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Venture-Captain Rashmivati Melipdra invites you to meet her in the artifact vault adjoining her office in the Pathfinder Society lodge, located in Niswan, the capital of the island nation of Jalmeray. From the lightning that crackles in the eyes of some passersby, to a street mural of a marid crushing battleships under massive waves, to the looming, multitiered pagodas that seem custom-built for oversized creatures, you can easily observe the influence of the genies summoned by the Vudrani rajahs to protect the isle on the city’s Commerce District. Inside the artifact vault of the lodge, the heavy brass door that protected the entrance lies charred and smoking in a folded heap, as if blown from its hinges by an explosion.
A handful of Society scribes carefully clean up the mess, sorting through relics while recording observations on scrolls of parchment. Amid them, Venture-Captain Rashmivati Melipdra, a husky, middle-aged Vudrani woman with broad shoulders, kneels down to pick up the shards of a shattered glass obelisk. feel free to introduce yourselves but expect the venture captain to be thoruoghly absorbed by the glass shard until march 4th
Maps and slides
Can someone point me in the direction for challenge point conversion for q2 unforgiving fire. In other news the links to organised play on the slide 7 of
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My apologies I have appeared to have developed a gm writers block. As this scenario or whatever it is has not got anywhere I will treat it as a non event and your charcters are free to continue their pathfinder careers I will talk to my friends about this as this is an unwelcome development for me
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No the rooms already taken Senor Iglesias jumped at the chance to sleep in the room with the new bed Of course give the players a wrecked room they will want to investigate it, Ezren will have all the answers he needs rescuing
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Right lets get this game moving You can either catch up on the gossip at Vizios or take the hint and head to the fiddlers dram and meet up with the mystery woman who comes with art work Please also take the opportunity to add the relevant info to the slides linked in my gm line (I find it easier to find there than the campaign info ymmv)
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In any case I have booked you passage on the Swiftsure a trader heading to Westcrown this evening Any more questions? The Swiftsure is an excellent ship Lady Alya will be hard pressed to come up with a better conveyance at such short notice but it soon transports you to Westcrown You learn today in Westcrown with the dying of every day’s light, businesses hurriedly close and respectable homes light lanterns outside their doors. Members of the dotarri light pyrahjes, man-sized torches, throughout the Parego Regicona and in the major plazas of the Parego Spera, patrolling between such islands of light in groups of seven. Taverns, festhalls, and similar establishments maintain sleeping rolls for those who stay after dark, collecting a customary 2 sp fee for boarders soon after twilight. Those forced onto the street after dark typically carry halorans, 7-foot-tall hooked staves hung with bright lanterns, made publicly available along the city’s most traveled avenues. You make your way to Vizios Inn to find Vizio complaining bitterly about that fool Ezren What kind of Idiot wrecks his own room at an Inn You soon learn Ezren has been found guilty of vandalism and as a pathfinder he is to be collected by a prisoner wagon to be dispatched from Citadel Rivad in the morning. A human woman looks you over quizzically and cryptically says The rooms at the fiddlers dram are idiotproof and heads out
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Lady Alya De Qill wrote:
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Beleg Strongbow wrote: Beleg rises and bows to the Paracountess. ”No worries, m’Lady…but might I ask just what kind of beasts roam these streets at night?” Shadowy beasts only attack at night and strong light sources they avoid but they have been known to lay waste to entire guard patrols that stray from the lights. Some say they originate from Delvehaven the lodge that has been sealed by both the pathfinders and House Thrune Signifiers but that link is unproven but is another reason pathfinders are not particularly welcome in Westcorwn or Cheliax
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Curie M. Apothecary wrote:
{b]Ezren old taldane merchant who has some skill in bookkeeping and wizardry. A perfect choice for collating my papers on Westcrown - or so I thought. He left a cryptic note having made a major breakthorough leaving for the Vizio;s Inn. An inn of some significance in Westcrown. As for the Desmires At one point there were negotiations between the Dralneens and the Desmires about me marrying one of them. I chose Absalom and the pathfinder society instead and the Desmire now hold a grudge against me and the pathfinder society. They are a very proud and powerful family and not used to being slighted[/b]
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Apologies for the delay. I will be at a con this weekend but hope to pick this up on Monday. At which point you will find the wizard Ezren has been found guilty of wrecking his room at the inn and is to be carted off in the carriage being dispatched to fetch him from Citadel Rivad in the morning and intercepting said carriage is your best means of reeing him and other prisoners. Also Old Chelaxian is spoilerese
Maps and slides
