Wayfinder of the Planes

GM Baerlie's page

9,065 posts. Alias of Baerlie.


Current Campaigns


#10-16: What the Helms Hide


High Tier

Map

Ini:

[dice=Ini Arin]1d20+2[/dice]
[dice=Ini Mhazruk]1d20+6[/dice]
[dice=Ini Mykel]1d20+6[/dice]
[dice=Ini Pai]1d20+5[/dice]
[dice=Ini Sirius]1d20+5[/dice]
[dice=Ini Tenibri]1d20+2[/dice]
[dice=Ini Erhun]1d20+1[/dice]

The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!


GM G's Goblin Mayhem


Goblin Mayhem III


Inis:
[dice=Ini Poog]1d20+6[/dice]
[dice=Ini Chuffee]1d20+9[/dice]
[dice=Ini Mogmurch]1d20+4[/dice]
[dice=Ini Reta]1d20+3[/dice]

Map

[PFS1][PbP] Baerlie's AS sessions (private)


#0-16: To Scale the Dragon (inactive)


Maps

Ini:
[dice=Ini Iso]1d20+2[/dice]
[dice=Ini Fenrik]1d20+7[/dice]
[dice=Ini Tytus]1d20+2[/dice]
[dice=Ini Johann]1d20+2[/dice]
[dice=Ini Kyra]1d20+0[/dice]
[dice=Ini Enora]1d20+2[/dice]

Perception:
[dice=Perc Vrald]1d20+1[/dice]
[dice=Perc Fenrik]1d20+9[/dice]
[dice=Perc Tytus]1d20+20+1d6[/dice] +3 for traps
[dice=Perc Johann]1d20+14[/dice]
[dice=Perc Kyra]1d20+4[/dice]

Subtier 8-9

#4-03 - The Golemworks Incident (inactive)


Map

Inis:


[dice=Ini Alektara]1d20+5[/dice]
[dice=Ini Floggentop]1d20+6[/dice]
[dice=Ini Halcyon]1d20+7[/dice]
[dice=Ini Shayla]1d20+6[/dice]

Subtier 8-9 4P

5-04: The Stolen Heir (CORE) (inactive)


Subtier 1-2

Maps

Ini:

[dice=Ini Agon]1d20+5[/dice]
[dice=Ini Argenta]1d20+7[/dice]
[dice=Ini Chugat]1d20+4[/dice]
[dice=Ini Dolgarth]1d20+0[/dice]
[dice=Ini Ironshanks]1d20+2[/dice]
[dice=Ini Talhaearn]1d20+5[/dice]

8-22: The Fleshwarped Queen (CORE) (inactive)


Subtier 1-2
Map

Ini:

[dice=Ini AC Shredder]1d20+1[/dice]
[dice=Ini Stephen]1d20+4[/dice]
[dice=Ini Alaric]1d20+1[/dice]
[dice=Ini Lasair]1d20+6[/dice]
[dice=Ini Mardonius]1d20+2[/dice]
[dice=Ini Polanco]1d20+1[/dice]
[dice=Ini Tere]1d20+4[/dice]

9-13: The Lion's Justice (inactive)


Subtier 10-11 (4P)

Ini:

[dice=Ini Ansha]1d20+4[/dice]
[dice=Ini Archibald]1d20+8[/dice]
[dice=Ini Gaius]1d20+0[/dice]
[dice=Ini Hiram]1d20+6[/dice]
[dice=Ini Obsidean]1d20+5[/dice]
[dice=Ini Tytus]1d20+2[/dice]

Among the Dead (inactive)


Temple Ruins

Ini:


[dice=Ini Adinomo]1d20+5[/dice]
[dice=Ini Bartholimu]1d20+3[/dice]
[dice=Ini Caelben]1d20+5[/dice]
[dice=Ini Evarice Bue]1d20+5[/dice]
[dice=Ini Lilyth Cailean]1d20+6[/dice]
[dice=Ini Tajan]1d20+2[/dice]

Subtier 1-2

Citadel of Flame T1 (inactive)


Map

Citadel of Flame T2 (inactive)


Map

Citadel of Flame T3 (inactive)


Map

The Confirmation Table 1 (inactive)


Cave Map

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder.

The Confirmation Table 1 (inactive)


MAP

The Confirmation Table 2 (inactive)


Cave Map

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder.

