paizo.com Favorited Posts by GM Hansjpaizo.com Favorited Posts by GM Hansj2024-03-28T04:19:43Z2024-03-28T04:19:43ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=116#57582023-10-09T18:42:14Z2023-10-09T01:33:37Z<p>Consulting the Organization's own small library of texts, <b>Azzim</b> finds:
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<div class="messageboard-quotee">The Hitch Hiker's Guide To Cosmic Horror wrote:</div><blockquote>It should be noted that most planar apocalypses involves weapons and weaknesses specific to the given plane. This is why the Dark Traders as a rule attempt to embed themselves in a given plane, working over the eons to bring ruin. There are exceptions [Note 1 below] - but normally, the overwhelming weapons and forces of a given plane are limited to that plane. Conventional magic may seem paltry compared to nuclear weapons, world-consuming worms, The Deplorable Word, singularities and so-forth but they universally applicable unlike these. </blockquote><p><span class=messageboard-ooc>[Note 1]The disaster that gave rise to the Cucarai was the result of an ancient multiplanar disaster and the party hadn't intervened, the Giant's Garden might have become another one.</span>
<p>As the others conduct research on Sigil, <b>Rollo</b> returns to the Giant's Playground complex and asks if Guardian will allow him re-entrance to Pillars Of Time. </p>
<p>Rather than seeking one of gambling houses on the surface, Rollo rises to mid-height on the Pillar Giliahah and, performing a short ritual, enters it. Within, the pillar ... he finds interesting things. The Pillars, naturally, store <i>some</i> records of past, present and future events in the multiverse (a source of the myth of "Akashic Records"). The records are partial, redundant, difficult to access but extraordinarily useful. <span class=messageboard-ooc>The Internet Archive of multiplanar history </span></p>
<p>Paging through the lead-up to the disaster, there's no doubt that what was involved was not merely a world war on the planetary/planar level but an effort at summoning a Major Being from the Outer Planes... And looking for the final results, Rollo finds ... nothing. But more, it appears records have been expunged here, which is, itself, very significant. Some powerful force wishes this result secret. </p>
<p><span class=messageboard-ooc>Follow ups possible but hopefully I'll narrate you to Gofthonan Tuesday with no post Monday as usual.</span></p>Consulting the Organization's own small library of texts, Azzim finds:
The Hitch Hiker's Guide To Cosmic Horror wrote:It should be noted that most planar apocalypses involves weapons and weaknesses specific to the given plane. This is why the Dark Traders as a rule attempt to embed themselves in a given plane, working over the eons to bring ruin. There are exceptions [Note 1 below] - but normally, the overwhelming weapons and forces of a given plane are limited to that plane. Conventional...GM Hansj2023-10-09T01:33:37ZRe: Forums/Online Campaigns: General Discussion: New forums play by post feature wish listGM Hansjhttps://paizo.com/threads/rzs43uiv?New-forums-play-by-post-feature-wish-list#82024-02-08T20:42:32Z2023-09-03T03:25:06Z<p><b>Things that would solve current annoyances/bugaboos of mine:</b></p>
<p>1) Subforums/heading for different campaign arcs within a broad campaign. </p>
<p>2) Posts can be edited at any time but with each post having an edit history (lots of sites implement this currently, the editability expiring thing is clunky and annoying). </p>
<p>3) A less ad-hoc way to do the "upper text" on the play threads. Currently the shorter campaign description appears at the top of each page and GMs, including me, (mis)use that to describe the current action, post maps, etc. It's OK/nice as a kudge but the problem is that this same, (edited) text appears on all pages so earlier situation summaries are lost and I go to old pages and see the campaign described as it currently it (when I'd like to see the old action summarized). </p>
<p><b>Things that might be nice (in order of ambitiousness)</b></p>
<p>4) Let people embed graphics directly into a post. [pic=200x300]http://bar.com/foo.png[/pic] etc. </p>
<p>5) Like the spoiler tag but they choices each character makes and the DM can see whether a player clicked on the choice. </p>
<p>6) Actual battle maps - perhaps allow movement on a map by markdown in each post. Not trying to be role20 but could quite nice for play-by-post.</p>Things that would solve current annoyances/bugaboos of mine:
1) Subforums/heading for different campaign arcs within a broad campaign.
2) Posts can be edited at any time but with each post having an edit history (lots of sites implement this currently, the editability expiring thing is clunky and annoying).
3) A less ad-hoc way to do the "upper text" on the play threads. Currently the shorter campaign description appears at the top of each page and GMs, including me, (mis)use that to...GM Hansj2023-09-03T03:25:06ZRe: Forums: Recruitment: A Tiny Part Of The Dimension Wars Seeks One New CharacterGM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/recruiting#52023-06-18T12:12:35Z2023-06-18T05:25:51Z<p>Quite an impressive concept, I have to say. Obviously, I try to balance the weirdness each character gets in the story but keeping this balance of attention in mind, lots of fun (and other characters have sources of entertaining weirdness as well). </p>
<p>There is very little in my world that's in D&D cannon. I really haven't read that much myself. I draw from the Cynosure concept from the old Grimjack comic for my Sigil as much as a draw from the Planescape books (though do have Planescape).</p>Quite an impressive concept, I have to say. Obviously, I try to balance the weirdness each character gets in the story but keeping this balance of attention in mind, lots of fun (and other characters have sources of entertaining weirdness as well).
There is very little in my world that's in D&D cannon. I really haven't read that much myself. I draw from the Cynosure concept from the old Grimjack comic for my Sigil as much as a draw from the Planescape books (though do have Planescape).GM Hansj2023-06-18T05:25:51ZRe: Forums: Play-by-Post Discussion: A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies DiscussionGM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/discussion&page=19#9312023-04-09T00:53:04Z2023-04-09T00:40:41Z<p>Folks, please keep things PG rated. </p>
<p>One never knows what will offend fellow players or Paizo. </p>
<p>(Not that it isn't entertaining but the point remain)</p>Folks, please keep things PG rated.
One never knows what will offend fellow players or Paizo.
