Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Hand is too full, so discarding blessing of bark breaker to explore again.
A zombie! (discarding blast stone to give fire trait and add 1d4, using horsechopper)
combat, DC 10:1d6 + 1d10 + 1d4 + 1d6 ⇒ (3) + (8) + (3) + (5) = 19
burying wand of flame for second combat check:
combat DC 15:3d6 + 2 + 1d6 ⇒ (5, 6, 4) + 2 + (5) = 22
Plague zombie is defeated, displayed.
AYA damage:1d4 - 1 ⇒ (3) - 1 = 2
bury armor to block damage.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Fumbus discard's Fool's Gold as acid damage. Then he tries to punch the bad thing.
(playing blessing of the gobs. Also recharging noxious bomb for character power to add 1d4 and acid trait, and other character power to add 1d6 for acid trait. Also using Arue's gift for 1d4+1
2d6 + 1d4 + 1d6 + 1d4 + 1 ⇒ (5, 4) + (2) + (2) + (4) + 1 = 18
minus 4 for being resistant, gives a result of 14
villain is defeated but will escape.
location closes because evidence is displayed.
Fumbus heals a spell.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[]On your check that invokes Acid, Fire, or Poison, add 1d6.
Displayed: Deck: 4 Discard: 4 Buried: 1
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Gobs, Horsechopper
Recharged: Poog of Zarongel, Acid Flask,
Discard Pile: Conch Shell, Dogfinder, Burning Snot, Blessing of the Gobs 2, Buried Pile: Blessing of Lamashtu,
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[]On your check that invokes Acid, Fire, or Poison, add 1d6.
Favored Card: {list favored card here} Hand Size: 6 ☐ 7☐ 8☐ Proficiencies: {Alchemical} POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[]On your check that invokes Acid, Fire, or Poison, add 1d6.