?

True, but 2e changed a lot about how summoning in general works compared to 1e, increasing both ease and difficulty in different respects. Who knows if the devs would make the same choices, to say nothing of the fact that a lot of the creatures from 1e aren't ported over yet.


So a new system that's implied to be a continuation of the last will inherently require a lengthy examination and porting of older content to the new, and the transfer of those details will inherently take time, but I'm intrigued to see what will come of the Heralds and other direct worshipers of the various deities throughout Golarion's canon when they finally are reintroduced in more than just name within Pathfinder 2e.

Will the Heralds remain CR 15? Will we get a bit more fleshing out of the roles various Outsiders may have in their assistance to the gods? Will we finally get a comprehensive, multi-level recommendation for what Outsider GMs should supply a player with when they worship certain deities, including ones like Urgathoa? Who knows! What about this subject are you all looking forward to?


All of these colors and I'm noticing that I don't see any Greens, and I'm struggling to recall any that I've seen in the past outside of the very nice Gargantuan sized mini that may not even be Paizo's, it might be WotC.


After thinking back on the various APs I've played in the past few years, I've noticed that there's a bit of a pattern. Specifically, almost all of the named (and therefore important) Dragons the players have to really take time to "deal with" are overwhelmingly Blue, aside from the equally overwhelmingly Gold dragons that Evil parties are usually tasked with fighting like in Vengeance.

For context, I've played in Shattered, Rise, Curse, Vengeance, and am currently running Rebels for some friends. I've also started a session of Carrion Crown but that didn't get farther than Book 2 before crashing and burning so there was no room for Dragons in that campaign... yet.


You have a lot going for this, but are you sure you don't want to start the easy way with a Night Hag? They're already inherently proficient in the creation of Soul gems and can revel in the dreams of others.


I'm glad to see that others aside from me see the potential in utilizing Soul Gems in their necromancy, I have put a bit of time into the concept myself back in 1e, and something I came up with was essentially to use the inherent value that a Soul Gem provided as the material cost to raise the very same body that it used to occupy in life for a new variety of undead, sort of like a combination of zombies and golems with the original individual's memories and abilities intact, but with the caveat that the gem was from then on stuck inside the individual like Iron Man's Arc Reactor, so if that was ever removed the body would immediately die again.


Speaking of Shadows, I'm doing a bit of Necromancy on this thread to see if 2019 Paizo-goers might have a bit more insight on this than the 2014 version of us did, if I were to put in my 2 cents Enervation and other level drain effects do not get a boost because negative levels are not a form of capital D Damage, even if it can be critted as a Ranged Touch attack since it's a Ray.

However, a Bard's Performance specifically calls out Weapon damage, which even if a Shadow was subject to it (it's not since it's undead and can't benefit from a Performance), its ability isn't counted as the type of weapon a Performance would enhance. On the other hand, Desecrate just boosts the Damage of undead without the specifier that it's for their weapons, which may indicate that non-standard types of damage (which undead are known for) get boosted as well.

Any help on this would be greatly appreciated as the aforementioned Published AP is what I'm running and my players are quickly approaching that combat, and I'd like to know if there is a consensus on this before I get to that.


Really my biggest question is one that hinges on the actual creation of a statline for new, player-made undead. Like, creating an undead from a creature was fairly straightforward in PF1, just apply the required template, but it doesn't look like that same method exists (yet?) in PF2.

If I'm wrong about this feel free to correct me, however.


Jason Bulmahn wrote:

Folks,

I have some really exciting ideas for how to make this character (and others like it) work in a way that is satisfying and balanced in the new game. We just didn't have room in the Core.

Give us some time... we will get this out there!

I'll be honest Jason all I want is for my Clerics to get an ability similar to the Level 1 Focus Power for Necromancer Sorcerors, since that was basically the same Domain ability Clerics got with the Undead Subdomain, and being able to have that in 2e at the moment requires multiclassing into Sorceror twice at 2 and 4. By no means is this a dealbreaker but it does seem a bit silly that the Cleric Undeath Focus Power in 2e is just another "pew pew damage" spell, which sounds to me more Sorceror than "bam you're now like an undead for the purpose of Negative Energy healing".


