Acererak

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101 posts. Alias of Kris Vanhoyland.


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Maps & Handouts || Korvosa Map

Right, I have been very reluctant creating this post, but I suppose I cannot put it off any longer. I feel the game has been dying off for the past two months, and I can't bring up the energy to keep it going with only about two people posting regularly.

I know at least one player has contacted me in the past few months to let me know they're dropping out for personal reasons, and it seems there are other people as well where real life has caught up with them.

I'm not wanting to blame anyone, as I know I myself could have put more regularity in my postings. So my apologies to everyone if they feel they have wasted time, and I wish everyone awesome games in their future!


Maps & Handouts || Korvosa Map

In the morning, a rancher delivers a single pig to the butcher shop, which is led into the pen outside. The shop itself remains closed, and the same guard that was seen yesterday turns away the townsfolk arriving, gruffly telling them to kick off. Emotions start to run high as more and more people arrive and pile up in the street.

DC 25 Perception or DC 15 Profession (butcher):
Based on the animals you've seen penned here over the past two days, there is an unexpected large amount of meat going back out.


Maps & Handouts || Korvosa Map

Stupid site has been acting up for days, I hope it's fixed now.


Maps & Handouts || Korvosa Map

Pia takes post outside the butcher shop, and goes to work. She commands her spirits to cause some havoc in the butcher shop, which doesn't miss its intended effect. After a few hours, they close up and post up a sign in the shop window that reads, 'Closed due to unforeseen circumstances'.

At dusk, the man that was guarding the shop, a tall man with bushy eyebrows that merge into one above his large, flat nose, can be seen herding the cows inside.


Maps & Handouts || Korvosa Map

As you scout out the shop from afar, you see that business is booming. Traffic in and out of the building is heavy, especially for the first hours of the day. Locals arrive in large numbers, and get handed free meat. Stragglers continue to wander by now and then throughout the rest of the day, but the ones arriving after noon appear to leave mostly empty-handed.

During these busy hours, you only see two men─one that appears to stand guard outside the shop, and a second one inside, manning the shop and handing out meat.

To the right of the shop front is a large cattle pen, lined by a wooden fence and stinking of manure, mud, and animals. Inside are two cows.

Let me know how long you want to stake out the butcher shop.


Maps & Handouts || Korvosa Map

Essen Spiel is going on at the moment, which is taking up a lot of my time. I'll get a new post up in the game as soon as I can.


Maps & Handouts || Korvosa Map

Hey emerald duke, feel free to get caught up and jump back in when you can. I don't really expect people to post more than 1-2 times a day anyway.

That said, do you guys know how you wanna play things out yet at the butchershop? Ball's in your court. :)


Maps & Handouts || Korvosa Map

@Gadren Yes, you can memorize new spells, you've had time for a full rest.

-Posted with Wayfinder


Maps & Handouts || Korvosa Map

After a few hours of well-earned rest, you venture back out on the streets of Korvosa. Things have quieted down a bit, and some semblance of order seems to have returned to the streets, after combined efforts from the Korvosan Guard, the Sable Company, the Hellknights, and perhaps even your own actions.

The riots have finally died down a bit, and so the city is now in a state of Unrest, rather than Anarchy. I've updated the city statblock in the Campaign info tab to reflect this.

Making your way over to the Northgate district, you check the paperwork you've received from Cressida. The shop is located at 22 Stirge Street. As you arrive there, a sign bearing the image of a fat, smiling cow hangs above the entrance to the shop. A wide, grimy window shows a marble-topped table inside, displaying cuts of meat. A few flies circle above it. Next to the window, a door stands open, and inside, you can see a long counter running over half the room's width, with a second door slightly ajar that leads further into the building.

Diplomacy (Gather Information) DC 7:
Asking around on the street about Verik and his boys, you learn that there are five of them. They've taken to calling themselves the Cow Hammer Boys, and their program of free meat during this time of unrest is keeping many families from going hungry. You also learn that these Cow Hammer Boys hire themselves out as mercenaries─if one wishes to hire them in this manner, one must simply ask about "the night's special cuts."


