Halfling

Giacomo Rumble's page

371 posts. Alias of Quentin Coldwater.


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35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo starts yelling at the group of Goblins. "You wanted fish, we gave you fish! We asked you to stop attacking, you didn't! So this is all your fault, remember that!"

Giacomo takes a five-foot step back, then throws a Burst of Radiance at the bomb-throwing Goblin, aimed in such a way that Ten-Penny won't be in it.

Gondork took off his armour and stuff, but I still had everything, right? Otherwise, ignore this post.
Anyway, Reflex DC 14 to either become dazzled or blinded, and if he's Evil 4d4 damage. I'll post it in spoiler tags below just in case he isn't evil.

Burst of Radiance damage:
Damage: 4d4 ⇒ (4, 2, 3, 3) = 12
Blinded/dazzled for: 1d4 ⇒ 4 rounds


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo takes some heavy cuts to the face, and sees others are wounded as well. He raises his holy symbol and channels energy to heal, selecting out the goblins that were already hit. I can exclude three, but I think there weren't that many injured yet.

Channel Energy: 2d6 ⇒ (4, 2) = 6

Desperately, he yells, "I gave you our fish, what more do you want? Leave us alone, or you'll get hurt!"


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Oh geez, I'm sorry. I thought I posted here. Sorry for holding everyone up.

"If all they want is fish, if we can resolve this peacefully, I'm all for it!"

Giacomo starts shovelling armfuls of fish from the cart onto the street. If they're carrying horsechoppers, I guess I'd provoke from number 4.

We've passed the checkpoint, right? So we should be safe with dumping the fish?


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Sorry I fell off the earth, I got sick and it's hard to get back into the swing of things again.

To Ten-Penny:
Giacomo looks conflicted. "On the one hand, I'd love it if she kept tagging along. But obviously she didn't ask for this, and she has the option to bail out, unlike us. More importantly, she has kids to take care of. I don't think this is a decision we can make for her, she has two groups of people to look out for, it's up to her to see who needs her help the most."

To Nadya:
Giacomo goes in for a hug, tears in his eyes. "I hope you and your family can live safely now, without any ice witches around. I hope I can still visit you sometime, when this whole ordeal is over."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I've looked up what it does, it doesn't ring a bell. Should it be something we need to have, but skipped?
EDIT: Looked back into the archives. No one seems to have claimed it outright, I presume it's somewhere in our collective gear now.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Sorry for my absence lately. Been pretty sick and sleeping badly, no energy for roleplaying lately. Hope to be better in a day or two.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I always ctrl-a, ctrl-c my posts before posting. I think the site mainly eats posts if you've been in a separate screen for too long. My reviews have been eaten that way, as well.

I don't have anything really to do. I'll buy a bundle of regular arrows. Are alchemist fires available, or do they count as magical?


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Sense Motive: 1d30 + 6 ⇒ (13) + 6 = 19

"Ohh, I can be your punching bag! I can heal myself in between hits, so I'll never tire!"

You're not entirely sure if Giacomo got the message or if he truly wants to be beaten up.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo listens to the whole story with furrowed eyebrows, trying to keep up with all the information.

"So, you're willing to help us out, and the only thing in return is the fact that we need to deliver some lunches? That sounds too easy to be true. Not that I'm complaining, of course.
We'll need to think of some form of entertainment. Back at the church, Father said I was pretty good at delivering sermons, I could perhaps tell a tale or two from Erastil's holy book."

The curse of 1 skill point per level. I have absolutely no Perform skills, but I have a +3 Charisma, that's the best shot I have.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

If I get the feeling it's a bad idea, I won't do it, don't worry. :P


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I see no real reason to lie to this guy, and yeah, it's got to stop working somewhere. But I'm curious to see how far I can push this. :D


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo looks at the rest of the party, then decides honesty is the best way to go.

