Little Girl

Garta Onita's page

No posts. Organized Play character for Francis Taletreader.


Full Name

Garta Onita

Race

HP 18 / 18 | AC 18 | F +7 R +7 W +7 | Perc +5 |

Classes/Levels

25 Speed | | Hero Points 1/2 | Exploration Activity: --- | Active Conditions: ---

Gender

" 'kay, what's the catch?" | 2379001-2004 | Female Halfling Champion |

About Garta Onita

PROFILE

ㅤBorn and raised in Absalom, daughter of traders. Spent a lot of time travelling with her parents, and after she came of age, one thing led to another and even without her pop and ma, she kept following caravans. Good pay, simple work.
ㅤBoring, I tell you. The stories the pathfinders told her during their travels, much much more interesting. And so, between each job, she spent her hard earned coin paying tutelage in a fighting academy of some sorts. Her life became training and working.
ㅤJust a few days ago, after feeling confident enough, joined the Pathfinder Society, maybe in the far future, she'd also be rich like those old adventurers from tales of old.

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NOT DONE YET, DONT LOOK!!

Bot Me!:

[dice=Fortitude T]1d20+7[/dice]
[dice=Reflex T]1d20+7[/dice]
[dice=Will T]1d20+7[/dice]

Skills
[dice=Acrobatics T]1d20+6[/dice]
[dice=Diplomacy T]1d20+5[/dice]
[dice=Lore: Warfare]1d20+3[/dice]
[dice=Medicine T]1d20+5[/dice]
[dice=Religion T]1d20+5[/dice]
[dice=Survival T]1d20+5[/dice]

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Weapons

◈ [dice=Crossbow]1d20+7[/dice]
[dice=Bludgeoning]1d4-1[/dice]

◈ [dice=Light Mace]1d20+7[/dice]
[dice=Bludgeoning]1d4-1[/dice]

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Spells

◈ [dice=Lay on Hands (Living) | Heal]6[/dice]

◈ [dice=Lay on Hands (Undead) | Fort DC 15 | Positive]1d6[/dice]

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PFS Number: 2379001-2003
Faction: Horizon Hunters
School: Swords, probably
Level: 1

Nationality: Inner Sea
Birthplace: Absalom
Age: 30
Gender & Pronouns: Female - She, Her
Height: 2'6" | 77 cm
Weight: Idont/know bulk
Physical Appearance: Bronze skin, caramel hair, fierce eyes

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Ancestry: Wildwood Halfling
Background: Martial Disciple
Class: Champion Paladin
Size Small traits Small, Humanoid, Halfling
Alignment: LG
Deity: Abadar
Languages: Common, Halfling
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SENSES
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Perception: 5 (0+2+3) [T]
Special Senses:
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DEFENSES
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HP 18
AC 18 + 2 (Steel Shield)

Armor Proficiencies Light Armor, Medium Armor, Heavy Armor, Unarmored

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OFFENSE
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Class DC: 15 [T]

Speed: 25

Attacks:
- Crossbow: +7 hit, 1d8 pierc. Crossbow.
- Unarmed: +7 hit, 1d4-1 bludg. Agile, Finesse, Nonlethal, Unarmed
- L.Mace: +7 hit, 1d4-1 bludg. Agile, Finesse, Shove

Weapon Proficiencies
Simple: All simple [T], All Martial [T], Unarmed attacks[T].
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BACKGROUND
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Martial Disciple You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Acrobatics skill, as well as the Warfare Lore skill. You gain Cat Fall feat.

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ABILITY SCORES
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Ancestry Halfling. Constituion, Dexterity, Wisdom, -Strength
Background Martial Disciple. Dexterity, Charisma
Class Champion. Dexterity
Free Dexterity, Constitution, Wisdom, Charisma

Ability Score Summary:
Str 8 -A
Dex 18 ABCF
Con 14 AF
Int 10
Wis 14 AF
Cha 14 AF

STR -1, DEX +4, CON +2, INT 0, WIS +2, CHA +2

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FEATS:
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Ancestry Feats and Abilities

Halfling
Wildfoot stuff

Skill Feats

Background: A
Feat 1

Class Feats and Abilities

1st: CF
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COIN
0 Platinum
7 Gold
3 Silver
0 Copper

EQUIPMENT
Main:
- Backpack
- Clothing (Explorer's)
Backpack:
- Bedroll
- Waterskin
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