Maps & Handouts || Korvosa Map

Hope you're okay Pia, take care of yourself. You can get caught up when you get things in order again. I hope to see Rebecca posting again soon as well.


Maps & Handouts || Korvosa Map

"Of course. I doubt a piece of paper will hold much authority with the city as it is at the moment, but I can provide you with proof that you have been sworn in as acting-agents of the Korvosan Guard. Now, provided you have no more questions, I'll have someone show you to the barracks, and in the meantime I'll draft up some papers for you," Cressida says.

At the moment it's dawn. You can spend some time at the barracks to rest up, or you can head out for the butcher's shop if you want. The All the World's Meat is called out on the Korvosa map. I'll post again tomorrow, RP a bit, and let me know what/where you want to do next.


Maps & Handouts || Korvosa Map

Cressida nods, obviously pleased with your reluctance towards violence and your well-posed, intelligent questions.

"The previous owner of All the World's Meat died in prison after being arrested for tax evasion. The shop has been in escrow with the government for nearly a year, boarded over and empty. It's in the Northgate district. Lots of non-noble elites and old-money families live in Northgate, although they've been slowly relocating to Citadel Hill. They should be quite friendly, you might try asking around there. As for numbers, like I said, it's a small group. Five or six at most. If he repents, all the better─escort him back here, because I still want to interrogate him."

Knowledge (local or history) DC 18:
Originally a ranking member of the Guard who moonlighted as an adventurer, Cressida Kroft foiled a deadly plot during the weeks-long festivities celebrating the city’s third centennial in 4707 ar. When she stopped a small group of Norgorber cultists poisoning the food of a grand feast to be held in Eodred’s Square, she not only saved the lives of hundreds, but drove the cult of Norgorber from Korvosa entirely. Cressida’s star rose high among Korvosa’s common folk and elite alike, and she was swiftly appointed to the position of Field Marshal—leader of the Korvosan Guard—by King Eodred.


Maps & Handouts || Korvosa Map

Cressida offers a smile to Corwin. "I am pleased to hear you say that. Pardon my saying so, but if there's one thing that Korvosa doesn't need any more of, it's Hellknights. You mentioned children being rescued, were these held at the tavern as well?" Cressida asks Corwin.

Turning towards Gadren, Cressida nods, "I would happily offer you a place in our barracks if you need somewhere to rest or spend the night. The Church of Pharasma is very important to the well-being of Korvosa, more so than many of its citizens realize."

At this point, there's a knock on the door, and Cressida gets called away by a guard momentarily. It only takes a minute before she re-enters the office, sitting back down at her desk as she rubs her temples and sighs again.

"Sorry about that interruption. Now, on to business. Korvosa's got enough troubles as it is without my own guards losing their way. Many have deserted their posts, more concerned about friends and family than the city. I can understand this, yet not all of the deserters have family─some of them are simply using the riots as an excuse for personal gain. One such man is Verik Vancaskerkin. Worse than a lone deserter, he's convinced a small group of fellow guards that Queen Ileosa is going to ruin the city. Wether she does or doesn't isn't the point─right now, we've got a city-wide crisis on our hands, and I need all of my guards working with me to see us through. A deserter is worse than a lost resource─it's an infection. I can't afford to pull any of my patrols off duty to deal with Vancaskerkin, and I'd rather not expose any of them to him anyway, since I don't want Vancaskerkin to infect more guards with his talk of secession, nor do I want some overly patriotic guard killing him outright. I need impartial, skilled talent. Talent like you.

