paizo.com Recent Posts by GM supervillanpaizo.com Recent Posts by GM supervillan2024-03-11T22:12:09Z2024-03-11T22:12:09ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1992024-03-11T22:18:21Z2024-03-11T22:12:09Z<p><a href="https://drive.google.com/drive/folders/19NIffjz2X5V6plqvIXaICM2Esrnz1Wz2?usp=sharing" target="_blank" rel="nofollow">Revised Chronicle</a> for you Teric. I'll pm the link too and then close this thread tomorrow.</p>
<p>Cheers all</p>Revised Chronicle for you Teric. I'll pm the link too and then close this thread tomorrow.
Cheers allGM supervillan (alias of supervillan)2024-03-11T22:12:09ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1982024-03-08T13:20:46Z2024-03-08T13:12:19Z<p>No problem. Give me a day or two :)</p>No problem. Give me a day or two :)GM supervillan (alias of supervillan)2024-03-08T13:12:19ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1962024-03-08T00:10:49Z2024-03-08T00:02:04Z<div class="messageboard-quotee">Teric Cain wrote:</div><blockquote> Does Teric get the apply the Chronicle before he's retired? Does he get the Student of Thassilon boon to use? </blockquote><p>I believe the Chronicle would apply, but the boons are not earned and I should have crossed them out on your sheet Teric. You would earn 1xp, but no gold, no prestige and no boons.
<p>I didn't really give it any thought as you were retiring, apologies.</p>
<p>Do you need me to do a fresh chronicle?</p>Teric Cain wrote:Does Teric get the apply the Chronicle before he's retired? Does he get the Student of Thassilon boon to use?
I believe the Chronicle would apply, but the boons are not earned and I should have crossed them out on your sheet Teric. You would earn 1xp, but no gold, no prestige and no boons. I didn't really give it any thought as you were retiring, apologies.
Do you need me to do a fresh chronicle?GM supervillan (alias of supervillan)2024-03-08T00:02:04ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1932024-03-06T14:50:46Z2024-03-06T14:41:39Z<p>I'll mark this campaign inactive in approx 24 hours.</p>I'll mark this campaign inactive in approx 24 hours.GM supervillan (alias of supervillan)2024-03-06T14:41:39ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1922024-03-04T00:13:47Z2024-03-04T00:06:54Z<p>Everyone except Hamish cleared their negative levels.</p>Everyone except Hamish cleared their negative levels.GM supervillan (alias of supervillan)2024-03-04T00:06:54ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1902024-03-03T19:00:46Z2024-03-03T18:51:48Z<p>Hadn't noticed the files were still restricted. <a href="https://drive.google.com/drive/folders/19NIffjz2X5V6plqvIXaICM2Esrnz1Wz2?usp=sharing" target="_blank" rel="nofollow">link</a> should now allow you to download chronicles.</p>Hadn't noticed the files were still restricted. link should now allow you to download chronicles.GM supervillan (alias of supervillan)2024-03-03T18:51:48ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1872024-03-03T18:10:47Z2024-03-03T17:59:53Z<p>The little one had to go into hospital over the weekend, but she's home and on the mend now so I have completed your chronicles, <a href="https://drive.google.com/drive/folders/19NIffjz2X5V6plqvIXaICM2Esrnz1Wz2?usp=drive_link" target="_blank" rel="nofollow"><b>here</b></a></p>
<p>Let me know if there are any issues.</p>
<p><b>Hamish</b> you had already rolled a day job check in Recruitment.</p>
<p>Thanks for playing everyone!</p>The little one had to go into hospital over the weekend, but she's home and on the mend now so I have completed your chronicles, here
Let me know if there are any issues.
Hamish you had already rolled a day job check in Recruitment.
Thanks for playing everyone!GM supervillan (alias of supervillan)2024-03-03T17:59:53ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1842024-02-28T23:20:46Z2024-02-28T23:08:17Z<p>Slight delay in completing chronicles, apologies. Daughter took ill today. She should be fine but needs monitoring.</p>Slight delay in completing chronicles, apologies. Daughter took ill today. She should be fine but needs monitoring.GM supervillan (alias of supervillan)2024-02-28T23:08:17ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1832024-02-26T22:10:48Z2024-02-26T22:02:41Z<p>Had a busy weekend, but expect chronicles on Wednesday.</p>
<p>You should get 1xp and an amount of gold (roughly 1/2 of the full gp award). There are effectively 4.5 encounters: Kurshu the Undying, a trap on the door out of the ziggurat room (easily bypassed if a Sihedron Brand is used), the runes in the corridor, the Lashmistress's party, and then Krune.</p>Had a busy weekend, but expect chronicles on Wednesday.
You should get 1xp and an amount of gold (roughly 1/2 of the full gp award). There are effectively 4.5 encounters: Kurshu the Undying, a trap on the door out of the ziggurat room (easily bypassed if a Sihedron Brand is used), the runes in the corridor, the Lashmistress's party, and then Krune.GM supervillan (alias of supervillan)2024-02-26T22:02:41ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1802024-02-23T22:30:48Z2024-02-23T22:20:08Z<p>Waking Rune is a bit of an exception. Season 4 is noticeably tougher than other seasons, and the Lissala meta-plot scenarios even more so. Waking Rune is the culmination of that meta-plot.</p>
<p>But I do think that at the highest tiers, basically 10-11 and Seeker stuff, you need a good grasp of all your character options and to have an answer to the range of challenges that higher level play brings. No single character should need to be able to defeat every challenge, but you want to be able to contribute. Talking tactics at the mission briefing will reap rewards. (For example, you don't need to have an adamantium weapon to fight golems if your party has a wizard with Acid Pit prepared).</p>
<p>Typical higher tier challenges, in my view, include energy drain and attribute drain; domination effects; high DR and SR enemies; incorporeality; various immunities (to energy attack, mind-affecting, etc).</p>
<p>Being able to fly and cope with magical darkness are pretty common needs from mid level too.</p>Waking Rune is a bit of an exception. Season 4 is noticeably tougher than other seasons, and the Lissala meta-plot scenarios even more so. Waking Rune is the culmination of that meta-plot.
But I do think that at the highest tiers, basically 10-11 and Seeker stuff, you need a good grasp of all your character options and to have an answer to the range of challenges that higher level play brings. No single character should need to be able to defeat every challenge, but you want to be able to...GM supervillan (alias of supervillan)2024-02-23T22:20:08ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1772024-02-22T23:40:46Z2024-02-22T23:36:20Z<div class="messageboard-quotee">Hamish the Bard wrote:</div><blockquote><p>@GM</p>
<p>Did we happen to complete either of the following FJC goals?</p>
<p>1) Participate in a magical or occult ritual during the course of an adventure.</p>
<p>2) Participate in an adventure that takes place on a demiplane. </blockquote><p>No rituals were conducted.
<p>Krune's sanctum is deep underground but is on Golarion.</p>
<p>So I'm afraid that's negative on both questions, sorry.</p>Hamish the Bard wrote:@GM
Did we happen to complete either of the following FJC goals?
1) Participate in a magical or occult ritual during the course of an adventure.
2) Participate in an adventure that takes place on a demiplane.
No rituals were conducted. Krune's sanctum is deep underground but is on Golarion.
So I'm afraid that's negative on both questions, sorry.GM supervillan (alias of supervillan)2024-02-22T23:36:20ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1752024-02-22T22:40:46Z2024-02-22T22:29:23Z<p>Okay folks, gameplay is wrapped up. Krune's summons last at least 22 rounds, so nothing stops them dispatching the downed Pathfinders to the River of Souls as Teric begins his new career by recounting the last 10,000 years of Golarion history to his new master.</p>
<p>Here's the tactical debrief - I'll put it in spoilers for easier readability and just in case any of you ever want to try a replay :o</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>You did pretty well up until facing Krune though. The Herald, who has TPK'd parties on her own, was dealt with handily. You broke 4 out of 7 rune foci, and the Lashmistress and her party were no problem for you. The big boss guy just outmanouvred and outgunned you.</p>Okay folks, gameplay is wrapped up. Krune's summons last at least 22 rounds, so nothing stops them dispatching the downed Pathfinders to the River of Souls as Teric begins his new career by recounting the last 10,000 years of Golarion history to his new master.