"Er, well, it's like this. We come from Heldren, a village in Taldor. We suddenly got a whole bunch of snow in the middle of summer, and we were sent to investigate. We found a big ice tower with a witch in it. We kicked him out and suddenly a man in a black armour comes riding up to us. Turns out, Queen Elvanna's planning to take over the world somehow by opening small portals all over Golarion and sending out Fey creatures to... I don't know, annoy everyone to death, I suppose. The guy dies right in front of us, but not before revealing he was sent by Baba Yaga herself to try and stop all of this. He gives us part of his power, and now we're bound to the same oath as he did. If we don't try to stop the Queen, we'll wither away and die!
Now we've come here to find the next ruler that's under Elvanna's control and kindly ask him to vacate the premises, or we'll do it for him/her.
So yeah, we're kind of on a big mission, and we'd like some aid in infiltrating the palace so we don't anger the entire village. Which Gondork might have done anyway."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I did tap you with Barkskin, but that's a +2.
The Cloak of the Yeti gives a +1, I recall you carrying it.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Huh, that went easier than expected... Not that I'm complaining, of course. Well done, Ten-Penny!"

Giacomo turns to Ringeirr.
"No, we're not really inquisitors. We do have a very important mission though, but we'll explain when we're back in your hut."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo will mostly stay out of sight of the man as to not draw any attention to himself. Ten-Penny seems to have this covered.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo tiptoes in after Ten-Penny

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13

Small creatures get a +4 on Stealth, but that shouldn't count on sound-based stealth checks, IMHO.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"He's probably fine. He's very good at causing a ruckus, this is like a field trip for him. He's probably picking his nose and looking at the fire in amazement right now."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

If you're causing a ruckus, maybe it'd be better if you did wear it. Starting up trouble without any protection or spellcasting abilities is just suicide.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I thought the plan was that you ditch the armour when we came in here, but I'm not keen on leaving you basically without any AC or spellcasting abilities. >_>


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Gondork, wait, before you go, let's make sure you come back in one piece. You're fond of your armour, but it might not be enough. I want you to come back in one piece."

Giacomo taps Gondork with a Barkskin. +2 natural armour for 40 minutes.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Let's try sneaky. Brute-forcing can lead to some ugly fights, like in the wizard tower last time."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Yes! Still no news of our GM, by the way. I think switching GMs would be a good ideas at this point.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

GM has seen my message, but hasn't responded yet. I'm not entirely sure what's up, but I do know he's been dealing with some personal stuff.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I'll go ask the GM when (if?) he plans on returning to the game, otherwise a handover might be a good idea. I like this group a lot. Might want to attract one or two more players, as Caladan was already a GMPC and I don't know if you're comfortable with botting Arwyn as well.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

:D


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I have a Barkskin for someone. Combat usually surprises us during our trek, so it's usually not a good pre-buff, but since we know where trouble is going to be, this seems like a good time to cast it. Who'd like it? +2 natural armour. I'd like to slap it on Gondork, but my guess is enemies will hit 13 just as easily as 11.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Yes!


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

There is no Giacomo, only Zuul.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Come on guys, we have to help that poor man! And maybe they'll take us to their hideout, just like last time!"

I'll be away this weekend. I might post from my phone, but it'll be sporadic.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo, completely stunned, offers his hand to help Gondork up, and promptly gets pulled into the snow.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Woo! Skills I'm trained in!

Sense Motive: 1d20 + 6 ⇒ (11) + 6 = 17

"Hello? We're looking for a Mister Ringeirr. It's a family issue, we need to find him. Please? It's urgent, we don't have much time. Don't worry, we can handle whatever problem there might be."

Giacomo flashes his holy symbol, to show there isn't much to fear.

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

Giacomo Rumble, sweet-talker extraordinaire.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Since the guards identified Giacomo by his priestliness, he tucks his holy symbol under his clothing.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Caladan, unless you come with a great hook, I just don't see Giacomo as the kind of guy who would intimidate/bully people. Hell, I'd even think bluffing is a grey area for him. I mean, you saw how I handled the guards who wanted to take us in in the previous town.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo looks back and forth between the Merrows and the party.

"I don't want to piss off these people, they look pretty strong. They might not actually work for Whitethrone, but they're not necessarily evil. They're just trying to scrape a living together."

If anyone wants to try a bluff, I'd like to assist. Intimidate isn't my thing, especially not against large creatures. Not sure how to swing it. I'll post my actual in-character bluff when someone tries it.

