Stag Lord

Gayel Nord's page

Goblin Squad Member. *** Pathfinder Society GM. Starfinder Society GM. 1,024 posts (6,499 including aliases). 38 reviews. 1 list. No wishlists. 43 Organized Play characters. 10 aliases.



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Lore

5/5

That all.

Before i bought the book, i was thinking it would be a boring book recension what we already know about them.

But no! It is new! All of it! And there stories inside. Actual géopolitic!

I feel the actual gear of change moving with this book!


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A cameo with a good boon

4/5

Cameo, sewer and Kobold. What not to love?

I would have just like that we know where the monsters are exactly.

Gm and played.


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I have the same opinion than Andreww.

2/5

It is too long. We were 5. I was a level 4 with 3 level 1 and 1 level 2

The starting section was great! And than there the skill challenge. Too long!

6 hours.

and than the end.

It is sad there a lot of potential, but it feel it they tries to create a module with a scenario.

As for the answer of Scott Young. Having a very well-prepared Gm (and a community behind it) and to create visual aid mean there a problem with the scenario by himself. In fact, you need the skill challenge into a boardgame for that to make sense. Which is in my opinion, a fault. A scenario shouldn't need to do extra work.

A good point is that assurance is useful even at level one.


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4/5

It was interesting.

Spoiler:
but they were too much of the same fight. I feel there a link with 1-04 but that me.


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A fun and easy adventure.

5/5

I was ready to fight Evil... But i was not what i had think about.


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*****ville.

4/5

It was a fun scenario. Epic and dramatic final fight. (and they account if you fail)

Spoiler:
They were too much swarm in my opinion. Swarmville is how i called this scenario.


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Very good aventure... but I don't like the mecanic.

3/5

We were 2 rogue one alchemist, 1 cleric and 1 bard.

The aventure is fun... but the problem is actually how the discovery point are counted. Having 25 points is excedenly high.. Having crit failed to lower the dc is not a good idea. (crit success either) We need specific lore to pass it easily and they were a great number of roll!

i am grumpy to not have the secondary success either...


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I was bored.

3/5

Lot of enemies. (4-5 with to level one.)

We have two combat encounter in the same time... and they were no problem. (I was afraid but...)

Easy comprehension.

But I could not be affected by the story.


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Fun Adventure

4/5

This is a fun adventure. We played 7 player and It went relatively smooth.

The objective: Sweep in enemy's territory, find artifact and people and return alive.

The aventure illustrate the change in this region.

One note... The DM must be ready calm the players about the time effect.

Also... in my opinon the final fight was hard. (because we were volontary stupid).


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Fun, Short and helping.

5/5

We have done this adventure in two hours. I have never seen that.

And this is great!

We have a choice of encounter and there a lot of roleplay opportunities!

Best starfinder adventure I had! I recommend to everyone!


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1/5

Spoiler:
the last encounter spoil all.


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Fun adventure.

4/5

I don't why this is so low. Kate as done a great scenario!

Spoiler:
As a player, the naga encounter could be very difficult if you have melee characters that don't have a way to swim.

I would have like help from how to play a water scenario. To be able to cast, slipstream is very helpful and have a priest casting this to us was great!


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A good scenario.

4/5

I played in 7-8.

I felt there where too much fight. I like it anyway because of the atmosphere. The ride. It made me realise the power of the witchwarper.

Spoiler:

Three fights and a starship combat is too long. The robot fight was a tad too much.

The traps where great!

We were never in danger. It make us wonder... does the azlantis are really dangerous?


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