Here's the tactical debrief - I'll put it in spoilers for easier readability and just in case any of you ever want to try a replay :o
[Spoiler omitted]
[Spoiler omitted]
You did pretty well up until facing Krune though. The Herald,...GM supervillan (alias of supervillan)2024-02-22T22:29:23ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5232024-02-26T01:23:01Z2024-02-22T21:38:44Z<p>Ever the pragmatist, Trade Prince Teric Cain formulates a new strategy. He appears back in the chamber with the broken sarcophagus. His instincts are as good as ever - Runelord Krune is right there, floating 5 feet off the ground. Just in front of the runelord is a beautiful celestial elf - in fact another bralani azata. At Teric's back, a bank of thick acrid fog makes any attempt at reaching the bowl of rune tokens and the possible exit a deadly challenge.</p>
<p>Krune sneers and releases his sentient dragon-tooth spear; it angles its point towards the Trade Prince. But the runelord, despite having no knowledge of the modern Taldane trade tongue, senses Teric's intention. Krune barks an order at the azata and, rather than strike Teric down with a thunderbolt, the celestial begins repeating Teric's words. What Teric hears as Varisian, Krune hears as Thassilonian thanks the the azata's Truespeech.</p>
<p><b>"An arcanist? The cold lightnings were yours."</b> Krune switches to Draconic. <b>"I have no need of an apprentice. But you perpetrated a successful subterfuge to obtain that Brand without supplication to the Goddess. That is a useful skill. To serve, you must learn obedience."</b></p>
<p>Krune gestures. The twisted Sihedron Brand warps inside Teric's flesh, reworking itself into something new. A shackle. A rune of servitude, binding Teric's body and soul to the will of the runelord.</p>
<p><b>"Obedience is pleasing to the Goddess"</b> Teric says as he kneels...</p>Ever the pragmatist, Trade Prince Teric Cain formulates a new strategy. He appears back in the chamber with the broken sarcophagus. His instincts are as good as ever - Runelord Krune is right there, floating 5 feet off the ground. Just in front of the runelord is a beautiful celestial elf - in fact another bralani azata. At Teric's back, a bank of thick acrid fog makes any attempt at reaching the bowl of rune tokens and the possible exit a deadly challenge.
Krune sneers and releases his...GM supervillan (alias of supervillan)2024-02-22T21:38:44ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1702024-02-22T20:52:36Z2024-02-22T12:12:54Z<p>I do love Teric's sales patter ;)</p>
<p>Mechanically the consequence of swearing yourself to Krune's service (and the runelord accepting of course) is character retirement. But I think that's a very fitting retirement. And maybe one day, Teric would find a way to turn the tables.</p>
<p>If you are content with ending the story that way Teric, I'll post a wrap up narrative in gameplay and tactics debrief here. Should also be able to get chronicles out over the weekend.</p>I do love Teric's sales patter ;)
Mechanically the consequence of swearing yourself to Krune's service (and the runelord accepting of course) is character retirement. But I think that's a very fitting retirement. And maybe one day, Teric would find a way to turn the tables.
If you are content with ending the story that way Teric, I'll post a wrap up narrative in gameplay and tactics debrief here. Should also be able to get chronicles out over the weekend.GM supervillan (alias of supervillan)2024-02-22T12:12:54ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1652024-02-21T23:50:48Z2024-02-21T23:43:14Z<p>Could be as much as 29PP.</p>
<p>5 for body recovery, 16 for Raise Dead, 2 x 4 for Restorations.</p>
<p>A character remains playable with negative levels though.</p>Could be as much as 29PP.
5 for body recovery, 16 for Raise Dead, 2 x 4 for Restorations.
A character remains playable with negative levels though.GM supervillan (alias of supervillan)2024-02-21T23:43:14ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1632024-02-21T22:10:49Z2024-02-21T22:06:20Z<p>To supplement the options in the guide provided by Hamish:</p>
<p>You can buy raise dead using 16 PP, 5,450 gp, or 8 PP and 2,450 gp. A Restoration spell to remove a permanent negative level costs 4PP or 1280gp.</p>
<p>Raise Dead comes with 2 permanent negative levels.</p>To supplement the options in the guide provided by Hamish:
You can buy raise dead using 16 PP, 5,450 gp, or 8 PP and 2,450 gp. A Restoration spell to remove a permanent negative level costs 4PP or 1280gp.
Raise Dead comes with 2 permanent negative levels.GM supervillan (alias of supervillan)2024-02-21T22:06:20ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1622024-02-21T22:10:49Z2024-02-21T22:01:38Z<div class="messageboard-quotee">Hamish wrote:</div><blockquote>I was ready to throw the towel in a while ago honestly.</blockquote><p>I admit, I find GMing a 'lost position' more difficult in pbp than in person.
<p>What I can do - and I think should have suggested sooner - is wrap things up with a narrative post for everyone except Teric. Teric genuinely has a chance to get out, albeit slim.</p>
<p>I'll do a tactics break-down once the action is concluded, for anyone interested (both Krune's tactics and what I think you could/should have done).</p>Hamish wrote:I was ready to throw the towel in a while ago honestly.
I admit, I find GMing a 'lost position' more difficult in pbp than in person. What I can do - and I think should have suggested sooner - is wrap things up with a narrative post for everyone except Teric. Teric genuinely has a chance to get out, albeit slim.
I'll do a tactics break-down once the action is concluded, for anyone interested (both Krune's tactics and what I think you could/should have done).GM supervillan (alias of supervillan)2024-02-21T22:01:38ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1582024-02-21T20:22:48Z2024-02-21T15:12:21Z<p>I'll put up the details later today. You'll likely also need to pay the 5PP for body recovery.</p>I'll put up the details later today. You'll likely also need to pay the 5PP for body recovery.GM supervillan (alias of supervillan)2024-02-21T15:12:21ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5192024-02-21T15:20:49Z2024-02-21T15:10:48Z<p><span class=messageboard-ooc>1 non-lethal is the minimum damage amount if rounding results in a value of 0 or less. I don't think taking non-lethal causes you to start bleeding/dying again though. That said, the remaining summons have many ways to kill off helpless pathfinders.</span></p>1 non-lethal is the minimum damage amount if rounding results in a value of 0 or less. I don't think taking non-lethal causes you to start bleeding/dying again though. That said, the remaining summons have many ways to kill off helpless pathfinders.GM supervillan (alias of supervillan)2024-02-21T15:10:48ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5172024-02-20T23:33:33Z2024-02-20T23:27:45Z<p>Krune's summoned minions continue their allotted task - the destruction of his enemies.</p>
<p>Two azata pursue <b>Teric</b> down the corridor - but cannot find him. A third bralani batters <b>Pai S</b> with a wind blast, and one of the shadow demons pounces on her unconscious form. <span class=messageboard-ooc> Sorry. They're mandated to kill Krune's enemies.</span></p>
<p><span class="messageboard-dice"><b>whirlwind blast damage:</b></span> <span class="messageboard-dice">3d6 ⇒ (4, 3, 4) = 11</span> <span class=messageboard-ooc> <b>DC19 Reflex</b> for half - you do get a save but you're effective DEX is 0, which I think makes your bonus +3</span></p>
<p><span class="messageboard-dice"><b>green shadow pounce, claw:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (3) + (6) = 9</span>
<br />
<span class="messageboard-dice"><b>green shadow pounce, claw:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (5) + (5) = 10</span>
<br />
<span class="messageboard-dice"><b>green shadow pounce, bite:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (5) + (1) = 6</span></p>
<p><span class="messageboard-dice"><b>confirm? green shadow pounce, bite:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span></p>
<p><span class="messageboard-dice"><b>overflow fortification 15%:</b></span> <span class="messageboard-dice">1d100 ⇒ 51</span> <span class=messageboard-ooc> crit confirms</span></p>
<p>The shadow demon possessing an azata conjures a sphere of roiling water to capture the invisible <b>Hamish</b>...</p>
<p><span class="messageboard-dice"><b>nonlethal damage:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 1) = 4</span></p>
<p><span class=messageboard-ooc><b>Hamish</b> gets a <b>DC18 Will</b> save to disbelieve the shadow conjuration. If he does so, he takes 20% damage. If he fails the will save, he gets a <b>DC18 Ref</b> save (with DEX = 0) to avoid the damage altogether. If he fails this Ref save, he must attempt another <b>DC18 Ref</b> save to avoid being entrapped and likely drowning.</span></p>
<p><span class="messageboard-dice"><b>non-damaging effect:</b></span> <span class="messageboard-dice">1d100 ⇒ 82</span> <span class=messageboard-ooc> This result means that passing the initial Will save will also prevent entanglement and drowning - but the shadow-water nonetheless reveals Hamish's location because of the way that invisibility works underwater.</span></p>
<p>The final shadow demon flies into the cloudkill to search for surviving pathfinders. Emerging from the other side it sees the pair of azata. A brief telepathic exchange between the outsiders prompts the demon to turn back and start searching the chambers. It enters the ziggurat chamber, and spots <b>Teric</b>, but has not enough time to launch an attack. <span class=messageboard-ooc>Teric, you notice the shadow demon just inside the cloudkill.</span></p>
<p><b>Round 14</b></p>
<p>Bralani azatas
<br />
Shadow demons, red -20hp
<br />
Runelord Krune, hp tracked off screen
<br />
Hamish, -1/84hp, stable, unconscious, <b>Saves needed</b></p>
<p><b>Round 15</b></p>
<p>Mykel, -15/73hp, -4CON, dead
<br />
Pai K, -20/81hp, dead
<br />
Pai S, -20/129hp, 27nl, unconscious, dying, <b>stabilisation needed</b>, <b>Save needed</b>
<br />
Quiella, -14/88hp, dead
<br />
<b>Teric</b>, 15/54hp, -2CON</p>
<p>Active conditions: Slowing mist (Will DC17); Obscuring Mist (yellow); Cloudkill (Green; Fort DC27)</p>
<p><b>The bold may act!</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Light sources: Hamish (daylight), Mykel (ioun torch), Teric (light). Quiella and Tùrin have darkvision.</span></p>Krune's summoned minions continue their allotted task - the destruction of his enemies.