(Not that it isn't entertaining but the point remain)GM Hansj2023-04-09T00:40:41ZRe: Forums: Play-by-Post Discussion: A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies DiscussionGM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/discussion&page=19#9212023-03-25T11:11:52Z2023-03-25T04:32:38Z<p>So edited campaign description to bring things up to date.</p>So edited campaign description to bring things up to date.GM Hansj2023-03-25T04:32:38ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=100#49772023-03-13T23:25:15Z2023-03-12T06:21:28Z<p>The Treant Eruander, has been slowly compiling a series of notes in his own language, written on tree bark. Donning spectacles, he reads them in careful tone: </p>
<p><b>::Where are the Cucurai from?: <i>"A holographic dimension". It's not necessarily the beginning of time in 3+1 dim space but the beginning of time reminds them of it. How do we "find" it? Maybe <Shimmer> can find it. Maybe they know. Maybe we would have to go to the beginning of time but I believe that would be difficult.</i></p>
<p>How did the Cucurai arrive here?: <i>They were apparently summoned by the Umlat through a strange ritual - I am guess Umlat controlled them by promising them a way back.</i></p>
<p>How was "The Book" created?: <i>Apparently •someone• persuaded the Cucurai to compile a list of the 200+ planes that the Umlat "seeded". Some number of these have already been destroyed by the Dark Traders (40+), some have been saved (30+) and the status of many is unknown. Gift has a partial list of new planes already (that would be good to report to The Organization).</i></p>
<p>How was Vranack and the planar foam we've been walking through created?: <i>By the implosion of Umlat's project at the end, in the same fashion that the area of Cucurai.</i></p>
<p>Would the Cucurai leaving this area threaten the village?: <i>It's hard to know but maybe not. The village area was stabilized during the disaster by the light spirits, who essentially now watch over it. This possibility might be discussed with them.</i></p>
<p>How many worlds are at risk? <i>The Umlet definitely seeded 200 planes. Their final project was seeding 40,000 planes but it's unknown if that succeed. Perhaps the Cucurai know? Perhaps the Cucurai know which those worlds were.</i></p>
<p>How many Cucurai?: <i>There were maybe 20-30 in your dream-meeting. Leander might know and some of the villagers who've been to their area might know. </i></p>
<p>How can we communicate with Cucurai?: <i>We can attempt to do with directly imagining images but it seems to be challenging. Leander has apparently studied methods of communicating with them. Also, <Shimmer> communicates using images and so may be able to translate to the Cucurai for us. </i></b></p>
<p>He clears his throat with a sound like hallow tree. </p>
<p><b><i>::So, at the minimum, we need to speak to Leander, possibly recruit him to the organization but at least get his aid. Also we could speak Denish about the numbers of Cucurai and to Glasthus about the fate of Vranack. After that, we proceed to the land of the Cucurai and make our offer. </i></b></p>The Treant Eruander, has been slowly compiling a series of notes in his own language, written on tree bark. Donning spectacles, he reads them in careful tone:
::Where are the Cucurai from?: "A holographic dimension". It's not necessarily the beginning of time in 3+1 dim space but the beginning of time reminds them of it. How do we "find" it? Maybe can find it. Maybe they know. Maybe we would have to go to the beginning of time but I believe that would be difficult.
How did the Cucurai...GM Hansj2023-03-12T06:21:28ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=100#49672023-03-10T22:21:52Z2023-03-10T07:51:52Z<p>Before the ritual with the Babae, the party is busy with fevered but focus research. </p>
<p>It indeed seems the Cucurai likely originate in a realm somewhere outside of time. However, the "realms beyond time" in fact are more numerous and varied than those organized by time, by an orderly sequence of states of the world. So where exactly the Cucurai originated is hard to determine, though Azzim does manage to get some clues and intuitions about this. </p>
<p>However, once the Cucurai appeared in this world, they sought the •start of time• and indeed, the tokens Leander carries turn out to be preserved fragments of the first moments of the multiverse - sought by the Cucurai as a means to reach a state before time. </p>
<p>Still, as "holographic" beings in an orderly world, the Cucurai have been serious and have the potential to do more and they could likely be returned to a number of realms beyond time with the situation improving... </p>
<p>And as Terex works on researching holographic planes, he seems to hit something like a dead end - except that it seems the "nonsense" terms randomly appearing in the libraries texts can be follows to transform the texts to describe, fairly vaguely these realms... </p>
<p>In investigating the method for summoning the Cucurai, Terex finds it involved creating a planet of contradictory and arbitrary experiences sufficient to bridge the gap into the Cucurai's world... </p>
<p>One upshot of these revelations - <Shimmer>, given a sufficient charge, might return the Cucurai to their realm (and might go with them). And Leander's tokens might be usable to solve Gift's time paradoxes. </p>
<p>The party considers these revelation on the morning of their third day in this demiplane... </p>
<p><span class=messageboard-ooc>Rough, I worked fast, excuse typos</span></p>Before the ritual with the Babae, the party is busy with fevered but focus research.
It indeed seems the Cucurai likely originate in a realm somewhere outside of time. However, the "realms beyond time" in fact are more numerous and varied than those organized by time, by an orderly sequence of states of the world. So where exactly the Cucurai originated is hard to determine, though Azzim does manage to get some clues and intuitions about this.
However, once the Cucurai appeared in this...GM Hansj2023-03-10T07:51:52ZRe: Forums/Paizo: General Discussion: Changes to OGL and Effect on Paizo/other OGL companiesGM Hansjhttps://paizo.com/threads/rzs43qfp&page=8?Changes-to-OGL-and-Effect-on-Paizoother-OGL#3672023-01-15T16:17:24Z2023-01-09T23:48:12Z<p>Any discussion of "oh we can to rewrite it" doesn't take into account that this "OGL 1.1" is claiming to essentially "morph" all previously OGL 1.0a released content. Everything that has <b>already been</b> released as OGL 1.0a supposedly now follows the terms of OGL 1.1, meaning WotC has a royalty free license for it and etc. </p>
<p>And that is to say that the situation is so heinous that there's really no recovery. Just note - this is statement "you released your stuff on a license that we get to rewrite any way we want". </p>
<p>If this goes thought, WotC will essentially <b>own anything ever released on OGL 1,0a</b> and even things "like" these because of it's ability to now release "OGL 1.2" and so-forth. </p>
<p>And the legal theories being used are completely dubious but the most outrageous legal theories will stand if everyone accepts them. So rewriting would not help even slightly imo and I believe in Stephan Glicker's opinion. </p>
<p>There is no alternative to fighting, none. </p>
<p>https://www.youtube.com/watch?v=sZ6iTzeiNY8</p>Any discussion of "oh we can to rewrite it" doesn't take into account that this "OGL 1.1" is claiming to essentially "morph" all previously OGL 1.0a released content. Everything that has already been released as OGL 1.0a supposedly now follows the terms of OGL 1.1, meaning WotC has a royalty free license for it and etc.
