Ancient Time Dragon

GM PDK's page

4,268 posts. Alias of Purple Dragon Knight.


Current Campaigns


GM Dak - Shattered Star 2


Chapter 1: Shards of Sin
Part 4: A Legacy of Wrath

Pics | Maps | Loot & Notes

Starting Day: Fireday, 2nd of Arodus 4712 AR
Curent Day: Starday, 3rd of Arodus 4712 AR

GM Dak - War for the Crown 1


Chapter 2: Songbird, Scion, Saboteur
Part 2: Scion

Pics / Combat Maps / Loot & Notes

Meratt

Start Day: Oathday, 1st of Pharast, 4718
Current Day: Moonday, 12nd of Pharast, 4718

GM Granta's AP Planning


Hell's Rebels


Currently: End of Book 4

War for the Crown


!GM PDK'S HELL'S REBELS (CLASSIC PFS Book 1 and 2) (inactive)


!GM PDK'S HELL'S REBELS (CORE PFS Book 1)! (inactive)


#7-21: The Sun Orchid Scheme, with GM Pendrak (inactive)


A Pathfinder Society Scenario designed for levels 1–5.

With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea—and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses. Are the PCs up to the challenge?

Content in “The Sun Orchid Scheme” also contributes directly to the ongoing storyline of the Sovereign Court faction.

Written by Nicholas Wasko.

A: Table 1 Honor's Echo - PFS RPG - GM PDK (inactive)


Handouts / Maps

Init Rolls:

[dice=Ren]1d20+1[/dice]
[dice=Umberto]1d20+2[/dice]
[dice=Frostwind]1d20+3[/dice]
[dice=Kimjonhealz]1d20+5[/dice]
[dice=Yuukyou]1d20+2[/dice]
[dice=Bielsi]1d20+2[/dice]
[dice=###]1d20+00[/dice]
[dice=???]1d20+00[/dice]

B. Table 2 Honor's Echo - PFS RPG - GM PDK (inactive)


Table 2 Honor's Echo Handouts and Maps

Init Rolls:

[dice=Garr]1d20+4[/dice]
[dice=Keandre]1d20+0[/dice]
[dice=Kinshasa]1d20+1[/dice]
[dice=Magdalyn]1d20+4[/dice]
[dice=Naruda]1d20+1[/dice]
[dice=Perrine]1d20+3[/dice]
[dice=###]1d20+00[/dice]
[dice=???]1d20+00[/dice]

The Confirmation (all dwarf delegation!) (inactive)


NPCs
Maps

Init Rolls:

[dice=Garak]1d20+9[/dice]
[dice=Drogur]1d20+1[/dice]
[dice=Helveticka]1d20+0[/dice]
[dice=Rogar]1d20+0[/dice]
[dice=Janira]1d20+6[/dice]
[dice=...]1d20+00[/dice]

CONFIRMATION STANDARD (inactive)


The Confirmation (inactive)


NPCs
Maps

Init Rolls:

[dice=Callus]1d20+1[/dice]
[dice=Ella]1d20+4[/dice]
[dice=Flavias]1d20+2[/dice]
[dice=Imojin]1d20+3[/dice]
[dice=Kwannon]1d20+4[/dice]
[dice=Lorenzo]1d20+3[/dice]
[dice=Patros]1d20+4[/dice]
[dice=Janira]1d20+6[/dice]
[dice=...]1d20+00[/dice]

DM B's PFS PbP The Labyrinth of Hungry Ghosts High (inactive)


Low Tier Play.

A Pathfinder Society Scenario designed for levels 3–7.
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".

Having ventured past the Hall of the Flesh Eaters, the group of Pathfinders have discovered only one of the remaining Pathfinders from the team before them they where sent in to look for. Jaohd Ilzinian, the leader and a Taldan paladin of Shelyn, deprived of his memory and weapons, his powers expended joins you as you explore further into the maze.