Two azata pursue Teric down the corridor - but cannot find him. A third bralani batters Pai S with a wind blast, and one of the shadow demons pounces on her unconscious form. Sorry. They're mandated to kill Krune's enemies.
[dice=whirlwind blast damage]3d6[/dice] DC19 Reflex for half - you do get a save but you're effective DEX is 0, which I think makes your bonus +3
[dice=green shadow pounce,...GM supervillan (alias of supervillan)2024-02-20T23:27:45ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5162024-02-20T10:20:46Z2024-02-20T10:17:20Z<p><span class=messageboard-ooc>A failed Dimension Door shunts you to a random open space within the specified distance, rather than the closest. It also causes a little damage. Krune's sanctum is more than 800' underground.</span></p>
<p><b>Teric</b> digs deep into his reserves of power and attempts a direct escape. But Krune, the consummate conjurer, does not lair in a place accessible to lesser mortals.</p>
<p><span class=messageboard-ooc>Dimension Door fails due to range limitation, and there is no open space within 100 feet of the desired destination. The only open space within 1000 feet is within the sanctum itself. Teric's new location determined by random role <a href="https://paizo.com/threads/rzs2k0pq&page=53?Dice-rolling-thread#2637" target="_blank" rel="nofollow">here</a>.</span></p>
<p><span class="messageboard-dice"><b>dim door damage:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 2, 6) = 14</span></p>
<p>In pain and alarm, <b>Teric</b> rematerialises upon the slopes of the ziggurat.</p>
<p><span class=messageboard-ooc>I'll get another gameplay post up this evening.</span></p>
<p>Round 13</p>
<p>Bralani azatas
<br />
Shadow demons, red -20hp
<br />
Runelord Krune, hp tracked off screen
<br />
Hamish, -1/84hp, stable, unconscious</p>
<p>Round 14</p>
<p>Mykel, -15/73hp, -4CON, dead
<br />
Pai K, -20/81hp, dead
<br />
Pai S, 13/129hp, 27nl, unconscious
<br />
Quiella, -14/88hp, dead
<br />
Teric, 15/54hp, -2CON</p>A failed Dimension Door shunts you to a random open space within the specified distance, rather than the closest. It also causes a little damage. Krune's sanctum is more than 800' underground.
Teric digs deep into his reserves of power and attempts a direct escape. But Krune, the consummate conjurer, does not lair in a place accessible to lesser mortals.
Dimension Door fails due to range limitation, and there is no open space within 100 feet of the desired destination. The only open space...GM supervillan (alias of supervillan)2024-02-20T10:17:20ZRe: Forums: Off-Topic Discussions: Dice rolling threadGM supervillan (alias of supervillan)https://paizo.com/threads/rzs2k0pq&page=53?Dice-rolling-thread#26372024-02-20T10:11:11Z2024-02-20T10:04:12Z<p><span class="messageboard-dice"><b>x coordinate:</b></span> <span class="messageboard-dice">1d29 ⇒ 17</span>
<br />
<span class="messageboard-dice"><b>y coordinate:</b></span> <span class="messageboard-dice">1d22 ⇒ 5</span></p>
<p>not open space</p>
<p><span class="messageboard-dice"><b>x coordinate:</b></span> <span class="messageboard-dice">1d29 ⇒ 9</span>
<br />
<span class="messageboard-dice"><b>y coordinate:</b></span> <span class="messageboard-dice">1d22 ⇒ 10</span></p>
<p>on ziggurat</p>[dice=x coordinate]1d29[/dice]
[dice=y coordinate]1d22[/dice]
not open space
[dice=x coordinate]1d29[/dice]
[dice=y coordinate]1d22[/dice]
on zigguratGM supervillan (alias of supervillan)2024-02-20T10:04:12ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1552024-02-19T21:40:46Z2024-02-19T21:34:46Z<p>Pai S only had time to sweep the altar clear - not to obtain the crystals in the bowl - before she switched to attacking Krune's sarcophagus.</p>
<p>(You were on a timer for Krune's awakening which is why I had to keep you running in Rounds.)</p>Pai S only had time to sweep the altar clear - not to obtain the crystals in the bowl - before she switched to attacking Krune's sarcophagus.
(You were on a timer for Krune's awakening which is why I had to keep you running in Rounds.)GM supervillan (alias of supervillan)2024-02-19T21:34:46ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5142024-02-19T00:51:15Z2024-02-19T00:41:13Z<p><span class=messageboard-ooc>I have you at a net bonus of +6 <b>Mykel</b>, so you pass the save but without other help still die at -15/73hp. Sorry :(</span></p>
<p><span class=messageboard-ooc>Also, I missed 3hp from Quiellbot's lay on hands bonus. But she is still left at -14/88hp, just enough damage to kill her, even before the wind blast AoE.</span></p>I have you at a net bonus of +6 Mykel, so you pass the save but without other help still die at -15/73hp. Sorry :(
Also, I missed 3hp from Quiellbot's lay on hands bonus. But she is still left at -14/88hp, just enough damage to kill her, even before the wind blast AoE.GM supervillan (alias of supervillan)2024-02-19T00:41:13ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1532024-02-18T23:10:48Z2024-02-18T23:07:09Z<p>It looks like it's just Teric now.</p>
<p>Do you have a plan for escape, Teric? Or are you going down in a blaze of (cold) glory?</p>It looks like it's just Teric now.
