Human on Flying Carpet

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Goblin Squad Member. Pathfinder Rulebook Subscriber. 152 posts (1,410 including aliases). No reviews. No lists. No wishlists. 6 aliases.



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Male Dwarf Rng 2/Rog 1 | A 16 T 13 F 13 | hp 24/27 | F +5 R +8 W +2 | In +5 | Per +8

With no reason to suspect the man (outside of his own suspicious nature in this filth-ridden excuse for a human city), Bofur relaxes a smidgeon in front of Thaddeus.

"Hmm. Bofur, as ye've guessed. Good of Larur to send ye after us. Coulda gotten ye killed, but all's well that ends well, someone said."

"Ehh, Mutt. Before ye go, I believe that lily-livered Pauper hisself is hidin' behind this locked door. Could you help me open it? 'tis a bit sturdier than normal for a human door. In my experience, at least."

Before he turns his attention back to the door, he glances at Thaddeus again. "Eh... nice goat. You two an item or somethin'?"


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Male Dwarf Rng 2/Rog 1 | A 16 T 13 F 13 | hp 24/27 | F +5 R +8 W +2 | In +5 | Per +8

At Mutt's question, Bofur looks a little awkwardly at the scratched but far-from-open door. "I--my axe was in need o' dullin'"
He glances surreptitiously at the newcomer with the goat to see if he might resemble the thug's description beneath some sort of mask or makeup. The crappy light complicates his examination and he can understand how easily the Pauper could use disguise within the walls of the church. Then Bofur gives the 'goat' a once-over, just to be sure the Pauper isn't more resourceful than he could imagine!

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


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Pathfinder Rulebook Subscriber

I depends on my players' skills. Sometimes a good perception check can sense "the power emanating off of the opponent". At other times a good sense motive check indicates that the creature is "not bluffing but is extremely sure of its own ability to own you".


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Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

This is true. But he still wanted to make the joke. :-)


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Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Well, Khartelosch has a lame leg, so he'd only be a 'drag' without a mount.


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Pathfinder Rulebook Subscriber

How would you like to do hit points beyond first level?
I have the crunch for Quixo, my rogue/ranger, trapfinder and getarounder, nearly ready.


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How much of your GM's intentions behind the combat are your suppositions and how much did he actually clarify at the table?
As a GM myself, I try to make sure that - all other things being equal - particularly challenging monsters lay their destruction on the PCs that can take a few hits, i.e. the ones who are buffed to the gills. Normally, one might think that would be the 'front liners'. If you've made it clear through your choices and your buffing that you're a front liner, too, then naturally you would get a good taste of the foe's savagery.
Now your GM said he was targeting power gamers. I don't know what that means in his opinion but again, if you were in my game and you enhanced your Constitution so that your hit points rivaled our front liners and your Strength so that your attacks and damage rivaled our front liners and perhaps your AC so that you're defenses rivaled our front liners, my monster would treat you like a front liner. Most of my monsters pick one target for various reasons and stick with it - unless they have low-ish Wisdom, in which case I let them be easily distracted and change targets, especially if other players taunt it or try to get its attention. If the target wisely moves out of hitting range, some monsters will follow and others will pick a different target. That variety is what keeps things interesting.

That's all combat-design related. Taking a step backward, there might be a clear disjunction between your style of play and your GM's style, or at least his expectations. In my own experience, no one likes to change their style of play, except for a few beginners who can be guided in one direction or another through steady, encouraging feedback. You've clearly already talked with your GM about style of play and you still don't agree, so I'd look for another game if I was in your place.


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Pathfinder Rulebook Subscriber

scadgrad, I don't wish to impose, but I'd love to see a workup of Letter 4 if you find the time to post it!
Loki_, the letters are wonderful. The tone superb!


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Pathfinder Rulebook Subscriber

At the start, I ask my players to give me a paragraph describing how they interpret the PC alignment they've selected. That is far more important to me in designing interesting and challenging encounters than the mere name of the alignment.
Also, in the situation above, I think it would be my job as DM to give a hint that something is not as the PCs might expect. For example, "The goblin is wearing the insignia of a different clan" and/or "The goblin's attention appears to be on something deeper inside the cave rather than watching the entrance." That sort of thing might encourage my PCs to watch and investigate before simply slaying the goblin. Or it might not. :-)


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Pathfinder Rulebook Subscriber

My favorite situation was the one where the floor was a 'trapped' grate. Everyone on the ground who failed their save simply dropped harmlessly below to the next dungeon corridor. The grate closed and locked. Those above got to face the dragon and his caster associates alone. Of course, they were all able to come help after a couple of rounds, but our 'my feet never touch the ground' PCs were ***tting their pants for about 10 minutes of OOG time as favorite spells all got countered.

(The players had already figured out that the BBEG was aware they'd arrived in town and was having them watched - they caught one of the spies - so it was no surprise that she knew well which spells they cast every time they went into combat. However, as happens so often, they hadn't put that knowledge to use to develop a Plan B!)


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Pathfinder Rulebook Subscriber

Ultimate Equipment has 'kits' for each class that saves players the nuisance of purchasing each of these indispensable items individually.


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Pathfinder Rulebook Subscriber

Thanks RoninUsagi. We need a 'Like' button.


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Pathfinder Rulebook Subscriber

Imperious3, may I offer a suggestion? Do NOT get into discussions with players about rules that aren't even currently relevant to the game table. You say this rule was 'mentioned in passing' and it led to a protracted discussion. When a player disagrees with something you mention offhand - perhaps because, as a new GM, you're still getting your head around the hundreds and hundreds of rules in this game - just say, 'Hmm, we'll have to look that up before the next game. Now, back to the game!"

If the rule is currently applicable to the game table - Player Y has a merciful sword and wants to turn off that special quality - then you have a couple of options. If you think you know the answer is yes/no, then say 'for now let's say yes/no and I'll check for certain after the game' [or during the break if your group takes them]. If you aren't sure, you can ask the table if anyone knows for sure and say 'we'll go with that for now and I'll check after the game.' If you ask the table and no one knows for sure, then say, 'let's say yes for now and I'll check after the game.' [Try ruling in the direction that gives players more options until you're sure it's not in line with the rulebooks.]

My advice to you as a new GM. Strive to get your players into the atmosphere or mood of your game world - be it silly, scary, wondrous, horror-laden, dark and moody, sunny and optimistic, or whatever - and reduce or avoid everything that distracts them from that.


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Pathfinder Rulebook Subscriber

Moox, I don't think she should be alone for a memorable encounter.

Does she have a number of lab assistants running around? At least one of them can fire off the last few charges of that wand of dispel magic, can't it?

Why did she steal the ring? Has she been teleporting places and gathering ingredients, parts, etc. to build something... say a golem or another kind of construct?

I personally love encounters with moving bits. A rotating platform, or whatnot.

Is she prepared for them? As a shaman, has she foreseen their arrival? That could give her a few tricks up her sleeve. A readied storm will still block visibility and give her and her cronies a round or two to pull themselves together.

Even if the PCs are highly resistant to cold, an ice cage might still tie them up for a round or two. And if any of those dispel magic spells get through, woe to the PC who doesn't like to be cold. Plus, even themed baddies know they they need a spare acid spell or electricity spell to tackle foes who know their reputation.