Gean Von Paul Domiscuro's Appearance
Gean has dark brown hair, with blue eyes, and fair skin. He wears a neat and sleek courtier's outfit that looks just as good for nobility as it is for adventuring due to having a mithral chain shirt underneath it. He also wears a nice hat that he tends to change for the occasion. When he is not out adventuring, he has his rapier at his side, but when he is, he is obviously prepared for many different situations.
Gean Von Paul Domiscuro Personality:
He is an okay guy, but can get greedy, and tends to enjoy lording over others. Being the first of his family joining the Pathfinder's Society, he does his best to be courteous, and wearing a mask of civility. But when he does not have to worry about that, well, he will do his best to take you down a few inches.
Gean Von Paul Domiscuro Stats:
Male human (Taldan) bard 3/rogue (unchained) 3
N Medium humanoid (human)
Init +7; Senses Perception +9
AC 20, touch 13, flat-footed 17 (+5 armor, +3 Dex, +2 shield)
hp 39 (6d8+6)
Fort +3 (+2 circumstance bonus vs. hot weather), Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities danger sense +1, evasion
Speed 30 ft.
Melee dagger +7 (1d4+2/19-20) or
. . longsword +6 (1d8+2/19-20) or
. . rapier +7 (1d6+3/18-20) or
. . whip +7 (1d3+2 nonlethal)
Ranged darkwood composite shortbow +8 (1d6+2/×3)
Special Attacks bardic performance 18 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1), sneak attack (unchained) +2d6
Bard Spells Known (CL 3rd; concentration +7)
. . 1st (4/day)—comprehend languages, expeditious retreat, grease, vanish[APG] (DC 15)
. . 0 (at will)—detect magic, light, mending, message, open/close (DC 14), prestidigitation, read magic
Str 14, Dex 16, Con 12, Int 10, Wis 10, Cha 18
Base Atk +4; CMB +6; CMD 19
Feats Deceitful, Improved Initiative, Noble Scion Of The Arts[ISWG], Skill Focus (Perform [act]), Weapon Finesse
Traits aspiring bard, maestro of the society
Skills Acrobatics +9, Bluff +18, Diplomacy +8, Disable Device +15, Disguise +21, Escape Artist +8, Intimidate +8, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +5, Knowledge (nobility) +3, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +4, Perception +9, Perform (act) +18, Perform (oratory) +5, Perform (sing) +9, Perform (string instruments) +5, Sense Motive +4, Sleight of Hand +7, Spellcraft +5, Stealth +8, Survival +0 (+2 to avoid becoming lost), Swim +6, Use Magic Device +13
Languages Azlanti, Common
SQ bardic knowledge +1, rogue talent (trap spotter), trapfinding +1, versatile performance (act)
Combat Gear oil of bless weapon (4), oil of magic weapon (3), wand of cure light wounds, wand of ear-piercing scream (50 charges), wand of shield of faith (50 charges), acid (2); Other Gear +1 mithral chain shirt, +1 buckler, arrows (34), blunt arrows (20), dagger, darkwood composite shortbow (+2 Str), longsword, rapier, whip, handy haversack, hat of disguise, headband of alluring charisma +2, trollbone, wayfinder, bedroll, belt pouch, courtier's outfit, flint and steel, hot weather outfit, ink, black, inkpen, journal, masterwork backpack, masterwork thieves' tools, mess kit, mirror, soap, spell component pouch, torch, trail rations (10), Violin, waterskin, wrist sheath, spring loaded, hard labor slave, 2,403 gp, 3 sp, 9 cp
Aspiring Bard (Perform [act]) You gain a +1 trait bonus to one category of Perform checks and a +2 trait bonus to any Knowledge (local) checks that deal with the Oppara music scene.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 18 rounds/day) Your performances can create magical effects.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Maestro of the Society +3 rounds of Bardic Performance (or an equivalent ability) each day.
Porter (empty) Carry 100 lbs at full speed, or up to 300 lbs at encumbered speed.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Versatile Performance (Acting) +18 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250 gp for members of the Pathfinder Society
Requirements Craft Wondrous Item, light; Cost 250 gp