Do you have a plan for escape, Teric? Or are you going down in a blaze of (cold) glory?GM supervillan (alias of supervillan)2024-02-18T23:07:09ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5122024-02-18T23:10:48Z2024-02-18T23:06:02Z<p><span class="messageboard-dice"><b>quiellabot lay on hands, hero's defiance:</b></span> <span class="messageboard-dice">4d6 + 8 ⇒ (5, 2, 5, 3) + 8 = 23</span></p>
<p><b>Queilla</b> stays in the fight, somehow. She tries to fight off the demons. <span class=messageboard-ooc>Dropping remaining Lifelinks as an immediate action on her turn.</span></p>
<p><span class="messageboard-dice"><b>+1 Holy Cold Iron Greatsword, power attack, good hope:</b></span> <span class="messageboard-dice">1d20 + 17 - 3 + 2 ⇒ (13) + 17 - 3 + 2 = 29</span><span class="messageboard-dice"><b>damage, slashing, cold iron, good, magic:</b></span> <span class="messageboard-dice">1d10 + 8 + 9 + 2 + 2 ⇒ (3) + 8 + 9 + 2 + 2 = 24</span><span class="messageboard-dice"><b>plus Holy:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 5) = 6</span>
<br />
<span class="messageboard-dice"><b>+1 Holy Cold Iron Greatsword, power attack, good hope:</b></span> <span class="messageboard-dice">1d20 + 12 - 3 + 2 ⇒ (16) + 12 - 3 + 2 = 27</span><span class="messageboard-dice"><b>damage, slashing, cold iron, good, magic:</b></span> <span class="messageboard-dice">1d10 + 8 + 9 + 2 + 2 ⇒ (10) + 8 + 9 + 2 + 2 = 31</span><span class="messageboard-dice"><b>plus Holy:</b></span> <span class="messageboard-dice">2d6 ⇒ (4, 6) = 10</span></p>
<p>One of the shadow demons discorporates, and another takes a blow!</p>
<p><span class=messageboard-ooc>I noticed that I mis-numbered the rounds. They are correctly numbered again now.</span></p>
<p>The surviving demons cower from the light - save for the one possessing an azata. It flies down towards the next wall-mounted rune, and neutralises the daylight once more with another darkness spell. <span class=messageboard-ooc>Targeting the rune near the door. The azata-demon knows roughly where Hamish is but would definitely take a concealment miss chance if it tried to target his shield.</span></p>
<p>Protected from the hateful light, the shadow demons renew their attack upon <b>Quiella</b>...</p>
<p><span class="messageboard-dice"><b>red claw:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (4) + (1) = 5</span>
<br />
<span class="messageboard-dice"><b>red claw:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (2) + (2) = 4</span>
<br />
<span class="messageboard-dice"><b>red bite:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (3) + (4) = 7</span></p>
<p><span class="messageboard-dice"><b>green claw:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (1) + (4) = 5</span>
<br />
<span class="messageboard-dice"><b>green claw:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (2) + (3) = 5</span>
<br />
<span class="messageboard-dice"><b>green bite:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (5) + (1) = 6</span></p>
<p><b>Quiella</b> falls. <span class=messageboard-ooc>She gains 1hp from Life Pact from Pai S, but it's not enough to save her.</span></p>
<p>The 'true' azatas attack with whirlwind blasts...</p>
<p><span class="messageboard-dice"><b>yellow:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 4, 4) = 14</span> <span class=messageboard-ooc>vs Quiella and <b>Mykel</b> - I believe that Quiella is dead already, <b>Mykel</b> gets a save but at an effective DEX of 0</span>
<br />
<span class="messageboard-dice"><b>magenta:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 2, 5) = 13</span> <span class=messageboard-ooc> vs Teric</span>
<br />
<span class="messageboard-dice"><b>cyan:</b></span> <span class="messageboard-dice">3d6 ⇒ (4, 1, 1) = 6</span> <span class=messageboard-ooc> vs Teric</span></p>
<p><span class=messageboard-ooc><b>DC19 Reflex</b> saves for half, I may have posted an easier DC earlier, forgetting that these are Augmented summons.</span></p>
<p><b>Round 13</b></p>
<p>Bralani azatas
<br />
Shadow demons, red -20hp, <s>magenta</s>
<br />
Runelord Krune, hp tracked off screen
<br />
Hamish, -1/84hp, holding charge (restoration)</p>
<p><b>Round 14</b></p>
<p>Mykel, -8/73hp, -4CON, prone, stable, <b>save needed</b>
<br />
Pai K, -20/81hp, dead
<br />
Pai S, 13/129hp, 27nl, unconscious
<br />
Quiella, -17/88hp, dead
<br />
<b>Teric</b>, 21/54hp, -2CON, <b>saves needed</b></p>
<p>Active conditions: Slowing mist (Will DC17); Obscuring Mist (yellow); Cloudkill (Green; Fort DC27)</p>
<p><b>The bold may act!</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Light sources: light sources: Hamish (daylight), Mykel (ioun torch), Teric (light). Quiella and Tùrin have darkvision.</span></p>[dice=quiellabot lay on hands, hero's defiance]4d6+8[/dice]
Queilla stays in the fight, somehow. She tries to fight off the demons. Dropping remaining Lifelinks as an immediate action on her turn.
[dice=+1 Holy Cold Iron Greatsword, power attack, good hope] 1d20 + 17 - 3 + 2[/dice][dice=damage, slashing, cold iron, good, magic] 1d10 + 8 + 9 + 2 + 2[/dice][dice=plus Holy]2d6[/dice]
[dice=+1 Holy Cold Iron Greatsword, power attack, good hope] 1d20 + 12 - 3 + 2[/dice][dice=damage, slashing,...GM supervillan (alias of supervillan)2024-02-18T23:06:02ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5112024-02-17T21:50:48Z2024-02-17T21:47:08Z<p><span class=messageboard-ooc>Will bot Quiella in approx 24 hours, and will assume Hero's Defiance and dropping Lifelinks.</span></p>Will bot Quiella in approx 24 hours, and will assume Hero's Defiance and dropping Lifelinks.GM supervillan (alias of supervillan)2024-02-17T21:47:08ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5102024-02-15T19:38:57Z2024-02-15T19:32:40Z<p><b>Teric and Pai S</b> survive the lightning bolts - but <b>Pai</b> falls unconscious due the the tremendous strain her powers put on her, and begins drifting to the ground.</p>
<p><b>Hamish</b> is felled by a wind blast.</p>
<p><span class=messageboard-ooc>Hamish heals 1hp from Life Pact, taken from Pai S. Both remain unconscious.</span></p>
<p><b>Quiella</b> is set upon...</p>
<p><span class=messageboard-ooc>When Quiella takes the penultimate hit she would drop below zero. At this point she can choose to take an Immediate Action and cast Hero's Defiance, using Lay on Hands. This will keep her above 0hp. Then she'll take another 8hp damage from the last hit. Quiella takes damage after Hamish drops because the demons act after the azatas, so Life Pact won't trigger for her. I assume you'll want to use Hero's Defiance Quiella, but please confirm and roll your Lay on Hands. If you heal for at least 9hp you'll stay conscious and can act. Bear in mind, you can spend an Immediate Action to activate Hero's Defiance in Round 12 in response to the demons' attacks, and also an Immediate Action in Round 13 to drop Life Links before they activate at the start of your turn.</span></p>
<p><b>Teric</b> dispels the darkness! The demons shriek in rage and fear.</p>
<p><b>Round 12</b></p>
<p>Bralani azatas
<br />
Shadow demons, magenta -60hp
<br />
Runelord Krune, hp tracked off screen
<br />
Hamish, -1/84hp, holding charge (restoration)</p>
<p><b>Round 13</b></p>
<p>Mykel, -8/73hp, -4CON, prone, stable
<br />
<s>Pai K, -20/81hp</s>
<br />
Pai S, 14/129hp, 27nl, unconscious
<br />
<b>Quiella</b>, -9/88hp, (dying, prone, stabilisation needed)
<br />
Teric, 21/54hp, -2CON</p>
<p>Active conditions: Slowing mist (Will DC17); Obscuring Mist (yellow); Cloudkill (Green; Fort DC27)</p>
<p><b>The bold may act!</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Light sources: light sources: Hamish (daylight), Mykel (ioun torch), Teric (light). Quiella and Tùrin have darkvision.</span></p>Teric and Pai S survive the lightning bolts - but Pai falls unconscious due the the tremendous strain her powers put on her, and begins drifting to the ground.
Hamish is felled by a wind blast.
Hamish heals 1hp from Life Pact, taken from Pai S. Both remain unconscious.
Quiella is set upon...
When Quiella takes the penultimate hit she would drop below zero. At this point she can choose to take an Immediate Action and cast Hero's Defiance, using Lay on Hands. This will keep her above 0hp....GM supervillan (alias of supervillan)2024-02-15T19:32:40ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=4#1512024-02-15T19:28:58Z2024-02-15T19:12:37Z<p>There's some Life Pact calculations to do - but it only operates within 30'.</p>
<p>Also I know Quiella has Heroic Defiance with one Lay on Hands remaining, that can keep her up.</p>
<p>I'll post a Gameplay update covering Life Pact.</p>
<p>Rolling some checks below just to establish whether or not the Glitterdust retcon needs to be applied.</p>
<p>[Spoiler omitted]</p>
<p>Outcome: Hamish could only Stealth 4 out of 7 enemies, so no Glitterdust needed. The Wind Blast AoE drops him.</p>There's some Life Pact calculations to do - but it only operates within 30'.
