Iggwilv

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1,445 posts. Alias of CariMac.


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I'd like you to invite you to join the Discord for Org Play Tacoma Discord. We may have players that are looking for your type of group in addition for opportunities for you to do Society Play.

1/5 5/5

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I played with Jack at Paizo Con several times. He was always a light at the table. Some of my best table memories are sitting across from him and just making faces and laughing. He made things so much fun. He will be so missed.


Gave my responses.


I agree lingering performance gives better bang for the buck over extra performance IMO.


I can cover healing. I love playing healers. I could do an Oracle or a Shaman.


I'm good with either PFS "Legal" Characters or adventure characters to start.

I've already played the second module in this arc for credit, and that one isn't Evergreen. I'm good with playing for no credit for that module just to keep everyone together for the third one.


Yep I'll send the links. I've done Campaign mode for several AP's. It really is sweet.

You use a PFS character number, and apply the sheet to that character. It's totally separate from your campaign character.

Looks like it's called Adventure Mode these days.


I'm good with not for PFS credit. Let's go crazy with some fun builds.

Here's an idea unless you have all played them through over and over. What about the Crypt of the Everflame, Masks of the Living God, and City of Golden Death Trilogy? I've played Everflame a couple of times, and Masks Once years ago. I never got a chance to play City of Golden Death.

I'd also love a chance at playing Second Darkness or Council of Thieves. And I've never played Kingmaker which I hear is one of the best out there.


I'm down for about anything. I've fallen in love with 2E, but I can still play 1E just fine. I'm more excited about an AP, but am willing play in several PFS scenarios.

What about a 1E module?


Dragonskull |PBP Singnup

I will certainly be happy to hand off the behind the scenes information.


Dragonskull |PBP Singnup

I'm so sorry. I just don't have the bandwidth to keep up with all GMing this game. I took a promotion at work, and by the end of the day my brain just doesn't any power left for posting.

I've enjoyed running game so much, and I wish you all the best. I hope you can find another GM to continue Sverix's adventures into the future.


Dragonskull |PBP Singnup

Ooh that is so cool.


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Dragonskull |PBP Singnup

Welcome back. Work is still crazy, but I think I can get going again on this.


Dragonskull |PBP Singnup

@Sorcerer-Cat Yes please. I'd love to use the template.


Dragonskull |PBP Singnup

What do you think about this?

As my character's (still to be named) element is water. She's come to commune with the oasis, and found it's changed. There's a manor built there. She's curious about the owner and tries to find her way into the party to make sure that Lady Athena Vestang is worthy of owning "her" oasis.


Dragonskull |PBP Singnup

Starting Wealth: 3d6 ⇒ (4, 1, 3) = 8 x 30 240 CP

Wild Talent: 1d100 ⇒ 34 Psychokinesis Table
Wild Talent: 1d100 ⇒ 69 Magnetism

Am I supposed to keep rolling or stop at the first roll?

The notes under the tables are confusing me.
1. Ignore another result of 88 or better.
2. Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
3. Roll one power on this table. Then roll on Table VII until a Psychokinetic Science is indicated. Ignore additional rolls of 88 or better.


Dragonskull |PBP Singnup

Going for an elemental cleric. Let's see of what? Just for fun.

1 Earth, 2 Air, 3 Fire, 4 Water: 1d4 ⇒ 4

And we have water.

I think I'll go with an elven elemental cleric of water.


Dragonskull |PBP Singnup

Ok here goes. Hoping to get stats for a Bard or an elemental cleric the first round of rolls.

First Character:
Roll 1: 4d4 + 4 ⇒ (1, 2, 2, 2) + 4 = 11
Roll 2: 4d4 + 4 ⇒ (3, 2, 2, 2) + 4 = 13
Roll 3: 4d4 + 4 ⇒ (3, 1, 3, 3) + 4 = 14
Roll 4: 4d4 + 4 ⇒ (4, 3, 2, 2) + 4 = 15
Roll 5: 4d4 + 4 ⇒ (1, 4, 4, 3) + 4 = 16
Roll 6: 4d4 + 4 ⇒ (4, 1, 3, 2) + 4 = 14

Second Character:
Roll 1: 4d4 + 4 ⇒ (1, 4, 4, 2) + 4 = 15
Roll 2: 4d4 + 4 ⇒ (1, 4, 4, 4) + 4 = 17
Roll 3: 4d4 + 4 ⇒ (3, 1, 2, 2) + 4 = 12
Roll 4: 4d4 + 4 ⇒ (2, 3, 3, 2) + 4 = 14
Roll 5: 4d4 + 4 ⇒ (3, 4, 3, 2) + 4 = 16
Roll 6: 4d4 + 4 ⇒ (4, 3, 2, 2) + 4 = 15

Third Character:
Roll 1: 4d4 + 4 ⇒ (4, 4, 3, 2) + 4 = 17
Roll 2: 4d4 + 4 ⇒ (3, 4, 4, 2) + 4 = 17
Roll 3: 4d4 + 4 ⇒ (3, 3, 2, 1) + 4 = 13
Roll 4: 4d4 + 4 ⇒ (1, 1, 2, 4) + 4 = 12
Roll 5: 4d4 + 4 ⇒ (4, 2, 1, 2) + 4 = 13
Roll 6: 4d4 + 4 ⇒ (3, 4, 2, 2) + 4 = 15

Dang those backup character stats are the bomb.


