Aspis Agent

Galwain Avaldemour's page

9 posts. Alias of Simeon.


Classes/Levels

Vigilante 2 | HP 16 | AC 18 T 14 FF 14 | F +1 R +7 W +3 | Init +4 | Perc +5 | Detect Lies 1/day

About Galwain Avaldemour

Stats:

Galwain Avaldemour
Human vigilante (imperial agent) 2 (Pathfinder Player Companion: Blood of Ancients 21, Pathfinder RPG Ultimate Intrigue 9)
LN Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+3 armor, +4 Dex, +1 shield)
hp 16 (2d8+4)
Fort +1, Ref +7, Will +3
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Offense
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Speed 30 ft.
Melee mwk rapier +8 (1d6+5/18-20)
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Statistics
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Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 16
Base Atk +2; CMB +2; CMD 16
Feats Fencing Grace[UI], Weapon Finesse, Weapon Focus (rapier)
Skills Bluff +8, Diplomacy +8, Disguise +8 (+28 to appear as part of polite society while in your social identity), Intimidate +8, Knowledge (local) +6, Knowledge (nobility) +6, Perception +5, Stealth +9
Languages Common
SQ dual identity, slander, vigilante specialization (avenger[UI]), vigilante talent (lethal grace[UI])
Other Gear mwk studded leather, mwk buckler, mwk rapier, 350 gp
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Special Abilities
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Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Fencing Grace Use Dexterity on rapier damage rolls
Slander (Ex) Use Bluff or Diplomacy to spread malicious rumors in a settlement.

Bloodline:

Bloodline Derivation: 1d100 ⇒ 21 Bloodline: Anuirean Frequency: Common/Anduiras
Bloodline Strength: 1d100 ⇒ 26 Minor Bloodline
Bloodline Score: 4d6 + 10 ⇒ (5, 6, 6, 5) + 10 = 32 Bonus is +4, giving me 3 minor abilities (I believe), and 16 bonus HP

Bloodline is minor and common.

Ability: 1d100 ⇒ 8 Animal Affinity (Lions) :Minor: Empathic communication: The scion has an empathic communication with the animal to a range of 60 feet, although the scion must be able to see the animal. This ability is similar to the wizard/sorcerer's ability to communicate with his familiar. Members of the species will never attack him unless they are magically controlled. The scion gains the wild empathy ability like a druid or ranger (detailed in the Player's Handbook) but only towards his totem animal.
Ability: 1d100 ⇒ 84 Long Life: Minor: After reaching young adult-hood, the scion will only age at the rate of one year for every five years that passes.
Ability: 1d100 ⇒ 30 Detect Lie: Minor: Once per day, the scion can concentrate on one individual and discern whether he is speaking the truth, as per the spell discern lies. Unlike the spell, this ability only affects a single individual, regardless of the scion's level.