Arriving at Paracountess Zarta Dralneen’s townhouse in the Ivy District—one of several homes the noblewoman keeps around Absalom—You come upon a magnificent gothic structure three stories in height. The ebon lacquered double doors wrought with gleaming silver fixtures greet the you, a prickly brass cone hanging from a chain serving as the door chime. Moments after ringing it, a servant in loose casual attire opens the door, greeting the Pathfinders as if expected. If questioned, the servant remains quiet, only responding when pressed, and then with only a few simple words: “My mistress will answer any questions you have once we reach her quarters.” Led through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, you finally (after a brief pause to gather the early arrivals from the waiting room) arrive on the third floor of the house, at the door of Zarta’s personal study, beyond which lies her bedroom. Knocking upon the door and announcing his presence, the servant opens the darkly stained wooden door. A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table. . Sitting in the chair behind the desk, Paracountess Zarta Dralneen greets you with a wry smile, putting away a few papers before standing to address you. Beannachtai Lady Alya, Beleg, Curie she greets each of you by name. and a smile which is a touch broader for those of the dark archive Sorry to drag you away from the Grand lodge. It suits my purpose that those pathfinders on this little errand should be under something of a cloud. I entrusted my notes on Delvehaven and westcrown to a researcher by the name of Ezren. He has taken it upon himself to gain further information from Westcrown itself! Taking my notes with him. I need you to go to Westcrown and retrieve him and my notes. He's probably staying at Vizios Inn as that was indicated as a inn of some safety. Since Egorian became the capital of Cheliax Westcrown as been run tby the five families and is quite crime ridden. Also there is some beasts that roam the streets at night so it is usually wise to observe the curfew. One of the Desmire cousins is in charge at Citadel Rivad the Hell Knight Fortress a half days ride from the town. I'd love to tell you more but without my notes that will be all I can tell you
GM Merisial the risen wrote:
6 have been chosen for this adventure in Westcrown
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Just double checking. I'm running the sanctioned content part of council of thieves book 1 This does mean I run as written and can not add more mooks if the party size is more than 4. (also maximum table size remains 6
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For sanctioned content on an adventure path Pcs must be of appropriate level as per the chronicle sheet in this case 2-4 The chronicle sheet issued will give 3 xp and 4 prestige with the society faction of your character I have also opened up a gameplay thread so you can stealth dot and keep track of the recruitment process (I will do some house keeping to remove failed appliacnts/those choosing to adventure elsewhere before we start) Time for applications will close 24 hours after initial recruitment post (mehen and grimdog count as having made applications) The rules as I currently understand them is we can have a party of up to six with no changes to what is written in the adventure (the recruitment by Zarta is padding I'm putting in to explain why pathfinders are involved)
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Zartas Town house is in the Ivy district and has a butler who will show you to the waiting room for Pathfinders
sign up for PFS run of the sanctioned content o council of thieves book 1 May follow up with other clandestine content based on other cheliax adventure paths but lets see how this goes
You have recieved the following letter To an ill starred pathfinder I was sorry to hear of the incident first steps spoiler: or was it With the halfling who chopped the leg off your fellow agant master of the fallen fortress spoiler: or were you the among the agentsbeing with the nt that fell with the siegetower confirmation spoiler: or the unspeakable events that can not be put in writing.
who allowed Janira to fall to the minotaur In any case I have a small mission that may restore some of your standing within the society. Some subterfuge may be necessary. Meet my in my town house at around noon Tell Herbert it is fo an ecumenical matter Paracontess Zarta Dralneen [ooc]As per title this is PFS sanctioned content run of the council of thieves book adventure path for PFS character of levels 2-4 This is not in RPG chronicles so please state
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zinta boon: 1d20 ⇒ 10
So sad no boons for anyone On the plus side I dont have to go back and update stuff in rpg chronicles
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As Khurgon swings at Chavrion the room is filled with a blinding Light House GM top post wrap up post soon
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Face should be surpised not smiley Noir
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I have botched the tactics for this fight I was hoping to prove you dont need black tentacles to make this fight challenging and have failed miserably I wont be updating to ensure every table gets a solid chance to kill chavrion
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Suussmaar is not a goose CHavrions magic is failing him (spell resistance dispelled Chavrion (not a pin cushion yet)
To act
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Once Charvion has been defeated a number of times
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ninneye reflex: 1d20 + 15 ⇒ (3) + 15 = 18
suusmaar reflex: 1d20 + 14 ⇒ (20) + 14 = 34 The cold slows down the archer but not enough Charvion falls again The other Chavrions in the room all howl in pain one appears hovering above you all in the exact same space Stop shooting me you silly goose Cast baleful polymorph at Suusmaar dc 18 fortitude or become a goose If the spell succeeds, the subject must also make a Will save. If this second save fails, the creature loses its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own. It still retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren't extraordinary, supernatural, or spell-like abilities. Chavrion (no 4)
