Played it first, going to run it next week. We started at noon, and was rushing/calling it at 7pm. There were quite a few 'neat' aspects to the game, and a LOT of the fun is going to be decided by what GM you have. The infamous puzzle is tough, but not impossible, it took a little teamwork of thought, but eventually I and one of the other guys worked it out and was successful. (Make sure you print out a color version of the hand out... which our GM did NOT.. lol). I haven't read the thing entirely yet, but we were told we lost gold/loot if we got clues and most of the clues we had already figured out. Only complaint is that it should have gone into more detail and stretched into a 2 or 3 parter. Seems like too much content was crammed into one scenario, imho. I would've liked to have had more time to 'play' without rushing.