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Can a witch be protected by both the major hex Retrubution and the 6th level spell Unwilling Shield.

If that is possible, what happens if that witch (65HP) is struck for 100 points of pure melee damage in one strike? (Unwilling shield is cast on another opponent than the attacker)


That is exactly my point and why the mounted part of the class should be an option and not the core. Also it would be unfair to the furious villain who would die from laughter when facing a gnome riding his war puddle. …yes I exaggerate. The class is very campaign specific and simply not very easy to adapt into a campaign where you can’t make the world spin around a mount. This is also why the whole paladin steed issue was fail.

Just by using feats you can without major issues make all the mounted campaigns in you want but a class based on that is not easy to include. And I will repeat myself…how many published small or major adventures were based around mounted combat?


I have enjoyed APG since it came out and have implemented most of it in our campaign already. I have a few comments and they are purely subjective in nature.

The cavalier class is simply a bad idea it was in the past and has always been. To be honest how many published adventures actually include a lot of mounted combat and even jousting? Basically to me it is a big fail and should have been created as a knight with the option of becoming a cavalier. The knight class in Dragonlance or samurais from the oriental adventures (oh yes very old school) are proof that it can work as a class that differs from warriors. Basically this will be a class people will fast stop to play since the amount of mounted combat in crypts, dungeons, temples of the past or old castles simply is not present.

There are a few classes like druids and priests that still have very few class specific feats to chose from and as such not that many options to create depth or variation. Where are the 15 specific feats for druids in shape shifted form (only a few excists)? Where are the feats that make priests something but a healing machine….but a smiting destroyer of their foes ….or a cunning user of divine power.


I would love that you don’t just do this for the APG classes but also for the other classes. I could mention Priests as one class with very few class specific feats. I will remind you that not all play a Priest as a healing machine wearing plate armor; a shield and mace... some actually play them as casters or combat buffers.

The amount of feats that are meant for martial classes are so vast compared to what is available for classes like druids and priests.

Where are all the feats specific for feral druids that want to focus a lot on their shape shifting? With the introduction of APG there are almost more feats affecting how to use a crossbow than feats the specifically enhance/alter abilities of druids and priest.

It might not come as a surprise that I am not very impressed on than additions APG gave to priests compared to other old classes.
So create these for the original classes too.


I like these small supplements but would have loved to see one only about weapons etc. and one about armor, shields both including colorfull pics of all items and new related feats and even a presige class or 2. Then a 3rd product could contain a mix of alchemical religious items etc. including a feats, merchant NPC's and a prestige class or 2.

.....and btw when are we gonna see legendary weapons included in pathfinder adventures. That was simply one of the best supplements ever created that I have seen over the 25 years of playing this game in one or the other way.