The Confirmation Table 2 (inactive)


MAP

CORE The Confirmation T1 (inactive)


Map

CORE The Confirmation T2 (inactive)


Map

Destiny of the Sands (inactive)


MAP

Destiny of the Sands High-Tier (inactive)


Map

The Devil We Know Series (Part IV: The Rules of the Swift) (inactive)


The Disappeared Table 1 (inactive)


The Disappeared Table 2 (inactive)


The Disappeared Table 3 (inactive)


Dragon's Demand (inactive)


Monastery of Saint Kyerixus

Map
Quest Tracker
Loot
Belhaim Faces

Inits:

[dice=Init. Felicitas]1d20+5[/dice]
[dice=Init. Aesabella]1d20+10[/dice]
[dice=Init. Al'Khain]1d20+0[/dice]
[dice=Init. Bygone]1d20+3[/dice]
[dice=Init. Lucius]1d20+4[/dice]
[dice=Init. Merisiel]1d20+8[/dice]

EM - [PFS] 5-01 The Glass River Rescue (inactive)


─► Maps and such ◄─

Feast of Ravenmoor (inactive)


Flaxseed GM lounge (inactive)


A place to chat about the art of being a Game Master

The Flaxseed Lodge Core Campaign (inactive)


From Shore To Sea (inactive)


Maps

Inis:


[dice=Ini Iason]1d20+1[/dice]
[dice=Ini Etrigan]1d20+1[/dice]
[dice=Ini Clandelve]1d20+3[/dice]
[dice=Ini Eshshah]1d20+10[/dice]
[dice=Ini Kiyomi]1d20+8[/dice]
[dice=Ini Li]1d20+6[/dice]

From Under Ice (inactive)


Map

The Frostfur Captives CORE (inactive)


Map

Gameday 3: Silent Tide (inactive)


MAP

Gameday 3: The Frostfur Captives (inactive)


Map

Gameday 3: The Infernal Vault (inactive)


MAP

The Ghenett Manor Gauntlet T2 (inactive)


Map

The Ghenett Manor Gauntlet (inactive)


The Glass River Rescue Table 1 (inactive)


The Glass River Rescue Table 2 (inactive)


Glories of the Past Series (inactive)


GM Cody's Maps

Ini:


[dice=Ini Archibald]1d20+8[/dice]
[dice=Ini Darro]1d20+6[/dice]
[dice=Ini Hakaam]1d20+4[/dice]
[dice=Ini Kazzok]1d20+4[/dice]
[dice=Ini Victoria]1d20+9[/dice]

Part 3: Something Something Dwarven Glory
Subtier 8-9

GM Baerlie's PFS/PbP Recruitment Campaign (inactive)


GM Baerlie's Solstice Scar (inactive)


Subtier 1-2

Maps & Handouts

Ini:

[dice=Ini Angrboda]1d20-1[/dice]
[dice=Ini Eniac]1d20-1[/dice]
[dice=Ini Gray Son]1d20+5[/dice]
[dice=Ini Marrowtusk]1d20+1[/dice]
[dice=Ini Renardagnan]1d20+6[/dice]
[dice=Ini Trixxex]1d20+9[/dice]
[dice=Ini William]1d20+1[/dice]

Devastated Army

Blenta's Benefit: you gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure

Twinhorn Comrades

GM Baerlie's Year of the Shadow Lodge (inactive)


Overseer Posts

Maps

Inits:
[dice=Ini Ashka]1d20+10[/dice]
[dice=Ini Goupil]1d20+1[/dice]
[dice=Ini Kentel]1d20+1[/dice]
[dice=Ini Oleander]1d20+3[/dice]
[dice=Ini Valjoen]1d20+6[/dice]
[dice=Ini Varuna]1d20+4[/dice]

Percs:
[dice=Perc Ashka]1d20+9[/dice]
[dice=Perc Goupil]1d20+0[/dice]
[dice=Perc Kentel]1d20+2[/dice]
[dice=Perc Oleander]1d20+11[/dice]
[dice=Perc Valjoen]1d20+5[/dice]
[dice=Perc Varuna]1d20+11[/dice]

Standard
Subtier 3-4

GM Enchanter's #5-08: The Confirmation (inactive)


Init:
[dice=Ragnar]1d20+5[/dice]
[dice=Kaneka]1d20+2[/dice]
[dice=Brayden]1d20+2[/dice]
[dice=Ford]1d20+2[/dice]
[dice=Draylan]1d20+4[/dice]

GM Evil's Seasoned Six - Severing Ties (inactive)