INIT:

[spoiler=Init Rolls]
[dice=Bennybeck]1d20+3[/dice]
[dice=Bernard]1d20+6[/dice] +4 with no Grit
[dice=Ellismus]1d20+2[/dice]
[dice=Omar]1d20++4[/dice]
[dice=Thorill]1d20+2[/dice]
...
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

-->> MAP <<--

Dungeon Master S's "The Segang Expedition" [STANDARD] (Subtier 1-2) (inactive)


TACTICAL MAP | Handout

Initiative Quickpost:

F2F Campaigns - online rolls thread (inactive)


Gameday VII s.2 GM Weenerton The Confirmation (inactive)


Confirmation Maps | Character Details

Giant Slayer PbP (inactive)


GM Blazej's PbP Gameday 7: PFS-RPG 08-99C: The Solstice Scar C (inactive)


GM Cwethan's Solstice Scar (B) 10-11 (inactive)


GM Cwethan's Test of TarKuata (Outpost) (inactive)


GM Cwethan's Wounded Wisp (inactive)


Maps

Initiative:
[dice=Brynnith1d20+2[/dice]
[dice=Eraith1d20+6[/dice]
[dice=Leona1d20+2[/dice]
[dice=Omniel1d20+2[/dice]
[dice=Skivven1d20+6[/dice]
[dice=Usagi1d20+4[/dice]

Perception:
[dice=Brynnith1d20+5[/dice]
[dice=Eraith1d20+7[/dice]
[dice=Leona1d20+3[/dice]
[dice=Omniel1d20+5[/dice]
[dice=Skivven1d20+8[/dice]
[dice=Usagi1d20-1[/dice]

GM Debug's PbP PFS 6-4: The Beacon Below (inactive)


GM Elberion's The Feast of Ravenmoor [PFS] (inactive)


from Pathfinder to Tax Collector.

GM Erich's Salvation Of The Sages (Subtier 10-11) (inactive)


The entire Jeweled Sages order gathers where they truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Game Maps

GM Erich's Solstice Scar for PbP Gameday VI (inactive)


GM Erich's The Many Fortunes of Grandmaster Torch - Outpost 2018 (inactive)


GM Ietsuna's Blood Cove Disguise (1-2) (inactive)


GM Ietsuna's Confirmation (inactive)


GM Ietsuna's Confirmation Table 2 (inactive)


The Confirmation

Maps

Janira’s Backpack:
  • potion of barkskin
  • potion of cure light wounds (2)
  • potion of feather step
  • potion of vanish
  • scroll of entangle
  • scroll of gust of wind
  • scroll of identify
  • scroll of mage armor (CL 6)
  • scroll of obscuring mist
  • wand of burning hands (CL 3, 4 charges)
  • wand of cure light wounds (CL 3, 8 charges)
  • acid flask
  • alchemist’s fire (2)
  • holy water
  • smokestick
  • tanglefoot bag
  • thunderstone
  • antitoxin
  • sunrod (2)

GM Ietsuna's Debt to the Quah (inactive)


GM Ietsuna's Gods of Iron (inactive)


GM Ladile & the Pathfinder Society Present: Portent's Peril CORE (Tier 1-2) (inactive)


GM Nowruz's #5-11 'Library of The Lion' (Tier 1-5) (inactive)


GM PDK IRONFANG INVASION (inactive)


GM PDK The Rasping Rebirth (Tier 12-15) (inactive)


GM PDK'S PFS RPG 'HONOR'S ECHO' FOR PBP GAMEDAY VI (inactive)


Handouts / Maps

Init Rolls:

[dice=Barid]1d20+5[/dice]
[dice=Sir Durant]1d20+2[/dice]
[dice=Mohag]1d20+1[/dice]
[dice=Otto]1d20+2[/dice]
[dice=Vello]1d20+4[/dice]
[dice=Vindex]1d20+4[/dice]
[dice=###]1d20+00[/dice]
[dice=???]1d20+00[/dice]

GM PDK's PFS RPG 'The Godsmouth Heresy' (inactive)


COMBAT MAPS!!!
Area Map
Godsmouth Cathedral 1 of 2
Godsmouth Cathedral 2 of 2
NPCs

Init Rolls:

[dice=The Balrog]1d20+4[/dice]
[dice=Hskrota]1d20+3[/dice]
[dice=Nithrandyl Eikrekkr]1d20+5[/dice]
[dice=Orin Arkhein]1d20+1[/dice]
[dice=The Wasp]1d20+3[/dice]
[dice=###]1d20+00[/dice]
[dice=???]1d20+00[/dice]

GM PDK'S PFS RPG 'TOMB OF THE IRON MEDUSA' (inactive)


GM PDK's PFS RPG Crypt of the Everflame (inactive)


COMBAT MAPS!!!
Area Map
Town Map
Trails
NPCs

Init Rolls:

[dice=Spark]1d20+1[/dice]
[dice=Alezandaru]1d20+5[/dice]
[dice=Aroden]1d20+2[/dice]
[dice=Bram]1d20+2[/dice]
[dice=Findlefarb]1d20+2[/dice]
[dice=Konner]1d20+6[/dice]
[dice=Brother Antonidas]1d20+3[/dice]
[dice=###]1d20+00[/dice]
[dice=???]1d20+00[/dice]

GM Tektite's PFS Confirmation and Wounded Wisp (Table One) (inactive)


MAP

GM Thrawn's PBP Gameday VI - Tome of Righteous Repose (inactive)


Map

GM Thrawn's PBP Gameday VI - Tome of Righteous Repose Table 2 (inactive)


GM TOP #4-02: In Wrath's Shadow (Standard, Outpost IV) (inactive)


GM Wayfinder's GD VIII Escaping the Grave (inactive)


GM Weenerton Emerald Spire (inactive)


GM Worg’s Solstice Scar D; The Revengening (inactive)


GM ZD Presents: Eyes of the Ten (inactive)


Silver Crusade and Libety's Edge:

1 success condition

GMG's PbP: 5-18 The Stranger Within (7-9 4player) (inactive)


Hmm’s Race for the Runecarved Key (Tiers 10-11) (inactive)


Kyten's 8-04 Wardens of Sulfur Gulch (Classic) (inactive)


8-04 Wardens of Sulfur Gulch (Classic) for PFS

GM Notes:

Perc
[dice=Favian]1d20-1[/dice
[dice=Hania]1d20+0[/dice
[dice=Draa]1d20+7[/dice
[dice=Ryster]1d20+17[/dice
[dice=Hedra]1d20+15[/dice
[dice=Yanndu]1d20+17[/dice

Int
[dice=Favian]1d20+14[/dice
[dice=Hania]1d20+4[/dice
[dice=Draa]1d20+1[/dice
[dice=Ryster]1d20+7[/dice
[dice=Hedra]1d20+1[/dice
[dice=Yanndu]1d20+4[/dice

Kyten's 8-06 Reaping What We Sow (Classic) Harvest Fun Mystery (inactive)


8-06 Reaping What We Sow (Classic) for PFS

GM Notes:

Initiative
[dice=Koani]1d20+4[/dice
[dice=Blarg]1d20+3[/dice
[dice=Donna Pude]1d20+2[/dice
[dice=Ashwell]1d20+2[/dice
[dice=Hrarsk Hghaftig]1d20+7[/dice
[dice=Jeydahvu]1d20+0[/dice
[dice=Merrill Alfasier]1d20+8[/dice
[dice=Oops Singebottom]1d20+2[/dice

Perception
[dice=Koani]1d20+6[/dice
[dice=Blarg]1d20+5[/dice
[dice=Donna Pude]1d20+5[/dice
[dice=Ashwell]1d20+7[/dice
[dice=Hrarsk Hghaftig]1d20+4[/dice
[dice=Jeydahvu]1d20+9[/dice
[dice=Merrill Alfasier]1d20+5[/dice
[dice=Oops Singebottom]1d20+3[/dice

PbP Gameday VII - Heroes for Highdelve - GM NOWRUZ #5 (inactive)


PBP Gameday VII: 9-12 Shrine of the Sacred Tempest (inactive)


PFS Outpost III GM Qstors: #9-05: Call of the Copper Gate (inactive)


PFS Legal PCs only

Maps

Reign of Winter in Winter (inactive)


