Gibo Auja's page

**** Pathfinder Society GM. 41 posts (66 including aliases). No reviews. No lists. No wishlists. 31 Organized Play characters.



Liberty's Edge

So I'm about to kick of this AP two weeks from now. As the character builds come in, I'm starting to get worried about the challenge.

As I understand adding another 2 CR to the encounter is technically what I'm supposed to do, but I just don't know if that's going to cut it. Currently the players classes are
-Bard dawnflower dervish
-investigator mastermind
-kineticist blood
-Alchemist Tinker
-Rogue deadly courtesan
-????

If anyone has run the first book are they just going to run rough shot over it?

I didn't want to, but I could start redesigning a lot of the encounters, add 2 cr or 3 cr creatures. Advance a couple of npcs.

Any advice or tips on adding a bit of difficulty to this ap I'm not to concerned about running a difficult campaign. I just don't want them to walk through everything.

Sczarni

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I'm enjoying Hell's Rebels. I'm playing a Medium. I'm level 7
And I have no idea where I want to go with this class. Nor do i know all the options I have available to the class.

The nature of the class name makes it very hard for me to find content for it. (type medium into a search bar)

I was wondering if anyone has some advice. Or knows of some good books that have fun flavor to add to the class (feats, magic items, i'm sitting on 11000 gold right now). I'm worried that the class has mostly been left behind the other occult classes.

my character for reference,
Simple power attack person
But I also like playing The Worlds Greatest Detective!!!! (shes really not, see int, wis, cha)

STR: 20
DEX: 14
CON: 14
INT: 10
WIS: 10
CHA: 13

+1 katana
+1 shortspear
+1 mithril breastplate

feats
1) toughness
1) spirit focus champion
3) Power Attack
5) Legendary Influince
7) ???

I was also wondering what people might choose for legendary Influence?
I have always been bored by my trickster feat(exotic katana)
Any help would be great. I'm really stumped.

Sczarni

I'm currently playing with my home group. They all disagree with me that casting a metamagic spell as a sorcerer happened on the beginning of there next turn.
As its a full round action it would only take up a standard and move.

I was under the assumption that it finishes casting and the effects begin on the next turn. Here's the full text. Am I wrong? Could some only clarify the rules, there is some weird wording. Especially considering the difference between 1 round casting time.

Cast a Spell

A spell that takes one round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action). These actions must be consecutive and uninterrupted, or the spell automatically fails.

When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from 1 round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell.

You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least 1 full round. While casting a spell, you don't threaten any squares around you.

This action is otherwise identical to the cast a spell action described under Standard Actions.

Casting a Metamagic Spell

Sorcerers and bards must take more time to cast a metamagic spell (one enhanced by a metamagic feat) than a regular spell. If a spell's normal casting time is 1 standard action, casting a metamagic version of the spell is a full-round action for a sorcerer or bard (except for spells modified by the Quicken Spell feat, which take 1 swift action to cast). Note that this isn't the same as a spell with a 1-round casting time. Spells that take a full-round action to cast take effect in the same round that you begin casting, and you are not required to continue the invocations, gestures, and concentration until your next turn. For spells with a longer casting time, it takes an extra full-round action to cast the metamagic spell.

Clerics and druids must take more time to spontaneously cast a metamagic version of a cure, inflict, or summon spell. Spontaneously casting a metamagic version of a spell with a casting time of 1 standard action is a full-round action, and spells with longer casting times take an extra full-round action to cast.

Sczarni

I have a fellow gamer who feels that there is no reason for him to require 8 hours of sleep to re-prepare his spells. He feels that only the hour of prepping is required.
I am 100% certain not sleeping does not allow you to break this magus rule, but I can't find a particular ruling. Is there some erata that makes this clear?

Liberty's Edge

I have an idea to make a black canary, but I think it could be better. I want to go the sonic motif splashed with the martial artist.
Here's what I currently have up to lvl 8

Bard : Sound Striker
Monk : Unchained Monk
Black Canary
Str 10
Dex 16 05
Con 14 05
Wis 14 05
Int 10
Cha 16 05 (+1 lvl 4 +1 lvl 8)

racial stuff
Duel Talent

Reactionary
Magical Knack

lvl 1 B) Weapon finese (Hanbo)
lvl 2 M) (MB1)Combat Reflexes
lvl 3 B) Arcane Strike
lvl 4 M) (MB2)Dodge
lvl 5 B) Pirahna Strike
lvl 6 B) pageant of the Peacock lulz
lvl 7 B) ?
lvl 8 B)

spells
(Mostly sonic attacks)

Prioritizing dex belts and +hit items, letting my free ability scores go to charisma

Liberty's Edge

Quote from AP#76
"A small number of heretics venerate her as well, not as a demigoddess of murder and lust but as one of outcasts, artists, and the glories of midnight. The fact that such heretical clerics are granted spells as surely as the rest of her worshipers has caused not a small amount of discontent among her faithful, which Nocticula seems to enjoy."