"Vancaskerkin and his followers have holed up in an abandoned butcher's shop in Northgate─a place once called 'All the World's Meat'. I need you there. Try to avoid killing any of the deserters if you can, but if you must, they brought it upon themselves when they threw in their lot with Vancaskerkin. I'd really prefer it if you could capture Vancaskerkin alive and return him to me for interrogation, but if he makes that impossible, I'll accept his body as well. Finally, see if you can find out why he deserted─if there's more to it than simple personal politics, I need to know immediately. Bring me Verik alive, and there's five hundred gold in it for you. Dead, he's worth only half that."


Maps & Handouts || Korvosa Map

Cresside nods as she listens to your tale. "I'm glad to see there are still decent people out there. We've been operating on a skeleton crew here, as almost all available guards are out at work in the city, trying to get some semblance of order back. I haven't slept since Eodred's death," Cressida sighs.

"Heroes of your caliber are exactly what Korvosa needs now. You've been on the streets. You know better than me how bad things are out there. It's breaking my heart to see Korvosa tear itself apart like this. Every little bit of aid we can get from upstanding citizens like you helps. If you're willing, I'd very much like to retain your services as agents of the Guard. You will, of course, be well compensated for these services. Queen Ileosa herself has granted me the right to deputize trustworthy-seeming adventurers."


Maps & Handouts || Korvosa Map

"Jasper," the guard sighs exhaustedly. "My name is Jasper. Thank you for the assistance, I didn't think I would be getting out of there. If I can trouble you a bit more, I would appreciate it if you could help me to Volshyenek."

Making your way out of the seedy Old Dock district, it takes you a few hours to traverse the city, bearing the wounded guard Jasper with you. The city seems to have quieted down somewhat, or perhaps it's because of the early hour. When you eventually reach Citadel Volshyenek, in the Midland district, the early rays of morning start to announce a new day.

The impressive citadel houses the headquarters and main garrison of the Korvosan Guard. Near its gates, two guards bar your way. "Halt! Who goes there?" The guards are obviously nervous, but when they see you are bearing one of their colleagues, their demeanor quickly shifts. Explaining the situation, with Jasper confirming it, they wave you through, with one of the guards escorting you into the central keep. The female prisoner you had with you is quickly shuffled off to a holding cell.

Once there, you are greeted by a dark-haired human woman dressed in red armor, who rises from her desk as you are brought in. She is attractive, but very tired-looking. After a few words from the guard who escorted you in, she quickly commands him to take Jasper to the infirmary.

"Greetings. I am Cressida Kroft, Field Marshal of the Korvosan Guard. Please take a seat, if you're so inclined," she sighs deeply as she sits back down at her desk. "Now, how about you tell me what's happened."

Handouts page updated with Cressida's picture.


Maps & Handouts || Korvosa Map

Loading doors of that type are usually locked and barred from inside, for exactly that reason. Alcohol is expensive, after all :)


Maps & Handouts || Korvosa Map

From the outside, the only thing Wren can see on the loading doors are two handles to pull them open.


Maps & Handouts || Korvosa Map

The tavern is in chaos, with one half of the patrons struggling to get away from the rabid dog, while the other half is still fighting amongst themselves. The handler is trying to get control over his pet, and the barkeep is nowhere to be seen, maybe fled in a backroom, or hiding behind the bar. After Gadren magically closes some of the wounded guard's worse wounds, Algund helps him upright, causing him to yelp loudly as he tries to stand.

"My leg, it's b─broken, I think," he grimaces in pain.

Gadren and Algund notice that no one is paying them any attention, so a moment later, they find themselves again out in the street.

"Thank you, those madmen would have killed me. They attacked us in broad daylight, everyone's gone mad!" Please, let's get out of here, I need to get back to Volshyenek,"[/b] the guard says.

Wren:
Wren peers down a narrow alley that wraps around the building, and she spots a loading door, probably leading down to the tavern's basement.


Maps & Handouts || Korvosa Map

Algund gets a better grip on the snarling dog, and heaves it away from him. He manages to flip the dog over the tables, and the angry mutt immediately starts snapping and biting at the patrons, who scramble to get away from the creature.

The doghandler starts shouting at the dog, which is clearly to riled up right now to adhere to any commands.