Also I know Quiella has Heroic Defiance with one Lay on Hands remaining, that can keep her up.
I'll post a Gameplay update covering Life Pact.
Rolling some checks below just to establish whether or not the Glitterdust retcon needs to be applied.
[Spoiler omitted]
Outcome: Hamish could only Stealth 4 out of 7 enemies, so no Glitterdust needed. The Wind Blast AoE drops him.GM supervillan (alias of supervillan)2024-02-15T19:12:37ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1482024-02-14T20:10:47Z2024-02-14T19:59:29Z<p>Sorry Hamish :(</p>
<p>Teric has a chance of escape I think.</p>Sorry Hamish :(
Teric has a chance of escape I think.GM supervillan (alias of supervillan)2024-02-14T19:59:29ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1462024-02-14T14:45:52Z2024-02-14T12:07:11Z<p>Posting here Hamish because there's a lot of text - you're making your GM work (which is only right, this is after all a tier 10-11 season finale).</p>
<p>There is a grey area. The Perception skill rules say "Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action."</p>
<p>The enemies who saw Hamish disappear could be allowed 'reactive' Perception checks at that point, in addition to using Move actions on their turn. (You don't lose all your senses when it isn't your turn).</p>
<p>The Stealth skill says "If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast." I don't think you'd need to take the -10 because you're gaining concealment from Invisibility, not dashing for cover. However you would need to create the diversion so that you're not being observed. This use of Bluff doesn't seem to cost an action.</p>
<p>The wind blast is an AoE, but it's a line effect. If you were to remain undetected, there would be a 50% chance that the azata gets the line you're in. (There are lightning bolts covering the 'top' line so it's going to take either the middle or bottom line).</p>
<p>If you remain undetected, the shadow demon possessing an azata uses Shadow Conjuration: Glitterdust in your general area instead of attempting Telekinesis on Quiella - you're the higher priority because you've got the Daylight emanation. Reasoning that you're unlikely to stand closeby, and wanting to ensure that the cast doesn't do nothing at all, it puts Pai Shecks at one end of the burst, and catches you in it. You'd get a <b>DC18 Will save</b> to disbelieve, then if you fail that a <b>DC18 Will save</b> to avoid Blindness; if you pass the disbelief save, there's a flat 20% chance that you still need to save against blindness and that your concealment is negated.</p>
<p>TL;DR - I didn't apply distance modifiers but I should have. You might successfully Stealth but must roll an opposed Bluff check. If you pass the opposed Bluff then I retcon the possessed azata to attempt shadow glitterdust, and make a 50% wind blast attack if glitterdust fails.</p>
<p>I hope that all makes sense - I certainly don't want to kill a PC because of a rules error. The odds are still very much against you but are non-zero.</p>Posting here Hamish because there's a lot of text - you're making your GM work (which is only right, this is after all a tier 10-11 season finale).
There is a grey area. The Perception skill rules say "Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action."
The enemies who saw Hamish disappear could be allowed 'reactive' Perception checks at that point, in addition to using Move actions on their turn. (You don't...GM supervillan (alias of supervillan)2024-02-14T12:07:11ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5072024-02-13T23:40:48Z2024-02-13T23:35:23Z<p><span class=messageboard-ooc>That looks right <b>Pai S</b>, but it leaves you unconscious because of your kineticist burn non-lethal damage.</span></p>That looks right Pai S, but it leaves you unconscious because of your kineticist burn non-lethal damage.GM supervillan (alias of supervillan)2024-02-13T23:35:23ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5042024-02-13T23:11:40Z2024-02-13T23:08:35Z<p><b>Teric</b> escapes the reach of the demon's darkness spell. Beyond its border, <b>Hamish's</b> light illuminates the corridor - though the bard himself is still lost within.</p>
<p><span class="messageboard-dice"><b>perception, yellow azata:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (18) + 15 = 33</span>
<br />
<span class="messageboard-dice"><b>perception, magenta azata:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (4) + 15 = 19</span>
<br />
<span class="messageboard-dice"><b>perception, cyan azata:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (3) + 15 = 18</span></p>
<p><b>"The light-bearer flees, against the eastern wall"</b> says a voice like a summer storm. <b>"Fly east and strike."</b></p>
<p><span class="messageboard-dice"><b>yellow lightning damage:</b></span> <span class="messageboard-dice">6d6 ⇒ (1, 1, 6, 1, 4, 6) = 19</span>
<br />
<span class="messageboard-dice"><b>magenta lightning damage:</b></span> <span class="messageboard-dice">6d6 ⇒ (4, 2, 1, 2, 6, 5) = 20</span></p>
<p><span class=messageboard-ooc><b>Pai S and Teric</b> attempt <b>DC15 Reflex saves</b> against each lightning bolt for half damage.</span></p>
<p><span class="messageboard-dice"><b>cyan wind blast:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 3, 4) = 8</span></p>
<p><span class=messageboard-ooc><b>Hamish</b> attempt a <b>DC17 Reflex save</b> against the wind blast for half damage.</span></p>
<p><span class="messageboard-dice"><b>tk trip:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (10) + 14 = 24</span></p>
<p>A violent shove buffets <b>Quiella</b>, but she keeps her feet. Then the demons rush her.</p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>magenta claw, incorporeal touch:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (4) + 11 = 15</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (3) + (2) = 5</span>
<br />
<span class="messageboard-dice"><b>magenta claw, incorporeal touch:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (8) + 11 = 19</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (3) + (4) = 7</span>
<br />
<span class="messageboard-dice"><b>magenta bite, incorporeal touch:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (16) + 11 = 27</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (6) + (4) = 10</span></p>
<p><span class="messageboard-dice"><b>red claw, incorporeal touch, pounce, flank:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (4) + 11 + 2 + 2 = 19</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (5) + (6) = 11</span>
<br />
<span class="messageboard-dice"><b>red claw, incorporeal touch, pounce, flank:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (9) + 11 + 2 + 2 = 24</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (4) + (1) = 5</span>
<br />
<span class="messageboard-dice"><b>red bite, incorporeal touch, pounce, flank:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (17) + 11 + 2 + 2 = 32</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (3) + (5) = 8</span></p>
<p><span class="messageboard-dice"><b>green claw, incorporeal touch, flank:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (4) + (4) = 8</span>
<br />
<span class="messageboard-dice"><b>green claw, incorporeal touch, flank:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (4) + (1) = 5</span>
<br />
<span class="messageboard-dice"><b>green bite, incorporeal touch, flank:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28</span><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (7) + (1) = 8</span></p>
<p><b>Round 12</b></p>
<p>Bralani azatas
<br />
Shadow demons, magenta -60hp
<br />
Runelord Krune, hp tracked off screen
<br />
<b>Hamish</b>, 2/84hp, holding charge (restoration)</p>
<p><b>Round 13</b></p>
<p>Mykel, -8/73hp, -4CON, prone, stable
<br />
<s>Pai K, -20/81hp</s>
<br />
<b>Pai S</b>, 34/129hp, 27nl
<br />
<b>Quiella</b>, -9/88hp, dying, prone, stabilisation needed <s>+ Tùrin</s>
<br />
<b>Teric</b>, 40/54hp, -2CON</p>
<p>Active conditions: Slowing mist (Will DC17); Obscuring Mist (yellow); Cloudkill (Green; Fort DC27)</p>
<p><b>The bold may act!</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Light sources: light sources: Hamish (daylight), Mykel (ioun torch), Teric (light). Quiella and Tùrin have darkvision.</span></p>
<p><span class=messageboard-ooc>It looks like only <b>Teric</b> may be standing now, barring any boons or new tricks.</span></p>Teric escapes the reach of the demon's darkness spell. Beyond its border, Hamish's light illuminates the corridor - though the bard himself is still lost within.
[dice=perception, yellow azata]1d20+15[/dice]
[dice=perception, magenta azata]1d20+15[/dice]
[dice=perception, cyan azata]1d20+15[/dice]
"The light-bearer flees, against the eastern wall" says a voice like a summer storm. "Fly east and strike."