Now I'm not going to assume any of this would work in PFS, but do you think a cleric of Nocticula in said mentioned heretical cult could be CG?
All though nothing is too clear it seems to imply she may not be considered a CE creature by those worshipers but a CN one.

In a home game would it be possible and not too lore breaking for me to play a CG cleric (or Warpriest) of Nocticula.

Sovereign Court

I was wondering how metamagic effects the sneak attack damage tied to spells. I think they apply to sneak attack (empowered, maximized)
, but I'm not 100% certain.
Could anyone confirm this for me.

Heres a quote from Bulmahn I dug up

DR does not negate sneak attack damage. The sneak attack damage is not a special effect that accompanies the attack, it is part of the damage roll.

Hope that clears it up.

Jason Bulmahn
Lead Designer
Paizo Publishing
http://paizo.com/threads/rzs2kvtr?Rules-Clarification#6

Now here are the wording for empowered and maximized spell
Empowered----
All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls.
Maximized----
All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables.

So If I'm correct does this mean the sneak attack dies are also Maximized and Empowered?

Sczarni

So Iv'e done my research, but my stat array has been killing me. I really would love to know what people think of my stonelord. I'm super excited about this class!

STR 16
DEX 14
CON 16
WIS 14
INT 12
CHA 05 (another player is a dwarf droping charisma to 5, the roleplaying opportunities seem good, but I'm terrified of doing this.)

STR 17
DEX 10 (12)
CON 16
WIS 14
INT 12
CHA 06 (05)

So hes going to use a dwarven Derg Degerere and get darting viper around 5. Nothing to crazy with this guy, I'm going typical tank with power attack.

Out of the two stat arrays (3 sort of) what do people think? Should I go with the 14 dex and get combat reflexes? That would allow some decent tactics.

Any advice would be greatly appreciated, I need to get this guy finalized tonight for the GM. Where starting next sunday I think.

Sczarni

I want to play a two shields ranger....

SHIELD MASTER
You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

I feel like this indicates you can't use another shield. I suppose a shield can be used as a weapon via shield bash, but at the same time I have a hunch this wasn't what was intended.

Now by RAW two shields should be completely legal, but after doing some research I can't seem to find any official rulings on the matter and it seems to come up a good often.

Does anyone know if there has been some sort of ruling?

Sczarni

I'm joining a Kingmaker Game as an inquisitor of Erastil. This lets me get the animal domain and consequently an animal companion. As exciting as this is, how do I command it without having Handle Animal. Looking threw traits I can't find any that give me the skill and make sense. I'm not a gnome nor was i on any Savannah(and anyone who says otherwise is a damn liar!)

It's also a trained only skill so am I just missing something painfully obvious or did I find something the designers missed... LOL j/k right so what's the painfuly obvious thing I'm missing here. XD XD XD

Liberty's Edge

So I want to get my bard to lvl 6 for next weekend, else I have to play a dreaded pre-gen for a season 4 scenario.

I've decided to run 4 scenarios throughout the week. It could be fun to run a three parter among friends and I was wondering what lvl 1-5 1-7 3 part scenario would you recommend.

I have already ran Quest for perfection, but other than that I'm a fairly new GM.

Liberty's Edge 4/5

I'll admit i'm complaining more than anything, but I have a big problem with the Andoran mission.

Spoiler:

Now burning undead is fairly easy, but the first paragraph was extremely vague. This isn't all that uncommon in season 2, but near the end when my Andoran character recommended we release the Sphinx, almost everyone in the party immediately jumped on my argument saying it is not (including the 2 silver crusade). They claimed it is a contract therefore her servitude is not slavery (honestly that's one of the most stupid things i heard all day, when I really thought about it*)

Now after the adventure I found out that we were indeed supposed to free the sphinx. I guess my point is the scenario makes it very difficult for the party to even consider her a slave, never mind understanding the extremely vague wording of the original mission. Again this is mostly me complaining, but I need to say something, its been bothering me all night.