And that is to say that the situation is so heinous that there's really no recovery. Just note - this is statement "you released your stuff on a license that we get to...GM Hansj2023-01-09T23:48:12ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=90#44642022-11-14T21:05:37Z2022-11-14T06:28:08Z<p><span class=messageboard-ooc>Rollo has "T'Challa" stay in the jungle near Gamjee Town and he is ready in the morning. You couldn't take him into the town or docks, of course. He's <b>dire</b>Panther, the size of an elephant as well as having aberrant characteristics.</span></p>Rollo has "T'Challa" stay in the jungle near Gamjee Town and he is ready in the morning. You couldn't take him into the town or docks, of course. He's direPanther, the size of an elephant as well as having aberrant characteristics.GM Hansj2022-11-14T06:28:08ZRe: Forums: Play-by-Post Discussion: A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies DiscussionGM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/discussion&page=17#8392022-10-16T20:24:26Z2022-10-16T18:05:24Z<p>Updated the summary, I'll try to keep it updated so you will get some summary of where things stand. No guarantees, unfortunately.</p>Updated the summary, I'll try to keep it updated so you will get some summary of where things stand. No guarantees, unfortunately.GM Hansj2022-10-16T18:05:24ZForums: Recruitment: A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies) RecruitmentGM Hansjhttps://paizo.com/threads/rzs43ovl?A-Tiny-Part-Of-The-Dimension-Wars-Recruitment#12022-10-17T08:01:44Z2022-10-02T02:10:35Z<p><b>TL;DR;</b> Seeking one character for a narrative heavy, long running, high level, interplanar campaign. Please <b>NO</b> “I’m only here for the melee” characters. Maybe a cleric or a character with insight into “the divine” (add your own ideas). Read more than this.
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<b>Sample/Recent Post:</b> Armaund assumes the form of a bluff human trader, straightening his jacket and looking slightly embarrassed... The party then feels the typical disorientation of entering a portal... You find yourself in a softly, magically lit stone corridor facing a group of Tarnuviens, some dress similarly to Duwei Kulamber, others with arms and armor and in a more military regalia.
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The person heading introduces herself as Dina Mulender - <b>"It is very rare to have anyone come to this fortress - it has been at least a century since it was even sought out and it is well defended. Duwei claims you are enemies of the worms and we have decided to take the risk of allowing you into our safe point. You may tell me now what you think is relevant if you wish. But we will have a council in three hours and you will have to repeat yourself then. Meanwhile you may rest"</b> After you say what you wish, she shows you to a rest area. As she takes you to the rest area, you notice out a window that this demi-plane includes an outdoors with pleasant pools, waterfalls, some crops growing, all lit by a soft glow (no visible sun). It is like the inside of the cubic mountain was empty with this complex carved on the four sides of it..
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After you rest or explore the fortress a little, you are taken to a fairly austere council area where Dina Mulender, Duwie and several others sit in a semi-circle facing you. Dina opens. <b>"I understand you enemies of the worm. My people have battled these creatures for nearly a thousand years since my Oblen Navien first divined their nature and created a system to restrain them. Still, their baleful influence seems to have subtly spread over the world, leaving us the only opposition. What can you tell us about them and what is you motivation here?"</b>
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<b>Description:</b> In a multiverse based on the Planescape setting, using PF1 rules plus custom “caper”/world-building rules, you will be an agent of an ad-hoc group of wizards, priests and occultist aiming to stop plane-destroying effects, unleashed by various mysterious forces. Your employers are sophisticated interdimensional operators who understand many kinds types of magics and technologies operating on a variety of planes (with their own personal agendas too? Of course!). The operation still resembles a group of gentlemen adventurers than a true bureaucracy and you will operate as part of a cell of adventurer, the cell making its own choices on the ground, though guided by your mentors/handlers/comrades.
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<b>Style:</b> This campaign began as an effort to use some ideas from the Blades In The Dark system. I am creating/evolving an approach of investigators who make their choices and add their own narrative. This is still a work in progress (after two and a half years). At this point, it mostly involves me outlining a situation and anyone can make a choice for the group (within reason but still). A lot of the initial thread following action involves; narrate what you do, maybe add a little improvised detail about the situation or world, and roll a skill (standard Pathfinder skills). It gets more defined as each character’s threads get more developed. The campaign has gone on for nearly two and half years with 4,000+ posts. Look at current posts for what’s happening.
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<b>Group:</b> We currently have a pseudodragon rogue, a occasional damphir sorcerer, a psionic android and Satyr bard. Given the campaign, every character should sort of expect to be something like a "skill monkey", a researcher in some field and a social character (or be prepared to role play slightly awkward).
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<b>Inspirations:</b> The Black Company series (especially Shadow Linger) by Glen Cooke, Nightwatch/Daywatch Sergie Lukyanenko, The Elder Isle series and other works by Jack Vance, The Dark Tower by Stephen King, Dilvish The Damned and The Amber series by Roger Zelazney, The Cornelius Chronicles and The War Hound and The World’s Pain by Michael Moorecook, The Earthsea Series by Ursula LeGuin and a number of others.
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<b>Campaign Parameters:</b>
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Start at 13th Level, standard character wealth for magic item buying. 25 point buy. No dumping wisdom, intelligence or charisma below 9. Don’t maximize for initiative (I’m doing ad-hoc initiative for speed – party-goes, monsters go, repeat). Alignments between lawful-good and neutral. Standard wealth by Core Rule Book. All Paizo books allowed, third party books might be OK but only psionics or hi-tech or other classes/races not duplicating things in Paizo books. Magic users probably shouldn’t lean on teleport/dimension door since it’s hard to handle in play-by-post. Monstrous characters permited. 3rd party stuff OK but be prepared for some modification if it gives some weird power imbalance.
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Campaign Traits (choose at least one of these and one standard trait):
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Interplanar Travelers(s); knowledge planes is a class skill.
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Minor magic awareness; Can cast detect magic once per day as a spell-like ability and spellcraft is class skill.
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Minor technological knowledge; Can use knowledge engineering to determine the principles powering a given technological device. If you are trained in knowledge history, you can use it determine the sort of society which would produce such a device. You may make a Wisdom check to determine how to activate a given device (this does not imbue the character with any skills in the use of the device. It doesn’t teach to use firearms or welding machines, etc).
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What's the post rate? One post per day with periodic exceptions. If your character is absent during combat for a bit, I may act for you (keep in mind combat is rare). If you vanish, your character might become a regular NPC. Bonus points if you tell me your situation.
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<b>Posting approach:</b> Most of the time, anyone can start posting after I’ve posted (In melee, anyone can take act first once I give the go-head, just don’t act twice – fair warning, this may initiative-feats less valuable). To a reasonable extent, you can post actions that the entire party takes part in (we enter the room). Don’t be shy. Always be thinking about how you can post to move forward the action – and feel free to send me suggestions on that as well (I’ll required saving throw levels, AC the monster hits + potential damage etc. You will too).