[dice=yellow lightning damage]6d6[/dice]
[dice=magenta lightning damage]6d6[/dice]
Pai...GM supervillan (alias of supervillan)2024-02-13T23:08:35ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=11#5022024-02-12T23:10:47Z2024-02-12T23:02:03Z<p><span class=messageboard-ooc><b>Teric</b> it's a DC10 Acrobatics check to move at greater than half speed when blind - though if you fail the check you won't fall prone, you'll lose 10' of height (equivalent to failing a Fly check). The ceiling is 20' high.</span></p>
<p><span class=messageboard-ooc>So you can get to your current position with a safe double move, or you can risk the Acrobatics check. If you fail the acrobatics check, you'll lose height and will be subject to AoOs but (assuming you survive the AoOs) you'll have a Standard action remaining.</span></p>
<p><span class=messageboard-ooc>You are still in total darkness in your current position.</span></p>Teric it's a DC10 Acrobatics check to move at greater than half speed when blind - though if you fail the check you won't fall prone, you'll lose 10' of height (equivalent to failing a Fly check). The ceiling is 20' high.
So you can get to your current position with a safe double move, or you can risk the Acrobatics check. If you fail the acrobatics check, you'll lose height and will be subject to AoOs but (assuming you survive the AoOs) you'll have a Standard action remaining.
You are...GM supervillan (alias of supervillan)2024-02-12T23:02:03ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=10#4992024-02-12T01:00:47Z2024-02-12T00:51:36Z<p><b>Hamish</b> vanishes, and tries some misdirection. <span class=messageboard-ooc>You avoid any AoOs. Bad guys will have to use Move actions to try to detect you with Perception unless they have other appropriate abilities.</span></p>
<p><b>Pai S</b> gropes along the ceiling. <span class=messageboard-ooc>Which fortunately is high enough at 20' that she avoids bumping into enemies.</span></p>
<p><b>Round 11</b></p>
<p>Bralani azatas
<br />
Shadow demons, magenta -60hp
<br />
Runelord Krune, hp tracked off screen
<br />
Hamish, 2/84hp, holding charge (restoration)</p>
<p><b>Round 12</b></p>
<p>Mykel, -8/73hp, -4CON, prone, stable
<br />
<s>Pai K, -20/81hp</s>
<br />
Pai S, 34/129hp, 27nl
<br />
Quiella, 58/88hp, + <s>Tùrin</s>
<br />
<b>Teric</b>, 40/54hp, -2CON</p>
<p>Active conditions: Slowing mist (Will DC17); Obscuring Mist (yellow); Cloudkill (Green; Fort DC27)</p>
<p><b>The bold may act!</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Light sources: light sources: Hamish (daylight), Mykel (ioun torch), Teric (light). Quiella and Tùrin have darkvision.</span></p>Hamish vanishes, and tries some misdirection. You avoid any AoOs. Bad guys will have to use Move actions to try to detect you with Perception unless they have other appropriate abilities.
Pai S gropes along the ceiling. Which fortunately is high enough at 20' that she avoids bumping into enemies.
Round 11
Bralani azatas
Shadow demons, magenta -60hp
Runelord Krune, hp tracked off screen
Hamish, 2/84hp, holding charge (restoration)
Round 12
Mykel, -8/73hp, -4CON, prone, stable
Pai K,...GM supervillan (alias of supervillan)2024-02-12T00:51:36ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=10#4982024-02-10T22:30:54Z2024-02-10T22:27:21Z<p><span class=messageboard-ooc>A quick correction of my last post - <b>Mykel</b> you're already stabilised via the Life Link healing.</span></p>A quick correction of my last post - Mykel you're already stabilised via the Life Link healing.GM supervillan (alias of supervillan)2024-02-10T22:27:21ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=10#4952024-02-09T23:00:47Z2024-02-09T22:50:36Z<p><span class=messageboard-ooc>Good Hope is still running. See Party Buffs spoiler below. The +2 didn't change any of your previous save outcomes <b>Quiella</b>.</span></p>
<p>The pathfinders quail under the barrage of the elements...</p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>Quiella soft fall? Ride DC15:</b></span> <span class="messageboard-dice">1d20 + 5 + 2 - 5 ⇒ (19) + 5 + 2 - 5 = 21</span></p>
<p><b>Mykel</b>, <b>Pai Kromnite</b> and <b>Tùrin</b> fall. <b>Quiella</b> still has the presence of mind to dismount cleanly and avoid being trapped under her dead steed, despite her grief.</p>
<p>The combination of <b>Quiella's</b> miraculous healing powers keeps <b>Mykel</b> from death's door - at least for a few moments more. <span class=messageboard-ooc> Life Pact stops him dying, then Life Link gives him a few more hp.</span></p>
<p><b>Quiella</b> advances on the demons.</p>
<p><b>Round 11</b></p>
<p>Bralani azatas
<br />
Shadow demons, magenta -60hp
<br />
Runelord Krune, hp tracked off screen
<br />
<b>Hamish</b>, 2/84hp, holding charge (restoration)</p>
<p><b>Round 12</b></p>
<p>Mykel, -8/73hp, -4CON, prone, dying, <b>stabilisation needed</b>
<br />
<s>Pai K, -20/81hp, dead</s>
<br />
<b>Pai S</b>, 34/129hp, 27nl
<br />
Quiella, 58/88hp, + <s>Tùrin</s>
<br />
<b>Teric</b>, 40/54hp, -2CON</p>
<p>Active conditions: Slowing mist (Will DC17); Obscuring Mist (yellow); Cloudkill (Green; Fort DC27)</p>
<p><b>The bold may act!</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>light sources: Hamish (daylight), Mykel (ioun torch), Teric (light). Quiella and Tùrin have darkvision.</span></p>Good Hope is still running. See Party Buffs spoiler below. The +2 didn't change any of your previous save outcomes Quiella.
The pathfinders quail under the barrage of the elements...
[Spoiler omitted]
[dice=Quiella soft fall? Ride DC15]1d20+5+2-5[/dice]
Mykel, Pai Kromnite and Tùrin fall. Quiella still has the presence of mind to dismount cleanly and avoid being trapped under her dead steed, despite her grief.
The combination of Quiella's miraculous healing powers keeps Mykel from...GM supervillan (alias of supervillan)2024-02-09T22:50:36ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=10#4892024-02-08T21:20:48Z2024-02-08T21:16:15Z<p><span class=messageboard-ooc>I'll give <b>Teric</b> and <b>Quiella</b> another 24 hour or so to roll saves before I bot them.</span></p>I'll give Teric and Quiella another 24 hour or so to roll saves before I bot them.GM supervillan (alias of supervillan)2024-02-08T21:16:15ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1442024-02-06T23:00:47Z2024-02-06T22:49:21Z<div class="messageboard-quotee">Hamish the Bard wrote:</div><blockquote><p> So, this scenario has an optional ‘hard mode’ and it ISN’T what we are doing? Holy crap! </p>
<p>Were our tactics THAT bad? I know we made some errors, but damn. It ain’t looking good. </blockquote><p>I can confirm that this is <i>not</i> Hard Mode. In Hard Mode the gloves come off ;)
<p>In all seriousness, Krune's Hard Mode load-out is more deadly.</p>Hamish the Bard wrote:So, this scenario has an optional ‘hard mode’ and it ISN’T what we are doing? Holy crap!
Were our tactics THAT bad? I know we made some errors, but damn. It ain’t looking good.