*If I have a man sign a contract saying he will do whatever I say without question or choice is that not a slave? Taking away ones free will is the largest factor of slavery. Whether its consensual or not, it's still slavery.

It bothers me more when I think if she was still in servitude of the lich?(never really got what he was just force bombed him to oblivion), my team in it's entirety would try and free her, yet when they stand to benefit suddenly its most certainly not slavery. I'm not saying they can't be pro-slavery in pathfinder, but I mean call it what it is.


=/ yup whining like a 5 year old, but it removes the stress.

Liberty's Edge

I have no idea how to build him.
The nagaji base strength encourages me to go high strength, as also the later lvls encourage a bit of charisma. I also need some dex so i can hit with all my new fancy ranged touch spells. Con is always important. This is what I have right now

str 14
dex 14
con 12
int 08
wis 15
cha 14

This is the only way to dip into everything you can do, but as you might notice nothings all that great
When you get naga form that strength assuming a belt can be 20 with a bite at 1 1/2 strength. Obviously at around 4 that wisdom will hit 18 with a headband.

6 when i finally get naga form
str 16
dex 14
con 12
int 08
wis 18
cha 14
probable spells-
magic missle
ray of enfeeblement
Acid Arrow
Invisibility
lightning bolt
suggestion
So do you guys and gals think this could work or am I way to spread thin?

or should i just stick with my Dwarvin druid right now and Make my nagaji a rage prophet, which honestly fits there stats too well.

dwarvin druid---
str 17
dex 10
con 16
wis 14
int 10
cha 08
heavy armor prof

Liberty's Edge 4/5

I'm thinking of getting 5 scenarios, but I'm new to pathfinder gm'ing. Actually I'm new in general. I don't intend to read them yet, but I was hoping to grab a couple because of the sale.

Any advice for the best scenarios in seasons 0-1-2

Liberty's Edge

So I'm supposed to head to a game this weekend, but my nephew is having a birthday party.
Does anyone know how to clone themselves. I wouldn't mind if it splits the alignment.
Maybe I could cut myself in half. If I wore a cloak no one would notice.

Anyone have any advice for being in 2 places at once?

Liberty's Edge

Ok so I'm building a sandman bard for PFS. I'm going to give him eldritch heritage fey for funzies. However I was thinking about going two levels in lore warden, for a free feet and combat expertise. Why combat expertise? Improved Dirty Trick,you know for funzies.

I'm not sure if the two lvl dip is worth it, sandman really needs his spell progression. Do you guys think the shenanigan is worth it?

Liberty's Edge

So I want to make a sandman bard, it seems like fun, while allowing some creative moments.

str 10
dex 14
con 14
wis 10
int 10
cha 18

weapon finesse
tougness?

I was considering going fey eldritch heritage. I would just walk around the battlefield poking people I don't like and making them lose there turns. It's a deep feat investment but it could be fun.

What direction would you guys go if you were going to make a sandman bard. Mostly I'm just wondering other than spells how else can i contribute in combat situations? (not really wanting to go range)

Liberty's Edge

I'm going kind of a cavalier charger with a clockwork dragon mount. Can't really optimize this to well, because the -2 strength. I just wish i could fineness a lance then this build might actually be considered viableish.

Anyways I really just want ability score help, mostly because I'm not sure what do with charisma. I'm not to sure if 10 int will cut it, or should i knock charisma down for a higher int score. I was told I need an 11 int to read scrolls and if im rocking a medium armor early lvls casting could be problematic.
I'll show you her at lvl 2, i dip for my first lvl. I know ew, but it helps her mounting a lot.

Dragoon 1 Summoner 1 lvl 2
str 15
dex 14
con 14
int 10
wis 08
cha 14
feats - mounted combat, ride (focus), (either power attack or ride by)
summon evolution- mount, reach(bite 2 times)(or nat armor)
My 2 magic items i'm geting are str belt and cha headband

I'm also not really sure what the magical knack trait does. There's not a chance it would give me more evolution points when I get to 2 is it?
thanks for any help.