Bluff assist:
Bluff: 1d20 + 3 ⇒ (9) + 3 = 12
Whoop, that's a +4 to assist. I love being Helpful.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo's face lights up.

"See, perfectly honest folk. I'm sure they can be trusted."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

After that interrogation.

Giacomo turns to the others, making sure the guards don't catch any of what he says by forming a group huddle.

"Guys, what should we do with these guys? They're just flunkies, they're not some evil mastermind needing to be stopped. But I remember what happened in that other tower, if we tie them up or let them go, they'll probably stab us in the back."

He turns to the guards and yells out, "Hey, if we free you, will you promise to leave us alone? And not tell anyone we're here? We'll kick your ass again if you lie!"

Sense Motive: 1d20 + 6 ⇒ (2) + 6 = 8

Worst moment for a 2.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

And people say healing in-combat isn't useful. I think I saved all of your asses by now just by channeling. Nadya's in decent shape again and I saved Caladan from going down.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo hops off the sled and plows through the snow, all the while shouting obscenities at the hunters. When he finally comes to a stop, he lifts his holy symbol again and channels energy.

Channel Energy: 2d6 ⇒ (3, 4) = 7

Excluding all guards, even those who have surrendered. I'm just in reach to also heal Caladan.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

My sled's still going, right?

Giacomo channels again to heal Nadya, excluding H3.

Channel Energy: 2d6 ⇒ (6, 3) = 9


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Rules nerd here: technically you can't fire a bow while prone, but maybe GM fiat will allow it.
Prone
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"NADYA!"
Tears streaming down his face in frustration mixed with fear, Giacomo channels again, catching Caladan in the blast as well.

Channel Energy: 2d6 ⇒ (4, 1) = 5

itssomething.jpeg


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

If we're going to TPK on a high-speed sled chase while being hunted by a giant wolf, I'd be totally okay with that.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Me too!

[ooc]Still gonna channel, even though not everyone's in reach. My concentration check isn't good enough I wanna risk losing the spell. Would this count as vigorous or violent motion?

Channel Energy: 2d6 ⇒ (3, 2) = 5


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Wow, that's a lot of rolls.

"Stop the car, otherwise it'll be too difficult to cast any spells!"

Don't think supernatural abilities require concentration, but I think that's the most useful thing to do right now. Also, whee, car chase! :D

Channel Energy: 2d6 ⇒ (5, 2) = 7

I'd like to do this before Nadya makes her move and we shoot ahead of the rest. Also, I think a number fell away from my damage total, but I see I'm damaged for 10.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

The mirror says you can't move it or its occupants pop out again. No use for sneaking us around town. Also, like the spell says, a hand mirror isn't large enough for Small and up to enter, so we need a standing mirror if we want to hide.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Wow, that's terrible! I'm sorry you had to endure all that, all because of something you can't help. Are you okay now? Need to vent? You can punch Gondork if you need to release some stress, I'm sure he doesn't mind."

He leans over to Gondork and whispers, "I'll heal you back up, no worries."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I think you missed my ready for Burst of Radiance, but I don't think 4d4 is enough to knock it unconscious anyway.
Wasn't there an uncle or something who'd take care of the kids? But doesn't matter, had dance with Nadya. :D

"Garen, how come those fey abducted you? Did they want you to do something? It seemed like they thought you were on their side."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo readies a Burst of Radiance on Zzbaba when it enters the barn again.

Reflex 14 for blinded or dazzled for 1d4 rounds, and 4d4 damage if he's evil, no save. I'll try to aim it so that Gondork is out of the blast radius.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo walks up to Arwyn and casts Shield of Faith on her.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Yeah, might be better to stick together. If possible, I'd like to throw some buffs right now. At least one channel, and a Barkskin for Arwyn.

Arwyn, wait up! Let's be careful, okay? We keep running into dangerous situations, let's prepare first."

With that, he casts a Barkskin on Arwyn.

"And while I'm at it, let's not run into combat half-dead, right?"

Channel energy: 2d6 ⇒ (4, 6) = 10