PossibleCabbage wrote:
Sigh wrote:
I'll be honest looking through all of this is a bit overwhelming to take in at once, so I'll hope that someone else here has a better grasp on it to answer this question. If I'm playing a Cleric, and I'm looking to get the level 1 Focus Power of a Sorceror, but am not really all that interested in anything else the Sorceror gives (though if I have to dip to get it that's fine), is there anything I can do to make that happen as of right now or am I SOL?

1. Have a Cha of 14+

2. Spend a class feat of level 2 or higher on Sorcerer Dedication, select the bloodline whose focus power you want.
3. Spend a class feat of level 4 or higher on "Basic Blood Potency."

Now you have the focus spell.

It seems you meant Basic Bloodline spell, but yes that does seem to be the way to do it. Thanks.


I'll be honest looking through all of this is a bit overwhelming to take in at once, so I'll hope that someone else here has a better grasp on it to answer this question. If I'm playing a Cleric, and I'm looking to get the level 1 Focus Power of a Sorceror, but am not really all that interested in anything else the Sorceror gives (though if I have to dip to get it that's fine), is there anything I can do to make that happen as of right now or am I SOL?


Not sure if this should fall under the umbrella of Homebrew, but I feel like if there wasn't one already having some kind of interaction with Necromancy, especially the act of Raising Undead with the new Ritual system, should get benefits from utilizing a Soul Gem, especially if the Gem in question houses the soul of the creature whose body you're raising.

I also have noted that in their entry any given soul no longer has pre-existing listed prices like in PF1, is there a system by which that we should estimate these prices or should we just figure one up ourselves? My initial assumption, barring any insight in the book itself, is that selling a Gem containing the soul of a creature of Rating X could yield you an item of Value Y, most likely a consumable of equivalent worth or, alternatively, a Permanent Item rated lower than the Creature's Rating by some amount, which would, in my opinion, put it in line with things like Calling, Binding, and Raising creatures which have rules like "pay the Outsider with a magical item of this level of value in exchange for its services".


Update: we ran the session and due to a combination of their luck, skill, and 2 fudged die rolls on my end they won. Unfortunately I didn't get the chance to figure out what the ramifications of their actions would be since even though they knocked her down to just -1 HP exactly, there was a lot of arguing back and forth on what to do with her until one of them just decided to hit her while she was down and finished her off, much to the consternation of the ones that wanted to try and keep her alive and try to redeem her.

It is what it is, at least the players had fun overall.


So my players have gotten it into their heads that they need to get to the Shard of Lust in Book 2 as fast as physically possible, and in so doing have skipped not only the warring tribes outside the Lady (which I made the consequences of that the Troglodytes were wiped out by the Boggards), but a LOT of rooms within the dungeon that could help them in the final fight against Ashamintallu, and to make it worse the Rogue snuck so far ahead that he got captured and taken to her, where she promptly Charmed him into more or less working for her.

With both of these factors in mind, as well as the knowledge that the Wizard will get massively dicked by the Dispel room for reasons that are too long to get into right now, I'm very worried that the fight against her will be too much and that Ashamintallu will win. If this happens, what would be the consequences? In addition to everything else, it's almost inevitable that they'll break the Curse on her, which I imagine would have an insane effect on her psyche since she's been warped by it for so long.

Any insight on this issue would be appreciated, thanks.


James Jacobs wrote:
Sigh wrote:

Hey James, final question relating to my Necromancer character, albeit only tangentially related to the craft. Our party completed Vengeance, and after everything was said and done we were left wondering what to do with the sword that the Reclamation had that kicked the whole thing off. It seemed like a waste to just let it sit somewhere and we didn't have the means in-game to alter it into its Evil variant, so I suggested dropping it in the laps of the Knights of Ozem, even though I'm a Necromancer that doesn't necessarily mean I'm a fan of Tar Baphon.