Map

Ini:

[dice=Ini Aeleth]1d20+2[/dice]
[dice=Ini Dusklord]1d20+6[/dice]
[dice=Ini Nago]1d20+2[/dice]
[dice=Ini Serak]1d20+2[/dice]
[dice=Ini Starling]1d20+4[/dice]
[dice=Ini Stephani]1d20+0[/dice]

GM Sior's PFS Crypt of the Everflame Module (inactive)


GMG's PBP: Crypt of the Everflame (inactive)


Maps and Other Info

Ini:

[dice=Asgoro]1d20+1[/dice]
[dice=Grazyra]1d20+3[/dice]
[dice=Karlos]1d20+4[/dice]
[dice=Morthak]1d20+4[/dice]
[dice=Tyrek]1d20+2[/dice]
[dice=Vivian]1d20+7[/dice]

The God's Market Gamble CORE (inactive)


Map

The Godsmouth Heresy - The Dwarves (inactive)


Map

The Godsmouth Heresy (inactive)


Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.

The Horn of Aroden (inactive)


Map

Ini:

[dice=Initiative Claire]1d20 + 6[/dice]
[dice=Initiative Vrald]1d20 + 2[/dice]
[dice=Initiative Maximillian]1d20 + 0[/dice]
[dice=Initiative Taliesin]1d20 + 8[/dice]
[dice=Initiative Jagged Stone]1d20 + 1[/dice]
[dice=Initiative Zuriel]1d20 + 2[/dice]

Subtier 4-5

In Service to Lore (Table 1) (inactive)


In Service to Lore (Table 2) (inactive)


The Infernal Vault Table 1 (inactive)


The Infernal Vault Table 2 (inactive)


Master of the Fallen Fortress (inactive)


The ruined siege castles outside Absalom have long beckoned
adventurers looking to make a name for themselves. Now an
earthquake has cracked open one of these fabled ruins, and
its lost mysteries and fantastic treasures lie exposed for
the first time in centuries.

Fortress Map

Mists of Mwangi (inactive)


Mists of Mwangi Table 2 (inactive)


The Overlfow Archives (inactive)


PFS #5-99: The Paths We Choose (inactive)


Map

Inis:

[dice=Ini Erevan]1d20+4[/dice]
[dice=Ini Quinnik]1d20+9[/dice]
[dice=Ini Vanya]1d20+4[/dice]
[dice=Ini Shungur]1d20+0[/dice]
[dice=Ini Pree]1d20+2[/dice]
[dice=Ini Aryn]1d20+3[/dice]

PFS #7-05: School of Spirits CORE (inactive)


Maps

Ini:

[dice=Ini Afllier]1d20+2[/dice]
[dice=Ini Jarlaxle]1d20+3[/dice]
[dice=Ini Therrach]1d20+1[/dice]
[dice=Ini Wulbknavel]1d20+4[/dice]
[dice=Ini Xavier]1d20+5[/dice]

Subtier 1-2

PFS #7–22 Bid for Alabastrine (inactive)


PFS 03-13 - The Quest for Perfection III (Defenders of Nesting Swallow, Tier 1-5) (inactive)


Map

PFS 03-14 - Wonders in the Weave II (Snakes in the Fold, Tier 5-9) (inactive)


Tomb Map

Initiatives:

[dice=Baldwyn Doucas]1d20+8[/dice]
[dice=Vladek Odradek]1d20+2[/dice]
[dice=Ramesses]1d20+6[/dice]
[dice=Razmand Nevantes]1d20+11[/dice]
[dice=Zorro the Swashbuckler]1d20+6[/dice]

Subtier 8-9

PFS PbP GameDay IV: 7-02 - Six Seconds to Midnight (Tier 3-7) (inactive)


Part of Gameday IV

Map

Ini:

[dice=Ini Oloch]1d20+3[/dice]
[dice=Ini Archibald]1d20+8[/dice]
[dice=Ini Lucia]1d20+3[/dice]
[dice=Ini S'Slarn ]1d20+2[/dice]
[dice=Ini Shagratt]1d20+5[/dice]
[dice=Ini Yoshi]1d20+3[/dice]

Subtier 6-7

PFS PbP GameDay IV: 7-03 The Bronze House Reprisal (Tier 5-9) (inactive)


Part of Gameday IV


Map

Writ of Authority

Subtier 5-6

PFS PbP GameDay IV: 7-05 School of Spirits (Tier 1-5) (inactive)