Liberty's Edge

So I have been mulling one over and I think I have something decent. The problem is I mid max really hard.
I have several ability score race combos
note human has favorite class for monk and witch, elf has neither
I'm going to add 1 health every lvl for human

Human (1)___Human (2)___elf (1)___elf(2)____elf(3)
str 7_______str 9_______str 09____str 07____str 10
dex 16______dex 16______dex 16____dex 18____dex 16
con 13______con 13______con 12____con 12____con 12
int 19______int 19______int 19____int 19____int 19
wis 12______wis 10______wis 12____wis 10____wis 11
cha 7_______cha 7_______cha 07____cha 09____cha 07
I'm mostly concerned with having 2 sevens.

First I do a 2 lvl dip into Monk (many styles) Then I think the rest into white haired witch
monk 1
feats - (M)Kirin Style, weapon finesse, (H)Toughness
Stunning Fist
monk 2
feats - (M)kirin strike
evasion
WHW(1)3
feats - weapon prof hair
patron- not sure
WHW(2)4
constrict
WHW(3)5
feats - Piranha Strike
trip
WHW(4)6
+5 ft range (hair)

two other feats I'm thinking about is combat reflexes and improved grapple.

So What do you all think. Am I heading the wrong direction here? Also what ability scores would you recommend?

Thanks for reading! =D

Liberty's Edge

so theres no way this can be optimized, the summoner just doesn't have the BAB to be in melee, but what do I care some things just have to be done.

The biggest problem I forsee is subpar stats. I have two ideas and both involve a Half Elf. As a summoner I need a lance (or is fauchard so much better the X3 on lance with charge doesnt beat the 18-20 crit?). So I decided on Half Elf, there +1/4 evolution points can be real helpful.

feats///
1E WP-Fauchard or Lance
1 - mounted Combat
3 - Ride by Attack
5 - Spirated charge
Stats for lvl 1(idea 1) (Pathfinder Society 20 point build)
Str 14
Dex 14
Con 14
Int 10
Wis 10
Cha 16

Stats for lvl 1 (idea 2)
Str 15
Dex 12
Con 14
Int 10
Wis 10
Cha 16

There very similar, but one insures my strength is a solid 16 by lvl 4.

The idea is to get a qudraped type and until lvl 8 enlarge him. Then we charge gloriously into combat. He would pounce with 3 natural attacks (I should always have max attacks) and I would hit with my lance/fauchard. You know simple stuff.
So any ideas anyone can contribute would be awesome. I would like to get her to a high lvl without getting mauled from sucking to much.

Now I know being a summoner this isn't exactly optimal, but Iv'e been fondly remembering DragonLance (stopped reading a while ago is it still good) so I just really want to charge with a pole-arm while on top of a dragon, that's not to much to ask is it?

Liberty's Edge

So I want to make a TWF in PFS ninja2/vivasectionist10
Heres the first couple of lvls
any advice for further feats?
Human
Ninja

str 10
dex 19
con 12
int 14
wis 10
cha 10
----levels 1-2 -----
two weapon fighting lvl1
weapon fineese lvl1(human bonus)
pirahna strike ninja trick
--------------------
going to get agile weapons eventually

this sets me back a bit with BAB, but I get wakizashi feat
and ninja trick.

So what do you guys think, worth going this way or should I just
go straight Vivasectionist. I lose wakizashi or any good crit based
weapon.
Also what do you guys think of the ability scores I choose
should i raise or lower int for Viva, do they really need high int?
Should I do anything with charisma, for the ninja ki an extra attack
is pretty useful.

Liberty's Edge

So I'm going a melee dex build with my inquisitor for PFS legal play.
I currently have a
+4 dex
+3 dex (going to +4 wis at four)

So i was thinking i could get a +4 ac(+5 with a 2 lvl dip into sacred as well as toughness) by going 1 into monk, but I can no longer where armor.

So I'm trying to think if this would be a good idea, i couldn't wear armor
anymore, but i would get a good ac buff. Is it worth it? Or is ac from armor much better in the long run?

Liberty's Edge

These are two builds I have been mulling over.
str 17 17
dex 14 16
con 14 12
int 14 16
wis 07 7
cha 07 7

Elf
Elven curve
Guisarme

str 17 19
dex 14 14
con 13 13
int 13 13
wis 10 10
cha 07 7

Half elf
Elven Curve
Fauchard

I still have no idea what feats I should go for. Probably power attack, maybe weapon focus(fauchard).

Any advice would be greatly appreciated


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