The wounded guard looks up to you, a pleading expression on his blood-streaked face. "G─get me out of here, please!"


Maps & Handouts || Korvosa Map

Love the idea, so let's say a grapple check followed by a Strength check, and we'll see how effective it'll be.

As Gadren enters the seedy tavern, he walks into an explosion of chaos; a lot of people are scrambling on the floor, trying to get their hands on the coin. Several small skirmishes have already broken out, with people wrestling each other over their new-found wealth.

The barkeep is yelling and cursing, and even redder than he was a moment before.

The burly bald guy, obviously the doghandler judging from the leash in his hands, is spurring the dog into a fit of rage. Inside the makeshift arena, he sees Algund has grabbed hold of the dog and is lifting him up off the floor...


Maps & Handouts || Korvosa Map

Algund vaults over the tables with ease, landing by the dog and the guard. He easily grabs the jaw of the unaware dog, prying him off the guard. He's conscious and fighting, though obviously badly wounded. He scrambles away from you and the dog on hands and feet.

Behind you, the burly man bellows a warning. "Ey now, what gives?! Get im Blaze, bite off his tonkers!"

Grapple: 1d20 + 3 ⇒ (8) + 3 = 11
You've succesfully grappled the dog, and he's unable to free himself from your grip. What do you, or anyone else, want to do?


Maps & Handouts || Korvosa Map

Algund strides into the room, tossing a handful of gold coins into the crowd. As the paladin assumed, it has an immediate effect of changing the tone of the crowd as they start scampering across the floor in search of the rolling wealth.

All except one person, a burly, bald man dressed in stained overalls and holding a leash in one hand, approaches you. "I think you entered the wrong place here, pretty boy, are you lost or something?"

In the makeshift arena, the dog continues to maul the poor guard.


Maps & Handouts || Korvosa Map

Checking in with everyone, how are we doing? I was waiting for input from more players in the current situation, but it's been several days since the last posting. Everyone still up for the game?


Maps & Handouts || Korvosa Map

Assuming you enter the tavern:

As you push open the door, you come into a large common area, lit by two fireplaces at either end, and chandeliers hanging from the ceiling. Behind the bar, an obese man with reddened, hanging jowls is cleaning out mugs, with seemingly all his attention focused on them. The air smells of acrid smoke, stale beer, and vomit. Near a door in the back, a drunk half-orc is on his knees, throwing up the contents of his stomach.

The smoke makes your eyes sting somewhat, but you make out about a dozen patrons, most of them with beermugs or bottles in their hands, and almost all of them gathered around several overturned tables arranged in a circle in the center of the common room.

Inside the overturned tables─that function as a makeshift arena─you see a man in a guard uniform struggling on the floor with a large mongrel dog that's sunk his teeth in the man's arm. He's clearly already badly wounded, his face streaked with blood from a headwound, and his uniform soiled and tattered. The growls of the dog and the screams of the man are barely audible above the ear-deafening laughter and jeering of the gathered crowd...


Maps & Handouts || Korvosa Map

The homeless person did not detect as evil, by the way.

His outstretched hand drops to his side again, giving you a skeptical look. "Oh sure sure, so y'all come back to give me my gold, yeah, pull the other one, why don't ya. Pharasma spit on your bones, now off with ya and leave an old man to his rest."

The man turns himself to his side, making clear he has no desire to continue the conversation.

As you exit the alley and approach the tavern, you can hear a lot of commotion coming from inside. The building is constructed of whitewashed walls set between aging timber beams, its roof leaning slightly forward into the street, giving the entire building a looming, menacing appearance. On a creaky sign outside, the name 'Sticky Mermaid' is painted in fading turqouise lettering.

Knowledge local DC 18:
The Sticky Mermaid has been a fixture of Old Dock for more than two centuries, an unwholesome tavern that serves an unruly clientele made all the rougher by fishjack, a particularly potent spirit served only here and garnished with fermented eggs of Jeggare River salmon.