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Learn the standard narrative style – write in the third person present tense, etc. Don’t just name a game mechanic, don’t just narrate what you are doing, combine the two. Don't ask whether you can roll a skill, just roll it. I encourage everyone to improvise little pieces of plot as we go along (but exactly how much you do that is up to you, since it’s fairly personal, each continuing player has their own style here). Still, we are creating are creating a story together. I hope to find people excited to help shape this world. I like to move actions quickly and give the group suggestions. Feel free to push back if things seem to fast for you, you don’t like a suggestion or for any other reasons. I try to be very open to constructive criticism (obviously there are limits). Did I mention “work in progress”? It is a continuing work, with stuff happening, however.
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<b>Applying:</b> Describe your character concept and give an example of something you’d improvise in the process of acting in the world. (see above for allowed classes etc). I’ll answer questions and ask questions and then show me a character sheet. I will decide after three days, longer if there aren’t enough applications. <b><i>This is a demanding campaign so if you are busy or already are in many campaigns, think if you can make the added commitment.</i></b> Expect to read a fair amount, reach each day even you can't post. I put some effort into my narrative, plot development and world-concept. I'm looking for one more players who that appeals to.</p>TL;DR; Seeking one character for a narrative heavy, long running, high level, interplanar campaign. Please NO “I’m only here for the melee” characters. Maybe a cleric or a character with insight into “the divine” (add your own ideas). Read more than this.
Sample/Recent Post: Armaund assumes the form of a bluff human trader, straightening his jacket and looking slightly embarrassed... The party then feels the typical disorientation of entering a portal... You find yourself in a softly,...GM Hansj2022-10-02T02:10:35ZForums/Gamer Life: General Discussion: Any advice for restarting after Covid?GM Hansjhttps://paizo.com/threads/rzs43opf?Any-advice-for-restarting-after-Covid#12022-10-16T07:40:31Z2022-09-21T21:59:17Z<p>I'm interested in people's advice and experience. I moved to in a fairly small town (Nevada City, CA) in 2019 and getting people pre-covid was challenging but now that the disease has receded somewhat in my area and things are moving ostensibly to normal, I've had a devil of a time finding people - I ran about a month and a half of a kids and adults game but I get no nibbles from meetup or from my seeking players post here or from my posters around town. </p>
<p>(and definitely believe in Covid safety, I'm fully vaccinated etc).</p>I'm interested in people's advice and experience. I moved to in a fairly small town (Nevada City, CA) in 2019 and getting people pre-covid was challenging but now that the disease has receded somewhat in my area and things are moving ostensibly to normal, I've had a devil of a time finding people - I ran about a month and a half of a kids and adults game but I get no nibbles from meetup or from my seeking players post here or from my posters around town.
(and definitely believe in Covid...GM Hansj2022-09-21T21:59:17ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=79#39392022-07-11T15:47:40Z2022-07-10T04:34:17Z<p>Dropping down to the area where you see the worms, quickly Gift discovers it is at least 25 mile South of the zone you imagine Acarvan might be and ...</p>
<p>[Spoiler omitted]</p>
<p>and she can't stay long without risking attack... </p>
<p>Meaningwhile, Armaund lands in the general reputed area of Acarvan and the party sets up camp. The landscape is mountains of giant cubes of crystalline granite thinly covered with a layer of dirt where moss and trees akin to scrub pines grow. The various animal unique to this plane can occasionally be seen. </p>
<p>Looking around, Armaund says: <b>"Nothing visible from above. The library describes that peak, am I right Rollo. Where could it be? Ruined? Hidden? Shunted to a different dimension? Let us go to work."</b></p>
<p><a href="https://drive.google.com/file/d/1KDAs4JpqdKkegjuwkjngpkgXdStdLZyu/view?usp=sharing" target="_blank" rel="nofollow"> Ten Cities Area </a></p>
<p><a href="https://drive.google.com/file/d/1KEoWJKVLEq154Gf0tj_vA3pI2ueaEg4m/view?usp=sharing" target="_blank" rel="nofollow"> Local Area You are at. </a></p>Dropping down to the area where you see the worms, quickly Gift discovers it is at least 25 mile South of the zone you imagine Acarvan might be and ...
[Spoiler omitted]
and she can't stay long without risking attack...
Meaningwhile, Armaund lands in the general reputed area of Acarvan and the party sets up camp. The landscape is mountains of giant cubes of crystalline granite thinly covered with a layer of dirt where moss and trees akin to scrub pines grow. The various animal unique to...GM Hansj2022-07-10T04:34:17ZRe: Forums: Play-by-Post Discussion: A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies DiscussionGM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/discussion&page=16#7752022-07-06T12:21:20Z2022-07-06T05:15:37Z<p>I too started new job today. Current juncture requires a longer post and it will be tomorrow, early afternoon, I think.</p>I too started new job today. Current juncture requires a longer post and it will be tomorrow, early afternoon, I think.GM Hansj2022-07-06T05:15:37ZRe: Forums: Play-by-Post Discussion: A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies DiscussionGM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/discussion&page=16#7532022-06-17T23:51:56Z2022-06-17T23:05:07Z<div class="messageboard-quotee">Rollo Qantas wrote:</div><blockquote><p> ... The flow of this game is that us players need to be daily readers, if not posters ...</p>
<p>...Having had my accident last February, I had the time but now that I am walking and looking for employment...</blockquote><p>Glad to hear you're walking! I like your description of the game's pace and will include it in the description when do a recruiting thread.
<p>At this point, I shall move ahead with the next mini-arc and new characters can catch up as they appear.</p>Rollo Qantas wrote:... The flow of this game is that us players need to be daily readers, if not posters ...
...Having had my accident last February, I had the time but now that I am walking and looking for employment...
Glad to hear you're walking! I like your description of the game's pace and will include it in the description when do a recruiting thread. At this point, I shall move ahead with the next mini-arc and new characters can catch up as they appear.GM Hansj2022-06-17T23:05:07ZRe: Forums: Play-by-Post Discussion: A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies DiscussionGM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/discussion&page=14#6872022-03-03T12:33:36Z2022-03-03T06:16:51Z<p>Well, I assumed Rollo posting was a signal I could move forward after all.</p>Well, I assumed Rollo posting was a signal I could move forward after all.GM Hansj2022-03-03T06:16:51ZRe: Forums: Play-by-Post Discussion: A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies DiscussionGM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/discussion&page=13#6012022-02-03T00:10:51Z2021-11-13T06:20:11Z<p>I am going to try to keep a rough synopsis on the description area of the campaign. I'll try to have maps in this area also. </p>
<p>(It's a bit annoying that the area called "campaign description" is the only place you can really put stuff. But we live with things...)</p>I am going to try to keep a rough synopsis on the description area of the campaign. I'll try to have maps in this area also.