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Dragonskull |PBP Singnup

I'm still reading through the thread so this was probably already explained. Do you roll the stats and then decide what race and class you can actually play with what you rolled? That sort of sounds amazingly awesome.


Dragonskull |PBP Singnup

Work is still crazy. I'm sorry.


Dragonskull |PBP Singnup

You'll level up near the start of the citadel.

Do you want to do the army and then go yourself to the catapults?

Oh yeah works been crazy and it doesn't look like it's going to slow down until the end of the month.


Dragonskull |PBP Singnup

I'm sure they don't. This will be fun. I don't think you've gotten to fly in a battle for a while.


Dragonskull |PBP Singnup

"That's concerning. Come eat. Let's make plans for tomorrow. Does anyone need healing?" Sosiel asks as he waves the dragon over.

"We're talking about what our next move should be. We've got the watchtowers. Each watchtower seems to be guarded by a few figures, and each is armed with a large catapult. Disabling as many of these catapults as possible makes the siege more effective. Then we have the last army in the Drezen Cemetery. Of course we could just ignore these things and move on to the siege. What do you think Sverix?"

Irabeth brings over dinner for the leadership, and they discuss the pros and cons late into the night.


Dragonskull |PBP Singnup

The team makes their way back to the camp safely. The leadership is sitting in the planning tent looking at the maps of the area they have. It seems there are a couple of things left to do before clearing the area and being ready to head toward the Citadel.

"How did it go?" Sosiel asks as you return. "What did you find?


Dragonskull |PBP Singnup

"Let's go ask them. Maybe someone has some knowledge of engineering, and tell us how to bring down the building. You are correct. Having this ground Unhallowed could make the army fight worse." Irabeth answers.

"I guess it's back to the camp to see what we can learn."


Dragonskull |PBP Singnup

"I don't believe Sosiel has that power yet either." Irabeth says.

"How should we raze the building? There's an army right outside. Brining our army might cause a battle."


Dragonskull |PBP Singnup

You find nothing of interest in the vault. Only desiccated bones. The heavy evil feeling remains.

"This building feels like it has been Unhallowed. Do you have thoughts on how to remove this? We could destroy the building." Irabeth looks uneasy with the state of the crypt.


Dragonskull |PBP Singnup

Avebia casts light so she can see what's happening in the room.

Irabeth moves up and attacks the creature with Radiance. She critically hits the creature, and it dies again. Crashing to the floor.

"That wasn't so hard." Irabeth pants. "Radiance did a good job."

You are out of combat.

GM:

Radiance: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d8 + 13 ⇒ (1) + 13 = 14
Radiance: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 13 ⇒ (8) + 13 = 21


Dragonskull |PBP Singnup

Aneviaa slips up and fires her bow at the creature, but she misses.

Irabeth moves up takes one look at the creature and decides she's going to Smite Evil.

The creature smiles. "Little dragon you are going to taste so good. I haven't eaten dragon in a very long time." He smiles and then looks at Anevia. Anevia starts to stiffen and shakes off whatever spell he was trying to cast.

GM:

Anevia: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Will: 1d20 + 3 ⇒ (18) + 3 = 21


Dragonskull |PBP Singnup

Finally made it back in. Dang. Between busy at work, and a bad time of year for me. Not being able to log in didn't help.


Dragonskull |PBP Singnup

As Sverix moves around the corner he sees something flying above the ground.

The ladies move up behind you, weapons out.

Initiative Sverix: 20
Initiative Avebia: 20
Irabeth:18
Initiative Flying Thing: 16

GM Dice:

Initiative Sverix: 1d20 + 0 ⇒ (20) + 0 = 20
Initiative Avebia: 1d20 + 8 ⇒ (12) + 8 = 20
Irabeth: 1d20 - 1 ⇒ (19) - 1 = 18
Initiative Flying Thing: 1d20 + 4 ⇒ (12) + 4 = 16


Dragonskull |PBP Singnup

The door opens with no effort. Sverix sees nothing moving from where he's standing. However he does hear something moving around the corner. It sounds like beating wings.


Dragonskull |PBP Singnup

Merry Christmas and Happy New Year to you.

I hope it was a good one. We stayed home and just chilled for the day. It was really nice.

On the 26th I ran my first PF2 GM Session. I thought it went well. I'm converting Serpent's Skull to 2E for some friends.


Dragonskull |PBP Singnup

The room is eerily quiet and so very dark. The atrium is filled with bones strewn about. There are two doors in front of you.

Anevia moves up and checks for traps. "No traps and not locked."