Part of Gameday IV

Map

Grishan's Notes

Subtier 4-5 (4P)

PFS PbP Master of the Fallen Fortress (The "dwarves") (inactive)


PFS PBP We Be Goblins (+Too) (inactive)


The Prince of Augustana (inactive)


Map

Risen from the Sands PFS Tier 2-4 (inactive)


Venture to the pyramid of an ancient pharaoh in search of fortune and fame in the name of the Pathfinder Society! MAP

Scions of the Sky Key [Core] (inactive)


The Sewer Dragons of Absalom (inactive)


Map

Tapestry's Toil (inactive)


MAP

Test of Tar Kuata (inactive)


Map

Subtier 3-4

Ini:

[dice=Ini Julian]1d20+2[/dice]
[dice=Ini Zahir]1d20+4[/dice]
[dice=Ini Dexter]1d20+9[/dice]
[dice=Ini Pierre]1d20+1[/dice]
[dice=Ini Adowyn]1d20+5[/dice]

Thornkeep - The Forgotten Laboratory (inactive)


Map

Tide of Twilight (inactive)


Tide of Twilight T2 (inactive)


To Judge a Soul Series (inactive)


Maps & Handouts

Inis:

[dice=Ini Aldebert]1d20+1[/dice]
[dice=Ini Chaul]1d20+1[/dice]
[dice=Ini Opal]1d20+3[/dice]
[dice=Ini Susan]1d20+1[/dice]
[dice=Ini Wyrgan]1d20+2[/dice]

Part I: The Lost Legacy
Subtier 6-7

We be Goblins Free! (inactive)


Map

We Be Goblins Too! (inactive)


The heroes of the Licktoad goblins return home to find
their tribe destroyed by human adventurers. Homeless,
the goblins make for the closest goblin-friendly region:
Ravenroost, which is occupied by the Birdcrunchers. The
goblins arrive only to discover the Birdcrunchers are in
trouble-fire-breathing pigs, an ogre, and a shortage of
chiefs have left the tribe in peril.

After enduring a number of trials to prove themselves,
the goblin heroes set out to defeat the ogre and his
magical boars. They confront Pa Munchmeat and his
monstrous minions on his small farm, and if they can
defeat him, the goblins can return to the Birdcrunchers
not only as heroes, but as chieftains themselves!

We be Goblins! (inactive)


In this adventure, the PCs take on the roles of Licktoad
goblins, and are in fact counted among that tribe’s most
powerful members. Chosen by the tribe’s chieftain
as those best suited for an expedition to secure more
fireworks from Scribbleface’s secret stash in the old
shipwreck, the PCs take part in a celebratory feast and are
offered numerous chances to prove their skill in a series
of goblin dares.

Ship Map

[GAMEDAY VIII] [PFS1] #10-19: Corpses in Kalsgard (inactive)


Maps

Initiative:

Long Beau [dice]1d20+2[/dice]
Roudantaimi [dice]1d20+4[/dice]
Mely Ara [dice]1d20+2[/dice]
Periel the Pure [dice]1d20+0[/dice]
The Korfu [dice]1d20+3[/dice]
Brenden Fain [dice]1d20+4[/dice]
Scratch [dice]1d20+5[/dice]

Perception:

Long Beau [dice]1d20+8[/dice]
Roudantaimi [dice]1d20+6[/dice]
Mely Ara [dice]1d20+21[/dice]
Periel the Pure [dice]1d20+0[/dice]
The Korfu [dice]1d20+4[/dice]
Brenden Fain [dice]1d20+16[/dice]
Scratch [dice]1d20+6[/dice]

[PbP Gameday IX] PFS1 #8-03 Captives of Toil (5-9) (inactive)


[PbP Gameday IX] PFS1 #8-03 Captives of Toil (5-9) T2 (inactive)


[PFC, GDV] GM Granta's Voice in the Void (#35) (inactive)


[PFS PbP Gameday V] #1-35 Voice in the Void CORE (Tier 1-7) (inactive)


Subtier 1-2

Maps

Ini:

[dice=Ini Bonifacius]1d20+0[/dice]
[dice=Ini Hikaru]1d20+0[/dice]
[dice=Ini Kevin]1d20+3[/dice]
[dice=Ini Siddhārtha]1d20+0[/dice]
[dice=Ini Urktar]1d20+4[/dice]

[PFS PbP Gameday V] #7-00 The Sky Key Solution (Tier 5-6) (inactive)