Rise of the Runelords Book 1 Table 2 PFS (inactive)


The Map

Inits
[dice=init]5+1d20[/dice] Lynn
[dice=init]2+1d20[/dice] Faliana
[dice=init]1d20[/dice] Jeydahvu
[dice=init]2+1d20[/dice] Mr. Monty
[dice=init]2+1d20[/dice] Aroden

War for the Crown in Hammertown (inactive)


World's Most Interesting Hall of the Flesh Eaters (tier 1-2, 001) (inactive)


Tier 1-2 Crew:
Perception
[dice=Remmy (+6 General, -2 to sight and hearing based, (+6 Visual due to masterwork glasses) Scent)]1d20+6[/dice]
[dice=Kahwen]1d20+9[/dice]
[dice=Lumo]1d20+4[/dice]
[dice=Ree]1d20+10[/dice]
[dice=Conal]1d20+5[/dice]
[dice=Kyra]1d20+[/dice]

Initiative
[dice=Remmy]1d20+9[/dice]
[dice=Kahwen]1d20+5[/dice]
[dice=Lumo]1d20+1[/dice]
[dice=Ree]1d20+3[/dice]
[dice=Conal]1d20+6[/dice]
[dice=Kyra]1d20+[/dice]

Sense motive
[dice=Remmy]1d20+4[/dice]
[dice=Kahwen]1d20+1[/dice]
[dice=Lumo]1d20+2[/dice]
[dice=Ree]1d20-1[/dice]
[dice=Conal]1d20+6[/dice]
[dice=Kyra]1d20+[/dice]

Emergency Tier 1-2 Gameplay Thread Link

World's Most Interesting Hall of the Flesh Eaters (tier 4-5, 002) (inactive)


Tier 4-5 Crew:
Perception
[dice=El Garrapata]1d20[/dice]
[dice=Borox]1d20+5[/dice]
[dice=Prof. Alkarion]1d20+10[/dice]
[dice=Kaillum]1d20+11[/dice]
[dice=Raynor]1d20+1[/dice]

Initiative
[dice=El Garrapata]1d20+2[/dice]
[dice=Borox]1d20+8[/dice]
[dice=Prof. Alkarion]1d20+2[/dice]
[dice=Kaillum]1d20+5[/dice]
[dice=Raynor]1d20[/dice]

Sense motive
[dice=El Garrapata]1d20[/dice]
[dice=Borox]1d20+3[/dice]
[dice=Prof. Alkarion]1d20+1[/dice]
[dice=Kaillum]1d20+4[/dice]
[dice=Raynor]1d20+1[/dice]

World's Most Interesting Out of Anarchy (001) [PFS Standard 6-22] (inactive)


Game Day VII session 2 begins Saturday, October 6th. The pre-game show starts now.:
Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact—all without igniting a new rebellion and inviting Cheliax’s unfettered wrath.

Content in “Out of Anarchy” contributes to the ongoing story-line of the Dark Archive and Liberty’s Edge factions.

~Handouts and Maps~

Those Who have been pressganged into service:
Initiative
[dice=Aiden Richter]1d20+1[/dice]
[dice=Aquavius]1d20+2[/dice]
[dice=Reggie Bottleberry]1d20+1[/dice]
[dice=Son of Cayden]1d20+1[/dice]
[dice=Xanac Candledark]1d20+2[/dice]
[dice=]1d20+[/dice]

Perception
[dice=Aiden Richter]1d20+7[/dice]
[dice=Aquavius]1d20+6[/dice]
[dice=Reggie Bottleberry]1d20+3[/dice]
[dice=Son of Cayden]1d20+1[/dice]
[dice=Xanac Candledark]1d20+6[/dice]
[dice=]1d20[/dice]

Sense motive
[dice=Aiden Richter]1d20+6[/dice]
[dice=Aquavius]1d20+8[/dice]
[dice=Reggie Bottleberry]1d20+1[/dice]
[dice=Son of Cayden]1d20+1[/dice]
[dice=Xanac Candledark]1d20+3]1d20+2[/dice]
[dice=]1d20[/dice]

[Gameday VIII] GM PDK: The Hao Jin Cataclysm (inactive)