(It's a bit annoying that the area called "campaign description" is the only place you can really put stuff. But we live with things...)GM Hansj2021-11-13T06:20:11ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=55#27312021-10-27T11:37:18Z2021-10-26T06:23:38Z<p>In the meeting, Armaund apologizes for calling <Shimmer> a toy. <b>"I am sorry my friend, I understand this is a potent, interesting and possibly crucial item. My time with humans left me with the habit of being rather dismissive of all things eerie and magical - hoping that such an attitude would keep them from noticing my own magical nature. Now, it is a different world for me but change is hard at my age..."</b></p>
<p>Regarding research on <Shimmer>; altogether, the artifact can a very frustrating entity to deal with. It sometime offers information and suggestions, even expresses desires. But it seems quite unconcerned with whether a person wants information - ask things and it may ignore you, not even out of disdain. <Shimmer> occasionally reacts with interest to things in Sigil but seems only slight more interested than average. </p>
<p>It does create a demi-plane library for Terex. Moreover, immediately before the party leaves and after Terex has loaded his books into it, he realizes that an occasional strange and often incomprehensible text will occasionally appear in his searches. Such texts vanish if removed from the library and always seem too complex for an easy study. Yet they're suggestive. </p>
<p>While Rollo's research is primarily on the history of Wanthalia, Terex looks at the properties of the trans-dimensional phenomena known as "The Wall". Little is fully agreed on by researchers concerning the thing. Most wizards considered it to be a inherent part of the structure of the multiverse, at least the "local" multiverse. Terex discovers a variety of methods that have used to seal off entrances to the thing - aside from it's size, it's not especially resistant to sealing and closing magic - even a massively enhanced version of <i>arcane lock</i> can work as can numbers of other spell. The problem is that actually destroying a manifestation of The Wall is virtually impossible. A given plane can be altered to remove it's connection with The Wall but this ultimately sends that thing elsewhere. The simplest in many ways is to recreate the barrier that existed before. </p>
<p>As you are discussing the situation, Minna makes one more comment, <b>"It's surprising that we don't know of some order or sect that was originally devoted to maintaining the barrier. Surely, the original creators of the barrier didn't expect it to not need help. Finding some group of this sort would be important. We will need to find some group on this world that cares about maintaining the plane and avoiding a return of the Dark Ones. Without that isn't much hope and our alternative would be to turn the entire area into a barren wasteland. But surely we find such a group."</b>
<br />
[Spoiler omitted]</p>
<p>Armaund thinks some more. <b>"For this enterprise, since we will need to recruit people and they need to have hope in us, we will need a name, I propose 'The Order Of Light Bringers'. We've come from a far world to prevent the return of the Dark Ones and we seek recruits, allies, seek to have villages sign a pact promising various things (That's not far from the truth). We should travel just a bit spreading this message, then seek the wall, ideally with a small, select following. Or perhaps gathering information in secret and only then appear as 'The Light Bringers', so we don't make any obvious mistakes. How does this plan sound? Perhaps we see if some original organization of this sorted existed"</b></p>
<p><span class=messageboard-ooc>With all that, I'm going to actually start you out tomorrow. Unless someone has a different plan, I'll assume you'll follow Armaund's approach - start out gathering information in the towns, all or most of the party stealthy. </span></p>In the meeting, Armaund apologizes for calling a toy. "I am sorry my friend, I understand this is a potent, interesting and possibly crucial item. My time with humans left me with the habit of being rather dismissive of all things eerie and magical - hoping that such an attitude would keep them from noticing my own magical nature. Now, it is a different world for me but change is hard at my age..."
Regarding research on ; altogether, the artifact can a very frustrating entity to deal with....GM Hansj2021-10-26T06:23:38ZRe: Forums: Play-by-Post Discussion: A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies DiscussionGM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/discussion&page=10#4952021-07-17T02:33:54Z2021-07-17T01:48:51Z<p>Hey, </p>
<p>The game began July 7, 2020, so we've been at this for more than a year, props and thanks to everyone joining us during any of that time.</p>Hey,
The game began July 7, 2020, so we've been at this for more than a year, props and thanks to everyone joining us during any of that time.GM Hansj2021-07-17T01:48:51ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=14#6622020-10-15T22:28:33Z2020-10-15T21:23:46Z<p>(A bit of investigation shows that, for a smuggler, Mateo is relatively solid. After all, he likes to keep his area free of truly dubious stuff).</p>(A bit of investigation shows that, for a smuggler, Mateo is relatively solid. After all, he likes to keep his area free of truly dubious stuff).GM Hansj2020-10-15T21:23:46ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=12#5952020-10-02T21:08:25Z2020-10-02T20:10:26Z<p><span class=messageboard-ooc>I'll narrate Arlo's meeting in a bit (with options/interactions) and others can narrate preparations for the journey to the palace, then we'll pick up the scene at the ship. Hope it's not too confusing... </span></p>I'll narrate Arlo's meeting in a bit (with options/interactions) and others can narrate preparations for the journey to the palace, then we'll pick up the scene at the ship. Hope it's not too confusing...GM Hansj2020-10-02T20:10:26ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=7#3442020-08-28T22:41:02Z2020-08-28T18:58:44Z<p><span class=messageboard-ooc> Moira has been called as leader of group but I'd like folks to assume that anyone has permission to engage when it makes sense. <b>Otherwise we'll be here for <i>days and days and days</i>. Just do it. Unless the question of "attack" seems really hard question laid out for the characters to pronder, just attack, don't ask.</b> </span></p>Moira has been called as leader of group but I'd like folks to assume that anyone has permission to engage when it makes sense. Otherwise we'll be here for days and days and days. Just do it. Unless the question of "attack" seems really hard question laid out for the characters to pronder, just attack, don't ask.GM Hansj2020-08-28T18:58:44ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=6#2892020-08-24T11:48:51Z2020-08-24T03:18:19Z<p><span class=messageboard-ooc> Note: Moira works for Mueller, one of the larger trades. Anzarra is setting up herself as a trader, a business person risking her capital in trade - not working for anyone. Chronets is one of the three Coffee houses that serve as centers of trade and finance in the city (For reference <a href="https://en.wikipedia.org/wiki/Lloyd%27s_Coffee_House" target="_blank" rel="nofollow">Lloyds Coffee House</a>)</p>
<p>If Lady Lyra has a large in her print shop, that will do for the blue prints</p>
<p></span></p>
<p>Assume that on the second day after the new agents arrive, when Paritosh and Anzarra have made a decent start at setting themselves up, everyone finally arrives at the Ovium Gazetta offices, Lady Lyra takes you into the secure area of the paper and you formally introduce yourselves and speak at length. </p>
