Downer

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The character requires having nothing that special every inquisitor out there is built this way. Non-magical Mithral Full Plate (Heavy Armor Proficiency) Rapier/Scimitar, pick whatever god you want to get this proficiency. Strand of Prayer Beads(Standard), Rods of extend (lesser). Pop bead of karma every morning and rods of extend and cast Greater Magic Weapon, Magic Vestment x2, (Heavy Shield, Armor). Gives you a +4 enhancement on all your gear for 32 hours. Ring of Counterspells with Greater Dispel Magic in it. So you don't lose your buffs. All together that is like 60k of your allotment, spend the rest on what every you want Stat boosting, violins, a potato farm doesn't matter your unstoppable.

Sitting at AC 29 before Dex or you spontaneous shields for faith that pop you to 32 Assuming you have a 0 Dex bonus, and no items to buff your AC.

You will more than likely always go first if you have a reasonable Dex and Wis sense you add both to your Initiative. so you cast shield of faith, pop judgment (saves is always the best bet, just makes you that much harder to hit with magic) and run up to the soon to be mulched enemies and laugh cause they cant hurt you. Depending on gear and stat spread (Judge AC +3(+6)Dodge, 14 Dex + Belt of Dex +2 so Dex 16 and amulet of Natural Armor +4 AC 43 (AC46 to confirm on you) at level 12) a Adult Gold Dragon (CR15) hits you on a 17 with its claws and bites 19s with other attacks confirm only with 20 with all. You hit him on 9 or less 5 and 10 with your second attack if your flanking.

Sitting with AC 10 +3 sacred +3 Dex +1 dodge +13 armor +6 shield +3 defection +4 natural AC 43 level 12 make you DM cry.

and still have 12k GP to play with.