GM Rolls:
1d100 + 30 ⇒ (93) + 30 = 123
1d100 + 30 ⇒ (87) + 30 = 117


Maps & Handouts || Korvosa Map

The homeless person snorts again as you question him. "You talk alot, pretty boy," he says to Algund, "But you said the magic word. The wee little lass o'er there is correct. The man y'all are looking for, some folk came thru and found him. Dragged 'im all the way down the alley to tha fine establishment o'er there," he motions towards the end of the street, where you can see a building with light streaming from the windows, illuminating some of the gloom.

"Ta be honest, it didn't seem like they was wanting to buy him a drink, if'n ya get ta understanding my meaning. Now, with me havin' to come to mentioning buying drinks, I do believe you spoke of some of that as well, and seeing as I happen to have been of such great help..." he flashes his grin again as he holds out a grubby hand.


Maps & Handouts || Korvosa Map

I'll have you go on hiatus for now, and we can see about getting you back in if/when the opportunity presents itself. Good luck with your job.


Maps & Handouts || Korvosa Map

As you approach the person, you can immediately tell it's not the guard you're looking for. This man is disheveled, with dirty, matted hair, dressed in filthy rags, and comes across as being among the lowest in society. He stares at Rebecca with bloodshot eyes, snorts, and spits a gob of phlegm on the cobblestones.

"Am now, what's it to you?" He glances from Rebecca to the others, and down to your weapons. "You lot don't seem like you belong here, can I help you?" he grins, revealing blackened and broken teeth.


Maps & Handouts || Korvosa Map

Sorry for the late reply, had a busy few days with a little one that was sick.

The woman glares at Algund, pointing down the alley. "Only one way forward, slick," she says.

Making your way down the darkened alley, Rebecca shines the light ahead of them. Here and there a few doorways and loading docks can be seen, their doors all shut. Stinking puddles of water have collected in the center of the alley, and the cobblestones are uneven, making your excursion through the poorest part of town quite arduous.

After about twenty feet down, your captive suddenly stops. "Here's where we left him, I think. Hah, who knew, apparantly the rump-faced pig was alive after all," she says as she looks around at the empty surroundings, slightly surprised.

Perception DC 12:
You spot blood smears in one corner of the alley, near some broken barrels that once contained foodstuffs.

Perception DC 16:
Upon closer inspection, there are dragmarks of blood leading out from the alleyway, further ahead.

Perception DC 20:
A little further down the alley, you spot someone lying down in a makeshift shelter of crates and abandoned sailcloth.


Maps & Handouts || Korvosa Map

GM roll:
1d100 ⇒ 48

The party bids farewell to Amin, and once again braves the streets of Korvosa. Night is beginning to set in now, and while clear that the situation is not as bad as when the troubles first started, the city is still a mess. Lots of shady figures out and about, and the night air echoes with people shouting and, occasionally, the sound of glass breaking.

These sounds only increase in volume and frequency, as you do manage to carefully pick your way to the Old Dock ward, where your captive claimed they left the guardsman. The buildings here are old and run-down, and the spaces between them are cramped with increasingly narrow roads.

Knowledge (local) DC 14:
Old Dock is considered one of the city's most run-down and poverty-stricken ward, where the people rarely burden themselves with trifles as legality, morality, or compassion. It accounts for more than half the city's violent crimes, despite frequent and heavy patrols by the Korvosan Guard.

Picking your way through winding narrow alleyways, you shield your nostrils from the stench that not even the breeze blowing in from over the Jeggare river seems to be able to disperse. Finally, you arrive at Seashore pass, a street that leads down to the northern end of the docks, flanked on both sides by tall, imposing buildings. The street appears empty, but is littered with all kinds of refuse; abandoned crates, empty barrels, rotting rope, and other sundries. Only a few of the lanterns here are lit, so large parts of the street are covered by darkness.

Perception DC 20:
Somewhere ahead of you, you hear the sound of someone snoring.