<p>The meeting with Lord Ghent is coming up so preparations for that may be in order.</p>Note: Moira works for Mueller, one of the larger trades. Anzarra is setting up herself as a trader, a business person risking her capital in trade - not working for anyone. Chronets is one of the three Coffee houses that serve as centers of trade and finance in the city (For reference Lloyds Coffee House)
If Lady Lyra has a large in her print shop, that will do for the blue prints
Assume that on the second day after the new agents arrive, when Paritosh and Anzarra have made a decent start...GM Hansj2020-08-24T03:18:19ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=6#2822020-08-24T01:43:49Z2020-08-24T00:05:40Z<p>So, one the day Moira, Arlo and Lady Lyra visit Hernard's house, Paritosh and Anzarra arrive at the Cup And Anchor and orient themselves to Ovium. </p>
<p><i>For Anzarra:</i></p>
<p>Aria lets Anzarra know that the organization has significant financial resources in this world and could advance her a line of credit to begin trading in various goods. Moreover, Moira already works for a trader, Mueller and a simple introduction is all that's needed to Anzarra started. Most of the day-to-day trading in Ovium happens on various coffee houses near the docks. The large one known as Zigblit's - the largest deals are here, the fastest deals are here. Chronets works in luxury goods, Marthin's is cheaper and shaddier. The three house are all on the same block and it is common for merchants, traders, related types to go between them. </p>
<p>The most common single business for traders is advancing sea captains and ship owners sufficient capital to buy goods from Ovium's various workshops, to sell the goods up and down the coast, or to buy weapons to sell down in the sea of Thearn. More money for either need always welcome but risk is high. </p>
<p>Aside from drugs, the most common black market trades are counterfeit goods (one workshop will create a cheap, poor-quality or dangerous versions of another workshop's goods) and tax-avoidance (workshops sometimes ship their goods overland at night for this). Anzarra hears that in the past, there was a flourishing trade in body parts, necromantic herbs and related items. But since one deal went horribly wrong recently, demands has dried almost completely <span class=messageboard-ooc> The party's first caper</span>. Rumors abound that the amazing gem of Mandor Pindaros will soon be mass produced - sea captains seek loans to expand their boat's range and other workshops planing to produce frames and related goods to display these gems to best effect. And naturally a least one house is floating the idea of counterfeit gems - how that would work is unknown. </p>
<p><b>Reminder: Lady Lyra Anna needs to locate a fair sized, very private office, to do her analysis of the plans for Mandor Pindaros' gem-machine. </b></p>
<p>Stuff for other characters in a bit.</p>So, one the day Moira, Arlo and Lady Lyra visit Hernard's house, Paritosh and Anzarra arrive at the Cup And Anchor and orient themselves to Ovium.
For Anzarra:
Aria lets Anzarra know that the organization has significant financial resources in this world and could advance her a line of credit to begin trading in various goods. Moreover, Moira already works for a trader, Mueller and a simple introduction is all that's needed to Anzarra started. Most of the day-to-day trading in Ovium happens...GM Hansj2020-08-24T00:05:40ZRe: Forums: Play-by-Post: A Tiny Part Of The Dimension Wars - Onboarding, business, dimension hopsGM Hansjhttps://paizo.com/campaigns/v5748p75ivlft/gameplay#142020-08-23T14:51:51Z2020-08-23T01:20:53Z<div class="messageboard-quotee">Anzarra wrote:</div><blockquote><br />
<br />
She floats to one of the chairs, and straps in. She nods to Bethia when she is ready. </blockquote><p>Once Bethia gets Paritosh settled and also in the planar transport chair, she floats back to Anzarra, <b>"Thank you for your patience my dear, don't assume that because you say little that I would ignore you. Let me know any further things that might be on your mind before you go. Otherwise we shall continue. I will be sending my conscious to periodically to you, both of you, so that you can share what you have learned. Please be thinking of a mental report as you go along. It will help us greatly. So questions... now and later... "</b>
<p><span class=messageboard-ooc> Post more questions here if you wish, I will assume that you arrive at the "landing pad" to South East and make your way to Ovium in the fashion of the original group. Shadow will then describe options in setting yourselves up. </span></p>Anzarra wrote:She floats to one of the chairs, and straps in. She nods to Bethia when she is ready.
Once Bethia gets Paritosh settled and also in the planar transport chair, she floats back to Anzarra, "Thank you for your patience my dear, don't assume that because you say little that I would ignore you. Let me know any further things that might be on your mind before you go. Otherwise we shall continue. I will be sending my conscious to periodically to you, both of you, so that you can...GM Hansj2020-08-23T01:20:53ZRe: Forums: Recruitment: Looking for a few new spies (A Tiny Part Of The Dimension War Recruiting)GM Hansjhttps://paizo.com/threads/rzs4356o&page=2?Looking-for-a-few-new-spies#602020-08-21T17:15:08Z2020-08-21T05:17:26Z<div class="messageboard-quotee">Jereru wrote:</div><blockquote> <div class="messageboard-quotee">GM Hansj wrote:</div><blockquote><br />
<br />
And again, having three players already, I'm going with the first three complete characters.</blockquote>Well then, with already four applications half-way through it (Anzarra maybe finished), and the time it would take me to write a proper thing for you (a pair of days minimum due to personal stuff), I think I'll never gonna make it. I might try anyway, just for fun and for practice, but it will depend on if the ideas flow or not. Have fun, guys! </blockquote><p>Enjoy yourself. But if you're into this, keep in contact. People lives change, Openings appear. At least that's been the trend.Jereru wrote:GM Hansj wrote:
And again, having three players already, I'm going with the first three complete characters.
Well then, with already four applications half-way through it (Anzarra maybe finished), and the time it would take me to write a proper thing for you (a pair of days minimum due to personal stuff), I think I'll never gonna make it. I might try anyway, just for fun and for practice, but it will depend on if the ideas flow or not. Have fun, guys! Enjoy yourself. But if...GM Hansj2020-08-21T05:17:26ZRe: Forums: Recruitment: Looking for a few new spies (A Tiny Part Of The Dimension War Recruiting)GM Hansjhttps://paizo.com/threads/rzs4356o?Looking-for-a-few-new-spies#302020-08-19T01:50:31Z2020-08-19T00:48:13Z<p>Paritosh Jumbal and Anzarra, </p>
<p>Your applications look good, I'm slightly busy currentl, will reply soonish,</p>Paritosh Jumbal and Anzarra,
Your applications look good, I'm slightly busy currentl, will reply soonish,GM Hansj2020-08-19T00:48:13ZRe: Forums: Recruitment: Looking for a few new spies (A Tiny Part Of The Dimension War Recruiting)GM Hansjhttps://paizo.com/threads/rzs4356o?Looking-for-a-few-new-spies#262020-08-18T19:31:24Z2020-08-18T19:12:54Z<div class="messageboard-quotee">Zanbabe wrote:</div><blockquote> <div class="messageboard-quotee">Lady Lyra Anna Fitzroy wrote:</div><blockquote><p> Hi all, if you have a look at gameplay, I have put in a segway that could be a good hook for anyone seeking a background into game.</p>
<p>"Specialists Agents" </blockquote><p>Interesting... I kind of built my character as a generalist as well, but I'll go back and tweak her so that her skill points are more focused (and helpful).