Overseer Thread

Maps

Ini:

[dice=Darkpaw]1d20+3[/dice]
[dice=Kentel]1d20+1[/dice]
[dice=Mylvwara]1d20+2[/dice]
[dice=Peribras]1d20+6[/dice]
[dice=Q'Lystra]1d20+10[/dice]
[dice=Qualif]1d20+5[/dice]
[dice=Raul]1d20+2[/dice]
[dice=Verna'th]1d20+2[/dice]

[PFS PbP Gameday V] #7-10 The Consortium Compact (Tier 1-2) (inactive)


[PFS PbP Gameday V] #7-99 Through Maelstrom Rift (inactive)


[PFS PbP Gameday V] #8-01 Portent's Peril (Tier 1-5) (inactive)


[PFS PbP Gameday V] #8-02: Ward Asunder (Level 3-7) (inactive)


Subtier 3-4 (4P)

Maps

[PFS/DMK] 7-09 The Blakros Connection (inactive)


[PFS/GDV] 7-00 Overseer Thread (inactive)


[PFS] #7-09 The Blakros Connection (inactive)


Map

Inis:

[dice=Ini Merisiel]1d20+11[/dice]
[dice=Ini Clair]1d20+2[/dice]
[dice=Ini Galandaro]1d20+5[/dice]
[dice=Ini Insidion]1d20+2[/dice]
[dice=Ini Toshiro]1d20+1[/dice]

Research Rules:

In order to uncover key information in a library or other collection,
you must succeed at several Research checks. There are several terms to
know.

Complexity: This represents how complex the library is, and it
is the DC for any Research checks.

Knowledge Bonus: Many libraries grant a bonus on certain
Knowledge checks. While researching there, add this bonus on any
Knowledge skill checks made as Research checks.

Knowledge Points (kp): These act as the library’s hit point
total. As you reduce the library’s kp, you will uncover more of its
secrets. Once the kp reaches 0, you have learned all that collection
has to offer during this adventure.

Primary Researcher: One PC must act as the primary researcher,
and it is her skill check that determines if the group succeeds or fail
at researching during that 8-hour period. A high Intelligence score,
multiple ranks in Knowledge skills (or other writing-related skills),
or Skill Focus in one of those skills all make for an excellent primary
researcher.

Secondary Researcher: Up to two PCs can use the aid another
action to assist the primary researcher. Attempting a Research check
requires 8 hours of uninterrupted work, and any spells or other tools
you use to augment their Research checks must last at least 8 hours;
the GM might make an exception for particularly clever use of spells
and abilities.

Read quickly, and don’t let the trail go cold!

Subtier 5-6

[PFS] #51/#52: The City of Strangers (CORE) — GM Crucible (inactive)


—MAP—

GM quick post:

—PERCEPTION—
[dice=Doodle]1d20+7[/dice]
[dice=Mercutio]1d20+2[/dice]
[dice=Renedar]1d20+6[/dice]
[dice=Taerel]1d20+9[/dice]
[dice=Taklinn]1d20+3[/dice]
[dice=Varian]1d20+11[/dice]

—INIT—
[dice=Doodle]1d20+6[/dice]
[dice=Mercutio]1d20+4[/dice]
[dice=Renedar]1d20+2[/dice]
[dice=Taerel]1d20+3[/dice]
[dice=Taklinn]1d20+6[/dice]
[dice=Varian]1d20+9[/dice]

[PFS][PBP Gameday VI] 3-21: The Temple of Empyreal Enlightenment (1-5) (inactive)


Subtier 1-2

Maps

Ini:
[dice=Fialka]1d20+1[/dice]
[dice=Pa Us]1d20+2[/dice]
[dice=Seidr]1d20+1[/dice]
[dice=Sosuke]1d20+2[/dice]
[dice=Tellerin]1d20+2[/dice]
[dice=Vagantem]1d20+4[/dice]

[PFS][PBP Gameday VI] 7-99: Through Maelstrom Rift (Standard) (inactive)


[PFS][PBP Gameday VI] 8-06: Reaping What We Sow (1-5) (inactive)


Subtier 1-2

Maps

Ini:

[dice=Argor]1d20+1[/dice]
[dice=Igna]1d20+5[/dice]
[dice=Kaminari]1d20+4[/dice]
[dice=Quentin]1d20+0[/dice]
[dice=Thunder Spirit]1d20+4[/dice]
[dice=Xiao]1d20+11[/dice]