Will: 1d20 + 12 ⇒ (12) + 12 = 24 The man in the room ignores the spell as it washes over him, and is unphased by the slamming attack. GM:
AoO: 1d20 + 16 ⇒ (11) + 16 = 27 AoO: 1d20 + 16 ⇒ (3) + 16 = 19 AoO: 1d20 + 16 ⇒ (6) + 16 = 22 Damage: 1d10 + 8 ⇒ (7) + 8 = 15 Cold Damage: 1d6 ⇒ 5 As the air Elemental flies by, He cracks his whip a total of three times. Only landing one of his attacks. 15 regular damage + 5 cold damage He casts a spell and moves out of the room, into the room that once held the dogs. Round 1
The group slowly goes around the first floor, you quickly discover three bedrooms on the south side of the building. In one of the rooms, you find an alchemist formula book, hidden under a loose flagstone in the floor. Book:
freedom of movement, purple worm poison, blue whinnis, displacement, barkskin, black adder venom, cat’s grace, false life, giant wasp poison, heightened awareness, shield heroism, water breathing, neutralize poison, and stoneskin.[/ooc]
You also find a spiral stairway leading down into somewhere dark. Option Down and you finally reach a room.
[spoiler=Init]
As Sickly moves into this room, a whip attacks him. whip: 1d20 + 16 ⇒ (2) + 16 = 18 But he is quick enough not to get hit. Round 1
The one who attacked you was the Blue rimmed woman. The dogs are chained to the floor... and they are humans, not dogs.
If GMAndrewW is willing, then I'll let him take over. Guys. Im sorry about everything. I am doing okay, not dead yet.. Thinking about my health over the weekend has been the main thing on my mind. I have another test coming on Thursday that will let me know if the health problems are more than just my liver... Either way, if GMAndrewW does say he can take over, then that will be good. Either way, I'll drop back in and let you know about it after I hear from the doctor. Also, if GMAndrewW doesn't, then I will continue the adventure next Monday. Come hell or high water.
I received a scare yesterday at the hospital and will have to go in for some more tests in one week. The problem is with my liver, which is funny since i'm not a heavy drinker. The doctor said it might be something to do with my kidney.... So i am a little concerned about that. But what ever it is, the damage is still slight and they caught it in time. So with a good diet and checkups. I will be fine. Just some added stress onto me in an already stressful time. :/ I will try and get the game started soon. Sorry for the delay.
I received a scare yesterday at the hospital and will have to go in for some more tests in one week. The problem is with my liver, which is funny since i'm not a heavy drinker. The doctor said it might be something to do with my kidney.... So i am a little concerned about that. But what ever it is, the damage is still slight and they caught it in time. So with a good diet and checkups. I will be fine. Just some added stress onto me in an already stressful time. :/
I just hopped on. I live in Japan, so my yesterday ended 8 hours ago. I will update in the next few hours. I received a scare yesterday at the hospital and will have to go in for some more tests in one week. The problem is with my liver, which is funny since i'm not a heavy drinker. The doctor said it might be something to do with my kidney.... So i am a little concerned about that. But what ever it is, the damage is still slight and they caught it in time. So with a good diet and checkups. I will be fine. Just some added stress onto me in an already stressful time. :/
Sorry for a little late today. The man smiles as the Pathfinders talk amongst themselves. She was banished from the Society centuries ago. For many years, Pathfinders sought to track her down, though none found her. Learning information about her has been difficult. She has not been heard from for hundreds of years and most assumed she had died. However, her treachery was almost lost, but recent events have allowed more of the past7s secrets to come to life. Listening to the druid’s concerns about transportation and disguise. He pipes up with
Somewhat cursing under his breath, “Other agents have uncovered preliminary plots against several lodges. However, his exact plans have yet evaded us, and we are bolstering security in the meantime.” In truth, the Decemvirate member doesn’t know for sure that Torch has such plans; killing Torch is a preemptive measure to protect the Decemvirate member’s schemes. With a successful DC 34 Sense Motive check, a PC discerns that the leader is withholding information. If prompted about this, he insists that the less the PCs know of Torch’s plans, the less biased their own research will be. If coerced much further, he concludes the briefing altogether.