<p>I'll also answer those questions from the previous recruitment thread. Might be a few hours because I am still at work, but soon. </blockquote><p>Well, Lady Lyra has her ideas but the organization has it's ideas.
<p>Assume that either is appropriate. The most important thing is a character interested in being part of the project. Next comes a character that you enjoy and that motivates you. Then comes fitting the character in with the group.</p>Zanbabe wrote:Lady Lyra Anna Fitzroy wrote:Hi all, if you have a look at gameplay, I have put in a segway that could be a good hook for anyone seeking a background into game.
"Specialists Agents"
Interesting... I kind of built my character as a generalist as well, but I'll go back and tweak her so that her skill points are more focused (and helpful). I'll also answer those questions from the previous recruitment thread. Might be a few hours because I am still at work, but soon. Well, Lady...GM Hansj2020-08-18T19:12:54ZRe: Forums: Recruitment: Looking for a few new spies (A Tiny Part Of The Dimension War Recruiting)GM Hansjhttps://paizo.com/threads/rzs4356o?Looking-for-a-few-new-spies#82020-08-16T12:40:50Z2020-08-16T05:06:03Z<p>Sure, I'll allow unchained-style multi-classing.</p>
<p><i><b>But actual focus on character concept is the biggest thing.</i></b></p>
<p>A sorcerer would be good but definitely branch into skills. Just a blaster isn't as useful.</p>Sure, I'll allow unchained-style multi-classing.
But actual focus on character concept is the biggest thing.
A sorcerer would be good but definitely branch into skills. Just a blaster isn't as useful.GM Hansj2020-08-16T05:06:03ZRe: Forums: Recruitment: Looking for a few new spies (A Tiny Part Of The Dimension War Recruiting)GM Hansjhttps://paizo.com/threads/rzs4356o?Looking-for-a-few-new-spies#62020-08-16T03:51:18Z2020-08-16T03:51:03Z<div class="messageboard-quotee">Zanbabe wrote:</div><blockquote> This sounds really cool. Love Planescape. I'll work on pulling something together for it. Thinking sorcerer, but will have to see. Any general race restrictions, or just "within reason"? :) </blockquote><p>The race restrictions are should be able to pass as human, half-elf or dwarf or halfling. A hat of disguise or whatever special power is OK.
<p>Limit 14 "racial points" for advanced races.</p>Zanbabe wrote:This sounds really cool. Love Planescape. I'll work on pulling something together for it. Thinking sorcerer, but will have to see. Any general race restrictions, or just "within reason"? :)
The race restrictions are should be able to pass as human, half-elf or dwarf or halfling. A hat of disguise or whatever special power is OK. Limit 14 "racial points" for advanced races.GM Hansj2020-08-16T03:51:03ZForums: Recruitment: Looking for a few new spies (A Tiny Part Of The Dimension War Recruiting)GM Hansjhttps://paizo.com/threads/rzs4356o?Looking-for-a-few-new-spies#12020-08-16T03:27:06Z2020-08-16T02:15:30Z<p><b>First Post: </b><i>After passing through several hallways and antechambers, you come to a large room, maybe 40'x50' feet but irregular. It contains a contains a series of floating, glowing, translucent globes filled with strange filament and points of light like fireflies.</p>
<p>A variety of strange individuals are moving around the globes and lights. Cordelia points to a wan female, vaguely human or gith-like, but with two tentacle about her shoulders that seem to float with the filament in the globe.</p>
<p>"This is Bethia, she discovered the plane you will be visiting. Please show it to us Bethia"
<br />
The wan humanoid gives a distant, respectful nod and leads the group toward the center of the room. Pointing with a tentacle, she directs your attention to a fist sized globe of light floating in the large diagram of the multiverse that is the globe. The light of the globe is yellow, orange, brown and turquoise. It's glow seems hopefully, promising, fruitful, surprisingly so for just floating ball of light. But also a shadow seems to float around it, also surprisingly threatening and disturbing.</p>
<p>"this is you destiny. Let me show you the means you will use to reach it. Be cautious but not too afraid" She lead a short ways across the floor to a group of stone chairs with mithral chains, shackles and helmets attached.
<br />
"This is, unfortunately, is what we have to take you there. As an interdicted world, not ordinary spell will suffice. This entire room is the mechanism of transport. It will also perform some minor transformations, adjusting your mundane items, changing a bit even your hair color and the accent with which you speak common. It usually goes away but a true traveler is prepared for such things, am I right?" She smiles somewhat ruefully.</p>
<p>"What do they call the plane? I believe 'Between sky and earth', like many planes. The words always just mean home, am I right?" </i></p>
<p>Hi, </p>
<p>I'm looking for up to 3 new players for my ongoing PbP campaign. The campaign has been happening for about a month and half: (see <a href="https://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=1" target="_blank" rel="nofollow">game thread</a>). We currently have 3 of the original 6 players who began so I am seeking another 3 players. </p>
<p><b>A Tiny Part Of The Dimension Wars</b>
<br />
In a multiverse based on the Planescape setting, using PF1 rules, you will be agents of an ad-hoc group of wizards, priests and occultist aiming to stop plane-destroying effects unleashed by the mysterious and sinister Dark Traders. Your employers are sophisticated interdimensional operators who understand many kinds types of magics and technologies operating on a variety of planes (with their own personal agendas too? Of course!). The operation still resembles a group of gentlemen adventurers than a true bureaucracy and you will operate as your own cell, making your own choices on the ground though guided by your mentors/handlers.</p>
<p><b>Tone:</b> Sometimes cynical but with light showing through, Sometimes very dark but with moments of comedy. Moments of tension but lots of times where your characters can relax and blow off steam (as long as you don’t give away secrets). You are here to literally save the world yet no one knows who you are and you’re OK with that. “Rated PG” - adult themes of all sorts are raised but we will speak elliptically about the details.</p>
<p><b>World:</b> This is homebrew world based on the old D&D Planescape setting. By "based on" I mean the standard D&D and Pathfinder rule books describing magic, monsters and the Planescape setting actually exist somewhere in this world but they are often unreliable guide for how things really are. EI, all the parts of the Planescape setting are here, somewhere, in some form. Be used to the idea that nothing is guaranteed. The Factions are often talked about. Some groups claim to represent a given Faction and a some groups may actually do so (but neither implies the other).