[Gameday VIII] Hao Jin Cataclysm - GM Thread (inactive)


[GD6] PFS #7-10 The Consortium Compact [1-2] (inactive)


[Outpost I] GM Abraham's Ancients' Anguish (inactive)


[PbP Gameday VII] GM Irish202: #09-00 Assault on Absalom (inactive)



Unlocked Boons:

Evacuation Notice: Each PC can re-roll a failed d20 roll one time
Catching Spies: The party can gain a +4 to initiative rolls for one encounter that includes a construct.
Defensive Wards: Once during the adventure, the party can either turn one critical hit into a regular hit or force a re-roll on an attack.
Reconnaissance: Each PC gains a piece of +1 bane ammunition to use during the scenario.
Strange Things: Once during the adventure, the group gains a +4 bonus to initiative for one encounter that involves an undead creature.
Useful Gossip: Once during the adventure, each PC can re-roll one initiative check, keeping the second result even if it is worse.
Urgent Repairs: Each PC gets one cure serious wounds potion, plus a 3rd level or lower potion without expensive material component.
Dark Archive: Once during the adventure, the group can cause all undead in an encounter to gain the confused condition for 1 round. Any result that causes the creature to damage itself deals additional damage equal to half the group's APL!
Exchange: Once during the adventure, the group can increase the enhancement bonus of their weapons by +2 for one encounter. Any mundane weapons are treated as having a +0 enhancement (e.g. they would increase to a +2 enhancement)
Liberty's Edge: Once during the adventure, the group may activate this boon at the beginning of an encounter to increase their land movement speed by 10 feet for the encounter.
Silver Crusade: The group gains a free use of the Burst of Healing ability listed on the Aid Token Handout, to use at their discretion.
Sovereign Court: The group gains a free use of the Timely Inspiration ability listed on the Aid Token Handout, to use at their discretion.
Grand Lodge: Once during the adventure, the group may activate this benefit at the beginning of an encounter to gain temporary hit points equal to 3 times the APL of the group that last until the end of the encounter (e.g. the group gains 30 temp HP)
Scarab Sage:The group gains a free use of the Allied Offensive ability from the Aid Token handout, except that the resulting bonus damage is multiplied by 150%.

[PFS Outpost III] GM PDK'S PFS RPG 'HONOR'S ECHO' (inactive)


Handouts / Maps

Init Rolls:

[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]

[PFS] GM Dennis - #6-10 The Wounded Wisp (inactive)


[PFS] GM Livgin Silverhex (inactive)


Silverhex Chronicles [PFS]
Maps and Notes

[PFS] Teamwork Experiment Table Fez (inactive)


An experiment to determine the power of Teamwork feats the way they were meant to be used.

Drandle Dreng

Kreighton Shaine

Janira Gavix

Map

[PFS_CORE_Aerondor] 05-16 Destiny of the Sands part 3 (low tier) (inactive)


[PFS_CORE_Aerondor] 06-19 Test of Tar Kuata (inactive)


Map

init:

[dice=Garn]1d20+4[/dice]
[dice=Deluge]1d20+2[/dice]
[dice=Meredith]1d20+1[/dice]
[dice=Grog]1d20+0[/dice]
[dice=Meran]1d20+5[/dice]
[dice=Sajan]1d20+3[/dice]
[dice=Aramaya]1d20+5[/dice]

chronicle

[Retrocon GM Jeff cooks Siege of diamond city] (inactive)


Seeker aid token:
You may use this token to:
Benefit from aid another
or
Increase an attack’s damage by 1d8 points
or
Heal all PCs of 1d6 points of damage.
or
Increase a spell’s save DC by 1

[Table Shieldwall] Daughters of Fury (inactive)


Map

Secret GM Knowledge:
Anthys - 5
Berato - 7
Elaril - 2
Marcus - 5
Vindlér - 4

[Table Shieldwall] From the Tome of Righteous Repose (inactive)


Map

[Table Shieldwall] Realm of the Fellnight Queen (inactive)


A wilderness adventure for PFS teamwork experiment Table Shieldwall.

Map