Taking 10 while out of combat is allowed. I was chewed out a few years back when I tried to alter the rules of taking 10, because too many power houses were focused on it.. Will say this, High stressed times, like defusing a bomb, might require a roll. Also, don't worry about switching your characters.
“Greetings, Pathfinders,” says a man wearing a triple-spired helmet as he strides purposefully into the room. The helmet marks him as a member of the Decemvirate, one of the enigmatic leaders of the Pathfinder Society. “You are here because you are the finest that the Pathfinder Society has to offer. Time and again, you have been entrusted with tasks of utmost importance, and you have always carried them through to success. I have personally summoned you here with yet another perilous mission—one that requires great discretion. As I am sure you have heard, the nation of Lastwall is reeling beneath the onslaught of an undead invasion, triggered by the release of the Whispering Tyrant from his prison.” K.Local 10:
While the Whispering Tyrant’s escape from his prison is common knowledge it is a very recent event that some may not yet be aware of. K.History:
You know that the Whispering Tyrant is on elf the most infamous lichee in history. K.History 20+:
You know that he was an immensely powerful wizard who terrorized Golarion about 3,000 years ago, conquering nations and ruling with an iron and merciless fist. His reign only ended when the god Aroden slew him personally. But death at the hands of a god wasn’t the end of the Whispering Tyrant, who eventually rose again as a lich. Again, he conquered the nearby lands and re-established his rule. After almost a century of crusades against him, heroes were finally able to imprison him within the tower that had been the seat of his power—Gallowspire. “The majority of our Pathfinder forces have been dispatched to deal with this grave threat, which leaves the Society open to threats from other enemies. In particular, I have received word that Grandmaster Torch is once again on the move and working to capitalize on the current crisis. Although Torch’s past is complicated, his wanton disregard for bystanders and increasingly aggressive gambits against the Society have left us no choice: the time has come to kill Grandmaster Torch. We’ve long wondered where he acquired his most damning intelligence, and in the past year we identified his principal contact: a gnome named Eylysia who was once a member of the Pathfinder Society. She is not the same justice-minded visionary that she was in the Society’s early days. It appears that a combination of estrangement, Torch’s influence, and perhaps even the Bleaching have left blood on her hands—a great deal of blood. Together, the two of them are planning one last attack that could destroy the Society as we know it. At this point it’s clear that even in apparent isolation, Eylysia poses an ongoing threat to the Society she once championed.
Round 9 Check:
Orange, Blue: 2d100 ⇒ (88, 13) = 101 I am going to post and see if anyone stops her. Luckly, the sea witch is known for hexing herself early in the day and tries to escape using Fly. She moves through the room, trying to get away. Feel free to have your AoO, but you can tell that the fight is out of her.
@Yuri. had to do a little bit of research about your first question. You would be able to interrupt his attack with that combo. (you might have to remind me once or 50 times.), but he does get a save and if he saves, then it would repeat for your next AoO. Is there a limit on how many Dazing Assaults you can do a round? 2nd. You have to be the target. I don't think it includes AOEs, since you are not targeted, but in an area. (Could you link me the ability so I can read more about it?) 3rd. I think I understand the power after reading it. If i have any questions, I'll send you a DM to keep the clutter down. 4th. You go into rage at any point during Turn A and you come out of Rage at the begin of Turn B. Unless you have something like the witches Cackle which can extend it by a round. @Everyone. Does anyone have any issues with me PMing them information from knowledge checks? That way you, in character, will know the knowledge you know and will have to share it with your teammates.
As pointed out before, Confused creatures get no AoO. Selter lands his strong attack on the caster, but does not bring her down. Dailung brutely attacks the drunken brute Round 7
I have posted the bad guys actions for Round 8. Waiting on Ansha to act. (Will bot in 5 hours if no action taken.)
