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Hey everyone, I run a play-by-post War for the Crown campaign and I remake all the maps so we can use them in Roll20. Spoilers ahead, don't read if you're a player!

Since we're playing as a play-by-post, it can be months before we move on to new maps, but I tend to make each map about a month or so in advance and can upload them here as I finish them. I'll just keep updating this thread with new maps as I make them if people seem interested.

Google Drive Link

The Porthmos Club First Floor
- Grid + Coordinates
Senate Building
- Grid
- Grid + Coordinates
- No Grid
Senate Building Gallery
- Grid + Coordinates
Safe Quarters and the Forgotten Archives
- Grid
- Grid + Coordinates
- No Grid


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Raynulf wrote:

To the OP: Thanks.

The negativity on the forums is... intense, and often remarkably unhelpful (constructive criticism and complaining are not the same thing). It is hard to tell whether this is due to the complainants being a majority, or simply an exceedingly loud minority, given that it is human nature for negative emotions to provoke the loudest (and most prolonged) responses.

Hopefully our Paizo staff and moderators - having run this website for years - take the heated comments from some of our compatriots in context.

I think you're right that negativity tends to bring the loudest voices. I try to always figure out at least a little of why a decision was made before I get upset about things because I believe that most decisions, such as not having multiclassing done the way PF1 did it, are made for specific reasons (probably having to do with the modular design of feats, the way class impacts more of a character's stats, or the importance on character level for checks).

I think it's natural to think that something you love being changed is somehow a personal thing, and the natural reaction to personal insults is to attack the source. People take a lot of ownership in Pathfinder and that's a good thing in my opinion, even if it means heads run hot sometimes. It's difficult to see things objectively, but I'm happy to see so many of my fellow gamers doing just that. The act of playing with this beta will bring a lot of understanding to why things are they way they are, and this will help people figure out exactly what they really think doesn't work versus what doesn't work on paper after just a few hours of reading.

Plus, it's always good to remember the person behind the book. I have a lot of trust in Paizo because they've continuously produced quality updates to the game I love, and I trust they know what they're doing here too. I'm sure after a few runs through some scenarios I will find things I think are worth changing, but in the end this is their art and they will need to make it the way their collective vision sees it. I'm just thankful to have the opportunity to help shape that vision.


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I'm sorry your group won't be participating but I encourage you to still play around with it. Many of the systems simply make sense once you get into them and everything is laid out in a way that makes it easier to understand since the philosophy of how the different systems work is mostly the same across the game. There are a lot of complaints about having fewer character options, but I honestly believe that's only because this playtest has specific options they want feedback on and the final product will open up a huge world of opportunity.

The way skills, proficiency, and basic actions are calculated is fun and fast, and I'm absolutely loving the way spells are done (the way heal works for channel energy blew me away). Item blocks are written in a way that saves a ton of page space (combining multiple like-items in one block is great), and the graphic design itself is fun and engaging.

I can't wait to get it to the table and begin playing around with it in action; I feel like a kid again. If you want a fresh take on Pathfinder I think you'll enjoy the playtest book.


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I just want to take a moment here in this sea of negativity and offer some positive thoughts on the playtest.

First off, I think there are a lot of reactionary emotions surrounding this release. I see similar responses every time a new edition of Warhammer is announced, or a new Civ game hits the stores. It seems like a lot of people were hoping this would be Pathfinder 1.5 rather than a full 2nd edition, but is that really what we needed? Pathfinder 1st edition is a fantastic game; it’s big and it’s bulky and I love every +1 and -1/2 per level in its pages. I run a Pathfinder campaign and I’ll keep running it till the last page of the adventure path is completed, and maybe even beyond if my group wants to stay in the world they’ve helped create.

Pathfinder 1st edition isn’t going anywhere. It will still be on your bookshelf or on your hard drive and the game will still be as awesome as it always was. Nothing is changing that.

This playtest isn’t here to patch a few iffy systems or grease up some slow-working templates. It’s a new Pathfinder, and I think the “new” part of it is incredibly refreshing and energizing. I can’t think of the last time I was excited about skill checks, or the way I rolled for initiative. That was all just putting gas in your tank so you could get to the adventure. Now, even these small things are adventures themselves.

I understand much of this is probably excitement over something new, but why is that a bad thing? I’m reading through these books, marveling at how they’re so distinctively “Pathfinder” while also being so new and feeling just like when I was a kid reading my friend’s Player’s Handbook for the first time with my mind seeing entire worlds opening before me. That’s a precious feeling to have at this stage in my life that I refuse to ignore.

The new approaches to feats, the way everything looks so modular and customizable, the proficiency system and how everything feels knit together are all fantastic in my opinion. This playtest is much like the art included in the rulebook: passionate sketches of awesome things with enough detail to help your imagination fill in the blanks. Sure, there’s a lot missing (it’s a playtest after all) but this is a proof of concept, not a final product and what I’m seeing is a framework that allows more freedom in almost every aspect.

I’m excited to see what Paizo delivers to us a year from now. Congrats on such a great playtest release and thank you for all your work keeping my imagination alive and bringing fun to our table. You should know that my partner and I both think you’re doing a great job and that we appreciate everything you do.