I can confirm that this is not Hard Mode. In Hard Mode the gloves come off ;) In all seriousness, Krune's Hard Mode load-out is more deadly.GM supervillan (alias of supervillan)2024-02-06T22:49:21ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=10#4832024-02-06T00:00:07Z2024-02-05T23:51:08Z<p><b>Pai K</b> hopes that her infernal wand will keep her alive and tries to defend herself against likely attack.</p>
<p><b>Mykel</b> goes on the offensive...</p>
<p><span class="messageboard-dice"><b>miss chance, dark:</b></span> <span class="messageboard-dice">1d100 ⇒ 98</span></p>
<p>...and guided by Quiella's voice, his <i>ghost touch</i> blade strikes a blow! <span class=messageboard-ooc> Can't do Precision damage when blinded by darkness unfortunately.</span></p>
<p><b>Teric</b> tries to best the shadow magic - after all, he's already dismissed a runelord's spell! - but this time the demons are too strong.</p>
<p>A storm is unleashed...</p>
<p><span class="messageboard-dice"><b>lightning damage:</b></span> <span class="messageboard-dice">6d6 ⇒ (1, 1, 1, 4, 6, 5) = 18</span> <span class=messageboard-ooc> <b>Mykel, Pai K, Quiella, Tùrin, Pai S</b> <b>Ref DC15 for half</b></span></p>
<p><span class="messageboard-dice"><b>lightning damage:</b></span> <span class="messageboard-dice">6d6 ⇒ (6, 5, 4, 6, 2, 3) = 26</span> <span class=messageboard-ooc> <b>Mykel, Pai K, Quiella, Tùrin, Pai S</b> <b>Ref DC15 for half</b></span></p>
<p><span class="messageboard-dice"><b>lightning damage:</b></span> <span class="messageboard-dice">6d6 ⇒ (2, 4, 2, 6, 4, 5) = 23</span> <span class=messageboard-ooc> <b>Hamish, Pai S</b> <b>Ref DC15 for half</b></span></p>
<p><span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">10d6 ⇒ (3, 1, 2, 2, 4, 3, 3, 2, 6, 3) = 29</span>
<br />
<span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">10d6 ⇒ (1, 2, 6, 6, 2, 4, 6, 6, 3, 1) = 37</span>
<br />
<span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">10d6 ⇒ (2, 5, 3, 3, 1, 4, 5, 1, 2, 1) = 27</span>
<br />
<span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">10d6 ⇒ (6, 3, 1, 2, 4, 6, 4, 6, 6, 3) = 41</span></p>
<p><span class=messageboard-ooc><b>Everyone</b> attempt a <b>DC19 Ref save for half</b> and a <b>DC19 Will save</b> for 20% damage (pass both for 10%) against all 4 cold blasts.</span></p>
<p><span class=messageboard-ooc>I rolled 2d6 too much on the last set of shadow blasts. I have corrected your hp below. Life Link was not impacted.</span></p>
<p>[Spoiler omitted]</p>
<p><b>Round 12</b></p>
<p>Bralani azatas
<br />
Shadow demons, magenta -60hp
<br />
Runelord Krune, hp tracked off screen
<br />
<b>Hamish</b>, 83/84hp, holding charge (restortion)</p>
<p><b>Round 12</b></p>
<p><b>Mykel</b>, 57/73hp, -4CON
<br />
<b>Pai K</b>, 28/81hp
<br />
<b>Pai S</b>, 105/129hp, 27nl
<br />
<b>Quiella</b>, 57/88hp, + <b>Tùrin</b>, 22/49hp, -5CON
<br />
<b>Teric</b>, 54+3/54hp, -2CON</p>
<p>Active conditions: Slowing mist (Will DC17); Obscuring Mist (yellow); Cloudkill (Green; Fort DC27)</p>
<p><b>The bold may act!</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>light sources: Hamish <s>(daylight)</s>, Mykel <s>(ioun torch)</s>, Teric <s>(light)</s>. Quiella and Tùrin have darkvision.</span></p>Pai K hopes that her infernal wand will keep her alive and tries to defend herself against likely attack.
Mykel goes on the offensive...
[dice=miss chance, dark]1d100[/dice]
...and guided by Quiella's voice, his ghost touch blade strikes a blow! Can't do Precision damage when blinded by darkness unfortunately.
Teric tries to best the shadow magic - after all, he's already dismissed a runelord's spell! - but this time the demons are too strong.
A storm is unleashed...
[dice=lightning...GM supervillan (alias of supervillan)2024-02-05T23:51:08ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1392024-02-03T10:40:52Z2024-02-03T10:29:23Z<p>Yes, CON 26 is a +8 bonus. The change from +7 to +8 means 1 extra hp per hit die, and you have 9 hit dice. Hence 120 -> 129.</p>Yes, CON 26 is a +8 bonus. The change from +7 to +8 means 1 extra hp per hit die, and you have 9 hit dice. Hence 120 -> 129.GM supervillan (alias of supervillan)2024-02-03T10:29:23ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1372024-02-02T23:40:52Z2024-02-02T23:35:43Z<p>I <i>think</i> your correct max hp is 120 normally, boosted to 129 via the CON bonus from Overflow.</p>I think your correct max hp is 120 normally, boosted to 129 via the CON bonus from Overflow.GM supervillan (alias of supervillan)2024-02-02T23:35:43ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=10#4792024-02-02T22:40:52Z2024-02-02T22:31:44Z<p><span class="messageboard-dice"><b>Quiellabot concentration:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (16) + 10 = 26</span>
<br />
<span class="messageboard-dice"><b>Quiellabot concentration:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (4) + 10 = 14</span></p>
<p><b>Quiella</b> holds concentration - then realises that there's a more urgent need. She stops the scroll casting and takes hold of <b>Pai Shecks'</b> hand to make sure that the phoenix feather's magic lands. Once <b>Pai</b> activates the magic and restores the healer, <b>Quiella</b> channels Erastil's warmth.</p>
<p><span class="messageboard-dice"><b>Quiella channel:</b></span> <span class="messageboard-dice">2d6 ⇒ (6, 1) = 7</span> <span class=messageboard-ooc> +4 more for Fey Foundling</span></p>
<p><span class=messageboard-ooc>I've implemented Life Links.</span></p>
<p><b>Hamish</b> tries to do the same for <b>Mykel</b>, but in the darkness he can't find the swordsman. <span class=messageboard-ooc>You're holding a charge though Hamish.</span></p>
<p><b>Mykel</b> waits for the cure that doesn't come.</p>
<p>Round 11</p>
<p>Wind creatures
<br />
Shadow demons, magenta -45hp
<br />
Runelord Krune, hp tracked off screen
<br />
Hamish, 82/84hp, holding charge (restortion)</p>
<p><b>Round 12</b></p>
<p><b>Mykel</b>, 52/73hp, -4CON
<br />
<b>Pai K</b>, 25/81hp, casting infernal wand
<br />
Pai S, 98/129hp, 27nl
<br />
Quiella, 54/88hp casting LR scroll, + Tùrin, 15/49hp, -5CON
<br />
<b>Teric</b>, 54+1/54hp, -2CON</p>
<p>Active conditions: Slowing mist (Will DC17); Obscuring Mist (yellow); Cloudkill (Green; Fort DC27)</p>
<p><b>The bold may act!</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>light sources: Hamish <s>(daylight)</s>, Mykel <s>(ioun torch)</s>, Teric <s>(light)</s>. Quiella and Tùrin have darkvision.</span></p>[dice=Quiellabot concentration]1d20+10[/dice]
[dice=Quiellabot concentration]1d20+10[/dice]
Quiella holds concentration - then realises that there's a more urgent need. She stops the scroll casting and takes hold of Pai Shecks' hand to make sure that the phoenix feather's magic lands. Once Pai activates the magic and restores the healer, Quiella channels Erastil's warmth.
[dice=Quiella channel]2d6[/dice] +4 more for Fey Foundling
I've implemented Life Links.
Hamish tries to do the same...GM supervillan (alias of supervillan)2024-02-02T22:31:44ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1352024-01-31T18:50:51Z2024-01-31T18:42:43Z<div class="messageboard-quotee">Quiella wrote:</div><blockquote><p> GM, what will Quiella's HP situation be after the feather restores her constitution?
</p>
</blockquote><p>Your Max and Current hp would go up by 22 (level•2).Quiella wrote:GM, what will Quiella's HP situation be after the feather restores her constitution?
Your Max and Current hp would go up by 22 (level*2).GM supervillan (alias of supervillan)2024-01-31T18:42:43ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1292024-01-30T23:10:48Z2024-01-30T23:08:07Z<div class="messageboard-quotee">Hamish wrote:</div><blockquote>Option 2: Leave. We activate our teleport rune tokens and zip back home. This probably means we lose some sort of reward, but alternatively if any or all of us die we will lose a lot more on recovery and resurrection. I am tempted to take this route as this does not currently seem very winnable with our lack of light. But I won't abandon y'all, unless y'all dead.</blockquote><p>This is slightly more complicated.
<p>Your rune tokens are already broken. You had to break them to teleport <i>in</i> to Krune's sanctum. Getting out is another matter. To spare you having to re-read the entire gameplay thread, I'll remind you that when some of you were flying around in the chamber where you met the Lashmistress, there was a bowl with various tokens on it next to the "doorway" in the wall.</p>
<p><b>Pai S</b>, you can act this round. You have a feather token in hand, but had not had time to use it. If you can't see the target of a touch-range spell or SLA (eg. restoration) you'll have a 50% miss chance, but I'd allow someone who can see (Quiella) to guide you if adjacent, with the use of a Move action for the guide.</p>
<p>If you all want to have a discussion about what to do now, please try to use the Discussion thread :)</p>Hamish wrote:Option 2: Leave. We activate our teleport rune tokens and zip back home. This probably means we lose some sort of reward, but alternatively if any or all of us die we will lose a lot more on recovery and resurrection. I am tempted to take this route as this does not currently seem very winnable with our lack of light. But I won't abandon y'all, unless y'all dead.