<br />
Most action in this campaign will happen off-Sigil proper and you will likely switch worlds after some period – don’t make your character too terrain or circumstance dependent.</p>
<p><b>Inspirations:</b> The Black Company series (especially Shadow Linger) by Glen Cooke, Nightwatch/Daywatch Sergie Lukyanenko, The Elder Isle series and other works by Jack Vance, The Dark Tower by Stephen King, The War Hound and The World’s Pain by Michael Moorecook and a number of others.</p>
<p><b>What will we be doing:</b> Raids, investigation, a bit of exploration, some power-politics/negotiation. As a mix, combat, skills/investigation/exploration/etc and Role playing all going appear and be important (not saying an equal mix but maybe an equal). I will experimenting with a rule mechanic for raids – each character has "caper" they're responsible for. Roll a few skill check to move things forward but a given caper may become "pressing at a point, throwing you in raid/dungeon-crawl mode (which can last a bit 'cause Pathfiner rules but it's OK). </p>
<p><b>Campaign Parameters:</b>
<br />
6th Level. 25 point buy. No dumping wisdom, intelligence or charisma below 9. Don’t maximize for initiative (I’m doing ad-hoc initiative for speed). Standard wealth by Core Rule Book. All Paizo books allowed, third party books might be OK but only psionics or other character-types not similar to Paizo book. </p>
<p><b>Campaign Traits</b> (choose at least one of these and one standard trait):
<br />
Interplanar Travelers(s); knowledge planes is a class skill.
<br />
Minor magic awareness; Can cast detect magic once per day as a spell-like ability and spellcraft is class skill.
<br />
Minor technological knowledge; Can use knowledge engineering to determine the principles powering a given technological device. If you are trained in knowledge history, you can use it determine the sort of society which would produce such a device. You may make a Wisdom check to determine how to activate a given device (this does not imbue the character with any skills in the use of the device. It doesn’t teach to use firearms or welding machines, etc).</p>
<p><b>What's the post rate?</b> One post per day on week day, post when you can on weekends. If your character is absent during combat on a week day, I may act for you. If you vanish, your character might become a regular NPC. Bonus points if you tell me your situation. </p>
<p><b>Posting approach: </b> Most of the time, anyone can start posting after I’ve posted (In melee, anyone can take act first once I give the go-head, just don’t act twice). To a reasonable extent, you can post actions for the entire party takes part (we enter the room). Don’t be shy. Always be thinking about how you can post to move forward the action – and feel free to send me suggestions on that as well (I’ll required saving throw levels, AC the monster hits + potential damage etc. You will too).
<br />
Learn the narrative standard style – write in the third person present tense, etc. Don’t just name a game mechanic, narrate what you are doing. Don't ask whether you can roll a skill, just roll it. We creating are creating a story together. You will be helping shape the world. </p>
<p><b>Applying:</b>: Describe your character concept and write something to indicate you've read these rules and are creating a character for this approach. I will be taking "fully complete and appropriate" characters as they appear. We're needing: glass cannons, magic specialist. Rogue-types.</p>First Post: After passing through several hallways and antechambers, you come to a large room, maybe 40'x50' feet but irregular. It contains a contains a series of floating, glowing, translucent globes filled with strange filament and points of light like fireflies.
A variety of strange individuals are moving around the globes and lights. Cordelia points to a wan female, vaguely human or gith-like, but with two tentacle about her shoulders that seem to float with the filament in the globe.
...GM Hansj2020-08-16T02:15:30ZRe: Forums: Play-by-Post: Arrival at the city of Ovium (Chapter 1)GM Hansjhttps://paizo.com/campaigns/v5748p75ivlaa/gameplay&page=2#622020-07-14T10:20:07Z2020-07-14T07:05:52Z<div class="messageboard-quotee">Spencer Bevel wrote:</div><blockquote> Sense Motive 21</blockquote><p>Now it's just a question of when, not if, the group will come to blows.
<div class="messageboard-quotee">Spencer Bevel wrote:</div><blockquote><p> But most of his attention is fixated on the caskets, from the moment the tarp is pulled off. He stares in fascination at the geometric patterns, spinning them around in his head as he tries to make sense of the foreign shapes. Then he puzzles over the contents of the boxes themselves, mentally flicking through ancient lore to guess at what could cause those shifting, jerky movements.
</p>
</blockquote><p>And it hits. Another similar case was sent to his "lab" to analyze. a couple years. This earlier case had writing to indicate it once contained ... <i>dismembered immortals</i>. When gods and fates shape a world early on, sometimes, by mistake, they create seed-creatures lacking the ability to die. To preserve the balance of such worlds, these creatures tend to be dismembered and their parts sealed away, to allow mortals to shape their own fates. Blue is certainly correct, opening the casket would be a bad idea and who knows how you'd get the parts back. The previous case had been empty. These caskets are filled. Their casket shape is incidental or intended to deceive. Open one and a dozen piece of thing would come leaping out in all directions.
<p>Moreover, this sort of artifact or thing is the sort of force the enemy often seeks in their quest. It seems almost certain the hand of the dark traders is behind this "shipment". Letting it happen would likely be a very bad idea. But what will you do with them if you get them?</p>Spencer Bevel wrote:Sense Motive 21
Now it's just a question of when, not if, the group will come to blows. Spencer Bevel wrote: But most of his attention is fixated on the caskets, from the moment the tarp is pulled off. He stares in fascination at the geometric patterns, spinning them around in his head as he tries to make sense of the foreign shapes. Then he puzzles over the contents of the boxes themselves, mentally flicking through ancient lore to guess at what could cause those...GM Hansj2020-07-14T07:05:52ZRe: Forums: Recruitment: Teaser/Interest Check: Interplanar SpiesGM Hansjhttps://paizo.com/threads/rzs432we?TeaserInterest-Check-Interplanar-Spies#142020-06-29T04:24:45Z2020-06-28T21:39:48Z<div class="messageboard-quotee">CucumberTree wrote:</div><blockquote> How about pole dancing Sensate Succubus? </blockquote><p>A tiefling half-succubus sensate could be fine.
<p>I'm pretty sure Paizo would insist on things still staying PG. We'll talk about "adult themes" but not describe in gruesome detail.</p>CucumberTree wrote:How about pole dancing Sensate Succubus?
A tiefling half-succubus sensate could be fine. I'm pretty sure Paizo would insist on things still staying PG. We'll talk about "adult themes" but not describe in gruesome detail.GM Hansj2020-06-28T21:39:48Z