My question is, do you think this decision would alter anything msjor about how Tyrant's Grasp plays out, or is Heart's Edge not powerful enough of an artifact to matter much to the Horned King?

It only makes a difference if your GM wants it to.

Well yes of course, even if I did show them your response they'd probably still do whatever they thought was the more interesting answer, I was just wondering what your opinion would be, since the Reclamation basically fought a war over/with that sword, so I just wanted to get your take on it if you had one.

As a side note, funnily enough, we also played it so that our Vengeance characters have connections to the Curse of the Crimson Throne characters we played for that campaign, so another possibility exists for the wielder of Serithtial from that campaign to also wield Heart's Edge if we really wanted to make that happen, now wouldn't THAT would be an Iomedian powerhouse.


Hey James, final question relating to my Necromancer character, albeit only tangentially related to the craft. Our party completed Vengeance, and after everything was said and done we were left wondering what to do with the sword that the Reclamation had that kicked the whole thing off. It seemed like a waste to just let it sit somewhere and we didn't have the means in-game to alter it into its Evil variant, so I suggested dropping it in the laps of the Knights of Ozem, even though I'm a Necromancer that doesn't necessarily mean I'm a fan of Tar Baphon.

My question is, do you think this decision would alter anything msjor about how Tyrant's Grasp plays out, or is Heart's Edge not powerful enough of an artifact to matter much to the Horned King?


It's an extradimensional space so YOU aren't actually going through the Wall of Fire yourself, plus you're not taking any extra actions every round so the standard 2Xcon rules for holding your breath would apply, and all of that is assuming that by the time you're able to do this you can't just conjure up an Air Bubble either with your own magic or, barring that, a potion or scroll.

As for commanding the construct, just telling it to get near the enemy and release me either when it does or if it's about to die should be sufficient.


LordKailas wrote:
Sigh wrote:
Cevah wrote:

While you might make a spae within the golum, you could instead add construct storage instead. It is an extradimensional space the construct can access.

See the Craft Construct page. Near the bottom, look for the heading "Construct Storage".

Now you can go cut off from LoS and LoE until the construct pulls you out.

/cevah

I'm actually kind of shocked that I missed that, and it fits perfectly within my plan of "Reduce Person myself to fit" given that the MAXIMUM size limit for a Small creature is 4', and my character is definitely not the max height of a Medium creature so he's assuredly less than that.

Plus since I'd be in an extradimensional space it also bypasses everyone's assertions that I'd be cooked by the Wall despite it not affecting the Golem. So neener to all of you guys ;P

Just make sure you're wearing a necklace of adaption or something similar, or else you're going to be stuck with a limited air supply

Eh, I'll be in there for less than a minute, I'm sure it'll be fine.


Cevah wrote:

While you might make a spae within the golum, you could instead add construct storage instead. It is an extradimensional space the construct can access.

See the Craft Construct page. Near the bottom, look for the heading "Construct Storage".

Now you can go cut off from LoS and LoE until the construct pulls you out.

/cevah

I'm actually kind of shocked that I missed that, and it fits perfectly within my plan of "Reduce Person myself to fit" given that the MAXIMUM size limit for a Small creature is 4', and my character is definitely not the max height of a Medium creature so he's assuredly less than that.

Plus since I'd be in an extradimensional space it also bypasses everyone's assertions that I'd be cooked by the Wall despite it not affecting the Golem. So neener to all of you guys ;P


Dragonborn3 wrote:
Sounds like the golem armor from Ultimate Magic.

I'm specifically NOT going to do that because tbh wearable construct armor is way overpriced for what it does, and even then I don't plan on actually wearing the Golem as a suit like Iron Man, just as a transportation mechanism should the need arise.

Regardless, we're only in Book 2 or 3 so we've got plenty of time until this becomes an issue, I don't even have Craft Construct as a feat yet, but if and when I do this will be interesting to analyze.