Ninneye spent the last round assessing his options
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Khu Another Charvion clone matches in phase with you and flies about 20 feet above the ground He is also under the effect of repulsion if you want to get withing 30 feet make a will save dc 19 Acted
Still to act (and make reflex saves vs 41 cold damage)
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zinta spell resistance: 1d20 + 8 ⇒ (17) + 8 = 25
Spica and Zinta learn Charvion is resistant to magic The fire affected him the magic missiles did not Reflex saves still pending for 41 or 20 cold damage from all but Spica and Khugron Chavrion (-64)
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reflex: 1d20 + 7 ⇒ (8) + 7 = 15 He winces under the blows and steps towards the rest of you and howls a blast of cold rage breath weapon dc19 reflex cold damage: 12d6 ⇒ (2, 4, 5, 3, 6, 3, 3, 6, 1, 1, 3, 4) = 41 everyone but Khugron needs to save Chavrion (-64)
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NOOOOOOLO!!! Wails yet another chavrion as Suussmaars arrows pin cushion the Chavrion you were fighting and drop him new charvion coords: 2d10 ⇒ (4, 7) = 11 Khugron
1 success this table
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Khugron dashes forward but almost loses his balance as the rubble from the pits trips him up Once again the scenario writer does not appear to have seen the maps being used for this scenario Khugron
The sneer from Chavrion suggests he has Khugron filed under mostly harmless
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You look around and see the other pathfinders and several of the pathfinders seem slightly out of phase You can affect one chavrion and your own party He's had a lovely time monologuing so now its your turn Spica has come dressed for the multiple people party as a simple mirror images of her self are present. (please roll to tell me how many
Rogjameda
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So my table (specifically Spica Capella the undine wizard) has come up with a creative solution of a wall of force as I have indicated to my table for your consideration Now the cage has been weakened the wall of force should work but checking with the other gms as to how this plays out (just because it is now immune to damage in this tier does not make it an automatic solution also may end up being a shelter behind those who have cheesed it to the door can shelter Thoughts?
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Now the cage has been weakened the wall of force should work but checking with the other gms as to how this plays out (just because it is now immune to damage in this tier does not make it an automatic solution also may end up being a shelter behind those who have cheesed it to the door can shelter
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Deciding this is all taking too long Khurgon and Suusmaar decide to charge to the door only to find it is jammed shut. (Strength check to force it open or describe the cunning plan to open it) Khugron takes half: 7d6 ⇒ (4, 5, 5, 1, 3, 1, 3) = 22
suusmar takes a quarter: 7d6 ⇒ (2, 2, 2, 2, 5, 3, 3) = 19
gives 24 total damage for suusmaar
All are up Zinta and spica appear to be waiting for things to be made safer but may wish to consider what buff spells they can cast
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ninneye tendril: 1d100 ⇒ 95 Ninneye gets caught by one of the tendrils as he successfully helps disable the Cage ethereal blast dc20 fort to halve: 7d6 ⇒ (6, 3, 2, 2, 1, 2, 3) = 19
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(Reads notes carefully) 51-100 caught by stray tendril: 1d100 ⇒ 20 not a fan of the straight fifty fifty chance of taking damage just for working on the trap.
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Rogjameda manages to just about reduce some of the energy pulsing from the cage (1 success reported) other pathfinders are busily at work on this trap
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I am open to creative solutions for getting to the door But the special gives the door plot armour
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Zinta perception: 1d20 + 12 ⇒ (8) + 12 = 20
Ninneye and Rogjameda realise the thingis blasting out ethereal energy of the energy type regular damage (about 7d6 worth). Those of hardy dispostion will mitigate the worst of it (fort save for half) Your options are try rush past to a door at the other end (using the standard barbarian eats the damage from the trap) or try and disable it Disable device dc 25 The door is labelled chamber of truths and appears to be warded against teleportation magics There are lots of other teams here
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Ok we should be starting the final encounters this weekend I am describing the other areas of the mauseleum to give you some idea of whats occuring but don't plan on starting an encounter before then
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Ok you are in maze of cubicles This huge chamber is entirely tiled with plain gray flagstones. It’s uncannily cold, and only a trickle of light slips through a trio of tiny windows, one set into each adjoining wall, just below the eaves. The room is lined and partitioned with rows of massive stone cubicles. The cubicles stand twice the height of a grown human. Each cubical has an iron door with a brass plate on it. The plates are labeled and numbered with a black wax pencil. You wonder where all the other pathfinders have got to or even Chavrion for that matter |