Perception: 1d20 + 10 + 3 ⇒ (14) + 10 + 3 = 27


Dragonskull |PBP Singnup

Anevia moves up to check the door. Her fingers carefully move over the locking mechanism. She sighs. "I need a light." She pulls out an Everburning Torch, and activates it. "Not trapped, but it is locked." She curses as she can't open the lock, and she tries again. "Ok give me a few minutes." Finally after a really long time the door opens on an atrium strewn with bones.

Perception Traps: 1d20 + 10 + 3 ⇒ (12) + 10 + 3 = 25
DD: 1d20 + 15 ⇒ (5) + 15 = 20
DD: 1d20 + 15 ⇒ (7) + 15 = 22
DD Taking 20: 20 + 15 = 35

And Irabeth?


Dragonskull |PBP Singnup

Yes the crypt is in a corner of the graveyard, and you can make it there without fighting the army.

You arrive at the crypt to find it drenched in darkness with a feeling of dread and evil about the building.

Map


Dragonskull |PBP Singnup

You are correct. Graveyard it is.

The cemetery is now a desolate place where nothing grows. Even a cursory observation of the graveyard notes that one vault seems particularly corrupted—this stone building stands at the western end of the graveyard, and seems to be cloaked in rippling shadows even during the day, not that daylight ever gets all that bright in the Worldwound.

Who would you like to take with you?


Dragonskull |PBP Singnup

Hey you now have two armies. I forgot that you get a large Army for the Rescued Mercenaries.

RESCUED MERCENARY ARMY ACR 3
LG Large army of humans (fighter 2)
DV 13; OM +3
Special bravery +1
Speed 1; Morale +0; Consumption 1


Dragonskull |PBP Singnup

Yes your DV goes up by 1.

You have one battle and two skirmishes yet to do or you could go straight toward the Citdel.


Dragonskull |PBP Singnup

Yes I did. We had a socially distanced day. Made dinner for just hubby and I. It was the most chill Thanksgiving I've had in years.

I hope yours was good as well.


Dragonskull |PBP Singnup

The tiefling army breaks under the crusader's attacks. It's a rout. A cheer goes up from your army as they find the stored items.

The stockpile of captured crusader gear includes a fair amount of magic armor. This can upgrade the Knights of Kenabres’s masterwork armor to magic armor, increasing the DV of the PCs’ army by 1 additional point. In addition, 15 units of food and water are stored in the area.


Dragonskull |PBP Singnup

The cultist army breaks under the attack of our heroes and they retreat.

The tieflings continue to attack aggressively. They cannot break through the Crusader's lines to do damage to the army.

Fight Aggressively: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Cultist Destroyed, Crusaders 6, Tiefling 0


Dragonskull |PBP Singnup

The cultist army is heavily damaged. You can hear the commander rallying his troops, and the continue to fight. It manages fighting aggressively to do a little damage to our crusaders.

The tieflings also hit the field, and attack the crusader's army from the rear aggressively.

Morale Check: 1d20 + 2 ⇒ (20) + 2 = 22
Fight Aggressively: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Fight Aggressively: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage Cultist 13, Crusader 9, Tiefling 0


Dragonskull |PBP Singnup

Our heroes army attacks and damages the cultists.

The tiefling army lets loose with a ranged attack at our heroes flanks. The cultist continue to engage the front lines.

Both their attacks are ineffective.

Ranged: 1d20 + 4 ⇒ (5) + 4 = 9
Cultists: 1d20 + 3 ⇒ (1) + 3 = 4

Cultists 3 DMG


Dragonskull |PBP Singnup

The cultists try to attack again. They hit but don't do damage.

Melee: 1d20 + 3 ⇒ (15) + 3 = 18

I'm beginning to think you were supposed to face both armies at the same time. The +3 on the cultists won't hardly ever hit or do damage.


Dragonskull |PBP Singnup

The Crusaders let loose with a volley of arrows on the cultist army as they move forward, but it doesn't seem to hurt them much.

The cultists use dirty tactics while clashing with our heroes. Their tactics don't work.

Melee Dirty Tactics: 1d20 + 3 + 6 ⇒ (4) + 3 + 6 = 13


Dragonskull |PBP Singnup

The cultists don't have a ranged option. Please roll your ranged attack.


Dragonskull |PBP Singnup

No you won't be able to get the captured gear without dealing with both. Right now they are far enough apart they won't aid. That might change as the battle moves forward. Any special skills you'd like to use?

Aron looks tired. "I heard the voice again last night, but Sosiel, who also looks tired, "kept me from moving toward the voice. I'm going to keep fighting."


Dragonskull |PBP Singnup

Sorry thought I'd posted this week.

"We'll move out in the morning. Rest tonight." Sohil tells Severix. "We'll keep watch.

The morning dawns clear as your army moves out. The ruins of Drezen along the southern bank of the Ahari are primarily occupied by cultists, mercenaries, and other human and tiefling soldiers.

There are two armies. A Tiefling Army and a Cultist Army, which would you like to attack first? Do you need more information to make the decision?


Dragonskull |PBP Singnup

Our hero makes it back with his companions to the army camp. Sosiel heals everyone up as needed.

"Tell us what happened? Does the bridge still stand?" Irabeth asks.