So what you're all saying is that if I really wanted to I could conceivably make a very big Golem with an opening in its chest cavity, Reduce Person myself so I can easily fit inside, and then have it walk around through whatever magical BS gets sent my way and still be fine?

Theoretically speaking, of course.


A rather simply question, albeit one that I can't seem to find asked anywhere else online, but I'm playing in a game of Rise and my character has taken to building constructs with the extra money he makes as the party's resident Greedy character (we're all embodying a sin). My GM told us that in Book 6 the Karzoug fight can be incredibly rough, up to and including possibly doing things like summoning Wall spells to impede the player's progress from reaching him during his fight, which got me to thinking about whether or not dragging along a Golem might not be the worst idea, given that they are (aside from certain specific aspects) immune to magic. Does this extend to things like, say, Prismatic Wall, for instance? Why or why not?


James Jacobs wrote:
Sigh wrote:

Hi James, a lot has happened since my last post here, but that's not why I'm here. Just wanted to get your opinion on the Daywalker spell, it's one of the most interesting Necromancy spells in the game IMO and has a lot of potential RP possibilities, not the least of which being the ability to give a Ghost a corporeal form for 24 hours.

Also, if I had a character who wanted to charge someone for casting this should I just refer to the Spellcasting section of Goods and Services or do you think the spell's unique effects necessitate a higher price?

The prices in the Spellcasting section of Goods and Services are the standard for those prices. You can ask whatever you want for a cost, but don't be surprised if you don't get a lot of customers if you wanted to ask more! And don't be surprised if fellow party members get cranky if you try to charge them for your services too!

Of course, your GM has final say in all of this.

That's fair, though I still wonder what you think of the spell itself and its potential uses, has it been used in any of the games you've run or seen run?


Hi James, a lot has happened since my last post here, but that's not why I'm here. Just wanted to get your opinion on the Daywalker spell, it's one of the most interesting Necromancy spells in the game IMO and has a lot of potential RP possibilities, not the least of which being the ability to give a Ghost a corporeal form for 24 hours.

Also, if I had a character who wanted to charge someone for casting this should I just refer to the Spellcasting section of Goods and Services or do you think the spell's unique effects necessitate a higher price?


James Jacobs wrote:
Sigh wrote:

I posted this in another thread but I suppose I may as well here as well for visibility's sake:

I don't suppose I could ask you what might happen if, say, someone were to take the body of a Good-aligned Outsider and raise them up as an intelligent undead? At least in terms of personality, I mean, as from the Axiomite Graveknights listing in the SRD as well as the case of Arazni who I'm sure counted as some form of Outsider given her relationship to Aroden at the time before her death.

I only ask because my Necromancer character has taken to doing this with a lot of the enemy Outsiders we defeat in the Hell's Vengeance campaign we're running and any input you may have on what happens there mentally would be great. For instance, I've raised a Vulpinal Agathion as a Skeletal Champion, a Lillend Azata as a Zombie Lord, and most recently a Ghaele Azata as a Dullahan, all of which he has not controlled or compelled to do evil with any Control spells nor his Undead commanding feat. The last one is the most interesting to me since it's less of a template like the first two and more like a completely different creature type (and completely opposite on both the L/C and G/E spectrums to boot!), so any insight you may have would be welcome.

Saw this posted there and answered there, but the short version is this: It's a rare thing that needs to be hand-crafted by the GM as the story desires.

Your response in the other thread was fair, in my opinion my GM is doing a rather good job of making it clear that what I'm doing is unusual and not normally something that is done by those of my character's... craft, we'll call it. The fact that we're playing an Evil party also means that it's not the biggest deal in the world if the Outsiders themselves also become Evil-aligned since we are Evil as well (yaaay Vengeance!). The reason I asked was because while I'm completely fine with the idea of all undead (aside from Ghosts) automatically becoming Evil upon being raised, I was reminded of Arazni's lore where it seems that she needed further convincing to fully convert over to embracing Evil, so I just wanted to pick your brain on the matter to see if you thought the Raising itself were something that altered the character's perception of reality instantly or if it's just one of those things where a formerly Good-aligned undead thinks at first they can still be Good but then inherently darker desires as an undead eventually unleash themselves, I suppose in a manner similar to a slow-acting alignment-shifting curse.