Maps & Handouts || Korvosa Map

Amin once again glances at your captive. "Some people will always find something to gripe about, no matter one's actions or intent. That said, I am not unsympathetic towards your predicament. My wife and I have been talking of adopting a girl. I will have to talk it over with her, naturally, but I think we can take one in. She will be loved here."


Maps & Handouts || Korvosa Map

Amin Jalento raises his eyebrows slightly as Rebecca identifies the ring. "Quite impressive lady, Valenclair, that is correct. A name not easily recognized by many people in the past few decades. But yes, your assessment that it might be worth more to a Chelish collector is an accurate one. Perhaps imigrating to Cheliax might not be such a bad idea, with the recent events. I believe Korvosa is facing some troubling times ahead. 'May you live in interesting times', I believe is a phrase sometimes used in the Dragon Kingdoms," he offers a wry smile.

As Rebecca declines the offer of a night's rest, he nods as he casts a quick glance at their female captive. "No rest for the wicked, huh, I understand. Stay safe out there, and don't hesitate to call on me if you believe I can offer any aid."


Maps & Handouts || Korvosa Map

"This is my home," Amin explain with a smile. "Now, since it is getting to be dark outside, I would be remiss if I didn't offer you a place to spend the night. We do have a few guestrooms, and the sofas in the drawing room are quite comfortable," he offers.

Your rioting female captor scowls and harrumphs, and she can be heard muttering to herself. "Hmph. So-fa, dra-wing room," she grumbles in a mocking tone.

I've added a portrait of Amin to the google handout drive.


Maps & Handouts || Korvosa Map

Rebecca studies the signet ring, which upon closer inspection, shows some kind of bird over three crosses aligned in a triangle shape. Rebecca determines it belonged to the Valenclair noble lineage, which was wiped out during the three decades of civil war that tore through Cheliax about 100 years ago, following the death of the god Aroden.


Maps & Handouts || Korvosa Map

Amin Jalento raises his eyebrows at Corwin. "Truly, that is quite the tale. I will be pleased to reward you then, knowing the good cause you support. But please, let's get off the streets, and we can talk more later." The burly woman offers no resistance, and has gone silent, clearly intimidated by the talk of law and sentences that are coming her way.

Assuming everyone follows, Amin guides you a few blocks further to a large place of business, with whitewashed facades, thick pillars, and rectangular windows. Above the entryway, a sign reads 'Jalento Import and Export'.

"My family has run this business for several generations, and we have been... moderately successful. We mainly deal in luxury goods, clothing, jewelry, furniture sometimes," Amin explains. After leading you inside, he opens a heavy-looking armoire with a tiny key, and takes out a tiny box. "I personally specialize in jewelry. This is an old signet ring, from a died-out noble family in Kintargo, should fetch you a decent sum. I've appraised it at two hundred and fifty gold pieces, at least."

Inspecting the box, inside of it is a gold ring, sitting on a red piece of cloth.


Maps & Handouts || Korvosa Map

The young nobleman touches his temple, and winces visibly, although he tries to hide it. He answers Gadren, "I'm fine, really. It's stupid, I was just out visiting my cousin, I should have known better than to be out with the city as it is, and with all these hapless laborers up to no good. We can only hope that Queen Ileosa takes care of the situation quickly."

The burly woman lies on the ground defeated, glaring up at Rebecca, silent but her angry eyes flashing with indignance and hatred.


Maps & Handouts || Korvosa Map

Grimacing as Rebecca stabs her with her blade, the woman falls down. Her compatriots seem unsure of what to do, and for a moment, they look as if they're about to engage you, but as they see everyone brandishing their weapons and Pia and Cataria talking them down, they quickly flee the scene.

The burly woman coughs as she clutches her wound, a red mist staining her sleeve. "B+&*&─we left him near Seashore Pass in the Old Dock. Dunno if the poxy bastard was still alive..."

