Harsk

Garth Berrick's page

No posts. Organized Play character for Gravefiller613.


Full Name

Garth Berrick the Skystalker

Race

Mountain Dwarf

Classes/Levels

Beastmorph Alchemist

Gender

Male

Size

M

Age

58

Special Abilities

Alchemy, Bombs, Mutagen

Alignment

Nuetral

Deity

Torag

Languages

Dwarven, Common, Draconic, Elven, Abyssal

Occupation

Alchemist, part time Dwarf Commando/Scout, part time Pathfinder

Strength 12
Dexterity 14
Constitution 14
Intelligence 17
Wisdom 12
Charisma 8

About Garth Berrick

Background and Description:
An auburn beard is kept trim, and tucked by the dwarf male. While he's not quite a youth, there is age to gain. Garth stands at 4'2 and is somewhat lean for a dwarf. Clad mostly in dark brown, green, and gray, he smells of fresh soil and just slightly of barley.

Rank and file Military Life didn't suit Garth, he was too smart. Wizardry would have been a good fit if he hadn't a fit of wanderlust. The dwarf lad was just not cut out to be a Cleric. Exploration and curiosity got the best of Garth time and again. When Garth started working for the brew master, that was when things started turning about for the dwarf who ventured and explored. Ale, elixirs, and infusions using the most remote ingredients became Garth's muse. He'd climb ridgelines, explore deep valleys, spelunk and even trade. His travels and expertise earned him a place in his Hold. As not only did he bring interesting goods; garth also kept tabs on the outside world for his kin.

Base Stats:

HP: 10
Init: +2
AC:
Touch: 13
FF: 13
Move: 20
BAB: +0
CMB: +1
CMB: 13
Fort: +4 (additional +5 Vs Spells, SLA, and Poison)
Ref: +4 (additional +5 Vs Spells, SLA, and Poison)
Will: +1 (additional +5 Vs Spells, SLA, and Poison)
Languages: Dwarven, Common, Elven, Draconic, Abyssal

Proficiencies: Simple Weapons, bombs, light armor, battle axes, war hammers, heavy picks.

Feats: Steel Soul (1st)
Traits: Defensive Strategiest , Glory of Old

Racial: Mountaineer, Sky Sentinel, Weapon Familiarity, Craftsman, Hardy, dark vision 60'

Skills
Climb: +0
Craft Alchemy: +8
Disable Device: +6
Heal: +5
Perception: +5
Spellcraft: +7
Use Magic Device: +3
:

Weapons:

Bombs: +2, 20',1d6 + 3(4 splash), Fire, 6 per day
Battle Axe: +1 (+3MF), 1d8+1(+3MF) 20X3
Daggers: +2, 10', 1d4+1, SP, 19-20X2
Wooden Stakes: +2, 10', 1d4+1, P 20X2
Spiked Gauntlets: +1(+3MF), P (CI/AS), 20X2
Sling: +2, 20', 1d4+1, B, 20X2

Armor:

Spells, Special Abilities, and Other Features:

Spells(extracts)
Known:
Cure Light Wounds, Enlarge Person, Targeting Bomb Admixture, Comprehend Languages, Truestrike

Special Abilities
Bombs: 6/day
Mutagen: 10 minutes of +4 Str, +2(+1/4) N. AC, -2 Int

Gear and Inventory:

Currency
Plat: 0
Gold: 150
Silv: 0
Copp: 0

PP:
[/spoiler]

Allies, boons, and misc: