| Race |
Human (Natural Werewolf) |
| Classes/Levels |
Ranger 6 |
| Gender |
♂ |
| Size |
M |
| Alignment |
CG |
| Deity |
Erastil |
| Languages |
Common, Elven |
| Strength |
18 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
15 |
| Charisma |
9 |
About Gerard of Greenwood
Gerard of Greenwood
Human natural werewolf ranger 6 (Pathfinder RPG Bestiary 198)
CG Medium humanoid (human, shapechanger)
Init +1; Senses low-light vision, scent; Perception +11
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Defense
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AC 18, touch 12, flat-footed 17 (+5 armor, +1 deflection, +1 Dex, +1 natural)
hp 53 (6d10+18)
Fort +9, Ref +8, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee falcata +7/+2 (1d8+4/19-20/×3) or
. . falcata +7/+2 (1d8+2/19-20/×3)
Special Attacks combat style (two-weapon combat), curse of lycanthropy, favored enemies (humans +4, undead +2)
Ranger Spells Prepared (CL 3rd; concentration +5)
. . 1st—heightened awareness[ACG], hunter's howl[APG] (DC 13)
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 15, Cha 9
Base Atk +6; CMB +10; CMD 22
Feats Cleave, Endurance, Exotic Weapon Proficiency (falcata), Improved Two-weapon Fighting, Power Attack, Two-weapon Fighting, Weapon Focus (falcata)
Skills Acrobatics -3 (-7 to jump), Diplomacy -1 (+3 to change attitude vs. animals related to lycanthropic form), Handle Animal +8, Heal +11, Knowledge (geography) +10, Knowledge (nature) +10, Perception +11, Stealth +6, Survival +11, Swim +9
Languages Common, Elven
SQ change forms, favored terrain (forest +2), hunter's bond (wolf named animal companion), lycanthropic empathy, track +3, wild empathy +5
Other Gear scale mail, falcata, falcata, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit, pot, torch (10), trail rations (4), waterskin, 150 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Change Forms (Su) Change into Hybrid or Animal forms.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contractd lycanthropy (Fort neg).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. Favored Enemy (Humans) foes.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Animal Companion
Wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 18 (+6)
Fort +5, Ref +6, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +5 (1d6+3)
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Statistics
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Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +4; CMD 17 (21 vs. trip)
Feats Improved Natural Armor, Weapon Focus (bite)
Tricks Attack, Attack Any Target, Defend, Down, Guard, Heel, Seek, Track
Skills Acrobatics +3 (+11 to jump), Perception +6, Stealth +7; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target, defend, down, guard, heel, seek, track
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.
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