Fighter

Garamond Gallonica's page

2 posts. Organized Play character for andreww.


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Vigilant Seal

I have played this before so would be using a replay.

Garamond is a grey haired, powerfully built Ulfen man who has been with the society for over twenty years. Early in his career he was sent to the Mindspin Mountains to learn what he could about the local tribes. He dutifully sent reports back via local traders, month after month, and heard nothing back. He once spent 6 months living as a bear to keep an eye on one group. For twenty years he dutifully sent his reports until he finally received a reply calling him back to Absalom. It turned out that all of his reports had been misfiled and he should have been recalled after a year! He was not happy, especially as the area contained almost nothing of historical interest. He has since returned to active duty but is extremely grumpy. As such he is labelled as a bit of a trouble maker. His motto is "The Shadow Lodge was right!"

Vigilant Seal

Killik turns to the most damaged jinsul warrior still fighting and tries to crush his tiny brain.

Casting mind thrust 2, DC19 wil save or 4d10 ⇒ (10, 7, 3, 5) = 25 damage, save for half. If it passes it also takes -1AC and attack rolls for a round