The young nobleman sighs, and turns to you. "Err, thank you for your assistance, I suppose. My name is Amin Jalento, I own a residence a few blocks away. If you would allow me, I would like to reward you for your help, and I would prefer to get off the streets as soon as possible," he says, a skittish look on his face as he looks left and right.


Maps & Handouts || Korvosa Map

The nobleman's eyes swivel towards Rebecca. You didn't think it possible, but he grows even more pale than before. "B-But I-what? N-no!"

The burly woman, on the other hand, doesn't seem fazed by your appearance. "Yeah, I got objections with the queen. That damned harlot thinks we'll just accept her rule because Eodred jus' happened to be blind to what she really is, everyone knows her to be from Cheliax, and they ain't nuthin' but devil-worshippers there. Our dad used to work for one of them Chelaxians, broke his back for em, and never gotten so much as a thank you, he did."

She grins to Rebecca as you grab the man by the collar. When Rebecca adresses the woman herself though, she clearly turns sour. "Well looky here, another one of the mighty guard. I did'nae think you'd be showing your faces here again." She then looks the others over, and adds, "Who're these posers then, they yer bodyguards? Can't blame you lot traveling in packs nowadays, after what happened the other night. We sure showed that runt, didn't we boys?" she turns to the rest of the rioters, eliciting a loud guffaw from them.

"Yer fellow squealed like a pig as we dragged him through the streets. Cried for his mommy, he did," the woman grins wickedly at Rebecca, displaying a rotten set of teeth.

The young nobleman meanwhile, is edging away, putting Rebecca and the others between him and the rioters.


Maps & Handouts || Korvosa Map

The hour grows late as you set out from the Five Corners district, and you notice more and more laborers that are running in mobs, snarling slogans like "Death to the false queen!"

Not long after, you come across what appears to be a riot in progress. A mob of thugs wielding shovels, chair-legs, and other club-like weapons, surround a beardless young man. He's dressed in fine-looking, expensive clothes, and has a thin blade hanging from his belt. The young nobleman has his hands up palms outward, in a defensive gesture. On closer inspection, he is bleeding from a wound near his temple.

One of the rioters, a burly woman with greasy strings of hair framing her rotund face, jeers and adresses him in a booming voice, "Bet'cha never worked an honest day's wage in your life, eh, queen's man? M'brother had his arm crushed by a barrel on the docks when he was even a good bit younger'n you. Never raised a mug of ale with that wrist again. Wanna know what it feels like, eh, queen's man?"

Sense Motive DC 11:
The young nobleman appears scared, and doesn't seem to have any intention of opening hostilities. The rioters don't seem to leave him any choice, though.

There's six rioters surrounding the man. Also, let me know where people are, if everyone's moving as a group or if people are splitting up and/or staying behind.


Maps & Handouts || Korvosa Map

Thirty gold will certainly keep everyone fed for a decent amount of time if you're not too picky. I will move the game along tomorrow, assuming you head to the guardpost next, unless someone else interjects with roleplay or another destination they want to visit.


Maps & Handouts || Korvosa Map

Finding food is not really a problem at the moment, there is still food for sale. The only hitch is that the prices have increased a lot, which basically means you'll be spending gold coins rather than copper/silver coins.

Leading the others to Anca's place of dwelling, the old woman is certainly pleased to see Cataria again. "It lifts my heart to see you safe and sound, Cat, you don't know how worried I've been." Looking over the others, the woman continues, "And I see you've found some companions, they are certainly welcome here. Are you all safe, and your families? I have heard stories about things happening all over the city that I hope are just wild exaggerations," she says with a sad expression.

I'm not sure where you see Anca living, so I'll let you fill that one in.


Maps & Handouts || Korvosa Map

"Very good, Algund, please do keep writing. Spoken words fly away, but written words remain," the chaplain praises your poetry.