This is slightly more complicated. Your rune tokens are already broken. You had to break them to teleport in to...GM supervillan (alias of supervillan)2024-01-30T23:08:07ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=10#4692024-01-29T21:32:43Z2024-01-29T21:26:46Z<p><span class=messageboard-ooc>Gnomish Illusion bonus does apply :)</span></p>
<p>[Spoiler omitted]</p>
<p>Between iron will and protective abjurations, the pathfinders survive - for the moment!</p>
<p><span class=messageboard-ooc><b>Quiella</b> needs to pass 2 <b>DC17</b> Concentration checks to continue casting the Lesser Restoration scroll, otherwise the spell (and scroll) is lost.</span></p>
<p><b>Round 11</b></p>
<p>Wind creatures
<br />
Shadow demons, magenta -52hp
<br />
Runelord Krune, hp tracked off screen
<br />
<b>Quiella</b>, 41/67hp, -5CON, casting LR scroll, + <b>Tùrin</b>, 3/49hp, -5CON
<br />
<b>Hamish</b>, 75/84hp</p>
<p><b>Round 12</b></p>
<p><b>Mykel</b>, 40/73hp, -4CON
<br />
<b>Pai K</b>, 13/81hp, casting infernal wand
<br />
<b>Pai S</b>, 86/129hp, 27nl, radiant feather in hand
<br />
<b>Teric</b>, 54+1/54hp, -2CON</p>
<p>Active conditions: Slowing mist (Will DC17); Obscuring Mist (yellow); Cloudkill (Green; Fort DC27)</p>
<p><b>The bold may act!</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>light sources: Hamish <s>(daylight)</s>, Mykel <s>(ioun torch)</s>, Teric <s>(light)</s>. Quiella and Tùrin have darkvision.</span></p>Gnomish Illusion bonus does apply :)
[Spoiler omitted]
Between iron will and protective abjurations, the pathfinders survive - for the moment!
Quiella needs to pass 2 DC17 Concentration checks to continue casting the Lesser Restoration scroll, otherwise the spell (and scroll) is lost.
Round 11
Wind creatures
Shadow demons, magenta -52hp
Runelord Krune, hp tracked off screen
Quiella, 41/67hp, -5CON, casting LR scroll, + Tùrin, 3/49hp, -5CON
Hamish, 75/84hp
Round 12
Mykel, 40/73hp, -4CON...GM supervillan (alias of supervillan)2024-01-29T21:26:46ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1272024-01-29T17:44:03Z2024-01-28T17:42:28Z<p>Okay, I've reviewed <a href="https://paizo.com/community/blog/v5748dyo5lhfm?Illuminating-Darkness" target="_blank" rel="nofollow">the blog</a> and it was super helpful. Thanks for the reminder Hamish.</p>
<p>What happens is this:</p>
<p>Firstly Deeper Darkness can only dispel the daylight if the caster touches the object enspelled with Daylight (Hamish's shield), which didn't happen.</p>
<p>Per the blog (points 5 and 6), Deeper Darkness and Daylight temporarily negate each other in the overlapping area. Both have a 60' radius. Deeper Darkness also temporarily negates the lower level Light spells in effect. The prevailing ambient conditions operate (total darkness).</p>
<p>Non-magical light sources will work within the area that Daylight negates Deeper Darkness. Magical light sources will not.</p>
<p>The two points of origin are Hamish's shield for Daylight, and the wall-mounted rune for Deeper Darkness.</p>Okay, I've reviewed the blog and it was super helpful. Thanks for the reminder Hamish.
What happens is this:
Firstly Deeper Darkness can only dispel the daylight if the caster touches the object enspelled with Daylight (Hamish's shield), which didn't happen.
Per the blog (points 5 and 6), Deeper Darkness and Daylight temporarily negate each other in the overlapping area. Both have a 60' radius. Deeper Darkness also temporarily negates the lower level Light spells in effect. The prevailing...GM supervillan (alias of supervillan)2024-01-28T17:42:28ZRe: Forums: Play-by-Post: GM supervillan's 4-26 The Waking Rune [Gameday XII]GM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/gameplay&page=10#4632024-01-29T17:44:03Z2024-01-28T17:27:57Z<p><span class=messageboard-ooc>Need two more Will Saves <b>Mykel</b>. I gather that the Paizo site was down for scheduled maintenance yesterday.</span></p>
<p><span class=messageboard-ooc>Some high tier scenarios have a huge load on GMs Hamish :o</span></p>
<p><span class=messageboard-ooc>Krune being a summoner with very high mobility makes this a scenario a GM really has to prepare for - you can't run this kind of thing blind and I don't think it would work in a 4 hour convention slot. Even in PbP, the sheer amount of choices and potential interactions borders on bewildering.</span></p>Need two more Will Saves Mykel. I gather that the Paizo site was down for scheduled maintenance yesterday.
Some high tier scenarios have a huge load on GMs Hamish :o
Krune being a summoner with very high mobility makes this a scenario a GM really has to prepare for - you can't run this kind of thing blind and I don't think it would work in a 4 hour convention slot. Even in PbP, the sheer amount of choices and potential interactions borders on bewildering.GM supervillan (alias of supervillan)2024-01-28T17:27:57ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1262024-01-29T17:44:03Z2024-01-28T17:16:36Z<p>I remember that blog, I'll go have a search for it.</p>
<p>I will say that the shadow demons can't spam shadow evocation indefinitely, but yes, it doesn't take too many failed saves for them to finish you.</p>
<p>Deeper Darkness has a radius of 60', same as Daylight. But I think the real question I've got to answer (and this will answer Teric's question too) is - should the dispel work as a "one and done", or should the Deeper Darkness suppress Daylight?</p>
<p>I'm leaning strongly towards "one and done" because "counter or dispel" is the wording in the Deeper Darkness and Daylight spell descriptions. Suppression of effects is typically called out.</p>
<p>But I will refer to the blog before giving a definite ruling.</p>
<p>ETA: weird that Daylight has specific wording about "temporary negation" but Deeper Darkness does not. See next post :)</p>I remember that blog, I'll go have a search for it.
I will say that the shadow demons can't spam shadow evocation indefinitely, but yes, it doesn't take too many failed saves for them to finish you.
Deeper Darkness has a radius of 60', same as Daylight. But I think the real question I've got to answer (and this will answer Teric's question too) is - should the dispel work as a "one and done", or should the Deeper Darkness suppress Daylight?
I'm leaning strongly towards "one and done"...GM supervillan (alias of supervillan)2024-01-28T17:16:36ZRe: Forums: Play-by-Post Discussion: GM supervillan's 4-26 The Waking Rune [Gameday XII] DiscussionGM supervillan (alias of supervillan)https://paizo.com/campaigns/v5748p75ivmzj/discussion&page=3#1232024-01-29T17:44:03Z2024-01-28T10:04:38Z<p>Darkness rules are a nightmare to be fair.</p>
<p>Deeper Darkness specifically cancels Daylights and lower-level light spells. That's what I'm applying here. The language in the spell description is "counter or dispel", and I believe it will operate as an area dispel. It's less clear whether or not using Deeper Darkness as an area dispel still needs it to conform to "range: touch" but I've decided it would be appropriate (hence targeting the rune on the wall), and would dispel equal or lower level light spells within its area of effect.</p>
<p>This leaves you at the ambient light level, which is total darkness but not supernatural darkness. Hence darkvision works.</p>Darkness rules are a nightmare to be fair.
Deeper Darkness specifically cancels Daylights and lower-level light spells. That's what I'm applying here. The language in the spell description is "counter or dispel", and I believe it will operate as an area dispel. It's less clear whether or not using Deeper Darkness as an area dispel still needs it to conform to "range: touch" but I've decided it would be appropriate (hence targeting the rune on the wall), and would dispel equal or lower level...GM supervillan (alias of supervillan)2024-01-28T10:04:38Z