Dreaming Warforged here.
Still not sure about domains and main fighting style, but otherwise ready.
Drifter, grifter, and caregiver, Gauthier follows the roads of Taldor, moving from one community to the next, serving Erastil’s will by helping the community with their problems, whatever shape they may take. Born with his nose in books, Gauthier was given to the church at a young age when his family fell from grace. He found solace in the faith and in the community of men, happy to share his time between faith, literature, and people.
Let me know if you have questions or comments.
Gauthier's nerves are as tense as the string on his bow, with death feinting to pluck at them with each bent in a corridor.
He nods to Omar's suggestion: "All good?"
Crap, I forgot about divine interference thus far. Please keep in mind that Gauthier can help with a failed save check or an enemy's confirmed critical. I also can use touch of good to give a +6 bonus to skills.
So far, it's been one of the deadliest encounters I've had, and nine rounds is a loooong time!
Parts of me would like to make sure this is indeed what will happen. Perhaps the control water spell will allow a new save or cancel the effect? Perhaps one of us gets killed. If Sargon gets free, things could go south quickly if he decides to use spells...
But if the rest of the group prefers to skip a few rounds, I'm ok with that too :)
Round 2 action
As it dawns on Gauthier that T'wich is much too fast for him, he steps back and decides to try something else entirely.
5-foot step back.
Staying clear of the others, he invokes the power of the Mud ring and concentrates on draining the pools of their water, hoping to disrupt the fish's effect on his companions.
Cast Control Water from the ring.
Gauthier wishes he could just run away, but that would mean Dragox and Sargon killing each other...
So he stays, grabs his bag, then moves up to T'wich, still held by Omar, and tries to put the bag on his head!
Not sure what to roll, so her gos a CMB check, kind of a dirty trick...
CMB: 1d20 + 12 ⇒ (11) + 12 = 23