After listening to Algund and Rebecca's explanation of Lamm, he nods, "We can certainly take care of a few children, especially if they are creative souls. Life on the streets is no life for a child, especially in these trying times. There were some squabbles in the night, but nothing serious. We have been spared of looters, I can only assume that is because we have little of monetary value. One can hardly steal statues and murals, naturally. The stores seem to have a harder time of it though, many of them have closed and barred up their windows, as I'm sure you've noticed."

Assuming you've left the children at Pia's house:

After returning for the children and explaining to them that there is place at the Sanctuary of Shelyn, several of them seem interested in this proposition. Escorting them to the temple, they gawk at the works of art on display there, and the priests take them in, showing them to their quarters.

That leaves about twelve children in your care at the moment. Where to next?


Maps & Handouts || Korvosa Map

Despite the horrid, eye-watering stenching wafting up from the sewers and the otyugh corpse, the party steels itself and pushes it back down into the depths of the Korvosan sewer system. It remains quiet, and there are no signs of any other of the creatures burrowing up, at least any time soon.

Continuing with their original plan, the party travels to the Five Corners ward of the city, a residential area which houses many politicians. The area is usually pretty crowded, and even with the recent troubles, there are a lot more folk on the streets here. Even though a lot of shops have closed their doors, there are still some foodstuff shops that are in business, although many people are already complaining about the regular shipment of meat and produce from the outlying farms being cut off. This eventuality has made the prices skyrocket, however.

The Sanctuary of Shelyn, located in the centre of the ward, is one of the most beautiful buildings about. Square shaped, with an interior courtyard decorated with statues, murals, and flowering plants, it's true to its namesake as it provides a sanctuary in the recent chaos. Algund is welcomed by the priests, who offer all the aid they can to the Korvosan citizens, but due to their small number, they can only do so much. "We sure could use your aid in these troubles, Algund, but we understand that you are eager to take of some business elsewhere as well," the head chaplain tells Algund.


Maps & Handouts || Korvosa Map

Corwin:
You know that otyughs are sometimes valued for their presence in the sewers as a sort of wandering clean-up crew. Their population is dependant on the food supply (or rather, garbage supply), but when their population grows too high, they begin to starve and take more drastic measures for food, which could mean they start foraging outside their normal habitat. This recent event could mean the Korvosa sewers are faced with an otyugh overpopulation.


Maps & Handouts || Korvosa Map

The woman regains consciousness after receiving Gadren's aid. Wounded and very pale, the woman appears to be in shock, though she is stable and in no danger of dying.

With the threat gone, several townsfolk take to the streets again, clearly voicing their displeasure with the current state of affairs.

"Even the city itself is rising up against us with, this bodes ill indeed. If you folks weren't here, who knows what damage that creature could have done! The guards certainly aren't nowhere to be seen."


Maps & Handouts || Korvosa Map

Yes, some of the human ethnicities give a region specific language for free, so that's fine, go ahead and add it.


Maps & Handouts || Korvosa Map

The otyugh forgoes the opportunity to attack Cataria, instead collapsing in a heap as the deaf oracle brings down her weapon at the creature.

Otyugh defeated, combat over!


Maps & Handouts || Korvosa Map

The otyugh takes some blows as he scrambles upright, both from Gadren and Thorfinn, as well as from Algund.

That leaves Corwin and Cataria's actions to go this round, will update tomorrow.


Maps & Handouts || Korvosa Map

It's still alive even after those attacks, so go ahead.


Maps & Handouts || Korvosa Map

Reflex save: 1d20 + 2 ⇒ (6) + 2 = 8

The otyugh's three massive legs begin to slip, and with a wet thud, the creature smacks prone onto the cobblestones.

It clambers upright clumsily, leaving itself open to attack.

Everyone threatening the otyugh gets an AoO, then the creature will retaliate by biting Gadren, if it still lives.

Bite: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Initiatives:
(24) Thorfinn
(23) Rebecca
(15) Pia
(13) Algund
(11) Otyugh [-12]
(10) Gadren
(6) Corwin
(3) Cataria

Everyone is up!

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