Also, as a related but ultimately separate question I may as well ask what the exact implications are, spiritually speaking, that one can even raise Outsiders as undead given that their body IS their soul. I'm well aware of the fact that raising a mortal as an undead prevents them from facing Judgement by Pharasma and janks with the Cycle of Souls, but my friends and I have tried looking it up and we aren't quite sure what exactly happens to Outsiders when THEY die, since I'm pretty sure Pathfinder doesn't use the lore stating that killing Outsiders doesn't really "kill" them unless you do it on their home plane. Anyway, yeah, Lord help me if I can't find an answer to how this works in Pathfinder's lore anywhere in books or in any Q/A's, IS there an official answer to this, and if so did me and my buddies just miss it somewhere? Does raising an Outsider actually interact with the cycle at all?


I posted this in another thread but I suppose I may as well here as well for visibility's sake:

I don't suppose I could ask you what might happen if, say, someone were to take the body of a Good-aligned Outsider and raise them up as an intelligent undead? At least in terms of personality, I mean, as from the Axiomite Graveknights listing in the SRD as well as the case of Arazni who I'm sure counted as some form of Outsider given her relationship to Aroden at the time before her death.

I only ask because my Necromancer character has taken to doing this with a lot of the enemy Outsiders we defeat in the Hell's Vengeance campaign we're running and any input you may have on what happens there mentally would be great. For instance, I've raised a Vulpinal Agathion as a Skeletal Champion, a Lillend Azata as a Zombie Lord, and most recently a Ghaele Azata as a Dullahan, all of which he has not controlled or compelled to do evil with any Control spells nor his Undead commanding feat. The last one is the most interesting to me since it's less of a template like the first two and more like a completely different creature type (and completely opposite on both the L/C and G/E spectrums to boot!), so any insight you may have would be welcome.


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James Jacobs wrote:
Xenocrat wrote:
That planar campaign setting book from a few months back introduced a city in the Maelstrom inhabited by thousands of outsiders who have forsaken their normal alignment. It's apparently not vanishingly rare anymore, even if as a percentage of the infinite number of outsiders it's still an astronomical rounding error.
Considering the fact that the total number of outsiders is a number beyond imagining... a single city of thousands doesn't make them "vanishingly rare." Especially in the context of things on the Material Plane.

With this thread's question in mind Mr. Jacobs, I don't suppose I could ask you what might happen if, say, someone were to take the body of a Good-aligned Outsider and raise them up as an intelligent undead? At least in terms of personality, I mean, as from the Axiomite Graveknights listing in the SRD as well as the case of Arazni who I'm sure counted as some form of Outsider given her relationship to Aroden at the time before her death.

I only ask because my character has taken to doing this with a lot of the enemy Outsiders we defeat in the Hell's Vengeance campaign we're running and any input you may have on what happens there mentally would be great. For instance, I've raised a Vulpinal Agathion as a Skeletal Champion, a Lillend Azata as a Zombie Lord, and most recently a Ghaele Azata as a Dullahan. The last one is the most interesting to me since it's less of a template like the first two and more like a completely different creature type (and completely opposite on both the L/C and G/E spectrums to boot!), so any insight you may have would be welcome.


The only problem there is that there's no consensus on whether or not liches can be called with things like Planar Ally and the like. Sure, there's Shadows which count as undead, but those are also kind of like Outsiders in that they normally reside within the Shadow Plane.

The same issue can be found for followers of Urgathoa, it's unclear if an aspiring Cleric could even, for instance, summon a Daughter of Urgathoa with Planar Ally, since all the ones we know about live in the Material Plane.

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