This will most likely be my last post of the day. Waiting on Selter, Ansha and Dailung to act. But I want to check the random effect of the confusion to see if they act next round. GM:
Random: 2d100 ⇒ (83, 83) = 166 Orange vs Elliot: 1d20 + 13 ⇒ (1) + 13 = 14 Orange vs Elliot: 1d20 + 8 ⇒ (9) + 8 = 17 Actions in Round 8:
The Orange Brute tries again to attack Elliot, but even without the fog, he misses his attacks. The Witch looks at Sickly and hexes him with Evil Eye. Causing him to swing less powerful. (-4 to attacks, DC 18 Will) Fill free to post for round 8. Will check again in a few hours.
This one is a little tough. After looking at the spells description, it will require Severe wind conditions to be blown away. Which brings the difficult part. No where in the Whirlwind description does it give the strength of the wind. I have used Whirlwind as a player in many cases to increase my Call Lightning spell. In Call Lightning, it requires Stormy conditions to be increases. I would relate stormy as a Severe, which requires a Large Air Elemental. So I have to say it has little to no effect on the solid fog. The Air Elemental tries to blow away the wind, but has little effect in doing so. Round 7
Welcome to my world. I think i have been getting poor rolls all game. Sickly was able to attack the witch that just tried to curse him. Causing some damage but not bringing her down yet. Round 7
GM:
Random: 2d100 ⇒ (86, 81) = 167 Random: 1d3 ⇒ 3 Orange vs Elliot: 1d20 + 13 ⇒ (6) + 13 = 19 Orange vs Elliot: 1d20 + 8 ⇒ (6) + 8 = 14 Combat Casting: 1d20 + 12 ⇒ (2) + 12 = 14 Touch: 1d20 + 4 ⇒ (18) + 4 = 22 Both of the remaining foes attack the nearest creature to them. The Drunken Brute attacks Elliot but both attacks miss. The spellcaster, casts a spell then steps up to Sickly and touches him. Sickly:
Bestow Curse You have a Will save to negate (DC 15). If you fail the save, you will have a perminate curse. You will have a 50/50 chance of doing nothing each turn. Round 7
I am 90% sure this is the last turn.
Okay, I believe that's everyone. Game starts on September 8th. I'll post somewhat early... a few hours... Please fill out the Google Sheet located at the top. I ask for the saves just to speed up the game a little. If you have multiple conditions, label them as well beside the save. That being said, you are free to look around anywhere with normal perceptions. There is a Discord and i have a room ready for anyone to join. If you're new to the Paizo page, i recommend it, since you can ask questions and get answers somewhat quickly. Edit
GM:
Sickly Fort: 1d20 + 13 ⇒ (7) + 13 = 20 Sickly Fort: 1d20 + 13 ⇒ (5) + 13 = 18 1-20 miss: 1d100 ⇒ 69 Orange: 1d20 + 13 ⇒ (20) + 13 = 33 Crit: 1d20 + 13 ⇒ (18) + 13 = 31 damage: 2d4 + 8 ⇒ (2, 3) + 8 = 13 damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12 Spores Orange: 1d20 + 12 ⇒ (8) + 12 = 20 Elliot is able to get back into combat just in time to see Sickly move into the room... well, almost see him. Sickly moves through the spores, not falling victim to their spores As they are reactive by any movement within 5 feet of them, be it friend or foe and is able to quickly take down the gun slinger. But as his movements cross paths with a brute, he feels a hard hit into his side, as the Brute, brutely scores a massive hit on him. Round 6
GM:
Orange, Green, Blue: 3d100 ⇒ (59, 17, 13) = 89 Orange: 1d8 ⇒ 6 Green Shot: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 Green Shot: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13 The orange brute hits himself in the head as the Green guy shoots two wild shots off at nothing and missing the barn in the distance. The Blue spellcaster in the back, does something Spellcraft 14 and a wall of fog fills up the entire hallway. Anyeone within the fog moves at half speed and takes a -2 to all melee attacks and damage rolls. Spellcast 14:
You know this is a spell called Solid Fog. Round 6
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